Nagy Richárd
- ricsi123456789
- ricsi123456789
- Europe/Budapest
- Yes
- No
If you use /replaceitem command and you add sword to skeleton hand, then shoot you with sword. I tested it and the skeletons are shooting with every item. And the wither skeletons can't shoot with bow.
Sorry I speak a little English and I used google translator.If you use /replaceitem command and you add sword to skeleton hand, then shoot you with sword. I tested it and the skeletons are shooting with every item. And the wither skeletons can't shoot with bow.
This bug is need to fix because skeletons with sword is can be part of custom maps.
Sorry I speak a little English and I used google translator.
If you use /replaceitem command and you add sword to skeleton hand, then shoot you with sword. I tested it and the skeletons are shooting with every item. And the wither skeletons can't shoot with bow.
This bug is need to fix because skeletons with sword is can be part of custom maps.
Sorry I speak a little English and I used google translator.If you use /replaceitem command and you add sword to skeleton hand, then shoot you with sword. I tested it and the skeletons are shooting with every item. And the wither skeletons can't shoot with bow.
This bug is need to fix because skeletons with sword is can be part of custom maps.Sorry I speak a little English and I used google translator.
If you use /replaceitem command and you add sword to skeleton hand, then shoot you with sword. I tested it and the skeletons are shooting with every item. And the wither skeletons can't shoot with bow.
This bug is need to fix because skeletons with sword is can be part of custom maps.Sorry I speak a little English and I used google translator.
If you use /replaceitem command and you add sword to skeleton hand, then shoot you with sword. I tested it and the skeletons are shooting with every item. And the wither skeletons can't shoot with bow.
This bug is need to fix because skeletons with sword is can be part of custom maps.
1. /repair command and add an item to skeleton main hand
2. /gamemode 0
3. The seketon is shooting with an itemSorry I speak a little English and I used google translator.
If you use /replaceitem command and you add sword to skeleton hand, then shoot you with sword. I tested it and the skeletons are shooting with every item. And the wither skeletons can't shoot with bow.
This bug is need to fix because skeletons with sword is can be part of custom maps.
1. /repair command and add an item to skeleton main hand.
2. /gamemode 0.
3. The seketon is shooting with an item.
4. repeat /replaceitem command with a witherskeleton and add a bow.
5. the witherskeleton is not shooting with bow.Sorry I speak a little English and I used google translator.
skeletons and strays shooting with every item and witherskeleton can't shoot with bow
skeletons and strays shooting with every item and witherskeleton can't shoot with bow if you use /replaceitem command
skeletons and strays shooting with every item and witherskeletons can't shoot with bow if you use /replaceitem command
All particle effects are laggy.
windows 10
java 1.8.0
windows 10
java 1.8.0 25 64 bit
1.In underwater many particles play and are very laggy.
2. The effect of lava sparks is also very low in fps.
And there are still a lot of things that show particle effects and they are not laggy in the previous snapshot and in 1.12.2.
So the particles are very very laggy in this snapshot.
I hope I helped you fix this bug.Sorry for the bad English. I am using google translator.
1.In underwater many particles play and are very laggy.
2. The effect of lava sparks is also very low in fps.
And there are still a lot of things that show particle effects and they are not laggy in the previous snapshot and in 1.12.2.
3. If you breaking blocks the particles are lagging.
So the particles are very very laggy in this snapshot.
I hope I helped you fix this bug.Sorry for the bad English. I am using google translator.
windows 10
java 1.8.025 64 bitWindows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Java: 1.8.0_25 64 bit
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Java: 1.8.0_25 64 bit
-Xmx1G
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
-Xmx1G
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2.
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death.
Slow chunk loading and laggy game rendering in 1.13 snapshots
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death.
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always is ading.
