Redstone issuesResolution Unresolved Awaiting Response Cannot Reproduce Duplicate Fixed Incomplete Invalid Won't Fix Works As Intended Confirmation Unconfirmed Confirmed Community Consensus Plausible Priority Low Normal Important Very Important
MC-711Tile ticks of connected redstone components might be executed in the wrong order when unloading/reloading chunks
Low
2012-10-26, 08:41:48 AM UTC
MC-957Powered rails do not update when additional power sources are added or removed
Low
2012-10-27, 11:26:21 PM UTC
MC-2255Redstone wire uses different criteria for connecting visually and logically
Fixed
2012-11-04, 07:10:35 PM UTC
MC-3430Detector rails do not power adjacent powered rails upward on slope
Normal
2012-11-18, 07:24:27 PM UTC
MC-3582Trapdoors are not toggled by pressure plates on slabs
Fixed
2012-11-21, 02:31:34 AM UTC
MC-3610Pistons cannot be de/activated individually when stacked on top of each other
Duplicate
2012-11-21, 12:54:45 PM UTC
MC-3703Redstone changing orientation doesn't update previously powered blocks correctly
Normal
2012-11-22, 04:57:02 PM UTC
MC-6311Minecarts don't bounce off redstone blocks when on powered rail
Low
2013-01-05, 10:13:35 PM UTC
MC-8328Powered mechanisms react when receiving a 0 tick redstone signal (existence of micro-pulses in general / inconsistent block update 'algorithm')
Normal
2013-01-25, 02:10:31 PM UTC
MC-8340Comparators do not update their state when blocking or unblocking a chest with a block on top
Low
2013-01-25, 03:49:35 PM UTC
MC-8457Chest sometimes doesn't activate Redstone Comparator when Hopper is below it
Normal
2013-01-26, 06:47:05 PM UTC
MC-8645Redstone wire receiving level 1 power from a block, pointing at another block with wire on it will not power that block
Fixed
2013-01-29, 03:08:58 AM UTC
MC-8911Able to get pulse through a comparator by right clicking
Low
2013-02-01, 01:58:33 PM UTC
MC-9405Top piece of staircase redstone dust doesn't power blocks on the same height in the direction it is powered from unless only connected to something on the other side
Fixed
2013-02-08, 02:01:46 PM UTC
MC-9714Cut redstone doesn't de-power for one tick
Low
2013-02-13, 04:17:11 PM UTC
MC-9955Repeater locks incorrectly pulse under certain conditions (due to inconsistent block updates)
Low
2013-02-17, 07:33:55 PM UTC
MC-10653Comparator's back redstone torches blink when toggling front torch and receiving input from a container
Low
2013-03-01, 06:40:54 PM UTC
MC-11165The upward facing piston monostable is both orientational and coordinate dependant > Huge inconsistency
Low
2013-03-06, 07:05:54 PM UTC
MC-11193The order in which powerable blocks (e.g. redstone dust blocks) along a wire are powered or de-powered is not clearly defined and causes a non-deterministic behavior for redstone contraptions
Low
2013-03-07, 01:24:57 AM UTC
MC-11293Pistons push items the wrong way
Low
2013-03-08, 10:10:58 AM UTC
MC-11434Comparators don't update properly when used with double chests
Low
2013-03-09, 07:41:31 PM UTC
MC-11611Comparators don't activate in some cases when rapidly powered and unpowered
Normal
2013-03-12, 01:20:15 PM UTC
MC-11613Directional bug with one tick pulsers
Normal
2013-03-12, 02:03:17 PM UTC
MC-13417Pulse Limiter Functionality Depends on Direction
Duplicate
2013-04-11, 04:18:43 AM UTC
MC-26727Sloped rails can stay raised when adjacent rails are pulled upwards by a sticky piston
Low
2013-07-20, 10:05:06 AM UTC
MC-27056You can blow the extension off a piston
Low
2013-07-25, 02:07:58 AM UTC
MC-41006Comparator same distance, different results
Normal
2013-11-27, 07:28:11 AM UTC
MC-41631Tall entities (enderman, ghast, large slime/magma cube, open shulker) don't activate some tripwire from another sub-chunk
Cannot Reproduce
2013-12-06, 03:30:38 PM UTC
MC-45619Water, Signs, Vines, Torches etc. in the same block as item frame break item frame's redstone signal
Fixed
2014-01-23, 08:44:20 PM UTC