Squids/Glow Squids Die In Single Layers Of Water
Squids are able to spawn in a single layer of water, but shortly after spawning they will suddenly take damage, and then instantly die. Doesn't seem normal or healthy for them to spontaneously die like that.
To reproduce:
1. Create a poll of water one block deep, made of all source blocks
2: Spawn squids in the pool.
3. Watch as they are fine for a several moments until exiting the world in a most dramatic manner.
For more info on this bug, and other issues with squids/aquatic creatures check out my recent bugrock of the week episode on this topic:
https://youtu.be/Qt7npxE9UzM
Linked Issues
is duplicated by4
Created Issue:
Squids Die In Single Layers Of Water
Squids are able to spawn in a single layer of water, but shortly after spawning they will suddenly take damage, and then instantly die. Doesn't seem normal or healthy for them to spontaneously die like that.
To reproduce:
1. Create a poll of water one block deep, made of all source blocks
2: Spawn squids in the pool.
3. Watch as they are fine for a several moments until exiting the world in a most dramatic manner.
Squids are able to spawn in a single layer of water, but shortly after spawning they will suddenly take damage, and then instantly die. Doesn't seem normal or healthy for them to spontaneously die like that.
To reproduce:
1. Create a poll of water one block deep, made of all source blocks
2: Spawn squids in the pool.
3. Watch as they are fine for a several moments until exiting the world in a most dramatic manner.For more info on this bug, and other issues with squids/aquatic creatures check out my recent bugrock of the week episode on this topic:
https://youtu.be/Qt7npxE9UzM
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is duplicated by
is duplicated by
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Affects 1.19.30.22 Preview
Squids/Glow squids Die In Single Layers Of Water
Squids/Glowsquids Die In Single Layers Of WaterSquids/Glow Squids Die In Single Layers Of Water
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We're actually already tracking this issue at MCPE-44250.
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Thank you for your report!
We're tracking this issue in MCPE-44250, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're tracking this issue in MCPE-44250, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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Duplicate MCPE-44250
Thank you for your report!
We're tracking this issue in MCPE-44250, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
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📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

Affects all 1.12 updates
have also seen squid dying in one block of water. Bedrock Dedicated Server Version 1.13.0.34
It would be good that the solution were some kind of rule that if the water is not deep enough then any kind of squid wouldn't be able to spawn at all.
Can confirm for 1.18.10.
affects glow squids as well
affects 1.19.30 and 1.19.40 previews
You can add the affected versions yourself. You are the owner of this ticket.
From studying squid in 1- and 2-block high water with a repeating particle command, and trying different floors, I have found that squid always try to stay at least 1/2 block above any solid block floor. This causes them to stick out of the surface of 1-block-deep water, and then suffocate in the air.
This behavior may be related to a bug in swimming navigation where mobs try to move based on the block below their path (MCPE-45645, MCPE-37229). However, squid do not use navigation.generic like fish and drowned. Instead they use navigation.walk and several squid-specific movement components. For that reason I cannot be sure if it is the same underlying bug.