Named wandering traders despawn
Even when named with a name tag, wandering traders despawn after their DespawnDelay nbt tag reaches 0, which is inconsistent with the endermite, a mob with a similar despawning system.
How to reproduce:
- Rename a name tag in an anvil
- Summon a wandering trader with DespawnDelay set to 500 (note that with just "/summon wandering_trader", DespawnDelay will be 0, which prevents the wandering trader from despawning
- Use the name tag on the wandering trader
→
After DespawnDelay reaches 0, the wandering trader despawns
Linked Issues
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Created Issue:
Named wandering traders despawn
Even when named with a name tag, wandering traders despawn after their DespawnDelay nbt tag reaches 0, which is inconsistent with the endermite, a mob with a similar despawning system.
How to reproduce:
- Rename a name tag in an anvil
- Summon a wandering trader with DespawnDelay set to 500 (note that with just "/summon wandering_trader", DespawnDelay will be 0, which prevents the wandering trader from despawning
- Use the name tag on the wandering trader
→
After DespawnDelay reaches 0, the wandering trader despawns
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Renaming the wandering trader will still despawn, see MC-143982. And not naming wandering traders is intentional, see MCPE-41267. Yeah the one thing I know is that you cannot rename wandering traders even with a renamed spawn egg.
Duplicates MC-143982.
Thank you for your report!
We're tracking this issue in MC-143982, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: MC-143982.
Please note, that mechanics of the game may change between updates.
Things such as graphics, sounds, world creation, biomes, redstone, villagers, and animals may not work the same in current versions.
Full Version History – Snapshot Version History – Feature Requests and Suggestions
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Duplicate of MC-143982, this is working as intended.
Thank you for your report!
We're tracking this issue in MC-143982, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki


You're not supposed to be able to keep wandering traders.
This is working as intended
@JingyBreadMan Source that says it is working as intended?
There is a reason, why this mob has the "DespawnDelay" tag, instead of PersistanceRequired or similar tags. It is supposed to be rare and despawn after a few days. Watch any video on the snapshot where they were added. This is the whole idea. New game mechanics and so on!
@Robin Däneke that statement would be invalidated with the video proof I just uploaded, as it shows that the wandering trader can have the PersistenceRequired tag set (this applies to any mob named with a name tag). The best description of what this tag does that I could find is:
The wandering trader with this tag despawning contradicts this statement, leading me to believe that it is unintended.
An argument can be made that the mob isn't despawning naturally. It despawns because the timer runs out.
@Kerwin Sneijders If the wandering trader despawning isn't "natural", then one could say the same about endermites, which use a virtually similar despawning method, the only difference is that their despawn timer (Lifetime) counts up until it reaches 2400, whereas the wandering traders' despawn timer (DespawnDelay) counts down until it reaches 0. As using a name tag prevents endermites from despawning, it might be expected that the same happen for wandering traders and their trader llamas (once
MC-143699is fixed).Slicedlime says that you can't prevent wandering traders from despawning, but he doesn't mention name tags. I'll leave the link to his video and let the mods decide: https://www.youtube.com/watch?v=U7-d8uDSLr0