Creepers sometimes ignore cats
The Bug
When Creepers are near cats, their programmed behavior is to run away if the cat is within 6 blocks of taxicab distance. However, they do not perform this action when elevated on a platform above the ground.
Steps to Reproduce
- Summon a cat on an elevated 3x3 block platform and make it sit in the center of the platform.
- Summon a creeper and observe that the creeper does not attempt to pathfind away from the cat.
- Observe that even after the addition of trapdoors on the sides of the platform, the creeper ignores the cat.
Observed Result
The creeper didn't run away
Expected Result
The creeper would run away
Linked Issues
is duplicated by4
Created Issue:
Creepers ignoring Cats (PC)
I have tamed cats and yet creepers go right through them to chase me. Even when I tested it in creative mode (where the creepers does not 'chase' me), they still ignored the Cats (I use minecraft 1.14.3 Java Edition).
I searched for this problem and found a post called "Creeper’s ignoring cats" by Chris Johnson, affecting Playstation 4, version "Bug Fix - TU73 // PS4 1.83 // PS3+Vita 1.82 // WiiU Patch 42" and it seems to be labled as "Solved".
I hope the problem can be easily be solved for Java Edition aswell.
Have a pleasant day.
Environment
Minecraft plains boime
relates to
Creepersignoring Cats (PC)Creepers sometimes ignore cats
Minecraft plains boime
is duplicated by
is duplicated by
is duplicated by
I have tamed cats and yet creepers go right through them to chase me. Even when I tested it in creative mode (where the creepers does not 'chase' me), they still ignored the Cats (I use minecraft 1.14.3 Java Edition).
I searched for this problem and found a post called "Creeper’s ignoring cats" by Chris Johnson, affecting Playstation 4, version "Bug Fix - TU73 // PS4 1.83 // PS3+Vita 1.82 // WiiU Patch 42" and it seems to be labled as "Solved".
I hope the problem can be easily be solved for Java Edition aswell.
Have a pleasant day.
I have tamed cats and yet creepers go right through them to chase me. Even when I testeditincreative mode (wherethecreepersdoesnot'chase' me), they still ignored the Cats (I use minecraft 1.14.3 Java Edition).The Bug
When Creepers are near cats, their programmed behavior is to run away if the cat is within 6 blocks of taxicab distance. However, they do not perform this action when elevated on a platform above the ground.
Steps to Reproduce
- Summon a cat on an elevated 3x3 block platform and make it sit in the center of the platform.
- Summon a creeper and observe that the creeper does not attempt to pathfind away from the cat.
- Observe that even after the addition of trapdoors on the sides of the platform, the creeper ignores the cat.
Observed Result
The creeper didn't run away
Expected Result
The creeper would run away
is duplicated by
Thank you for your report!
We're actually already tracking this issue in MC-155668, so I resolved and linked this ticket as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-155668, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-155668, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.







I can confirm this issue for 1.15.1. Creepers don't appear to be afraid of cats, tamed cats, or ocelots anymore. This may be an issue for people who rely on this behavior for gunpowder farms or as a Creeper defense.
Can't reproduce this in 20w10a. Is this still an issue for you in this version?
Im playing on 1.15.2. and I have a creeper farm and the creepers dont run away from the cats.

This seems to affect 1.16pre2 as well
Can confirm in 20w51a.
I seem to be encountering the same issue in 1.17.1, though I am using a few vanilla tweaks, and it's possible that the creepers simply aren't registering trapdoors as walkable blocks, which is a separate issue.
Some additional thoughts on this bug: Fleeing uses pathfinding, and that won't work if the mobs don't have solid full blocks available as potential target locations.
The screenshots by Leo and Alex show a setup where the creepers have nowhere to go beyond the trapdoors, since they can't fit into the 1-high area there or there isn't even a reachable area in the first place. The screenshots by Matthew and Marco shows a similar issue in that there's no solid full block beyond the trapdoor, so while creepers could pathfind towards the trapdoor, they have no incentive to actually go there, since there's no pathfinding target that would make them do so.
From my own tests it looks like creepers flee from cats eventually, and assuming they have somewhere to go, they will also cross trapdoors when doing so. However, it sometimes takes quite a long time until they realize they should flee in the first place, and it seems related to how easily they can find a place to flee to. The same also is true for (wither) skeletons fleeing from dogs. I've seen them sometimes starting to walking to a place beyond the trapdoors instead of running, suggesting they have an easier time to find a random movement goal than to find a place to flee to. (I attached a setup I tested with in 1.18.1.)
I've just been starting work on a creeper farm and playing around with this, and after looking at issues and screenshots posted here and doing some testing, I don't think there's a bug.
@Wormbo 's comment also points this out - but in all of the situations screenshotted, bar 2019-06-30 11.20.45.png, the creepers do not have a valid spot to pathfind to.
In my testing, some things that were causing problems and solutions:
Some issues I can see in screenshots posted here: