Mirrored custom model scaling does not render correctly
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling inversion.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Fishing Poles Example (updated): The issue is noticeable when equipping a warped fungus on a stick to the right hand in first or third person.
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },
Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },
Source : warped_fungus_on_a_stick.json
- Item inversion test (1.20-pre1) : The issue is noticeable when displaying a block item on the ground, in an item frame or a GUI slot.
Item frame
"fixed": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.5, -0.5, 0.5 ]
},
GUI slot
"gui": {
"rotation": [ 30, 225, 0 ],
"translation": [ 0, 0, 0],
"scale":[ 0.625, -0.625, 0.625 ]
},
Ground / Thrown item
"ground": {
"rotation": [ 0, 0, 0 ],
"translation": [ 0, 3, 0],
"scale":[ 0.25, -0.25, 0.25 ]
},
Source : block.json
Environment
- Windows 10
- Java 8
- Intel Core i5-7200U
- Intel Graphics 620
Linked Issues
is duplicated by1
- Unresolved
Jatzylap
- 46
- 13
- Confirmed
Low
- Platform
- Resource Packs
- held-item item-model rendering
1.15.2 - 23w43a
1.15.2 20w13b 20w14a 20w16a 20w18a 20w19a 20w20b 20w21a 20w22a 1.16-pre2 1.16-pre3 1.16-pre4 1.16-pre5 1.16-pre6 1.16-pre7 1.16-pre8 1.16-rc1 1.16 1.16.1 20w27a 20w28a 20w29a 20w30a 1.16.2-pre1 1.16.2-pre2 1.16.2-rc1 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre1 1.16.4-pre2 1.16.4 20w46a 20w48a 20w51a 1.16.5 21w06a 21w08b 21w11a 21w13a 1.17 1.17.1-pre1 21w37a 1.18-pre1 1.18-pre5 1.18 1.18.1-pre1 1.18.1 22w03a 1.18.2 1.19-pre1 1.19-rc2 1.19 22w24a 1.19.1-pre2 1.19.1-pre3 1.19.3-pre3 1.19.4 1.20-pre1 1.20-pre2 1.20-pre4 1.20-rc1 1.20 1.20.1 1.20.2-pre3 1.20.2 23w40a 23w43a
Created Issue:
Mirrored custom models do not render correctly
An issue related to custom models upon items when the scale is flipped; resulting in the item to render shadows and light inconsistently (relating to
MC-163242), and certain parts of the model itself to become transparent oddly enough.This issue is present in the snapshots of the future 1.16 version only, and did not occur in 1.15.2 (or prior). Thus, I do hope this bug gets fixed soon.
How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand.
Environment
Windows 10
Java 8.0
Intel Core i5-7200U
Intel Graphics 620
The Bug
An issue related to custom models upon items when the scale is flipped; resulting in the item to render shadows and light inconsistently (relating to
MC-163242), and certain parts of the model itself to become transparent oddly enough.This issue is present in the snapshots of the future 1.16 version only, and did not occur in 1.15.2 (or prior). Thus, I do hope this bug gets fixed soon.
How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand.
The Bug
An issue related to custom models upon items when the scale is flipped; resulting in the item to render shadows and light inconsistently (relating to
MC-163242), and certain parts of the model itself to become transparent oddly enough.This issue is present in the snapshots of the future 1.16 version only, and did not occur in 1.15.2 (or prior). Thus, I do hope this bug gets fixed soon.
How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand.
The Bug
An issue related to custom models upon items when the scale is flipped; resulting in the item to render shadows and light inconsistently, and certain parts of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a lighting bug (relating to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand.
Windows 10
Java 8.0
Intel Core i5-7200U
Intel Graphics 620
- Windows 10
- Java 8
- Intel Core i5-7200U
- Intel Graphics 620
The Bug
An issue related to custom models upon items when the scale is flipped; resulting in the item to render shadows and light inconsistently, and certain parts of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a lighting bug (relating to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand.
