Raiders won't attack players if they get stuck far away from the Village boundaries
Edit: with the recent tests I have been doing on Raids once again I can confirm this problem can be reproduced in the newest versions, fortunately I figured out what’s happening and it’s not only limited to Ravagers AI, in the comments someone also provides a very useful clip to confirm this.
To begin with the Raiders can sometimes spawn far away from the Village, they share a common goal and this one seems to be relative coords to the Center point of the Village and its boundaries that said at the very beginning they focus more on rush to this point before they remain with their hostile behavior, when a Raid forces these guys to spawn in a cave for example, here in the inside they try to reach at least the Village boundaries before they attack back the players.
A solution for this will be let the Raiders attack back if they get approached by the players while they’re trying to reach the Village limits, but even tho this seems like an obvious solution I suggest a more smart solution to compromise less the Raiders AI which btw it works fantastic outside of this problem.
First I think the spreading system for Raids should focus not only in x | z coordinates but make very strict exceptions when attempts to spawn the Raiders in low y coordinates in this case for Caves and the most annoying one Ravines (Most likely this seems to be the case to Ravines and Caves that has access to skylight since I have never seen a Raid wave spawning very deep below), so you fix 2 Issues at once you first prevent this behavior affects Raiders and it gets rid of the annoying search players have to do to find a Raid wave that spawned inside a Cave.
believe this issue happens when a Ravager can't pathfind to a Raid and their AI basically gets freezed, they stop moving, unless you push it, and it doesn't react or response to the player or other Mobs hits, naturally they won't approach the player as well.
At the beginning of a Raid Wave this guy spawned close to this cliff that seems like interrupted it's Pathfinding, after a while I found it but wasn't even trying to dodge this obstacle or try to keep up with the other Raiders.
But the most strange part was that it wasn't trying to attack me:
And it didn't react to the Dogs attacking or the hits that I dealt to him:
At the end it finally managed to move and try to pathfind again, but still felt into the same problem of not avoid the obstacle or react to me or the Dogs attacking him.
But this doesn't happen all the time, when there's no obstacles it pathfinds correctly with the rest of the Raiders
There still some tweaks missing to the Ravagers AI/ Pathfinding, these guys seems like are currently the ones that present problems more frequentenly on Raids or any Enviroment
MC-144202.
Created Issue:
Ravagers sometimes gets stuck and dont't attack players
I believe this issue happens when a Ravager can't pathfind to a Raid and their AI basically gets freezed, they stop moving, unless you push it, and it doesn't react or response to the player or other Mobs hits, naturally they won't approach the player as well.
At the beginning of a Raid Wave this guy spawned close to this cliff that seems like interrupted it's Pathfinding, after a while I found it but wasn't even trying to dodge this obstacle or try to keep up with the other Raiders.
![]()
![]()
But the most strange part was that it wasn't trying to attack me:
![]()
![]()
And it didn't react to the Dogs attacking or the hits that I dealt to him:
![]()
![]()
At the end it finally managed to move and try to pathfind again, but still felt into the same problem of not avoid the obstacle or react to me or the Dogs attacking him.
![]()
But this doesn't happen all the time, when there's no obstacles it pathfinds correctly with the rest of the Raiders
![]()
There still some tweaks missing to the Ravagers AI/ Pathfinding, these guys seems like are currently the ones that present problems more frequentenly on Raids or any Enviroment
MC-144202.
Ravagers sometimes gets stuck and dont't attack playersRavagers sometimes gets stuck and doesn't attack players
relates to
Ibelieve this issue happens when a Ravager can't pathfind to a Raid and their AI basically gets freezed, they stop moving, unless you push it, and it doesn't react or response to the player or other Mobs hits, naturally they won't approach the player as well.At the beginning of a Raid Wave this guy spawned close to this cliff that seems like interrupted it's Pathfinding, after a while I found it but wasn't even trying to dodge this obstacle or try to keep up with the other Raiders.
