Fence on plains_shepherds_house_1 generates connected
Linked Issues
- Unresolved
[Mod] Anthony Cicinelli
Taylor Barrett- 13
- 3
- Confirmed
- Block states Structures Village system
- connected-fence fences
19w12b - 1.21
19w12b 1.14.1 1.14.2-pre1 1.14.2-pre2 1.14.2 1.14.3 1.14.4-pre1 1.14.4-pre3 1.14.4-pre4 1.14.4-pre5 1.14.4-pre6 1.14.4 19w34a 19w35a 19w36a 19w37a 19w38b 19w39a 19w40a 19w41a 19w42a 19w45b 19w46b 1.15-pre1 1.15-pre2 1.15-pre3 1.15-pre4 1.15-pre5 1.15-pre6 1.15-pre7 1.15 1.15.1 1.15.1-pre1 1.15.2-pre1 1.15.2-pre2 1.15.2 20w06a 20w07a 20w08a 20w09a 20w10a 20w11a 20w13a 20w13b 20w15a 20w17a 20w18a 20w19a 20w20a 20w20b 20w21a 1.16-pre3 1.16-rc1 1.16 1.16.1 20w28a 20w30a 1.16.2-pre1 1.16.2-pre2 1.16.2-pre3 1.16.2-rc1 1.16.2-rc2 1.16.2 1.16.3-rc1 1.16.3 1.16.4-pre1 1.16.4-pre2 1.16.4-rc1 1.16.4 20w45a 20w46a 20w48a 20w49a 20w51a 21w03a 1.16.5 21w05a 21w05b 21w06a 21w07a 21w11a 1.17-pre2 1.17 1.18.2 1.19 1.19.2 1.19.3 1.19.4 1.20-rc1 1.20 1.20.1 1.20.4 1.21
Created Issue:
Fences spawn like they're attached to something when they're not
Not every fence does this, it just randomly occurs.
Environment
Not every fence does this, it just randomly occurs.
Not every fence does this, it just randomly occurs.
![]()
Not every fence does this, it just randomly occurs.
![]()
Not every fence does this, it just randomly occurs.
![]()
Fences spawn like they'reattached to somethingwhen they're notFences spawn like they're connected to something
is duplicated by
relates to
is duplicated by
is duplicated by
Fences spawn like they're connected to somethingFence on plains_shepherds_house_1 generates connected
Thank you for your report!
We're actually already tracking this issue in MC-146485, so I resolved and linked this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki


Thank you for your report!
However, this issue has been temporarily closed as Awaiting Response.
Please provide the seed and coordinates of where this issue takes place so we can reproduce the issue.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Confirmed in 1.14.1, 1.14.2 Pre-Release 1 and 1.14.2 Pre-Release 2
The bug
When a village is generated, barriers can be coupled to invalid blocks (see example below).
Example
Here is an example:
[Helper] ZeNico13, can you please give us the seed and coordinates? The village from this report has changed.
I think this is also possible using structure blocks
This is because the fence on village/plains/houses/plains_shepherds_house_1 is connected to a jigsaw block
Can confirm in 1.18.2.
Can confirm in 1.19.
Can confirm in 1.19.2.
Confirm in 1.19.3