Enderman stare sound doesn't play if enderman was spawned less than 20 seconds ago
The bug
If you spawn an enderman using spawn eggs or /summon and provoke it in survival mode before 20 seconds have passed, it won't make the staring aggravation sound.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The reason for this is very likely that the method net.minecraft.entity.monster.EntityEnderman.playEndermanSound() only plays the scream sound every 400 ticks for an enderman:
public void playEndermanSound() { if (this.ticksExisted >= this.lastCreepySound + 400) { this.lastCreepySound = this.ticksExisted; if (!this.isSilent()) { this.world.playSound(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ, SoundEvents.ENTITY_ENDERMEN_STARE, this.getSoundCategory(), 2.5F, 1.0F, false); } } }
This cooldown can be quite irritating and additionally it affects the first 400 ticks of the lifetime of an enderman as well, which might not be the expected behavior.
Created Issue:
Enderman stare sound doesn't play when aggravating Endermen
Since at least 1.11.2 (probably earlier), Endermen no longer make the growling aggravation sound when you provoke them by staring at them. The sound event still exists, and running /playsound minecraft:entity.endermen.stare master @a causes the sound and subtitle to show up normally; it just isn't being used ingame.
Environment
Windows 10
Since at least 1.11.2 (probably earlier), Endermen no longer make the growling aggravation sound when you provoke them by staring at them. The sound event still exists, and running /playsound minecraft:entity.endermen.stare master @a causes the sound and subtitle to show up normally; it just
isn'tbeing usedingame.Since at least 1.11.2 (probably earlier), Endermen no longer make the growling aggravation sound when you provoke them by staring at them. The sound event still exists, and running /playsound minecraft:entity.endermen.stare master @a causes the sound and subtitle to show up normally; it just doesn't play ingame.
blocks
Since at least 1.11.2 (probably earlier), Endermen no longer make the growling aggravation sound when you provoke them by staring at them. The sound event still exists, and running /playsound minecraft:entity.endermen.stare master @a causes the sound and subtitle to show up normally; it just doesn't play ingame.
The bug
Since at least 1.11.2 (probably earlier), Endermen no longer make the growling aggravation sound when you provoke them by staring at them. The sound event still exists, and running /playsound minecraft:entity.endermen.stare master @a causes the sound and subtitle to show up normally; it just doesn't play ingame.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The reason for this is very likely that the method net.minecraft.entity.monster.EntityEnderman.playEndermanSound() only plays the scream sound every 400 ticks for an enderman. This cooldown can be quite irritating and additionally it affects the first 400 ticks of the lifetime of an enderman as well, which might not be the expected behavior.
For me this issue is unconfirmed, every time I've stared at an enderman in snapshot 17w14a the endermen have correctly played their growling aggravation sound.
Enderman stare sound sometimes doesn't play when aggravating Endermen
Windows 10 (Should be irrelevant)
relates to
blocks
Enderman stare soundsometimesdoesn't playwhen aggravating EndermenEnderman stare sound doesn't play if enderman was spawned less than 20 seconds ago
The bug
Since at least 1.11.2 (probably earlier), Endermen no longer make the growling aggravation sound when you provoke them by staring at them. The sound event still exists, and running /playsound minecraft:entity.endermen.stare master @a causes the sound and subtitle to show up normally; it just doesn't play ingame.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The reason for this is very likely that the method net.minecraft.entity.monster.EntityEnderman.playEndermanSound() only plays the scream sound every 400 ticks for an enderman. This cooldown can be quite irritating and additionally it affects the first 400 ticks of the lifetime of an enderman as well, which might not be the expected behavior.
The bug
If you spawn an Enderman using spawn eggs or /summon and provoke it in Survival before 20 seconds have passed, it won't make the staring aggravation sound.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The reason for this is very likely that the method net.minecraft.entity.monster.EntityEnderman.playEndermanSound() only plays the scream sound every 400 ticks for an enderman. This cooldown can be quite irritating and additionally it affects the first 400 ticks of the lifetime of an enderman as well, which might not be the expected behavior.
