Armor stands always looking south
...even when they are placed to look in another direction. See attached screenshot.
Code analysis by Marcono1234 can be found in this comment.
Linked Issues
is duplicated by6
Created Issue:
Armor stands always facing south
...even when they are placed to look in another direction. See attached screenshot.
Armor stands alwaysfacing southArmor stands always looking south
is duplicated by
is duplicated by
...even when they are placed to look in another direction. See attached screenshot.
Code analysis by Marcono1234 can be found in [this comment|https://bugs.mojang.com/browse/MC-65528?focusedCommentId=315096&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-315096[.
...even when they are placed to look in another direction. See attached screenshot.
Code analysis by Marcono1234
can be found in [this comment|https://bugs.mojang.com/browse/MC-65528?focusedCommentId=315096&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-315096[....even when they are placed to look in another direction. See attached screenshot.
Code analysis by Marcono1234 can be found in this comment.
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edit: WAI like MC-65528, armor stands don't use their rotational data for rendering.
Relates to or caused by MC-65528
Dupe of MC-65528
Thank you for your report!
We're tracking this issue in MC-65528, so this ticket is being resolved and linked as a duplicate.
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This duplicates MC-65528. The spectator's vision is working as expected and properly faces the looking direction of the armor stand, just that the armor stand's looking direction is always south regardless of it's visual appearance.

confirmed
...who marked this as WAI? And why did he/she do that?
Uh... a developer. They have the ability to do so.
[Mojang] Grum (Erik Broes) made changes - 13/Aug/14 4:41 PM
Resolution Works As Intended [ 6 ]
Status Open [ 1 ] Resolved [ 5 ]
Confirmed for
Confirmed for
Please link to this comment in the description
The following is based on a decompiled version of Minecraft 1.9 using MCP 9.24 beta.
The reason for this is that the class net.minecraft.entity.EntityLivingBase (of which the ArmorStand entity is a subclass) uses the field net.minecraft.entity.EntityLivingBase.rotationYawHead to get the direction the entity is looking. The problem is that only the subclass net.minecraft.entity.EntityLiving (of which the ArmorStand entity is no subclass) has an EntityBodyHelper and an EntityLookHelper, which adjust the direction the entity is looking. Because of this the head direction stays keeps its default value. To solve this, the class net.minecraft.entity.EntityLivingBase should override the method net.minecraft.entity.Entity.setLocationAndAngles(double, double, double, float, float) to set the head yaw value as well and then the class net.minecraft.entity.EntityLiving would need to override the method using the original code.
If the developers actually care, it is still an issue in 18w06a. It isn't a serious issue though, as it does not impede the actual functionality of facing commands.