The warden's right and left ribcages cannot be independently retextured
The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.
Steps to Reproduce:
- Use the resource pack provided here:
WardenRibcage.zip
- Spawn a warden
Observed Behavior:
The texture of both ribcages are changed using the resource pack.
Expected Result:
Only one ribcage would be changed, as that's all the player intended to alter. The current behavior is not resource pack friendly to creators, and additionally, all other elements of the warden which have a left and right side can be independently retextured.
Screenshots/Videos:
Linked Issues
relates to15
Created Issue:
The warden's left and right ribcages cannot be textured independently
This issue is not exclusive to the 1.20.5 development cycle, and occurs in 1.20.4
Steps to Reproduce:
- Use the resource pack provided here:
This pack changes the singular ribcage section of the UV map
WardenRibcage.zip![]()
Observed Behavior:
Both ribcages are changed.
Expected Result:
The ribcages would be independently retexturable, as the current behavior is not resource pack friendly to creators.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517
This issue is not exclusive to the 1.20.5 development cycle, and occurs in 1.20.4
Steps to Reproduce:
- Use the resource pack provided here:
This pack changes the singular ribcage section of the UV map
WardenRibcage.zip![]()
Observed Behavior:
Both ribcages are changed.
Expected Result:
The ribcages would be independently retexturable, as the current behavior is not resource pack friendly to creators.
Screenshots/Videos:
Notes:
Related to:
MC-265345MC-265343MC-145334MC-270516MC-270517This issue is not exclusive to the 1.20.5 development cycle, and occurs in 1.20.4
The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.Steps to Reproduce:
- Use the resource pack provided here:
This pack changes the singular ribcage section of the UV map
WardenRibcage.zip![]()
Observed Behavior:
Both ribcages are changed.
Expected Result:
The ribcages would be independently retexturable, as the current behavior is not resource pack friendly to creators.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523
This issue is not exclusive to the 1.20.5 development cycle, and occurs in 1.20.4
The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.Steps to Reproduce:
- Use the resource pack provided here:
This pack changes the singular ribcage section of the UV map
WardenRibcage.zip![]()
Observed Behavior:
Both ribcages are changed.
Expected Result:
The ribcages would be independently retexturable, as the current behavior is not resource pack friendly to creators.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.
Steps to Reproduce:
- Use the resource pack provided here:
This pack changes the singular ribcage section of the UV map
WardenRibcage.zip![]()
Observed Behavior:
Both ribcages are changed.
Expected Result:
The ribcages would be independently retexturable, as the current behavior is not resource pack friendly to creators.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523
relates to
The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.
Steps to Reproduce:
- Use the resource pack provided here:
This pack changes the singular ribcage section of the UV map
WardenRibcage.zip![]()
Observed Behavior:
Both ribcages are changed.Expected Result:
The ribcageswould beindependently retexturable, as the current behavior is not resource pack friendly to creators.Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.
Steps to Reproduce:
- Use the resource pack provided here:
This pack changes the singular ribcage section of the UV map
WardenRibcage.zip![]()
Observed Behavior:
The texture of both ribcages are changed using the resource pack.
Expected Result:
Only one ribcage would be changed, as that's all the player intended to alter. The current behavior is not resource pack friendly to creators, and additionally, all other elements of the warden which have a left and right side can be independently retextured.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523
The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.
Steps to Reproduce:
- Use the resource pack provided here:
This pack changes the singular ribcage section of the UV map
WardenRibcage.zip![]()
Observed Behavior:
The texture of both ribcages are changed using the resource pack.
Expected Result:
Only one ribcage would be changed, as that's all the player intended to alter. The current behavior is not resource pack friendly to creators, and additionally, all other elements of the warden which have a left and right side can be independently retextured.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.
Steps to Reproduce:
- Use the resource pack provided here:
WardenRibcage.zip![]()
- Spawn a warden
Observed Behavior:
The texture of both ribcages are changed using the resource pack.
Expected Result:
Only one ribcage would be changed, as that's all the player intended to alter. The current behavior is not resource pack friendly to creators, and additionally, all other elements of the warden which have a left and right side can be independently retextured.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523
The warden'sleft andright ribcages cannot betexturedindependentlyThe warden's right and left ribcages cannot be independently retextured
The right and left ribcages of the warden cannot be retextured seperately from one-another, meaning both will always look the same. This is not resource pack friendly.