When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always
isading.When I creating a new world the chunks load very slow and the fps is going to decrease. Much slower game rendering than 1.12.2. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
Slowchunk loadingand laggy game rendering in 1.13 snapshotsWhen the chunks are loading the client/server overload and create huge lag spikes
When
I creating a new worldthe chunks loadvery slow andthe fps is going to decrease.Much slower game rendering than 1.12.2.Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
^[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
^
When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
^[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
^When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the chunks load the fps is going to decrease. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
+[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s) +
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
+[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s) +When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
-Xmx1GWindows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16MWindows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w20a snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the chunks are loading the client/server overload and create huge lag spikes + extra lag is superflat worlds
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w20a snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)*When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.*
The server/client create this Warn messages:[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
*When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.*
The server/client create this Warn messages:[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always owerloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
{{ [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)}}
{{ [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673}}
{{ [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)}}
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks are loading the client/server overload and create huge lag spikes+ extra lag is superflat worldsWhen the chunks are loading the client/server overload and create huge lag spikes.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. In 18w19a-18w21b snapshots the superflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
h6. These attachments isn't this bug.I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
h6.These attachments isn't this bug.I can't remove these because I didn't attached it .
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
h6. These attachments isn't this bug.
h6. I can't remove these because I didn't attached it .
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death. Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
h6. These attachments isn't this bug.
h6. I can't remove these because I didn't attached it .When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflatworlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes of death.
Fixed:
In 18w19a-18w21b snapshots thesuperflat worlds always overloading.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564
[17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s)
[17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673
[17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
These attachments isn't this bug.
I can't remove these because I didn't attached it.
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes
of death.The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes(1-10 fps) and stop ticking the world and the entities are floating in the air.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes(1-10 fps) and stop ticking the world and the entities are floating in the air.
The server/client create this Warn messages:[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes(1-10 fps) and stop ticking the world and the entities are floating in the air.
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12 I had no such problems.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes(1-10 fps) and stop ticking the world and the entities are floating in the air.
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12.2 I had no such problems.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the chunks are loading the client/serveroverload andcreate huge lag spikes.
When the new chunks are loading the client/server create huge lag spikes.
The bug
When the chunks load the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes
(1-10 fps) and stop ticking the world and the entities are floating in the air.(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12.2 I had no such problems.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)The bug
When the chunks load(only new chunks) the fps is going to decrease and sometimes overload the client/server. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps) and stop ticking the world and the entities are floating in the air.
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12.2 I had no such problems.
In 1.13-pre 5 the client skipping some ticks and sometimes the entities floating in the air and when begin ticking the world creating lag spikes.
But the 1.13-pre 5 version is much better than the previous ones.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)
When the new chunks are loading the client/servercreate huge lag spikes.
The bug
When the chunks load(only new chunks) the fps is going to decrease
and sometimes overload the client/server. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps)and stop ticking the world and the entities are floating in the air.(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop
and the console says this warn messages when the new chunks generating. Sometimes the game freezes. In version 1.12.2 I had no such problems.In 1.13-pre 5 the client skipping some ticks and sometimes the entities floating in the air and when begin ticking the world creating lag spikes.
But the1.13-pre5 version is much better than the previous ones.
The server/client create this Warn messages:
[17:55:46] [Server thread/WARN]: Ricsi2456 moved too quickly! -10.510921166225444,0.0,3.032464860978564 [17:55:49] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 3619ms behind, skipping 72 tick(s) [17:55:50] [Server thread/WARN]: Ricsi2456 moved too quickly! -3.6220166853246667,0.0,9.329939018686673 [17:56:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 2168ms behind, skipping 43 tick(s)The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps).
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
In 1.13-pre6 fixed the ticking bug.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps).
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
In 1.13-pre6 fixed the ticking bug.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps).
(A little bit fixed in 1.13-pre 3, fixed the huge lag in superflat worlds.)
But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps).
(A little bit fixed in 1.13-pre 3, fixed thehuge lag in superflat worlds.)But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
When the new chunks are loading the client create huge lag spikes.( when loading 5-20 FPS)
When the new chunks are loading the client create huge lag spikes.( when loading 5-20 FPS, when loaded back to normal 50-60 fps.)
When the new chunks are loading the client create huge lag spikes in singleplayer.( when loading 5-20 FPS, when loaded back to normal 50-60 fps.)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
*https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing*
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
*https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
*
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video:
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
Christian Rau's comment:
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
Christian Rau's comment:
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
Links for similar problems:
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
(Now only affects when generating new chunk around the world spawn if I creating a new world!)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
(Now only affects when generating new chunk around the world
spawn if I creating a new world!)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
(Now only affects when generating new chunks around the worldspawn if I creating a new world!)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
(Now only affects when generating new chunks around the worldspawn if I creating a new world!)
