Cats sometimes do not scare away creepers
Original summary
Tamed Ocelots are not scaring away creepers.
Observations:
Minecraft Java Edition: Ocelots and cats scare away creepers
Minecraft (bedrock): Ocelots scare creepers, but not cats
I am having a problem on a realm world where cats (tamed ocelots) do NOT appear to be scaring off approaching creepers. We keep having them show up and explode even where there are tamed ocelots sitting a few blocks away from the explosion point. Is there a known problem with ocelots supposedly not scaring creepers away? Also we have our areas lit up pretty good, but we still get a lot of creeper spawning as we live near a mega taiga. They appear to spawn in the woods and wander out from the trees, but with as many cats as we have placed, one would think they should be turning tail and running from them.
Hope this is resolved soon as we are becoming tired of fixing creeper attacks and holes that our guard cats are supposed to be preventing.
Realm ID = ClandorBowman
Linked Issues
is duplicated by9
- Unresolved
Jay Sirrom
- 43
- 13
- Community Consensus
- 368028
- Multiple
- Android - Nougat (LG Q6)
- .json-error cat creeper ocelot
Created Issue:
Tamed Ocelots are not scaring away creepers.
I am having a problem on a realm world where cats (tamed ocelots) do NOT appear to be scaring off approaching creepers. We keep having them show up and explode even where there are tamed ocelots sitting a few blocks away from the explosion point. Is there a known problem with ocelots supposedly not scaring creepers away? Also we have our areas lit up pretty good, but we still get a lot of creeper spawning as we live near a mega taiga. They appear to spawn in the woods and wander out from the trees, but with as many cats as we have placed, one would think they should be turning tail and running from them.
Hope this is resolved soon as we are becoming tired of fixing creeper attacks and holes that our guard cats are supposed to be preventing.
Realm ID = ClandorBowman
- Unresolved
- Open
- Unconfirmed
- Phone - Android - LG Other (Specify in description)
- Android - Nougat (LG Q6)
- 1.7.0
Observations:
Minecraft Java Edition: Ocelots and cats scare away creepers
Minecraft (bedrock): Ocelots scare creepers, but not cats
I am having a problem on a realm world where cats (tamed ocelots) do NOT appear to be scaring off approaching creepers. We keep having them show up and explode even where there are tamed ocelots sitting a few blocks away from the explosion point. Is there a known problem with ocelots supposedly not scaring creepers away? Also we have our areas lit up pretty good, but we still get a lot of creeper spawning as we live near a mega taiga. They appear to spawn in the woods and wander out from the trees, but with as many cats as we have placed, one would think they should be turning tail and running from them.
Hope this is resolved soon as we are becoming tired of fixing creeper attacks and holes that our guard cats are supposed to be preventing.
Realm ID = ClandorBowman
is duplicated by
In Windows 10 V.1809 Minecraft Bedrock Beta V.1.10.0.4, Cats and tamed ocelots don't scare creepers. Creepers eat cats for breakfast
Tamed Ocelots are not scaring away creepers.Cats are not scaring away creepers.
Original summary
Tamed Ocelots are not scaring away creepers.Observations:
Minecraft Java Edition: Ocelots and cats scare away creepers
Minecraft (bedrock): Ocelots scare creepers, but not cats
I am having a problem on a realm world where cats (tamed ocelots) do NOT appear to be scaring off approaching creepers. We keep having them show up and explode even where there are tamed ocelots sitting a few blocks away from the explosion point. Is there a known problem with ocelots supposedly not scaring creepers away? Also we have our areas lit up pretty good, but we still get a lot of creeper spawning as we live near a mega taiga. They appear to spawn in the woods and wander out from the trees, but with as many cats as we have placed, one would think they should be turning tail and running from them.
Hope this is resolved soon as we are becoming tired of fixing creeper attacks and holes that our guard cats are supposed to be preventing.
