Water splash / dripping / bubble particles are not biome-affected
The bug
Particles created by entities in water appear to reflect the old blue water present in pre-1.13, rather than the new colors of water found in 1.13 onwards, due to them not being affected by biome pigmentation like water itself is. This bug was fixed for block breaking/landing/etc.-type particles (see MC-29544), so a fix should be fairly simple.
Rain textures and particles could probably be left as-is (or changed to fit the new default water colour).
Linked Issues
is duplicated by2
relates to4
- Invalid
Connor Steppie
- 23
- 9
- Confirmed
- Particles
- ambience-issue biome missing-tint particle water
1.12.2 - 1.16.2-pre1
1.12.2 18w20b 18w20c 18w21a 18w21b 18w22a 18w22b 18w22c 1.13-pre1 1.13-pre2 1.13-pre3 1.13-pre4 1.13-pre5 1.13-pre6 1.13-pre7 1.13-pre8 1.13-pre9 1.13-pre10 1.13 18w30a 18w30b 18w31a 18w32a 18w33a 1.13.1-pre1 1.13.1-pre2 1.13.1 1.13.2-pre1 1.13.2-pre2 1.13.2 18w43b 18w43c 18w44a 18w45a 18w46a 18w47a 18w47b 18w48a 18w48b 18w49a 18w50a 19w02a 19w03a 19w03b 19w04a 19w05a 19w06a 19w07a 19w11a 19w12a 19w12b 19w13a 19w13b 19w14a 19w14b 1.14-pre2 1.14-pre5 1.14.2-pre3 1.14.3-pre3 1.14.3-pre4 19w35a 19w36a 19w37a 19w38b 19w39a 19w40a 19w41a 19w42a 19w44a 1.15-pre1 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre6 1.15-pre7 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w12a 20w13a 20w15a 20w20a 20w21a 1.16-pre2 1.16-pre3 1.16-pre5 1.16-rc1 1.16 20w28a 20w29a 20w30a 1.16.2-pre1
Created Issue:
Water splash particles are not biome-affected
Searched, no matches, but extremely similar to
MC-29544.
Particles created by entities in water appear to reflect the old blue water present in pre-1.13, rather than the new colours of water found in 1.13 onwards.
relates to
is duplicated by
Searched, no matches, but extremely similar to
MC-29544.
Particles created by entities in water appear to reflect the old blue water present in pre-1.13, rather than the new colours of water found in 1.13 onwards.
The bug
Particles created by entities in water appear to reflect the old blue water present in pre-1.13, rather than the new colours of water found in 1.13 onwards, due to them not being affected by biome pigmentation like water itself is. This bug was fixed for block breaking/landing/etc.-type particles (see
MC-29544), so a fix should be fairly simple.
is duplicated by
Water splash / dripping particles are not biome-affected
relates to
The bug
Particles created by entities in water appear to reflect the old blue water present in pre-1.13, rather than the new colo
urs of water found in 1.13 onwards, due to them not being affected by biome pigmentation like water itself is. This bug was fixed for block breaking/landing/etc.-type particles (seeMC-29544), so a fix should be fairly simple.
Water splash / dripping / bubble particles are not biome-affected
[Incorrect particles] Water splash / dripping / bubble particles are not biome-affected
[Incorrect particles]Water splash / dripping / bubble particles are not biome-affected
The bug
Particles created by entities in water appear to reflect the old blue water present in pre-1.13, rather than the new colors of water found in 1.13 onwards, due to them not being affected by biome pigmentation like water itself is. This bug was fixed for block breaking/landing/etc.-type particles (see
MC-29544), so a fix should be fairly simple.Rain textures and particles could probably be left as-is (or changed to fit the new default water colour).
relates to
is duplicated by
relates to
is duplicated by
Forward-resolving in favor of the better detailed MC-129794
Identical to MC-129794.
Particles created by entities in water appear to reflect the old blue water present in pre-1.4, rather than the new colours of water found in 1.4 onwards, due to them not being affected by biome pigmentation like water itself is. Particles for leaves and the like are tinted correctly, so a fix should be fairly simple.
Possibly relates to MC-129794
Relates to MC-129794
Marked in Java as feature request MC-129794





Could be considered to be affecting 1.12.2 as well, due to swamp water.
Affects 1.13-pre4.
Still in 1.16rc1
Attached are some grayscale versions of the current particle textures, which can be tinted accordingly without the blue getting in the way.
This is a feature request.
Would it be okay to request a review of this ticket?
Since
MC-29544was considered valid (and was later fixed), it seems quite strange for this similar concept not to apply to splash, bubble, and dripping particles. I feel that this is a problem because, for example, take a swamp biome. Swamps consist of desaturated and moody colors which reflect their environment to be quite deceased, and having particles that are rich in color being displayed here, kind of takes the atmosphere of the biome away. We stereotypically associate vibrant colors with motion, energy, and alacrity, and having them produced in a neglected environment suggests liveliness, which ultimately takes the feeling of the swamp away, as the biome is meant to be an overgrown and forsaken place.To further reiterate this point, take a look at the attachment I've provided below. As you can see it's dark, raining, and wet in a swamp biome, and having some brightly colored particles being produced in this desaturated setting feels rather strange. MC-129794.png
This is a feature request.