The Bug
An issue related to custom models upon items when the scale is flipped; resulting in the item to render shadows and light inconsistently, and certain parts of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a lighting bug (relating to
MC-163242orMC-63942).
How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand.
The Bug
An issue related to custom models upon items when the scale is flipped; resulting in the item to render shadows and light inconsistently, and certain parts of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a lighting bug (
relatingtoMC-163242orMC-63942).
How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand.
The Bug
An issue related to custom models upon items when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain parts of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand.
The Bug
An issue related to custom models upon items when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain parts of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand in third person.
Mirrored custom models do not render correctly when held in third person
The Bug
An issue related to custom model
s upon items when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain parts of the model itself to become transparent oddly enough.This issue was still present and occurred in 1.15.2 under a lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand in third person.
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain parts of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand in third person.
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain
parts of the model itself to become transparent oddly enough.This issue was still present and occurred in 1.15.2 under a lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand in third person.
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand in third person.
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided, where I customized the lily pad model; the issue is noticeable when switching this to the offhand in third person.
Mirrored custom modelsdo not render correctly when held in third personMirrored custom model does not render correctly when held in third person
That's because the version was seconds away from being released
That's because the last Pre-release was minutes from being released. Never had this one before.
is duplicated by
Mirrored custom models do not render correctly when heldin third person
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource pack provided
, where I customized the lily pad model; the issue is noticeable when switching this to the offhand in third person.The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model: The issue is noticeable when switching this to the offhand in third person
Fishing poles model: The issue is noticeable when switching this to the offhand in first person
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model: The issue is noticeable when switching this to the offhand in third person
Fishing poles model: The issue is noticeable when switching this to the offhand in first person
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model: The issue is noticeable when switching this to the offhand in third person
Fishing Poles Example:
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model: The issue is noticeable when switching this to the offhand in third person
Fishing Poles Example:
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model: The issue is noticeable when switching this to the offhand in third person
Fishing Poles Example: The issue is noticeable when switching this to the offhand in first or third person
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model: The issue is noticeable when switching this to the
offhand in third personFishing Poles Example: The issue is noticeable when switching this to the
offhand in first or third personThe Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model: The issue is noticeable when switching this to the left hand in third person
Fishing Poles Example: The issue is noticeable when switching this to the right hand in first or third person
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model: The issue is noticeable when switching this to the left hand in third person
Fishing Poles Example: The issue is noticeable when switching this to the right hand in first or third person
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent oddly enough.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:
Lily pad model:
The issue is noticeable when switching this to the left hand in third person
Fishing Poles Example (fishing rod | warped fungus on a stick):
The issue is noticeable when equipping this to the right hand in first or third person
The Bug
An issue related to custom item models when the scale of the held item is flipped; resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent
oddly enough.This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
The reproduction steps are within the resource packs provided:Lily pad model:
The issue is noticeable when switching this to the left hand in third person
Fishing Poles Example (fishing rod | warped fungus on a stick):The issue is noticeable when equipping this to the right hand in first or third person
The Bug
An issue related to custom item models when the model scale of the held item is flipped (so that one of the values is strictly less than zero); resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
Source:
"thirdperson_lefthand": {
"rotation": [ 0, 0, 90 ],
"translation": [ -4.75, -1.52, -2],
"scale": [ -0.5, 0.5, 0.5 ]
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
The Bug
An issue related to custom item models when the model scale of the held item is flipped (so that one of the values is strictly less than zero); resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
Source:
"thirdperson_lefthand": {
"rotation": [ 0, 0, 90 ],
"translation": [ -4.75, -1.52, -2],
"scale": [ -0.5, 0.5, 0.5 ]
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
The Bug
An issue related to custom item models when the model scale of the held item is flipped (so that one of the values is strictly less than zero); resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
Source (lily_pad.json) :
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
Source (warped_fungus_on_a_stick.json) :
- First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },
2. Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },
The Bug
An issue related to custom item models when the model scale of the held item is flipped (so that one of the values is strictly less than zero); resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
Source (lily_pad.json) :
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
Source (warped_fungus_on_a_stick.json) :
- First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },
2. Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },
