Using beds or respawn anchors, the ender dragon can be killed without destroying the end crystals/unbalanced fast
If timed right, the ender dragon can be killed before destroying the end crystals by placing and exploding beds under the dragon's head. For example, https://www.youtube.com/watch?v=Bf1qdEN32DI, and a more detailed description of how to reproduce this is available here.
Given that doing so with explosions has been extremely difficult in the past, I presume that this is unintended behavior (albeit with minimal impact outside of speedrunning).
[IMO: Personally, I think this should be kept in singleplayer, but is worth reporting as unintended nonetheless.]
Linked Issues
Created Issue:
Using beds, the ender dragon can be killed without destroying the end crystals
If timed right, the ender dragon can be killed before destroying the end crystals by placing and exploding beds under the dragon's head. For example, https://www.youtube.com/watch?v=Bf1qdEN32DI, and a more detailed description of how to reproduce this is available [here|https://www.youtube.com/watch?v=7eBIFNIlJqU]
Given that doing so with explosions has been extremely [difficult|https://www.youtube.com/watch?v=jQ9TUoZNzGw] in the past, I presume that this is unintended behavior (albeit with minimal impact outside of speedrunning).
If timed right, the ender dragon can be killed before destroying the end crystals by placing and exploding beds under the dragon's head. For example, https://www.youtube.com/watch?v=Bf1qdEN32DI, and a more detailed description of how to reproduce this is available
[here|https://www.youtube.com/watch?v=7eBIFNIlJqU]
Given that doing so with explosions has been extremely [difficult|
https://www.youtube.com/watch?v=jQ9TUoZNzGw]in the past, I presume that this is unintended behavior (albeit with minimal impact outside of speedrunning).If timed right, the ender dragon can be killed before destroying the end crystals by placing and exploding beds under the dragon's head. For example, https://www.youtube.com/watch?v=Bf1qdEN32DI, and a more detailed description of how to reproduce this is available here.
Given that doing so with explosions has been extremely difficult in the past, I presume that this is unintended behavior (albeit with minimal impact outside of speedrunning).
There's a significant jump between "beds are supposed to kill the player" and "the boss of the game can be killed in a few seconds". The dragon's regen implies that the crystals should be destroyed first, yet this bypasses that mechanic entirely. This is made further compounded by the fact that, when perched, the dragon ordinarily is made to leave to regen if you hit 1/3 of its health. However, as this is done while perching instead of after, this limit is bypassed.
If timed right, the ender dragon can be killed before destroying the end crystals by placing and exploding beds under the dragon's head. For example, https://www.youtube.com/watch?v=Bf1qdEN32DI, and a more detailed description of how to reproduce this is available here.
Given that doing so with explosions has been extremely difficult in the past, I presume that this is unintended behavior (albeit with minimal impact outside of speedrunning).
[IMO: Personally, I think this should be kept in singleplayer, but is worth reporting as unintended nonetheless.]
Using beds, the ender dragon can be killed without destroying the end crystals/unbalanced very fast
Using beds, the ender dragon can be killed without destroying the end crystals/unbalanced very fast
Using beds, the ender dragon can be killed without destroying the end crystals/unbalanced fast
is duplicated by
Using beds or respawn anchors, the ender dragon can be killed without destroying the end crystals/unbalanced fast
Duplicate of MC-193921
What makes you say you have to destroy all the end crystals to kill the dragon?
@robbage
I'm not really sure how to answer that question. As in, other than "it gets fixed", what makes one say that we have to obtain items instead of duping them, or anything similar? The answer seems to be that duplication seems unnatural / violates the standard progression, and it is particularly hard to do in that obscure methods are required to do it. The same would apply here.
This is probably considered as "Works as intended".
What is the evidence for that resolution?
@TriWonder81 All Game Mechanics over here work as intended. Beeing able to kill the Enderdragon like this does not break the game in any way.
Except the beds in this case kill the dragon insanely fast. The explosion damage might need to be nerfed
That ain't a glitch though. If you want, you can suggest any changes at: https://feedback.minecraft.net/hc/en-us
I know how the bug tracker works. This definitely could be considered a valid bug
Beds are supposed to kill the player. The deathmessage involves "Intentional Gamedesign". Smart players might figure out ways to 'exploit' this, but after all this works as intended. A lot of things are exploitable, which is ok. Some things are even kept into the game because the playerbase got so used to it.
Works as intended.
Wither skulls are ment to be rare, yet you can make any wither skeleton drop their skull using a trident. You can manipulate the game in many ways, using different game mechanics. and this works just as intended.
You need evidence from Mojang that the player should be able to entirely bypass the boss fight by using a few beds before this can be considered WAI
Feel free to ask any moderators about this. This isn’t a place for discussions.
Can't say anything that hasn't been said before. Minecraft is a game that's based on the concept of a sandbox and this is just an example of using mechanics given to the player to solve a problem, can't say I agree with this being reported.
As far as I'm concerned, it's still a problem. Despite the fact that Minecraft is a sandbox, it should not have serious problems with balance. Recently, this method of killing has replaced all the other methods, which makes it not exciting.
Can confirm in 21w08b. Video attached.
If bed damage is nerfed, then bed damage to players would be nerfed also
If beds can kill the ender dragon very easily, then how can players defeat iron golems if you just tower 3 blocks tall?
I was actually surprised this works. I agree this creates a balance problem. Although I feel like java speed runners "cheat" already anyway. (no offense, I still love watching) They use hitboxes and debug menus and go above the nether. it's broken. Well, I think it's broken but there's a lot of broken things in this game and I think it (Minecraft) being a sandbox makes it up to you how to play. So if you feel the bed method is boring then, maybe just kill the dragon vanilla and post your run? Nothing stopping anyone from doing anything in this awesome sandbox game.