Charlotte Buff
- randomguy32
- randomguy32
- Europe/Stockholm
- Yes
- No
13 issues
Key
Summary
Status
Reporter
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Created
Changed Description:
Placed tripwire is invisible. Breaking a
piece of tripwire makes all other piecesvisible for 1 - 2 seconds, then they turn invisible again. This applies to connected and non-connected tripwire.Placed tripwire is invisible. Breaking any block makes all pieces of tripwire visible for 1 - 2 seconds, then they turn invisible again. This applies to connected and non-connected tripwire.
Added Attachments:
Added Attachments:
Added Attachments:
Added Affects Versions: 15w50a
Added Affects Versions: 15w51b
Added Affects Versions: 16w02a
Added Affects Versions: 16w03a
Added Affects Versions: 16w05b
Added Affects Versions: 16w06a
Added Affects Versions: 1.9-pre1
Added Affects Versions: 1.9-pre2
Added Affects Versions: 16w20a
Added Affects Versions: 1.10-pre1
Added Affects Versions: 16w39a
Added Affects Versions: 1.11
Added Affects Versions: 16w50a
Added Affects Versions: 1.11.2
Added Affects Versions: 17w06a
Added Affects Versions: 17w14a
Added Affects Versions: 17w15a
Added Attachments:
Added Attachments:
Added Attachments:
Added Labels: block-model block-state model
Added Affects Versions: 17w50a
Affected:
- Fence Gates activated by redstone.
- Change the daylight sensor.
Placing painting.
Edit: Thanks Charlotte Buff, I thought the painting was different from PC. (Like Item Frames)- Burned redstone torch.
Place mob eggs inside mob spawner.- Reducing snowlayers height when shoot some arrows.
Charlotte Buff It's fixed for me what you can still reproduce this ? You play at 19w03b ?





































Really? But after every thunderstorm there are dozens of fires all over the place. I don't believe that is supposed to work this way.
That's true. The diamond block is present only for a very short amount of time before it is pushed again, even too short for breaking it in creative mode.
But you haven't paid anything with it. You just put it into the beacon and destroyed the beacon.
I can confirm this issue for snapshot 13w05b.
While all existing paintings in my worlds still are hanging on the walls, I can confirm the inability to place new ones.
It seems like only a few paintings actually disappear. I just found a missing one.
EDIT: I'm actually not quite sure if there has ever been a painting at this position, but it looks wrong without one.
EDIT2: There indeed used to be a painting and it just reappeared again.
Bugfixing is not a question of wanting. Otherwise there would be no bugs at all in any program. If you don't have a solution for a specific problem you cannot fix the bug. It's that simple.
You might just be very lucky.
That's exactly the point. As you can read at the top if this page, this bug is still present in 1.5. Snapshot 13w11a fixed this issue.
Because the developers haven't found a convenient way to fix this issue yet. I think that should be pretty obvious.
You want baby chickens to have a block-sized hitbox?
So what exactly is your suggestion again?
I hope this bug hasn't been reported yet, but at least I couldn't find it when searching for "comparator".
I blame the search tool for that.
This bug is already fixed. Why do you complain?
It never happened in singleplayer before The Big Merge. What is the difference between single- and multiplayer concerning the position calculation of entities?
@Aotr It's not.
What? There might be someone who wants to have a mob named "Name Tag" for whatever reason.
Okay, that looks like "Name Tag " with a space at the end.
I can confirm this issue for snapshot 13w19a.
There are many features in Minecraft that are completely inaccessible without external programs and are still supported. Why should this mechanic be an exception? Also I neither broke the game nor complained; I filed a bug report for an issue I randomly came across.
This would explain why search didn't show me
MC-13156. I only searched for open issues.Hum, I just logged in again and suddenly this bug only affects a certain area of the map. By default I have mipmapping turned off and anisotropic filtering set to 16, however changing mipmapping and filtering doesn't make any difference concerning the tripwire.
Now the tripwire started to just randomly blink "on and off".
That's very strange because I updated my Java just recently. Anyways, after spending half an hour with installing the latest Java and graphics driver, the problem with tripwire still remains.
I have installed everything produced by Oracle and the problem still remains.
This bug appears to be no longer occuring as of 13w42b.
This never occured to me before, but since 1.7.4 it is happening constanly. Some corrupted chunks are fully non-solid, others experience the "stuck in invisible block" effect described further above. Most chunks luckily reload properly after logging out and back in or changing render distance multiple times, but one chunk in one particular world fails to load under any circumstances.
You cannot use weapons in your off-hand. That's how it is supposed to be. http://imgur.com/a/MuCZF
Can confirm for 15w42a. Elytra stopped working after I threw an ender pearl into an end gateway. Returning to the overworld fixed the issue.
Can confirm for 15w42a. After some research I found that elytra stop working consistently when the player enters an end gateway. It doesn't matter how the player entered the gateway (i.e. throwing an ender pearl and simply stepping in by breaking the bedrock beforehand have the same outcome). Killing oneself or entering the end portal back to the overworld fixes the issue again. Nether or end portals don't seem to be affected by this bug.
Confirmed for 15w45a.
I did a bit of testing on this. I uploaded my skin and some screenshots to Imgur because there're quite a few of them: http://imgur.com/a/Q9eDZ
Only the six pixels in the middle of my glasses are translucent, the rest are either opaque or completely, 100% transparent. As you can see, the frame of my glasses sometimes turns translucent as well. It seems to be based on the horizontal and vertical rotation of my head and also my coordinates.
Damage modifier not working confirmed for 15w47c. However, the beam is always clearly visible when attacking the player.
Can confirm. Resaving the affected files without any modification reduces their file sizes drastically.
Not a bug. The portal frame blocks in your screenshot are orientated wrongly.
How is this working as intended? It is inconsistent behaviour.
Barriers are supposed to be completely invisible blocks. What is the issue here?
The name is a reference. it shouldn't be changed.
That's not how models work. You need to specify actual cuboids with textured faces. Layers are a hard-coded thing that only works for the item/generated model.
No. item/generated is for items held in your hands. The level renderer can't do anything with it and even if it could, you would literally just have a flat plane standing in the world rather than a full cube. Look at some of the default models or watch a tutorial on modelling to figure it out. This isn't really the place for this kind of discussion.
Paintings and mob spawners are most likely intended to not work since paintings aren't blocks and applying eggs to spawners only changes the block entity and doesn't update the actual block.
I hate the search on this site so much.
Seems to be fixed as of 17w16a.
Can confirm. The exact same is happening for me.
I managed to navigate to the resource pack menu and none but the default were active.
See the screenshot I’ve attached. I have no resource packs selected and I even temporarily moved all my resource packs to a different location so that the game would have no way of knowing about their existence. Every single resource in the game fails to load on launch.
This issue is back in 17w50a.
Still an issue in 18w14b.
Still an issue in 18w14b.
I’ve seen them pass through solid glass blocks as well. This doesn’t just affect thin blocks like panes. Also, when they puff up right next to an opaque block, they will start suffocating in it.
Also happens when another bell is placed there. I reckon the face culling is a bit too eager.
I still had this happen to me in 19w03c.
In 19w03c, I cannot seem to get them to phase through walls anymore, but they still suffocate if they inflate too close to a solid floor or ceiling.
It’s very strange. Last session I was able to enter my house, remove a map from an item frame, and use a cartography table to copy the map, but when I tried to put the map back into the frame, everything stopped responding to my character again and I had to shut down the game without saving properly.
When I tried again and repeated the same steps, everything worked fine. I’ve been running around for a few minutes now interacting with all sorts of blocks and I don’t notice any problems. This all definitely took place in 19w03c.