Steps to Reproduce:
- Use the resource pack provided here:
WardenRibcage.zip![]()
- Spawn a warden
Observed Behavior:
The texture of both ribcages are changed using the resource pack.
Expected Result:
Only one ribcage would be changed, as that's all the player intended to alter. The current behavior is not resource pack friendly to creators, and additionally, all other elements of the warden which have a left and right side can be independently retextured.
Screenshots/Videos:
Notes:
Related to:
MC-265345 MC-265343 MC-145334 MC-270516 MC-270517 MC-269523
relates to
relates to
relates to
(This issue first appeared in 23w51a when wolf armor was first added)
The two ears and the four legs on all the wolf armor models cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
This issue was created seperately from MC-271767 to allow for it to be resolved/triaged seperately, but is basically the same core issue with all wolf models.
Steps to Reproduce:
- Download and apply the following resource pack:
WolfArmor.zip
- Spawn a wolf
- Tame it
- Equip it with wolf armor
Observed Behavior:
Both of the ears and all four legs on thee armor will look entirely red, despite the player seemingly only modifying one of each model part in the UV map.
Expected Result:
Only one of the wolf armor ears and one leg would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767
The right and left fins of a dolphin cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
Steps to Reproduce:
- Download and apply the following resource pack:
Dolphin.zip
- Spawn a dolphin
Observed Behavior:
Both fins of the dolphin will look entirely red, despite the player seemingly only modifying one fin in the UV map.
Expected Result:
Only one of the fins would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769
(This issue first appeared in Minecraft Beta 1.8 Pre-release 1, but as that cannot be added as an affected version, the earliest would be Minecraft 1.4.2)
The right/left arms and legs of an enderman cannot be independently rextured from one another at all, making all four limbs always look the same. All four limbs share the same section on the UV map, meaning both arms and legs cannot be unique to eachother, and the right/left arm/leg cannot be unique to one another. This limits resource pack creativity, and is not resource pack friendly.
Steps to Reproduce:
- Download and apply the following resource pack:
Enderman.zip
- Spawn an enderman
Observed Behavior:
The enderman's arms and legs will all look the same (entirely red), despite the player seemingly only modifying one arm or leg in the UV map.
Expected Result:
Only one of the enderman's arms or legs would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
- This notably affects the "eyes" overlay as well, considering it shares the same UV map as the base texture.
- Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 - Related enderman texture issues:
MC-123742
(This issue first appeared in 20w51a when axolotls and their models were added)
The four legs of the axolotl cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
Steps to Reproduce:
- Download and apply the following resource pack:
Axolotl.zip
- Spawn an axolotl
Observed Behavior:
The four legs of the axolotl will look entirely red, despite the player seemingly only modifying one leg in the UV map.
Expected Result:
Only one of the legs would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780
(Because the creeper was added before 1.4.2, the earliest possible affected version to add would be Minecraft 1.4.2)
All four legs of a creeper cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
Steps to Reproduce:
- Download and apply the following resource pack:
Creeper.zip
- Spawn a creeper
Observed Behavior:
All four legs will look entirely red, despite the player seemingly only modifying one leg in the UV map.
Expected Result:
Only one of the legs would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982
(This issue first appeared in 'Alpha v1.2.0 Preview' when ghasts were first added, but because that version cannot be added as an affected version, the earliest possible version would be Minecraft 1.4.2)
All the tentacles of a ghast cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
Steps to Reproduce:
- Download and apply the following resource pack:
Ghast.zip
- Spawn a ghast
Observed Behavior:
All the tentacles will look entirely red, despite the player seemingly only modifying one tentacle in the UV map.
Expected Result:
Only one of the tentacles would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988
(This issue first appeared in Minecraft 1.4.2 when the wither was added)
All three ribcages (top, middle, and bottom) and the right/left heads of the wither boss cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
This affects both the base texture (wither.png) and the invulnerable texture (wither_invulnerable.png).
Steps to Reproduce:
- Download and apply the following resource pack:
Wither.zip
- Spawn, or create a wither boss using blocks
Observed Behavior:
The three ribcages and 2 side heads will look entirely red, despite the player seemingly only modifying one ribcage and one head in the UV map.
