Some gates/doors/traps aren't saving their 'closed' status
I close all my gates, doors, and trapdoors in my map. After I quit and load the game again, some of them are open again (not all).
Steps to reproduce:
- Open a world
- Close a door
- save and exit
- open that world again
- door is open again
Steps to avoid the problem:
- Close/open a door
- place or destroy any block
- save and exit
- door saves status
Linked Issues
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Created Issue:
Some gates/doors/traps aren't saving their 'closed' status
I close all my gates, doors, and trapdoors in my map. After I quit and load the game again, some of them are open again (not all).
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I close all my gates, doors, and trapdoors in my map. After I quit and load the game again, some of them are open again (not all).
Steps to reproduce:
- Open a world
- Close a door
- save and exit
- open that world again
- door is open again
Steps to avoid the problem:
- Close/open a door
- place or destroy any block
- save and exit
- door saves status
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is duplicated by
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Already reported in MCPE-321
Duplicated by MCPE-321
Duplicate of MCPE-321 , please use the search function to see if your bug has already been submitted. Currently over 35% of tickets are being closed as duplicate.
Duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
Duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 55% of tickets are being closed as duplicate.
13th duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
14th duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
Duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
Duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
Duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.
Duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
Duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
20th Duplicate of MCPE-321, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
If I am understand, I think you mean the door texture are messed up?, "Duplicate" of MCPE-321
I agree with Troy, door etc status does not seem to get saved when the game is paused and then exited. When the game restarts the most recently closed doors are often open. At first I thought this was a feature to make the game more interesting but now I beieve it is a bug involved with saving the status of the door during pause or save operations.
When exiting and re-entering a world, all doors are reverted to either how they are placed, or how they were before the 0.50 update.
Add that this affects 0.6.0, and 0.6.1. When I tried to duplicate the issue, it would always save the doors status as when a visiting player disconnected from the game. After, when I restarted, the doors reverted to the way they were when the last player disconnected, however long ago.
Not fixed.
I can reproduce as well - Android 4.0, Toshiba Thrive, MCPE 0.6.1 without any mods patched from Google Play.
Steps to reproduce:
Steps to avoid the problem:
Thanks Zhuowei, added your comment to the description.