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
The bug
When the chunks load(only new chunks) the fps is going to decrease. Sometimes creating huge lag spikes when I enter the world(generating the new chunks, 1-10 fps). But when I creating a world or explore the world in creative mode I got huge fps drop. Sometimes the game freezes. In version 1.12.2 I had no such problems.
And huge lag in superflat worlds.
_________________________________________________________________________________
Links for similar problems:
_________________________________________________________________________________
Juho Niilekselä's video: https://youtu.be/0MxGdhDQpH8
_________________________________________________________________________________
My recorded videos:
Video of the 1.12.2 version: https://drive.google.com/file/d/1_--VpWTSXdAx5qe42cYyXZehZwKBAogd/view?usp=sharing
Video of the 1.13 version: https://drive.google.com/file/d/1D7rE8P21D3L0o_zFf35Zb0H6P7xcLeWM/view?usp=sharing
________________________________________________________________________________
My friends videos of 1.13:
https://drive.google.com/file/d/1WDS3WhGK8aLl-noUSSIXkS-Uo0RxZgcs/view?usp=sharing
(He has CPU: 4x Intel(R) Core(TM) i5-7400 CPU @ 3.00 GHz, GeForce GTX 1050 Ti/PCIe/SSE2, java update 1.8_51 64 bit)
_________________________________________________________________________________
Useful comments:
Christian Rau's comment:
I certainly optimized my world from 1.12.2 to 1.13 and experience an overall much more laggy gameplay. There's perceivable stuttering compared to a rather smooth gameplay in 1.12.2 and it's a seemingly constant situation. And it's a rather small singleplayer world (I explicitly culled the majority of my world's chunks in preparation for 1.13).
FuturTybz's comment:
I can confirm for 1.13 release. At first, I wondered if it was because of my bad PC but apparently not. The game is very smooth when standing still but there is a huge FPS drop when loading chunks that it is almost unplayable for those who have a low-end PC. There was no such issue in 1.12.2. This problem is still present when on a 1.13 vanilla multiplayer server.
Martin Oláh's comment:
Tested it myself, it stutters and lags alot, considering my specs are pretty high so this shouldn't be happening.
- 1.13 is insanely laggy, I tried adding more ram (4gb) it fixed the issue for a while, after few minutes it stutters again
- On 1.12.2 this doesn't happen at all, gameplay is butterly smooth also with 1gb allocated.
- https://www.youtube.com/watch?v=VRkLWa1tm1s
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50 GHz
java: 1.8.0_25 64 bit
I start the mc with this: -Xmx3G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Java: 1.8.0_25 64 bit
-Xmx1G
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
So the 17w50a-18w02a snapshotsaremorelaggythan 1.12.2.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the 17w50a-18w02a snapshots are more laggy than 1.12.2.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
Sothe 17w50a-18w02a snapshots are more laggy than 1.12.2.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Performance withparticles was way better in 1.12.2Performance with Natural-generated Particles was way better in 1.12.2
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance.So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. Only natural generation particles
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance.Only natural generation particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. +Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.+So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Performance withNatural-generatedParticles was way better in 1.12.2Performance with Some Particles was way better in 1.12.2
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particle effects and they are very laggy.
The /particle command does not reduce performance. Only natural generation particles, forexample area effect cloud, blaze smoke, fireworks, blockcrack, cloud.
So the performance with particles was way better in 1.12.2 than 17w50a-18w02a snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
-In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
-In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
_-In small render distance( 2 chunk), max. fps set 60, played 100 particles_So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
_-In small render distance( 2 chunk), max. fps set 60, played 100 particles_So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
_-In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
_-In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:_In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
{color:#59afe1}}In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
Particle performances in 17w50a-18w03b:
{color:#59afe1}}In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:In small render distance( 2 chunk), max. fps set 60, played 100 particlesSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with commandSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
*In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
*-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
*In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block*-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
- angry_villager(100 particle) 33-35 fps*
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
- angry_villager(100 particle) 33-35 fps*
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fpsSo the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.
Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fpsand more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with command(always active repeater command_block
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
And very laggy some natural generated particles:
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more...
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath etc. was way better in 1.12.2
Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath etc.) was way better in 1.12.2
§7Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath etc.) was way better in 1.12.2
§7Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath etc.) was way better in 1.12.2
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Performance with Some Particles(and with some natural generated particles: blaze smoke,dragon breath,rain particles etc.) was way better in 1.12.2
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w03b:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 17w50a-18w03b snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 17w50a-18w03bsnapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Sorry for the bad English. (If you a moderator or a helper please change my grammar mistakes to the correct one.)
Also affects my new pc:
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Code analysis
Windows 10
CPU: 2x Intel(R) Celeron(R) CPU 1007U @ 1.50GHz
Java: 1.8.0_25 64 bit
-Xmx1GOS: Windows 10 Pro latest update
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
Java: 1.8.0_25 64 bit
Also affects my new pc:
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Code analysis
Update:
Also affects my new pc:
CPU: Intel(R) Core(TM) i5-4570 CPU @ 3.20 Ghz
RAM: 8 GB
GPU: GeForce GTX 1050 ti OC Edition
------------------------------------------------------------------------
Some fixed in 18w09a, but not all e.g dragon breath and rain particles.
I created a world and I went to the end to defeat enderdragon in survivalmode.
After than the dragon shot a fireball the game is stopped work well, because the area_effect_cloud partice is created many lag spikes.
After I summoned blazes and the fps decreased.
I tried it with every particles
Particle performances in 17w50a-18w11a:
In small render distance( 2 chunk), max. fps set 60, played 100 particles with a command(always active repeater command_block)
-angry_villager(100 particle) 33-35 fps
-barrier(100 particle) 33-35 fps
-bubble(100 paricles) 60 fps
-cloud(100 particles) 1-5 fps
-crit(100 particles) 49-52 fps
-damage_indicator(100 particles) 12-26 fps
-dragon_breath(100 particles) 55 fps
-effect(100 particles) 29 fps
enchant(100 particles) 60 fps
and more... Some not laggy and some very laggy
And very laggy some natural generated particles:
dragon_breath,cloud,blockcrack and smoke(blaze and fire)
So the performance with particles was way better in 1.12.2 than 1.13.2 and 1.14 snapshots.Code analysis
The coral fan is different on the side of the blocksfrom javaeditionThe coral fan is different on the side of the blocks in the bedrock edition
The coral fan has a wrong
textureon the side of the blocks and different than the java edition one. I think is a bug, because the java edition one much better and more beautiful.The coral fan has a wrong model on the side of the blocks and different than the java edition one. But the texture is much better than the java one. I think is a bug, because the java edition one much better and more beautiful.
The coral fan has a wrong model on the side of the blocks and different than the java edition one. But the texture is much better than the java one. I think is a bug, because the java edition
onemuch better and more beautiful.The coral fan has a wrong model on the side of the blocks and different than the java edition one. But the texture is much better than the java one. I think is a bug, because the java edition(the model of coral fans) much better and more beautiful.
The coral fan has a wrong model on the side of the blocks and different than the java edition one.
But the texture is much better than the java one.I think is a bug, because the java edition(the model of coral fans) much better and more beautiful.The coral fan has a wrong model on the side of the blocks and different than the java edition one. I think is a bug, because in the java edition(the model of coral fans) the coral fan much better and more beautiful.
angry enderman don't make angry soundsAngry enderman don't make angry sounds!
The bug!
The endermans don't make angry sounds in bedrock edition.
The bug!
The endermans don't make angry sounds in bedrock edition when they angry.
As Nagy Richárd has already said, you need to redownload the music pack from the store.
Nagy Richárd can you confirm if this is fixed in newer snapshots/pre-releases ?
























































Some fixed in 18w09a, but not all. I cant't kill the dragon because the game is freezing. The dragon breathe is the most laggiest thing in 1.13 snapshots. And some other laggy particles: explosion, smoke, rain and blockcrack particles.
