Lead is shifted upwards or downwards based on leashed entity height
The bug
Leads are rendered shifted upwards based on the eye level of the leashed entity. This causes the lead start to be rendered too high for taller mobs like iron golems or horses.
Code analysis
Based on 1.12 decompiled using MCP 9.40 PRE 1
The method net.minecraft.client.renderer.entity.RenderLiving.renderLeash(T, double, double, double, float, float) shifts the rendering position upwards based on the leashed entity's eye level instead of only the end position, which might be partwise the cause for MC-13823.
Linked Issues
is duplicated by9
- Fixed
KraifLuke Miller
[Mojang] Matthew Gatland- 18
- 10
- Confirmed
- Rendering
- eye-level height iron_golem lead leash_knot
13w16b - 1.16-pre2
13w16b 13w17a 13w19a 13w21a 13w21b 1.7.5 14w11b 1.7.9 1.7.10 1.8 1.8.1-pre3 1.8.8 15w45a 15w47a 15w47c 1.8.9 15w51b 1.9-pre2 1.10.2 16w41a 16w42a 1.11.2 1.12-pre6 1.12 1.12.1 1.12.2 18w21b 1.13-pre5 1.13.1 1.13.2 19w12b 19w13b 19w14a 19w14b 1.14-pre1 1.14 1.14.1 19w34a 1.15.1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w13a 20w13b 20w15a 20w17a 20w18a 20w19a 20w20a 20w20b 20w21a 1.16-pre2- 1.16-pre3
Created Issue:
When using leads on Iron Golems Are not aligned right
When binding a Iron Golem to a fence with the new "lead" rope, it does not look like it is on the fence post.
Environment
All
is duplicated by
is duplicated by
is duplicated by
is duplicated by
When using leads on Iron GolemsAre not aligned rightWhen using leads on Iron Golems, the lead is not aligned correctly with the fence
is duplicated by
When using leads on Iron Golems, the lead is not aligned correctly with the fenceLead is shifted upwards based on leased entity height
Lead is shifted upwards based on leashed entity height
When binding a Iron Golem to a fence with the new "lead" rope, it does not look like it is on the fence post.The bug
Leads are rendered shifted upwards based on the eye level of the leashed entity. This causes the lead start to be rendered too high for taller mobs like iron golems or horses.
Code analysis
Based on 1.12 decompiled using MCP 9.40 PRE 1
The method net.minecraft.client.renderer.entity.RenderLiving.renderLeash(T, double, double, double, float, float) shifts the rendering position upwards based on the leashed entity's eye level instead of only the end position, which might be partwise the cause for
MC-13823.
relates to
is duplicated by
is duplicated by
Lead is shifted upwards or downwards based on leashed entity height
relates to
is duplicated by
relates to
is duplicated by
Duplicate of MC-14680, please use the search function to see if your bug has already been submitted. Currently over 58% of tickets are being closed as duplicate.
Duplicate of MC-14680
Duplicate of MC-14680.
The fact that the leash does not correctly connect to the player's hand is tracked in this ticket: MC-14680
Thank you for your report!
We're actually already tracking this issue in MC-14680, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue in MC-14680, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki

I can confirm this issue for snapshot 13w19a.
Confirmed in 13w21b.
still in 1.6.1
MC-13823,MC-14680andMC-13844are duplicates: both bug reports talks about incorrect leash position on mobs.Confirm 14w07a
Confirmed for 1.7.5, 1.7.9 and 14w11
Confirmed for 14w21b.
Confirmed for 15w45a, doesn't happen with other tall mobs.
Confirmed for 15w47a and 15w47c
Confirmed for 15w51b
Confirmed for 1.9-pre1 and 1.9-pre2
Confirmed for 1.13-pre5
Confirmed for 1.13.1.
confirmed for minecraft 1.14 pre-release 1
Confirmed for 1.14.1 release.
Confirmed in 1.16 Pre-release 2.