chenyuxuan
- chyx
- chyx
- Europe/Stockholm
- Yes
- No
https://s3.amazonaws.com cannot be connected in China now.
Please delete the s
When a shulker is pushed by a piston with blocks, it moves in the direction the piston is facing, even if it pulls the blocks (so they move in the opposite direction)
The @a \ @s selector used to include dead players and they should include dead players.(
MC-46223)
In the changelog of 17w45b, it said that "Made /execute if <..> return values if used on their own".
I found that the result of the "if blocks" is 1(when source and destination regions match) or 0 (when they do not match).
But this command's "precursor" , /testforblocks , returns the number of matching blocks, not only 0 or 1.
if i want to get 0 or 1, i should use "success" mode. (this mode do not work as intended as well)
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by the way,"if block" could not use on their own.
it does work,but cannot be changed by commands.
Advancement criteria names can contain non-(a-z0-9_-) characters, but /advancement command disallows themAdvancement criteria names can contain non-(a-z0-9+-_.) characters, but /advancement command disallows them
relates to MC-11193?
Named Zombies become despawnable after turring into drowned.Named Zombies become despawnable after turning into drowned.
name a zombie,
turn it into a drowned.stay away for a while.
it will despawn.
shulker boxes can be mined with any tool or by hand in 1.13
but they drop nothing when mined by hand now.
shulker boxes can be mined with any tool or by hand in 1.13
but they drop nothing when mined
by handnow.shulker boxes can be mined with any tool or by hand in 1.13
but they drop nothing when mined without a pickaxe now.
moving a lv.7 compost will make it not able to compost their contentspushing a lv.7 compost will make it not able to compost their contents
glow_color_override use 0 to represent the team color, which is a valid value for black
chenyuxuan, 1.12 is outdated, and a newer version (1.12.1) was already marked as affected
chenyuxuan, please create a separate ticket for that, if we don't have one already.
Edit: Reported it myself, MC-162214.
chenyuxuan
Right now, "copy_nbt" in loot-tables relates to nbt, based on context, of either the tile-entity of the block-space which was affected or the entity causing the loot-table to trigger. So I don't think storage will be supported if they keep their current concept and behavior of the "copy_nbt" function.
The bug
If an end crystal has a BeamTarget set, its hitbox (when shown with F3+B) will render at the location of the BeamTarget instead of the location where the crystal actually is at.
Video
Code analysis
Code analysis by chenyuxuan can be found in this comment.
Based on code analysis by chenyuxuan, it appears as though the current code to check which side of the sign the player is facing assumes that all signs are centered in the block, which is not the case for wall signs. Therefore, if the player walks against the wall on which a wall sign is placed, they can edit the back side since they are now over the center of the block.

chenyuxuan, that sounds like a separate bug; please create a new bug report for that.













That is not a BUG.It should work like that.Don`t fix it!
/entitydata @e {}
{LeftHanded:0b}is not needed
You forgot a list called Gateways
img:http://www.mcbbs.net/forum.php?mod=image&aid=927861&size=300x300&key=5441fd4f5f5f1cb8&nocache=yes&type=fixnone
@r only select player unless type= is set
I can confirm too.
What about coordinate in NBTtags?in selectors?
do they need to be rotated?
its health resets to max even when relog.
item frames are not blocks.
Cauldrons aren't block entities.They do NOT have any NBT tags.
[Mod] Kumasasa but it happends even when i am sneaking
Confirmed
Still in 1.12
@s/@a doesn't include dead player in 17w45a?
is the bug still there, in the latest version?
is the bug still there, in the latest version?
or be fixed with the new command system?
if you do not want to select dead player, you can use @p[nbt=!{Health:0f}]yes.@FVbico
affect 1.12.2 too.
[Mod] violine1101
@violine1101
+violine1101
(I dont know how to reply you. sorry.)
can anyone mark this relates to
MC-92759?[Mod] violine1101user-f2760I don't think that is a bug.
Dont you think that is how redstone works?
fixing this will lead to adding a special case,which is not we want.
redstone should keep simple.
(sorry for my pool English)
My screen is flickering too.
I noticed that since the first 1.14 snapshot.
But i thought that this was something wrong with my graphics card.
MC-126184andMC-92759It IS a block.
affect 19w03b
relate to MC-108726
and the current map may not be at the center of the new one.