I seen it in skippy 6 gaming video.
This bug is also in 1.4.0-1.5.0.10.
The guardians can't swim in 1.4 and in the latest beta.
It is not a bug.
You need to download the minecraft music pack from the marketplace.(it is free)
It's needs to confirm.
Pls vote for this issue. It's need to be fix.
I think it is need to be fix because the plains and savannas doesn't look beautiful.
I think in 18w22a this bug fixed!
I think it is need to be confirm.
I think this bug fixed in the newest snapshots and prereleases.
I now have this bug in 1.13-pre4.
It is again in 1.13-pre4.
No. I downloaded Intel(R) Driver And Support Assistant Tray and it says this: *Your Intel software is up to date.*
Hey! I think it is not the same like
MC-132060. I don't break blocks. It just lagging when I stay in the world.But a little bit similar.
This is not fixed in 1.13-pre6. Please open again this issue.
Also affected 1.13-pre8.
I can't play minecraft anymore because its very laggy.
Please who also have this problem write a good comment and I'll paste it into my bugreport.
And I have this second big problem:
MC-124170I can't play in the 1.13 worlds. I have a little bit bad laptop but the 1.12.2 version ran fine.
So yeah! Not only low end PCs affected. Martin Oláh made a useful video.
They are very slow when moving forward. In older vesions or in the java version they swim mutch faster. So they are very slow and that is the reason why am I voted for this bug. Its need to be fix because its very easy to kill, they cannot swim forward or away when a player hit it.
And I think it is the same behaviour like the witherboss in the latest beta. The wither also fly forward very very slow.
Change the bugreport title to Witherboss and Guardians moving incorrectly.
This is again in 18w33a.
and 1.13.1-pre1
Yeah! I think it is the player skin rendering a little moment to the screen.
windows 10
Affects 1.7.0.3. Guardians much slower than in java edition.
I think is not a bug in bedrock, I think that is a bug in java.
Mega_Spud this is a bug because I tried an older version of MCPE(0.14.0) yesterday and I saw the grass generation in 0.14.0 version was the same as java edition. This bug introduced in version 0.15.0. I think it is need to be reopen and fix.
Affects 1.7.0.5.
Also the creeper.
Affects 1.7.0.5.
Affects 1.7.0.5
I attached a screenshot!
But Dustin W I think it is a bug because in the java version this never happens.
This is now fixed.
affects 1.7.0.5
Can someone reopen it please?
I added a vote for this.
I think is the same when some blocks disappear after placed in multiplayer but this is fixed in 1.7.0.5 beta.
Can someone add a vote for this?
No. In java edition and in console edition they have a sound when they attack. Scream sound.
Yeah! They not enough clever in the bedrock version.
I added a vote.
This duplicated by
MCPE-37422This is my report!
Affects 1.7.0.9
I fought with a guardian and It was so easy to kill because It didn't swim away. The panic behaviour is also missing. And they swim with 0.5 block per second. It needed a fix.
Anybody who has this bug please write a good comment!
In betas they won't work.
You can only make concrete if you place the powder in water.
Now working in 1.8.0.8
This problem no longer in 1.8.0.8
Duplicate of MCPE-37229
Szia! Szerintem ez nem hiba csak frissítsd a legújabb grafikai illesztőprogramra.
Ez a program, a driver booster megoldhatja a problémád: https://www.iobit.com/en/driver-booster.php#
No. Zombies have an issue with their pathfinding. They cannot find the village doors even in hard difficulty. In older versions they attacked villages and in hard mode they could break doors. Now sometimes you can hear the breaking sound(if you spawn a zombie near a door but naturally it is quite difficult because they cannot find the door) but zombies don't know what is behind the door(a villager) and they don't break it.
I filled the description with more information.
Can confirm! My game running with 25-30 ms, the entities walking in the world smoothly but I cannot hit them, shoot arrows, throw potions, eggs or snowballs.
In 18w43c the game runned correctly. Now in this snapshot my game is running with 25-30 ms(not this is the problem, the game ticks are fine) but player actions are delaying for about 5-10 minutes. The entities walking smoothly, the game ticks are fine but something wrong with the player-server actions.
