/kill <playername> gives wrong message if player in creative mode or player should die in creative mode
Tested on MCPE 0.15.90.1 (0.16.0 Beta build 1 with Aug 29 update) in single player creative.
What happens:
If the player is in creative mode, using the kill command on that player give the message "Killed <player>" but nothing happens to the player.
What I expected to happen:
Either the message should be changed to identify that creative mode players cannot be killed, or the player should die the same as survival
Linked Issues
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Created Issue:
Command /kill <playername> doesn't kill that player
Tested on MCPE 0.15.90.1 (0.16.0 Beta build 1 with Aug 29 update) in single player creative and survival.
Player was named rplatham
entering the command /kill rplatham gives the message "Killed rplatham" but nothing happens to the player. I expected the player to die. Same result in both creative and survival.
Command/kill <playername>doesn't kill that player/kill <playername> gives wrong message if player in creative mode
Tested on MCPE 0.15.90.1 (0.16.0 Beta build 1 with Aug 29 update) in single player creative
and survival.
Player was named rplatham
entering the command /kill rplatham gives the message "Killed rplatham" but nothing happens to the player. I expected the player to die. Same result in both creative and survival.Tested on MCPE 0.15.90.1 (0.16.0 Beta build 1 with Aug 29 update) in single player creative.
What happens:
If the player is in creative mode, using the kill command on that player give the message "Killed <player>" but nothing happens to the player.What I expected to happen:
Either the player
entering the command /kill rplatham gives the message "Killed rplatham" but nothing happens to the player. I expected the player to die. Same result in both creative and survival.
/kill <playername> gives wrong message if player in creative mode or player should die in creative mode
Tested on MCPE 0.15.90.1 (0.16.0 Beta build 1 with Aug 29 update) in single player creative.
What happens:
If the player is in creative mode, using the kill command on that player give the message "Killed <player>" but nothing happens to the player.What I expected to happen:
Either the player
entering the command /kill rplatham gives the message "Killed rplatham" but nothing happens to the player. I expected the player to die. Same result in both creative andsurvival.Tested on MCPE 0.15.90.1 (0.16.0 Beta build 1 with Aug 29 update) in single player creative.
What happens:
If the player is in creative mode, using the kill command on that player give the message "Killed <player>" but nothing happens to the player.What I expected to happen:
Either the message should be changed to identify that creative mode players cannot be killed, or the player should die the same as survival
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-16732.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-16732.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Feedback – ?☃DCD6 Game Wiki
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-16732.
Your additional information and observations are very useful, so if you can add them to the comments section of the parent issue it would be appreciated.
If you have not, you might like to make use of the search feature before making a new ticket, as it's likely that the issue has been reported already.
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Why is this marked as a duplicate of MCPE-16732? MCPE-16732 was that the game tries to kill players in creative mode and the message says that the player was killed without actually killing it. In 1.9 that bug actually was fixed. You could kill them like any other player. In 1.10 this got broken. It always only targets players that are not in creative mode even when not specifying that in the command. It simply says "No targets matched selector". Since you used to be able to target players in creative mode using the kill command, this is actually a different bug. I don't understand, why this is marked as a duplicate.
Thank you for your report!
We're tracking this issue as MCPE-16732, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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/kill however works though
Just for reference, the /kill commands works with other players' names.
Can confirm, same thing happens. I'll mention that my nick is Maxaxik, I'm in a single player world and I'm not signed in to Xbox Live.
I've updated the ticket a bit. The target player's playermode must be survival for the /kill command to cause the player to die. Thus the bug is better described as the message being wrong when player is in creative mode.
Does anyone know if it's a bug when you kill yourself in creative using /kill but not die and you still get the chat message "Killed [username]" ?
Confirmed to affect 1.0.0.
In PC IIRC you die when using /kill in creative. In MCPE you don't. It's quite annoying at times actually.
Thank you for your report!
However, this issue has been closed as Won't Fix.
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Does the "won't fix" resolution here mean "won't fix the issue that /kill doesn't work on creative mode players," or "won't fix the error message, because eventually /kill is going to be fixed to work on creative mode players"?
I've had a similar issue in 1.18.12 (I know that this report is kinda old) however, it doesn't give the death message. It says "no target matched selector". This bug is only able to be replicated in MCPE as I have tried to replicate it on the switch edition. I experimented a bit more (on pe, of course) and this also works when the person is in survival. I hope that this helps a bit more.
Reopened for review.