(sorry for my bad English)
does this bug affect snowmans?
they afraid water too.
could anyone confirm this bug?
so,from now on,every element of the Array represents biome of a 4*4*4 cube?
but ,It seems that only first 16 elements counts......
by the way,could you please confirm a bug reported by me?It have been open for more than a week.
MC-160603In my opinion,It is better to not update old chunks.
only new chunks use the new format and apply the tortuous transform(noise).
otherwise,some machine built in the old version may be broken.
and it is waste to copy old chunk`s biome 64 time , as their biome is not relative to Y.
(It is easy to know that if the format of a chunk is the new one or the old one. as their length is different)
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mojira is not accessible in China.
Could you please add the Team:"" NBT to the bee when it get into its hive?
Sneaking player`s hitbox offsets too.
it sightly sink into ground.
text-component accepts "storage" now.
but it seems that "storage" is still missing in "copy_nbt" ,the loot_table function.
should i report it here or somewhere? [Mod] tryashtar
user-f2760
I`ve suggested that on the feedback site.
but the page completely disappeard 2 days later.
https://feedback.minecraft.net/hc/en-us/community/posts/360056044952--copy-nbt-the-loot-table-function-shoule-accept-NBT-storage-
I`m wondering why it disappeard.
Dimitar B
I m sorry for my replying too late.
I m afraid that I cannot agree with you.
Rails should only share power with rails of the same type.
In your example, detector rails != golden rails .
So it should not.
Just as golden rails never share power with activator rail.
I find the barrier.
bastion\treasure\ramparts\lava_basin_main.nbt
Could you please make the url support data:image/png; ?
Players cannot see the texture if there is no Internet connection now.
i found that level.dat>WorldGenSettings>dimensions>minecraft:overworld>generator>biome_source>biome
is a compound. not a namespaced biome id.
delete it and change it into string tag to solve this bug
could that be solved by using Jigsaw Blocks?
i feel that is pretty interesting and should not be fixed
the mosses just keep absorbing water
i think that is because of a typo in client\net\minecraft\client\renderer\entity\EndCrystalRenderer
they did not use pushPose&popPose before&after here.
maybe MC-200563 is because of it too?
i think that is because of a typo in client\net\minecraft\client\renderer\entity\EndCrystalRenderer
they did not use pushPose&popPose before&after here.
maybe MC-174356 is because of it too?
now there are blocks below y=0.
and that bug is more easy to be seen
[Mod] ampolive it is used by new display entity family.
it is a rgb-color, to override its normal teamcolor.
for example, if it is 255, it is pure blue.
it seems that i know why it happens. the root of the problem is that you did not write Pos in summon`s NBT.
i tried this:
and it finds me. (i was standing near 10 10 10)
because when a block_display renders a bed/chest/conduit/enderchest/shulkerbox,
it will convert the block to an item stack, then render the item.
every block_state will be lost at that step. only block_id is kept.
that will also make it render bed s both foot part & head part as bed items has both parts
to anyone who wants to use pure black, you can use 16777216 (256x256x256) instead.
it is not 0, but every useful bit are 0.
is there any problem? that is to ensure a creeper can only get one head.
that is
MC-226344but for area effect cloud.this entity has a cache for the owner.
it could remember the answer when it is the first time getting its owner and it wont do that again.
maybe this bug could be fixed by invalidating the cache here.
adding some thing like this.owner = null; here to invalidate the cache
this bug affects some other entities that have owners.
i made a mod to fix this bug.
and i want to upload this picture.
it is the expected behivior of the examples in the bug s description.
and it is unnecessary to use atan2 here.
mojang could use inner product of the 2 vectors > 0 or < 0 to solve that swiftly.
[Mojang] Triage Team however, this bug has another aspect. if the lock s password has \ , the game cannot successfully convert the item.
the game log will throw a error and the items "lock" data is completely lost.
here s my inventory
in an earlier snapshot, and after i opened it in 39a, it became
the 2nd items lock data is lost.
please consider reopen this bug report
[Mod] violine1101 this bug is reported as
MC-276979. but the reporter seems to met some formatting issues right now.I can confirm.
no matter the old order of them, the converted mob always be the last one.
in minecraft/world/entity/ConversionType.java
because the converting code just let the old mob stop riding, then let the new mob start riding, so the new mob is always the last one.