The Bug
An issue related to custom item models when the model scale of the held item is flipped (so that one of the values is strictly less than zero); resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
Source (lily_pad.json) :
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
Source (warped_fungus_on_a_stick.json) :
- First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },2. Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },The Bug
An issue related to custom item models when the model scale of the held item is flipped (so that one of the values is strictly less than zero); resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
Source (lily_pad.json)
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
Source (warped_fungus_on_a_stick.json) :
- First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },2. Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },
The Bug
An issue related to custom item models when the model scale of the held item is flipped (so that one of the values is strictly less than zero); resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
Source (lily_pad.json)
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
Source (warped_fungus_on_a_stick.json) :
- First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },2. Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },The Bug
An issue related to custom item models when the model scale of the held item is flipped (so that one of the values is strictly less than zero); resulting in the item to render shadows and light inconsistently, and certain faces of the model itself to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to custom item models when the model scale of the held item is
flipped (so that one of the values isstrictly less than zero); resulting in theitem to render shadows and light inconsistently, and certain faces of the modelitselfto become transparent at odd intervals.This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to flipped custom item models when the model scale of the held item is strictly less than zero; resulting in that item to render shadows and light inconsistently, and certain faces of the model to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to flipped custom item models when the model scale of the held item is strictly less than zero; resulting in that item to render shadows and light inconsistently, and certain faces of the model to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided by @J4TZplayZ and @Joseph Calla:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to flipped custom item models when the model scale of the held item is strictly less than zero; resulting in that item to render shadows and light inconsistently, and certain faces of the model to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided by @
J4TZplayZ and @Joseph Calla:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to flipped custom item models when the model scale of the held item is strictly less than zero; resulting in that item to render shadows and light inconsistently, and certain faces of the model to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided by @Mention someone by typing their name...J4TZplayZ:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to flipped custom item models when the model scale of the held item is strictly less than zero; resulting in that item to render shadows and light inconsistently, and certain faces of the model to become transparent at odd intervals.
This issue was still present and occurred in 1.15.2 under a weird lighting bug (similar to
MC-163242).How to reproduce
Demonstrations are within the resource packs provided
by @Mention someone by typing their name...J4TZplayZ:
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to
flippedcustom item models when the model scale of the held item is strictly less than zero;resulting in that item to render shadows and light inconsistently, andcertain faces of the modelto become transparentat odd intervals.This issue was still present and occurred in 1.15.2
undera weird lighting bug(similar toMC-163242).How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to custom item models when the model scale of the held item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
relates to
The Bug
An issue related to custom item models when the model scale of the
held item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent.This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable whenequipping this to the right handin first or third personFirst person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or GUI.
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or GUI.
First person"firstperson_righthand": {"rotation": [-5, -85, 10],"translation": [1.75, 4.75, 2.25],"scale":[1, 1, -1]},
Third person"thirdperson_righthand": {"rotation": [0,-90, 0],"translation": [-1, 3.25, 1.75],"scale":[1, 1, -1]},Source : warped_fungus_on_a_stick.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },* Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.Source : warped_fungus_on_a_stick.json
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },* Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.Source : warped_fungus_on_a_stick.json
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Inside item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },Inside GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
I
nside item frame"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },
InsideGUI slot"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to th
e righthand in first or third personFirst person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to both hands in first or third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to
both handsin firstorthird personFirst person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Lily pad model: The issue is noticeable when switching this to the left hand in third person
"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first and third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (block items) : The issue is noticeable when displaying these as ground items, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
Lily pad model: The issue is noticeable whenswitching thisto theleft hand in third person"thirdperson_lefthand": { "rotation": [ 0, 0, 90 ], "translation": [ -4.75, -1.52, -2], "scale": [ -0.5, 0.5, 0.5 ] },Source : lily_pad.json
- Fishing Poles Example (fishing rod | warped fungus on a stick): The issue is noticeable when equipping this to the right hand in first and third person
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (
block items) : The issue is noticeable when displayingthese as ground items, in an item frame or a GUI slot.Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Fishing Poles Example (updated): The issue is noticeable when equipping a warped fungus on a stick to the right hand in first or third person.
