Endermen can teleport away during death animation
Endermen teleport away from where they die, meaning that their drops (XP, Enderpearls) can end up some distance away from the player.
Although they may teleport when they receive damage, when they actually die they should stay in the same place.
Steps to Reproduce:
- Spawn some endermen in the overworld during daytime, since they're more likely to teleport in these conditions
- Attack endermen
- Sometimes an enderman will teleport during its death animation, causing its items & xp to drop at the location it teleports to.
Linked Issues
is duplicated by2
relates to7
Created Issue:
Endermen Teleport Away Away During Death Animation
Endermen teleport away from where they die, meaning that their drops (XP, Enderpearls) can end up some distance away from the player.
Although they may teleport when they receive damage, when they actually die they should stay in the same place.
Steps to Reproduce:
- Attack endermen
- Notice where their drops end up when they die
relates to
MCPE-19041
Endermen teleport away from where they die, meaning that their drops (XP, Enderpearls) can end up some distance away from the player.
Although they may teleport when they receive damage, when they actually die they should stay in the same place.
Steps to Reproduce:
- Attack endermen
Notice where their drops end up when they dieEndermen teleport away from where they die, meaning that their drops (XP, Enderpearls) can end up some distance away from the player.
Although they may teleport when they receive damage, when they actually die they should stay in the same place.
Steps to Reproduce:
- Spawn some endermen in the overworld during daytime, since they're more likely to teleport in these conditions
- Attack endermen
- Sometimes an enderman will teleport during its death animation, causing its items & xp to drop at the location it teleports to.
EndermenTeleportAway AwayDuringDeathAnimationEndermen can teleport away during death animation
relates to
is duplicated by
is duplicated by
relates to
Duplicate of MCPE-19544
duplicate of MCPE-19544
relates to MCPE-19544
Thank you for your report!
We're tracking this issue in MCPE-19544, so this ticket is being resolved and linked as a duplicate.
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I believe this issue is actually a bit more generic than just endermen. All mobs seem to partially behave as if they are alive during their death animation. Mob behaviors I've noticed during their death animation:
Confirmed to affect 1.0.2.
Also affects 1.0.3
Also affects 1.1.0.8
Still affects 1.6.0.5
Still affects 1.6.0.6
Still affects 1.6.0.8
I see this is an issue for bedrock, but I play on Java and can confirm. Is this reported for Java? If it is, can you direct me to that issue?
Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response
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Still an issue in 1.17.30.
Steps to reproduce:
Expected result:
Enderman dies where the final damage was dealt, dropping items/experience there
Actual result:
Enderman completes teleportation, including particle effects, while it is in it’s death animation. Potential drops of items/experience occur at the teleportation destination.
This is very random, as it seems that you must hit the enderman perfectly at the moment it tries to teleport, which is perfect to the tick and with no indication of it happening beforehand. As such this is very hard to reproduce.
This is only a theory, the actual reason might be different.
This is really the same issue as MCPE-37789 and MCPE-45081. Death simply has no effect on mob behavior in general. Apparently it has been coded to block specific behaviors on an ad hoc basis, e.g.
MCPE-14426and the recent fix to prevent applying status effects to dead mobs.