Wind Burst enchantment makes the Player take fall damage
Even if the player hits an enemy with the mace, the player will hit the ground and take fall damage after being launched upwards.
Steps to Reproduce:
1. Get a mace with level 3 wind burst enchantment
2. Hit an entity and knock yourself at least 4 blocks up
3. Hit the ground
Observed Results:
The player takes fall damage based on the peak of when they are knocked upward.
Expected Results:
Normal Mace and Wind Charge mechanics of reducing fall damage would mean the player should land safely.
Linked Issues
is duplicated by5
Created Issue:
Wind Burst enchantment makes the Player take fall damage
Even if the player hits an enemy with the mace, the player will hit the ground and take fall damage after being launched upwards.
Even if the player hits an enemy with the mace, the player will hit the ground and take fall damage after being launched upwards.
Steps to Reproduce:
1. Get a mace with level 3 wind burst enchantment
2. Hit an entity and knock yourself at least 4 blocks up
3. Hit the groundObserved Results:
The player takes fall damage based on the peak of when they are knocked upward.Expected Results:
Normal Mace and Wind Charge mechanics of reducing fall damage would mean the player should land safely.
is duplicated by
is duplicated by
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Thank you for your report!
We're tracking this issue in MC-269985, so this ticket is being resolved and linked as a duplicate.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-269985, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Thank you for your report!
We're tracking this issue in MC-269985, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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The Bug:
Maces enchanted with wind burst don't reliably protect players from fall damage.
Please note that this issue is not a duplicate of MC-269985. MC-269985 talks about how the wind burst enchantment causes you to take fall damage after being boosted up. This ticket (MC-270687) talks about how maces enchanted with wind burst don't reliably protect players from fall damage.
Steps to Reproduce:
- Obtain a regular mace and summon an armor stand.
- Teleport yourself up 50 blocks in the air by using the command provided below.
/tp @s ~ ~50 ~
- Just as you hit the ground, use a mace smash attack on the armor stand and observe how you're protected from fall damage.
- Give yourself a mace enchanted with wind burst by using the command provided below.
/give @s minecraft:mace[minecraft:enchantments={levels:{"minecraft:wind_burst":3}}] - Repeat the above steps but this time use the mace enchanted with wind burst.
Observed Behavior:
Players aren't reliably protected from fall damage.
Expected Behavior:
Players would be reliably protected from fall damage.
Despite MC-269985 was be resolved as WAI, but on Bedrock the wind burst enchantment can prevent players from taking fall damage.
The bug
Wind burst can prevent players from taking fall damage, this is only happens when the player has not land. The MC-269985 has been resolved as WAI.
Steps to reproduce
- Enchanting the mace with wind burst.
- Placing a armor stand
- Build a over 5 block tall pillar.
- Stand on the pillar and jump down.
- Hit the armor stand
→ You won't take fall damage.
Expected behavior
You will take fall damage after wind burst boost.
Observed behavior
You won't take fall damage.
Thank you for your report!
We're tracking this issue in MC-269985, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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This duplicates MC-269985
The report has since been edited and clarified since this comment was left.
Wind burst can damage the player 2 separate times on just one use, once when landing for the mace hit and another time for when the player lands after the wind burst, even when the player has used a wind charge to launch themselves, meaning that they shouldn't take damage on the first instance.
To Reproduce:
place an armor stand, use a wind charge to launch yourself and right when you're about to land, hit the armor stand with a mace enchanted with wind burst
Observed Results:
Player takes damage twice
Expected Results:
Player wouldn't take fall damage for the first land, since wind charges prevent fall damage.
Note: the bug only happens if you hit the armor stand when you're about to hit the ground, meaning you have to hit late with the mace.
This bug is not the same as MC-269985 or MC-270687. this is about player taking damage when wind charges should negate it
Thank you for your report!
We're tracking this issue in MC-269985, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
yes, also makes the whole mace negating fall damage unable to trigger
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I can confirm that this is the case. To reproduce 1. Get a mace with Level 3 Wind Burst enchantment 2. Hit a mob with the mace knocking yourself over 4 blocks upwards. 3. Observe that the player takes fall damage.
I think this is a bug as mace hitting any mob is supposed to negate all fall damage, this bug prevents that.
Can confirm.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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