Realm ID = ClandorBowman
is duplicated by
is duplicated by
Catsarenot scaringaway creepers.Cats sometimes do not scare away creepers
Does it really makes sense that cats scare creepers from 4 blocks away, but they only teleport to players at 12 blocks away? Creepers intiate attack from 3 blocks away. These numbers would seem to make pet cats not very useful: in the worst case scenario, as you walk along the cat will be close enough to keep a creeper from initiating its attack <10% of the time. Normally cats will follow more closely and not rely on teleporting, but still, they would have to be right next to you to keep you safe.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-38533.
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Thank you for your report!
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Tested again in 1.14.60 and found that skeletons sometimes flee and sometimes do not. They tend to flee once initially and walk about 4-8 blocks away from the wolf, but they do not attempt to flee again when the wolf chases them, and they fight back when hit.
Also looked at the skeleton.json and found that the skeleton AI gives highest priority to retaliating when attacked by anything, and second-highest priority to attacking players, iron-golems, and baby-turtles. That means it will not flee if attacking a player or if it is hit by a wolf. Moreover, its max_dist for avoiding wolves is only set at 6, well below its targeting range for players. This design makes it pointless to try to use tamed wolves to ward off skeletons. The skeletons will attack you, then be attacked by the wolves, then fight the wolves to the death, before they ever think about fleeing. Further still, since wolves will target skeletons at 16 blocks, skeletons will never flee far enough enough from wolves to not be targeted. They will always end up fighting to the death. This makes the fleeing behavior nothing more than an ritual tease performed at the beginning of combat.
This issue is analogous to MCPE-38533. Skeletons have the same max_dist for fleeing wolves (6) as creepers do for fleeing cats. By contrast, wolves have max_dist of 24 for fleeing llamas, and it is also their highest-priority behavior.
The wolf-skeleton issue is tracked at MCPE-62439, and the cat-creeper issue is tracked at MCPE-38533. Please vote for those tickets to show your interest.
The name of a name-tagged mob appearing in or over it is surely intentional. What else would a nametag be for?
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I've tested this and creepers do avoid cats in minecarts the same as cats outside of minecarts. What you're experiencing is not distinct from MCPE-38533, so I will have this report resolved as a duplicate.
Updated the description. "Mobs" is short for "mobile entities" and includes monsters, animals, villagers, etc.
@not Your picture shows that there is not enough light in the room to prevent monster spawns. The block with the left side of the creeper picture is at light level 7, and it looks like the other blocks in front of the furnaces are at level 6 or 7 at most.
@----
Some mobs spawn in groups by design. If you think that groups spawning all on one block is a problem you may vote for MCPE-66319. Cats not consistently scaring creepers is tracked at MCPE-38533.
This ticket will be resolved as a duplicate of MCPE-302.
This issue is tracked at MCPE-38533.
Thank you for your report!
We're tracking this issue in MCPE-38533, so this ticket is being resolved and linked as a duplicate.
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We're tracking this issue in MCPE-38533, so this ticket is being resolved and linked as a duplicate.
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This might be related to MCPE-62439, MCPE-182041 and MCPE-38533
I would much prefer that cats work as they used to with creepers than have them scare phantoms. I didn't realize that it was an either/or preposition. Once cats were available in villages I put them all around my base, but they don't do anything for creepers.
Also happens on Android 9, and Windows 10 game version 1.11.1 with tamed cats from villages.
This has been completely about villager cats for me. I had seen creepers walk right past sitting cats. I was told that it did work so I did some testing in creative. There are 2 problems: creeper detection range of cats is too short; creepers who have seen a cat will push through other cats to get away from the one they have seen.
Cats work as intended for phantoms but creepers rarely see them. I am much more bothered by creepers, as phantoms have never damaged my builds.
On a new current realm, I have four tamed bred villager cats relatively close to my base entrance. I have had multiple creepers drop down from the mountainside at different times and just stand there by the door waiting for someone to come out so they can BOOM. Literally 1 block away from 1 cat and maybe 4 blocks away from two others. Definitely a problem in 1.12 bedrock on LG Q6 android 8.1.
