Player burning animation in third person plays too fast when sneaking or sprinting
Summary:
In third person, when the player is on fire and sneaking, the burning animation plays much faster than normal. This also occurs when sprinting.
Steps to Reproduce:
- Place down lava in a hole or use a flint and steel.
- Stand in the lava/fire.
- Switch to third person perspective.
- Hold the sneak button.
Observed Results:
The burning animation plays too fast.
Expected Results:
The burning animation plays at the same speed it does when not sneaking.
Linked Issues
is duplicated by4
- Unresolved
[Mod] OcelotOnesie- 34
- 12
- Confirmed
- 368356
- Multiple
1.19.20.22 Preview - 1.19.63
1.19.20.22 Preview 1.19.0.31 Preview 1.19.0.30 Beta 1.19.0.24 Beta 1.18.20.23 Beta 1.18.10.26 Beta 1.18.0.21 Beta 1.17.30.21 Beta 1.17.0.50 Beta 1.16.230.54 Beta 1.16.220.50 Beta 1.16.210.60 Beta 1.16.210.58 Beta 1.16.210.54 Beta 1.16.210.53 Beta 1.16.210.50 Beta 1.16.200.57 Beta 1.16.200.53 Beta 1.16.200.51 Beta 1.16.100.56 Beta 1.16.100.52 Beta 1.16.100.50 Beta 1.16.20.53 Beta 1.16.20.52 Beta 1.16.0.68 Beta 1.16.0.66 Beta 1.16.0.64 Beta 1.16.0.63 Beta 1.16.0.61 Beta 1.16.0.59 Beta 1.16.0.58 Beta 1.16.0.55 Beta 1.16.0.53 Beta 1.15.0.56 Beta 1.14.1 Hotfix 1.14.0 1.14.30 Hotfix 1.14.60 Hotfix 1.16.0 1.16.10 1.16.20 1.16.100.59 Beta 1.16.100 1.16.200 1.18.30 1.18.31 1.19.10 1.19.40 1.19.60 1.19.62 1.19.63
Created Issue:
Player burning animation plays too fast when sneaking
Summary
When the player is on fire and sneaking, the burning animation plays much faster than normal.
Steps to Reproduce:
- Place down lava in a hole or use a flint and steel.
- Stand in the lava/fire.
- Hold the sneak button.
Observed Results:
The burning animation plays too fast.
Expected Results:
The burning animation plays at the same speed it does when not sneaking.
Summary
When the player is on fire and sneaking, the burning animation plays much faster than normal.
Steps to Reproduce:
- Place down lava in a hole or use a flint and steel.
- Stand in the lava/fire.
Hold the sneak button.Observed Results:
The burning animation plays too fast.
Expected Results:
The burning animation plays at the same speed it does when not sneaking.
Summary
When the player is on fire and sneaking, the burning animation plays much faster than normal.
Steps to Reproduce:
- Place down lava in a hole or use a flint and steel.
- Stand in the lava/fire.
- Switch to third-person perspective.
- Hold the sneak button.
Observed Results:
The burning animation plays too fast.
Expected Results:
The burning animation plays at the same speed it does when not sneaking.
Summary
When the player is on fire and sneaking, the burning animation plays much faster than normal.Steps to Reproduce:
- Place down lava in a hole or use a flint and steel.
- Stand in the lava/fire.
- Switch to third
-person perspective.- Hold the sneak button.
Observed Results:
The burning animation plays too fast.
Expected Results:
The burning animation plays at the same speed it does when not sneaking.
Summary:
In third person, when the player is on fire and sneaking, the burning animation plays much faster than normal. This also occurs when sprinting.
Steps to Reproduce:
- Place down lava in a hole or use a flint and steel.
- Stand in the lava/fire.
- Switch to third person perspective.
- Hold the sneak button.
Observed Results:
The burning animation plays too fast.
Expected Results:
The burning animation plays at the same speed it does when not sneaking.
Player burning animation in third person plays too fast when sneaking or sprinting
is duplicated by
is duplicated by
relates to
is duplicated by
is duplicated by
Thank you for your report!
We're actually already tracking this issue at MCPE-59122, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature, to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki
Thank you for your report!
We're actually already tracking this issue at MCPE-59122, so I will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MCPE-59122, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.
Does the MCPE-59122 report describe your problem? If not, please record a video of this happening and attach it to this report.
In case the resulting video file is too large to be uploaded to the bug tracker directly, please upload it elsewhere (e.g. as unlisted video on YouTube) and link to it here.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
As far as I can tell, this is caused by the rendering of the paper doll. The sped-up animation continues after sneaking until the doll disappears, and the issue does not happen at all when the doll is disabled.
With more testing, this can happen in the inventory GUI even without the paper doll enabled.
This seems heavily affected by the framerate at which the animation is being rendered at. Maybe take into account the time it took to render the last frame before updating the animation?
Mobs have the same issue, instead of swaying, their walking animation is too fast. Is there a report for that? If not, i will create a report for that.
adding onto what tryashtar said, it seems like the animation is being applied twice. Animations in the addons are additive, perhaps this is the cause.
Affect 1.16.210.60 in android
Affects 1.17.30.22
Affects beta 1.18.20.23
Please note that I am unable to reproduce this in 1.18.30 on iOS while crouching or sprinting. However, the fire animation is still very fast when I am burning but only when looking at my character from inside of my inventory on iOS. I have attached a video showing this. It looks sped up but it is real time.
Yes, i can also confirm this, for me this was happening from 1.14, yes 1.14.