Here's a video about this: https://youtu.be/dD2CStDSEqs
This is not a bug. Skeletons only shoot when they aren't underwater.
This is a duplicate of
MCPE-38729This is a test feature and not fully functionally yet.
Can confirm for 1.7.1 and for the latest beta.
Try -Xmx3G
Oh how cool is that, but you using a resourcepack I see.
Fixed. You can find it in the bugfix list in the 1.9.0.2 beta.
Affects 1.9.0.2.
Yes it's too fast but when it will fixed please don't made again slower than java one.
Can confirm for the latest beta.
Ok, but when I add a new entity to the game all cats will attack me and the mobs.
This strange glitch even in the java version but I don't know why.
Fixed in 1.10.0.3
That needs to be confirmed because strays can use that animation but normal skeletons can't.
https://drive.google.com/open?id=1Ak6NBuWnhLv973VBh4cb8BbjvA7bGX1s
I don't think it's a duplicate because in the previois snapshot It wasn't affected my game.
I think we need a hotfix. Everybody cannot try the beta on win 10.
Witches only attack the player and heal illagers(only in java yet).
Yeah! It's pretty strange.
I don't think it is a bug because if someone want a village in the nether the beds shouldn't blow up.
Yes it is a bug because in 1.6 when they added to the game the flapping animation was faster.
Also the saddle slot. And this affects both java and bedrock with the new textures.
XD. No. This was a bug for a very long time in the bedrock version that finally get fixed. This sound is part of the enderman that added first in the java edition 1.0. I don't think it is too scary.
Just rename the title to close this ticket and a moderator will close it.
Just enable smooth lightning: maximum
And this also affect 1.10 and the latest beta.
And I don't think this is a java parity request. This was a feature in the game in 0.14.0 but in 0.15.0 a bug happened and changed back the arm position.
No. It does't happen on java. The server only send one message for the client.
Yes, there is no difference. And when they added them they were mutch quicker. Should be confirmed.
They removed it because it rendered weirly. Maybe the new rendering engine will help.
Leave the beta in your Xbox insider hub app.
Can confirm on an Intel core i5-4570, 8 Gb RAM, Geforce GTX 1050 ti.
Still in 1.13.0.2.
Don't play with your worlds in a beta build. And it is probably a duplicate of
MCPE-21416Duplicate of
MCPE-41879The nitwits don't need this I think. And this might be a bug on the java edition because you can't trade with nitwits.
Can anyone confirm this( it says unconfirmed)? Because I reported it months ago and hasn't got a fix. And it has 6 votes so the bug is in the game, confirmed by other players.
Fixed in 1.13.0.4
You can leave the beta there: https://play.google.com/apps/testing/com.mojang.minecraftpe
This one should be fixed because it is not just a java parity issue. The definitions are in the default resourcepack for all zombie villager profession layers in the entities folder but somehow it doesn't work.
I am not sure but I reported a similar issue. For me in my tests all mobs stops to follow the target if it out of 16 blocks range. MCPE-50207
I reported this one a long time ago a no fix.
Thanks
No. I tested and it worked. You need to give a flower first and then milk it with the bowl.
But it is actually broken. I tried it with ghasts and they only can see 16 blocks in the beta. I also create some addons and my mobs should attack in 32 block radius but in the beta is 16.
This is an issue that could caused by that one
MCPE-51216because villagers cannot open doors in this beta.Can confirm it doesn't work even when the villagers outside the houses.
Can confirm. Affects latest beta(1.13.0.9) and latest release(1.12.0)
Affects 1.13.0.9
You reported a bug for Minecraft Earth. This site is for the bedrock edition of the game.
Can confirm in 1.13.0.9
Can confirm in 1.13.0.9
This is probably a duplicate of
MCPE-51216@Allen Nelson yes you need to protect your village in normal Minecraft(not beta) if you want to live in. The problem is in this beta build there is this bug. It should be fixed by the game developers and not by the player like remove doors and change the village buildings completly to allow villagers to sleep and work as you said. But yes village protection needed because villager AI is not that smart.
It is again in 1.13.0.13
I can confirm this. Tested in vanilla.