Tested this in 1.12.0 and Java 1.14.4 - on both versions Creepers run away from ocelots and cats (tamed and untamed) but there is a chance that the creeper may begin its aggro/explosion while within range from the player, even in the presence of a cat/ocelot.
Perhaps that devs should be asked if it is WAI that a creeper should even be able to begin its aggro/explosion process while within the presence of a cat/ocelot. I have had the front of my base blown up now 5 times and there is always a cat within a few blocks of where the creeper explodes. There is no way the creeper cannot be seeing these cats. Jay can you confirm behavior if the creeper is standing on slabs or stairs, will it run away from cat/ocelot? And does the creeper need to be at exactly eye level with the sitting cat/ocelot?
In 1.14.4 Creeper really do ignore the cats quite a lot: https://streamable.com/letxt
You can see them sprinting to safety eventually but they even seem to stop mid sprint.
This is really very annoying. Since only creeper farms also don't work, I tried a mob sorter. The creepers were not impressed by the cats. The mob sortierer is therefore unusable bar
Some tests have shown that creeper nur Be afraid if the cat was directly on its target path.
Please fix.
Creepers only become afraid of cats when they are 4 blocks away or less. Some of the comments above seem to expect creepers would run from a cat any time they see one, but that isn't how it works.
I spawned a cat and 4 creepers in an 8 x 8 enclosure. I have seen a few examples of what's being described, but only rarely.
I'm not sure whether this confirms the reported bug. The first example looks like normal pathfinding to me. The second one is hard to explain as anything other than a bug, but it seems like too low-probability an occurrence to have generated the number of incidents being reported.
I seem to be having a similar problem. I was testing the range of creeper scaring in a creative v1.14.30 on the windows 10 edition and i ran into the problem that the cats, who were just in a sitting position, didn't scare creepers except in one direction. in every other direction, creepers that were spawned even 1 block away from the cat didn't move at all, even after watching them a bit from a distance
Video: https://youtu.be/YMUedMrHSKM
Aftering view Fabio Vargas's video in the preceding comment, I decided to test this. On my Win 10 PC running 1.14.30, a sitting cat scares creepers in every direction. Note that all of the creepers in this video were spawned on 1 of the 8 blocks surrounding the cat:
Creepers scaredy cats.mp4
Update: Then again, in a survival context, it's just inconsistent:
Creeper pushy 1.mp4
Creeper pushy 2.mp4
I believe the problem here–and the inconsistency between survival and creative–is in how the .json organizes the creeper's AI and defines it's avoiding behavior. The highest priority is given to targeting players and mobs that hit them. Those behaviors take precedence over avoiding cats and ocelots. Moreover, creepers' max_dist for targeting is 16 blocks, but their max_dist for avoiding cats and ocelots is only 6 blocks. This design makes tamed cats following you unreliable for protection from creepers. Here is a demonstration:
Creeper beats cats.mp4
The situation with cats and creepers is analogous to the situation with wolves and skeletons, which is raised in MCPE-62439. Creepers have the same max_dist for avoiding cats (6) as skeletons do for avoiding wolves, as well as the same tertiary priority. By contrast, wild wolves have max_dist of 24 for avoiding llamas, and phantoms have a max_dist of 16 for avoiding cats/ocelots. And avoiding is the highest-priority behavior for both wild wolves and phantoms.
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.
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Reopening as I can still reproduce this using the setup shown in the video in my previous comment.
Affects 1.17.40.20
at his point are creepers even effected by cats or occelot any more
on drop test, it seemed like the creepers didnt even register the cats or ocelot
some even jumped right in to a pen with a tamed cat and just stared at it.
cats and ocelot did nothing.
side note, Skelitons & Dogs,
not as bad as creeper vs cts, but many still unaffected by even multiple dogs
may be relatedBedrock 18.12 on PC and realms