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (1.20-pre1) : The issue is noticeable when displaying a block item as on the ground, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling being reversed.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Fishing Poles Example (updated): The issue is noticeable when equipping a warped fungus on a stick to the right hand in first or third person.
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (1.20-pre1) : The issue is noticeable when displaying a block item
ason the ground, in an item frame or a GUI slot.Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
Mirrored custom modelsdo not render correctlywhen heldMirrored custom model scaling does not render correctly
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling
being reversed.This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Fishing Poles Example (updated): The issue is noticeable when equipping a warped fungus on a stick to the right hand in first or third person.
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (1.20-pre1) : The issue is noticeable when displaying a block item on the ground, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
The Bug
An issue related to custom item models when the model scale of the displayed item is flipped to match a value strictly less than zero, resulting in that item to render shadows and light inconsistently. In addition, certain faces of the affected model also become transparent due to the back-face culling inversion.
This issue was still present and occurred in 1.15.2 as a weird lighting bug (similar to
MC-163242).
How to reproduce
Demonstrations are within the resource packs provided :
- Fishing Poles Example (updated): The issue is noticeable when equipping a warped fungus on a stick to the right hand in first or third person.
First person
"firstperson_righthand": { "rotation": [-5, -85, 10], "translation": [1.75, 4.75, 2.25], "scale": [1, 1, -1] },Third person
"thirdperson_righthand": { "rotation": [0, -90, 0], "translation": [-1, 3.25, 1.75], "scale": [1, 1, -1] },Source : warped_fungus_on_a_stick.json
- Item inversion test (1.20-pre1) : The issue is noticeable when displaying a block item on the ground, in an item frame or a GUI slot.
Item frame
"fixed": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.5, -0.5, 0.5 ] },GUI slot
"gui": { "rotation": [ 30, 225, 0 ], "translation": [ 0, 0, 0], "scale":[ 0.625, -0.625, 0.625 ] },Ground / Thrown item
"ground": { "rotation": [ 0, 0, 0 ], "translation": [ 0, 3, 0], "scale":[ 0.25, -0.25, 0.25 ] },Source : block.json
Confirmed for 1.16.1
Duplicate of MC-176864
Relates of MC-176864?
MC-176864 is caused by a series of model matrix transformations reversing the vertex order for all item model quads. Minecraft renders items (that are not translucent block items) with culling enabled, meaning that quads only render on the side from which the vertex order is counter-clockwise. Since the order is reversed in the opposite hand, all quads render from the wrong side.
From my testing, however, it does seem like the lighting bugs described in that issue are directly related to this issue. The lighting was fixed once my suggested changes were applied.
The same; item models haven't rendered backfaces/doublesided faces since 1.15, it is the direct cause for MC-176864.











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That's because the last Pre-release was minutes from being released. (Never had this one before!)
Just clarifying, the model actually renders inside out unlike in 1.14. What is defines as east remains an east face, even is east is inside the model, whereas before is rendered fine and correctly used the texture on the other side of the element.
Added screenshots which show quite well first person is also affected (when in left hand, the model is mirrored).
That I knew beforehand; must have forgotten to remove it in the summary (as it is now confirmed to affect both perspectives). Also appreciate the change @Chandler.
If I'm understanding this right, this occurs in 1.20-pre1:
item-inversion-test-1.20pre1-v1.0.zip
Yes, this issue has affected 1.19.4 as well as every 1.20 snapshot release to date.
EDIT: It now seems to concern all perspectives.