The bug
If you spawn an Enderman using spawn eggs or /summon and provoke it in Survival before 20 seconds have passed, it won't make the staring aggravation sound.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The reason for this is very likely that the method net.minecraft.entity.monster.EntityEnderman.playEndermanSound() only plays the scream sound every 400 ticks for an enderman. This cooldown can be quite irritating and additionally it affects the first 400 ticks of the lifetime of an enderman as well, which might not be the expected behavior.
The bug
If you spawn an Enderman using spawn eggs or /summon and provoke it in Survival before 20 seconds have passed, it won't make the staring aggravation sound.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The reason for this is very likely that the method net.minecraft.entity.monster.EntityEnderman.playEndermanSound() only plays the scream sound every 400 ticks for an enderman:
public void playEndermanSound() { if (this.ticksExisted >= this.lastCreepySound + 400) { this.lastCreepySound = this.ticksExisted; if (!this.isSilent()) { this.world.playSound(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ, SoundEvents.ENTITY_ENDERMEN_STARE, this.getSoundCategory(), 2.5F, 1.0F, false); } } }This cooldown can be quite irritating and additionally it affects the first 400 ticks of the lifetime of an enderman as well, which might not be the expected behavior.
Windows 10 (Should be irrelevant)
The bug
If you spawn an Enderman using spawn eggs or /summon and provoke it in Survival before 20 seconds have passed, it won't make the staring aggravation sound.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The reason for this is very likely that the method net.minecraft.entity.monster.EntityEnderman.playEndermanSound() only plays the scream sound every 400 ticks for an enderman:
public void playEndermanSound() { if (this.ticksExisted >= this.lastCreepySound + 400) { this.lastCreepySound = this.ticksExisted; if (!this.isSilent()) { this.world.playSound(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ, SoundEvents.ENTITY_ENDERMEN_STARE, this.getSoundCategory(), 2.5F, 1.0F, false); } } }This cooldown can be quite irritating and additionally it affects the first 400 ticks of the lifetime of an enderman as well, which might not be the expected behavior.
The bug
If you spawn an enderman using spawn eggs or /summon and provoke it in survival mode before 20 seconds have passed, it won't make the staring aggravation sound.
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The reason for this is very likely that the method net.minecraft.entity.monster.EntityEnderman.playEndermanSound() only plays the scream sound every 400 ticks for an enderman:
public void playEndermanSound() { if (this.ticksExisted >= this.lastCreepySound + 400) { this.lastCreepySound = this.ticksExisted; if (!this.isSilent()) { this.world.playSound(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ, SoundEvents.ENTITY_ENDERMEN_STARE, this.getSoundCategory(), 2.5F, 1.0F, false); } } }This cooldown can be quite irritating and additionally it affects the first 400 ticks of the lifetime of an enderman as well, which might not be the expected behavior.
is duplicated by
relates to
The bug
Enderman will make the stare sound whenever they turn hostile, even if the player didn't stare at it. This includes when they get attacked by other mobs (such as Iron Golems), or turn hostile towards Endermites.
How to reproduce
- Find an enderman (or spawn one and wait at least 20 seconds; otherwise it won't make the sound due to
MC-115567) - Hit it while looking at its feet
→ It should make the stare sound while attacking
Code analysis
Based on 1.11.2 decompiled using MCP 9.35 rc1
The stare sound is used in general when the enderman starts screaming (method net.minecraft.entity.monster.EntityEnderman.playEndermanSound()), even if you did not stare at it.
Cannot reproduce in 1.11.2 or 17w14a, but that's because Endermen now don't make the staring sound at all (reported as MC-115567).
[Mod] Michael Wobst: Thanks, also could you change the "blocked by" link for MC-115567 to "relates to"?
And no, this is not MC-115567, because I waited for more than 20 seconds and it didnt change anything
Was the enderman spawned less than 20 seconds?
Edit: Going to resolve as a duplicate of MC-115567. Let me if this ticket doesn't describe your issue.
Hmm, I don't get the angry enderman noise at all, even if all my sound options are all the way up.
Edit: That's MC-115567
Confirmed for 18w30b
Confirmed for 1.13.1.
Confirmed for 1.13.2-pre2.
Confirmed for 19w39a and 1.14.4