@DrownedZombie if there is no report for the pandas and villagers broken animation can you report it please? I would appreciate it. I am not at home right now. @Mega_Spud asked me to do it seperately.
Give a totem to a Fox and you won't see the particles. I tested yesterday in 1.13.0.15.
This should be open again but in latest beta they look up
Judging by the water colour, the old texture of sugarcane and the old swamp biome colour I think you play with an older version of minecraft java edition. This site is only for the minecraft bedrock codebase. And you should play the latest version because this bug ins't in.
I had this bug in the previous beta. Have you updated to 1.14.0.2? If it is in can you confirm?
This is a feature for beta users so it is working as intended.
Duplicate of
MCPE-50609Relates to MCPE-53297
Affects PC too.
Yeah I also noticed the pathfinding is completely broken. Can confirm.
If you place torches or create fire with flint and steal it is still an issue in 19w45a. You can easily reproduce by pressing alt+f3 to see the lag meter and f3+g to see the chunk borders and then place a block to near a chunk border. You will see that placing a block near a chunk border is much slower.
I can confirm that performance is worse than 1.14.2. With i5 CPU and gtx 1050 ti I had 200+ fps in 1.14.2. Now with new graphics engine I only get 100+ fps and if I set render distance to 24+ the fps is around 40+.
In 1.15-pre 1 I changed the render distance to 32 chunks and I have 20-30 fps. On 1.14.2 I have around 50-80.
CPU: Intel Core i5-4570
GPU: GeForce GTX 1050 ti
Affects 1.15-pre 1. Place light sources and you will see the problem by enabling alt+f3.
There is an interesting thing that I discovered in the latest prerelease. When you placing a block normally in the world you won't experiencing lag spikes but after blowing up the area and then breaking or placing a block you will get lag.
Video: https://drive.google.com/open?id=1pMCr0tfCBlisuOr6U6mpHko791Czc5jt
Anyone experienced the issue what I showed on the video?
Hope this will be fixed in the next update.
The right animation.png and wrong animation.png shows the opposite of each other which is wrong and should be the right animation.png the wrong and wrong animation.png the right. On the 3rd picture, the stray has the right arm position but skeleton not.
https://bugs.mojang.com/browse/MC-147851
Click on the link and watch video. And the java team could fix it without steps in the report.
This is working as intended. See java edition.
Oops. My bad. This has been alredy reported at
MCPE-65584But mine has better description.
Ok. Thanks.
Yeah, this is annoying. It plays in the basalt deltas.
This ticket is not about animations. Report it if you want.
This happens to me too. It says in f3 debug mode that my game ticks running with 5-20 ms but I opened my task manager and it using 100 % of my harddrive. In the latest snapshot it is impossible to fly with elytra.
I'm on windows 10.
CPU: Intel(R) Core(TM) i5-4570 @ 3.20 GHz
GPU: GeForce GTX 1050 ti
Ram: 8 GB
This is a feature and it looks better than java in my opinion.
It's the sounds.json from the default resource pack.
https://aka.ms/MinecraftBetaResources
It is in the zip.
This doesn't only affect foxes. Affect husks(all items disappear) and zombies(if they pick up totems).
I have a HDD. TOSHIBA HDWD110.
Windows 10 pro.
This is my experience on this bug:
https://drive.google.com/file/d/1ny1qxYzQeT315XRoa1kRTr35cqt4xXsM/view?usp=sharing
And when the chunks are loading the whole world freezes.
Leave beta and that is it.
Yes but you cannot see the particle effects. This ticket is only about the particles. You can see the particles if the player dies but you cannot if the mobs.
You are using optifine. This is not in vanilla. Report it somewhere else.
Can someone reopen this as vanilla parity?
Can confirm for 1.16.100.51
Affects 1.16.100.52
It has disparity with Java. The whole bug is started with the implementation of the drowned so before the zombie like mobs held the totem in their offhand normally in their arms like in Java edition. The drowned's arms are more dense in bedrock and this causes Z-fighting.
This issue is only in the beta and affects all devices.
Not just only the meadows but affects savannas and the plains for years now. Bedrock has less surface grass on these biomes and I don't understand why the bamboo jungle has the same amount of grass like on java. This should be the update where they fix it.