Wandering Trader and Trader Llama will spawn when game rule doMobSpawning is false
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Created Issue:
Wandering Trader and Trader Llama will spawn when game rule doMobSpawning is false.
I created a new world for 19w05a, executed the command "/gamerule doMobSpawning false". And while trying out the new features in the snapshot; one Wandering Trader and Two Trader Llamas spawned.
Environment
- Windows 10 Pro
- Java version 8 update 201
- Desktop Computer
Wandering Trader and Trader Llama will spawn when game rule doMobSpawning is false.
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I created a new world for 19w05a, executed the command "/gamerule doMobSpawning false". And while trying out the new features in the snapshot; one Wandering Trader and Two Trader Llamas spawned.
- Windows 10 Pro
- Java version 8 update 201
- Desktop Computer
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
This relates to
MC-113968
This still happens in 19w11b. I was playing around in creative slightly over a day ago in the void preset and a wandering trader spawned. I turned doMobSpawning off and the wandering trader spawned again about a few hours. I even checked the gamerule by typing "/gamerule doMobSpawning" and it said that it was false, so the wandering trader shouldn'tve spawned at all but it did.
Thank you for your report!
However, this issue is a Duplicate of MC-143420.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Duplicate of MC-143420, please use the search function in the future.
Thank you for your report!
However, this issue is a Duplicate of MC-143420.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
What exactly is this report about?
About passive mobs spawning or about specific spawning behavior (similar to MC-143420)?
Could you please update the report to make this a little bit clearer.
Thank you for your report!
However, this issue has been closed as a Duplicate of MC-143420.
It has been linked to this report. If you have additional information, please add it to the duplicated report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MC-143420.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-143420.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-143420.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-143420.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-143420.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
I am experiencing this crash too. That, combined with MC-143420, make it a nightmare to play on these snapshots. No way to prevent them from spawning, and the game crashes when they appear on screen.
Thank you for your report!
However, this issue is a Duplicate of MC-143420.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
We're actually already tracking this issue at MC-143420, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Thank you for your report!
We're actually already tracking this issue at MC-143420, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

all mobs that are generated with the chunk generation are affected by this; travel through plains and you might find horses.
The gamerule only affects post-generation natural spawning.
They did spawn naturally. The chunks were loaded for a while before they spawned. I was building and they appeared.
What does /gamemode doMobSpawning return?
False. What part of the sentence "I created a new world for 19w05a, executed the command /gamerule doMobSpawning false.", do you not understand?
It could've been you tab-completed it, and set doMobLoot instead. No need to start reacting in such a way.
No, it couldn't of. I checked I had executed the command correctly after they spawned initially (Using the up arrow).
Can confirm in 19w05a
I believe you. I had been building a scale model of my home town in a superflat with doMobSpawning off and then, three in-game days later, he and his llamas just appear while I was building with structure blocks. However, it was night at the time, so he was invisible.
(19w06a)
confirmed in 19w06a
I have left my account running for a few hours in the new snapshot (19w08a) and there was no sign of any trader llamas or wandering traders during that time. I can no longer seem to recreate this bug, so it may be resolved.
Confirmed for 19w08b.
Can approve this happens since these entities exist.
This happened to me too.
This definitely happens to me. They spawned even though "doMobSpawning" was set to "false" from the very beginning of my world. This is definitely a bug worth fixing.
Confirmed in 19w09a.
I think the fix should be reverted since the addition of "doTraderSpawning".