Expected Result:
Only one of the ribcages and heads would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989
Related wither model issues:
MC-194120 MC-181389
(This issue first appeared in 18w07a when tridents and their models were added)
The right and left spikes of the trident cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
Steps to Reproduce:
- Download and apply the following resource pack:
Trident.zip
- Get a trident and either hold it or throw it at a translucent/transparent block
Observed Behavior:
The right and left spikes will both look entirely red, despite the player seemingly only modifying one spike in the UV map.
Expected Result:
Only one of the spikes would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990
Related trident model/texture issues:
MC-267291 MC-267301
(This issue first appeared in Minecraft Classic, but since that cannot be added as an affected version this would affect 1.4.2 at the earliest)
The legs of spider entities cannot be independently retextured from one another, making them always look the same, limiting the player's resource pack creativity.
Steps to Reproduce:
- Download and apply the following resource pack:
Spider.zip
- Spawn a spider or cave spider
Observed Behavior:
All eight legs of the spider entity will look entirely red, despite the player seemingly only modifying one leg in the UV map.
Expected Result:
Only one of the legs would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992
The four slot icons of the gamemode switcher pop-up cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity, and is irregular when compared to the offhand slots. The offhand are visually identical to the gamemode switcher icons, yet the right and left slots can be retextured on their own (see the Screenshots section).
Steps to Reproduce:
- Download and apply the following resource pack:
GamemodeSwitcher.zip
- Use the gamemode switcher keybind (F3 + F4)
Observed Behavior:
All four icons will be highlighted in red, despite the player wanting to only modify one of them.
Expected Result:
Only one of the icons would be altered, since that is what the player intended to change. The current behavior is not resource pack friendly.
Screenshots:
Screenshot of the gamemode switcher with the pack enabled:
Example of how the right and left slots for the offhand are independent:
Suggested Fix:
Add three new icons in assets\minecraft\textures\gui\sprites\gamemode_switcher for the remaining slots, allowing for all four to be controlled on their own.
Notes:
Related independent retexture issues:
MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993
Also related to MC-269832
The book which is rendered on the enchanting table and on the lecturn cannot be retextured separately from one-another, meaning both will always look the same. This is not resource pack friendly.
Steps to Reproduce:
- Use the resource pack provided here:
Book.zip
- Place down an enchanting table
- Place down a lectern, put a book on it
Observed Behavior:
The texture of both books on each block are changed by using the resource pack (appearing as red).
Expected Result:
Only one book would be changed, as that's all the player intended to alter.
Screenshots/Videos:
Notes:
- Related to other "independently retexture" issues: MC-271357 MC-271232 MC-271305 MC-271304 MC-271354 MC-271355 MC-271768
- Also related to: MC-264552
- This is not
MC-187130. That issue points out a difference in the blocks and the book item itself. This is purely about resource pack capability and freedom.
The first trackable version this issue affected is Minecraft 1.4.2*
The four legs of a pig cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity and freedom to edit the texture.
Steps to Reproduce:
- Download and apply the following resource pack:
Pig.zip
- Spawn/Summon a pig
Observed Behavior:
The pig's legs will look entirely red, despite the player seemingly only modifying one leg in the UV map.
Expected Result:
Only one of the legs would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-274197 MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993
This issue first appeared in the snapshot Minecraft 20w13a
The right and left top, middle, and bottom planes of hair on a strider cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity and freedom to edit the texture.
Steps to Reproduce:
- Download and apply the following resource pack:
Strider.zip
- Spawn/Summon a strider
Observed Behavior:
All of the strider's hair will look entirely red, despite the player seemingly only modifying the left top, left middle, and left bottom planes of hair in the UV map.
Expected Result:
Only the hair on the left side of the strider would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
Related independent retexture issues:
MC-274246 MC-274197 MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993
The first trackable version this issue affected is Minecraft 1.4.2*
The two body planes/sides of all arrow entities cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity and freedom to edit the texture.
Steps to Reproduce:
- Download and apply the following resource pack:
Arrow.zip
- Shoot one of the following out of a bow or crossbow:
- Arrow
- Spectral Arrow
- Tipped Arrow
Observed Behavior:
The entire arrow will look entirely red, despite the player seemingly only modifying one body plane/side of the arrow in the UV map.
