Enderman de-aggravates/loses their AngryAt tag upon relog
Enderman would stop being aggravated towards you if you relog. Only affects Enderman and not any other neutral mobs.
https://youtu.be/UIADxfWrsLI
This is a return of MC-4520, but only for Enderman.
Created Issue:
Enderman de-aggravates upon relog
Enderman would stop being aggravated towards you if you relog.
https://youtu.be/UIADxfWrsLI
Enderman would stop being aggravated towards you if you relog. Only affects Enderman and not any other neutral mobs.
https://youtu.be/UIADxfWrsLI
Enderman de-aggravates/loses their AngryAt tag upon relog
Enderman would stop being aggravated towards you if you relog. Only affects Enderman and not any other neutral mobs.
https://youtu.be/UIADxfWrsLIThis is a return of
MC-4520.
Enderman de-aggravates/loses their AngryAt tag upon relog (MC-4520 Returned)
Enderman de-aggravates/loses their AngryAt tag upon relog(MC-4520 Returned)
Enderman would stop being aggravated towards you if you relog. Only affects Enderman and not any other neutral mobs.
https://youtu.be/UIADxfWrsLIThis is a return of
MC-4520.Enderman would stop being aggravated towards you if you relog. Only affects Enderman and not any other neutral mobs.
https://youtu.be/UIADxfWrsLIThis is a return of
MC-4520, but only for Enderman.
is duplicated by
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Duplicate of MC-197635
Thank you for your report!
We're tracking this issue in MC-197635, so this ticket is being resolved and linked as a duplicate.
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In situations where an angered Enderman normally should stop being hostile towards the player, the Enderman instead continues being hostile, as long as the player is visible. The only way to turn them permanently neutral again is if the player dies.
The Enderman can turn temporarily neutral if the player is not in their line of sight when:
- The Enderman loses interest and teleports away due to daytime, or
- The player changes to creative mode
Normally, this should be "permanent". But due to the bug, as soon as the player is back in survival mode and in their line of sight, they automatically turn hostile without provoking them.
To reproduce
- Summon or find an Enderman.
- Set time to day, and gamemode to survival.
- Provoke the Enderman by looking at it or attacking it
- Enter a building where the Enderman doesn't have a line of sight to you (use glass blocks to see them becoming neutral again).
- Wait.
- Enderman loses interest, and is no longer hostile. (The stare sound also plays again - MC-216648).
- Leave the building.
→ The Enderman instantly sees you and is suddenly aggressive again without being provoked.
The issue in the code might be that the Enderman never forgets about the player even after becoming neutral, and only forgets if the player dies.
Possibly related to/caused by MC-197635 becoming fixed, which seems to be related to the fix of MC-188506 in the same snapshot.


Happening for me with endermen and wolves but not bees, iron golems and polar bears.
Unable to reproduce for me
This is not a bug. Enderman should keep their aggro, player's shouldn't be able to escape an enderman by relogging
Yes, they should. That is the bug that they stop being aggravated.
Can confirm in 21w06a.
Can confirm in 1.17.1.
Still in 22w05a
This issue was present in 22w42a, but no longer occurs in versions above or equal to 22w43a. This issue was fixed in 22w43a.
MC-197635 - 22w42a.png

MC-197635 - 22w43a (Fixed).png