![]()
![]()
But the most strange part was that it wasn't trying to attack me:
![]()
![]()
And it didn't react to the Dogs attacking or the hits that I dealt to him:
![]()
![]()
At the end it finally managed to move and try to pathfind again, but still felt into the same problem of not avoid the obstacle or react to me or the Dogs attacking him.
![]()
But this doesn't happen all the time, when there's no obstacles it pathfinds correctly with the rest of the Raiders
![]()
There still some tweaks missing to the Ravagers AI/ Pathfinding, these guys seems like are currently the ones that present problems more frequentenly on Raids or any Enviroment
MC-144202.Edit: with the recent tests I have been doing on Raids once again I can confirm this problem can be reproduced in the newest versions, fortunately I figured out what’s happening and it’s not only limited to Ravagers AI, in the comments someone also provides a very useful clip to confirm this.
To begin with the Raiders can sometimes spawn far away from the Village, they share a common goal and this one seems to be relative coords to the Center point of the Village and its boundaries that said at the very beginning they focus more on rush to this point before they remain with their hostile behavior, when a Raid forces these guys to spawn in a cave for example, here in the inside they try to reach at least the Village boundaries before they attack back the players.A solution for this will be let the Raiders attack back if they get approached by the players while they’re trying to reach the Village limits, but even tho this seems like an obvious solution I suggest a more smart solution to compromise less the Raiders AI which btw it works fantastic outside of this problem.
First I think the spreading system for Raids should focus not only in x | z coordinates but make very strict exceptions when attempts to spawn the Raiders in low y coordinates in this case for Caves and the most annoying one Ravines (Most likely this seems to be the case to Ravines and Caves that has access to skylight since I have never seen a Raid wave spawning very deep below), so you fix 2 Issues at once you first prevent this behavior affects Raiders and it gets rid of the annoying search players have to do to find a Raid wave that spawned inside a Cave.believe this issue happens when a Ravager can't pathfind to a Raid and their AI basically gets freezed, they stop moving, unless you push it, and it doesn't react or response to the player or other Mobs hits, naturally they won't approach the player as well.
At the beginning of a Raid Wave this guy spawned close to this cliff that seems like interrupted it's Pathfinding, after a while I found it but wasn't even trying to dodge this obstacle or try to keep up with the other Raiders.
![]()
![]()
But the most strange part was that it wasn't trying to attack me:
![]()
![]()
And it didn't react to the Dogs attacking or the hits that I dealt to him:
![]()
![]()
At the end it finally managed to move and try to pathfind again, but still felt into the same problem of not avoid the obstacle or react to me or the Dogs attacking him.
![]()
But this doesn't happen all the time, when there's no obstacles it pathfinds correctly with the rest of the Raiders
![]()
There still some tweaks missing to the Ravagers AI/ Pathfinding, these guys seems like are currently the ones that present problems more frequentenly on Raids or any Enviroment
MC-144202.
Ravagerssometimesgetsstuckand doesn't attack playersRaiders won’t attack back players if they get stuck far away from the Village boundaries
Raiders won’t attackbackplayers if they get stuck far away from the Village boundariesRaiders won't attack players if they get stuck far away from the Village boundaries
is duplicated by
is duplicated by
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We're tracking this issue in MC-147389, so this ticket is being resolved and linked as a duplicate.
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More than likely a duplicate of MC-147389. I can't see the village they are trying to raid anywhere.
Thank you for your report!
We're tracking this issue in MC-147389, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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Does MC-147389 describe your issue?

I can confirm this for 1.14.2.
Is it still an issue in 1.14.3 or in latest snapshot?
Happened to me yesterday in snapshot 20w14a.
But it's not just ravagers it seems. It also happens with pillagers and vindicators. They seem to get stuck or lost in a cave and when I eventually find them their AI is broken and they won't attack.
This happens frequently in my AMPLIFIED world, where raids spawn around the bottom of my cliff village.
Confirmed in 21w16a. Only affects vindicators and pillagers and sometimes ravagers. Evokers do attack and are extremely buggy whilst attacking. (I believe the latter is an indirect result of MC-147574.)