Block mining sound is placed under the "Friendly Creatures" sound setting
The sound for mining blocks is placed under the "Friendly Creatures" sound setting, so therefore, when you turn this sound setting off, you can't hear the sound played whilst mining the block, but you can hear the block when it is destroyed. Likewise, turning the "Block" sound setting off stops you from hearing the block being destroyed, but not the block breaking sound. (Sorry if this is hard to understand, it's a bit hard to explain).
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Created Issue:
Block mining sound is placed under the "Friendly Creatures" sound setting
The sound for mining blocks is placed under the "Friendly Creatures" sound setting, so therefore, when you turn this sound setting off, you can't hear the sound played whilst mining the block, but you can hear the block when it is destroyed. Likewise, turning the "Block" sound setting off stops you from hearing the block being destroyed, but not the block breaking sound.
- Unresolved
- Open
- Unconfirmed
- Survival
- Block Block_Breaking Friendly_Creatues Sound Sound_Options
- 1.7.2
The sound for mining blocks is placed under the "Friendly Creatures" sound setting, so therefore, when you turn this sound setting off, you can't hear the sound played whilst mining the block, but you can hear the block when it is destroyed. Likewise, turning the "Block" sound setting off stops you from hearing the block being destroyed, but not the block breaking sound. (Sorry if this is hard to understand, it's a bit hard to explain).
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Duplicate of MC-38587 - If you have not, please use the search function in the future, to see if your bug has already been submitted. If you could not find the original report, please comment with the keywords you searched for.
Duplicate of MC-38587.
Duplicate of MC-38587.
As I mentioned in MC-38587, it might be that you will have to have duplicate sound assets since some sound calls would require that they exist in two different categories.
What this really means is that the sound calls themselves are what need categories, rather than the sounds themselves...
Dupe of MC-38587
Duplicate of MC-38587.
Can confirm.
Also, the block placing sounds for glass and redstone-lamps are also placed under "Friendly Creatures" where they shoud belong to Block sounds.
Yes, although in the description I say "mining blocks", I meant destroying all blocks, but I thought it would be easier to read and understand if I used mining instead of breaking.
Is this still a concern in the current Minecraft version 14w07a / Launcher version 1.3.9 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Still not fixed in 14w07a, but I think it's a duplicate of
MC-36360.Confirmed for 14w25b.
Confirmed for 14w26a and b
confirmed for 14w27b
Confirmed for 14w34d
Also present in the latest pre-releases and 1.8.
Surely this is just a matter of category? It might be that you will have to have duplicate assets since some sound calls would require it exist in two different categories. Which really means that the sound calls are what need categories, not the sounds themselves...
Confirmed for 1.8.1-pre2.
This is because the block cracking sounds are the step sounds, and instances of the step sounds belong to Friendly Creatures because each in-game event for the block type is lumped into one sound event (for example, step.wood covers anything walking on a wooden-type block, whether it be player, hostile mob, or passive mob, and when a wood block is cracking).
Confirmed for 1.8.4. All step sounds should belong to the category "blocks".
MC-71640,MC-56443,MC-48087, MC-42132,MC-41865,MC-38587, andMC-36360are all essentially the same issue. It would probably be simpler to group them all together.