Expected Result:
Only one of the sides would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
- Related independent retexture issues:
MC-274247MC-274246MC-274197MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993 - Also related to
The first trackable version this issue affected is Minecraft 1.4.2*
The tentacles of a squid type mob (squid and glow squid currently) cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity and freedom to edit the texture.
Steps to Reproduce:
- Download and apply the following resource pack:
Squids.zip
- Spawn/Summon a squid, or glow squid
Observed Behavior:
The tentacles of the squid will look entirely red, despite the player seemingly only modifying one tentacle in the UV map.
Expected Result:
Only one of the tentacles would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
- Related independent retexture issues:
MC-274249MC-274247MC-274246MC-274197MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993 - Also related to
(The first trackable version this issue affected is Minecraft 1.4.2*)
The right/left arms and legs of the zombie and the husk respectively cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity and freedom to edit the texture, and is unlike the drowned (another zombie-type mob) which does allow for this.
Steps to Reproduce:
- Download and apply the following resource pack:
Zombies.zip
- Spawn/Summon a zombie, husk, and drowned.
Observed Behavior:
The arms and legs of both the zombie and husk will look entirely red, despite the player seemingly only modifying one arm and leg in the UV map. For the drowned, only the right arm and right leg will be modified.
Expected Result:
Only one of the zombie and husk would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
- Related independent retexture issues:
MC-274251MC-274250MC-274249MC-274247MC-274246MC-274197MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993 - Also related to MC-267318 MC-267316
The two chests of a donkey and/or mule cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity and freedom to edit the texture.
Steps to Reproduce:
- Download and apply the following resource pack:
DonkeyMule.zip
- Spawn/Summon a tamed donkey, or mule:
/summon donkey ~ ~ ~ {Tame:1b} /summon mule~ ~ ~ {Tame:1b}
Observed Behavior:
Both chests will look entirely red, despite the player seemingly only modifying one of them in the UV map.
Expected Result:
Only one of the chests would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
- Related independent retexture issues:
MC-274254MC-274251MC-274250MC-274249MC-274247MC-274246MC-274197MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993 - Also related to MC-94829 MC-270530
The first trackable version this issue affected is Minecraft 1.4.2*
The four legs of a sheep and its outer wool cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity and freedom to edit the texture.
Steps to Reproduce:
- Download and apply the following resource pack:
Sheep.zip
- Spawn/Summon a sheep
Observed Behavior:
All four legs of the sheep will look entirely red (with the outer wool layer being blue), despite the player seemingly only modifying one leg in the UV map.
Expected Result:
Only one of the legs would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
- Related independent retexture issues:
MC-274259MC-274254MC-274251MC-274250MC-274249MC-274247MC-274246MC-274197MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993 - Also related to MC-242398
(This issue first appeared in the snapshot Minecraft 18w43a)
The right/left front legs, back legs, and horns of a ravager cannot be independently retextured from one another, making them always look the same. This is limiting to the player's resource pack creativity and freedom to edit the texture.
Steps to Reproduce:
- Download and apply the following resource pack:
Ravager.zip
- Spawn/Summon a ravager
Observed Behavior:
The both the right and left horns, front legs, and back legs will look entirely red, despite the player seemingly only modifying one of each respectively in the UV map.
Expected Result:
Only one of the horns, front legs, and back legs would be altered, since that is what the player intended to change. The current behavior is unexpected and not resource pack friendly.
Screenshots/Videos:
Notes:
- Related independent retexture issues:
MC-274261MC-274259MC-274254MC-274251MC-274250MC-274249MC-274247MC-274246MC-274197MC-271355 MC-271384 MC-271383 MC-271368 MC-271363 MC-271357 MC-271355 MC-271354 MC-271330 MC-271305 MC-271304 MC-271232 MC-264571 MC-270516 MC-270517 MC-145334 MC-265343 MC-265345 MC-270530 MC-271767 MC-271768 MC-271769 MC-271770 MC-271773 MC-271780 MC-271982 MC-271988 MC-271989 MC-271990 MC-271992 MC-271993 - Also related to MC-257432




















Can confirm Confirmed. (2).png
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This issue first appeared in 22w13a.