No breaking sound or particles when vines, glow lichens or sculk veins are deducted from a block
A minecraft:vine (and also minecraft:glow_lichen) block only plays the breaking sound and shows breaking particles when the whole block itself is broken. If the block contains multiple vines and one or more (but not all) of those constituent vines end up being removed, no sounds play. Since a vine is being equivalently removed in either situation, sounds and particles would be expected, but this is not what happens.
To test:
1. Create the following setup:
2. Delete one of the supporting blocks:
One vine has been removed, note how no sound or particles were produced as a result.
3. Delete the other supporting block:
Again, only one vine has been deducted here as a result of the block being broken, but this time it shows breaking particles and sound, which is obviously not consistent.
Created Issue:
No breaking sound or particles when vines are deducted from a block
A minecraft:vine block only plays the breaking sound and shows breaking particles when the whole block itself is broken. If the block contains multiple vines and one or more (but not all) of those constituent vines end up being removed, no sounds play. Since a vine is being equivalently removed in either situation, sounds and particles would be expected, but this is not what happens.
To test:
1. Create the following setup:
![]()
2. Delete one of the supporting blocks:
![]()
One vine has been removed, note how no sound or particles were produced as a result.3. Delete the other supporting block:
![]()
Again, only one vine has been deducted here as a result of the block being broken, but this time it shows breaking particles and sound, which is obviously not consistent.
A minecraft:vine (and also minecraft:glow_lichen) block only plays the breaking sound and shows breaking particles when the whole block itself is broken. If the block contains multiple vines and one or more (but not all) of those constituent vines end up being removed, no sounds play. Since a vine is being equivalently removed in either situation, sounds and particles would be expected, but this is not what happens.
To test:
1. Create the following setup:
![]()
2. Delete one of the supporting blocks:
![]()
One vine has been removed, note how no sound or particles were produced as a result.3. Delete the other supporting block:
![]()
Again, only one vine has been deducted here as a result of the block being broken, but this time it shows breaking particles and sound, which is obviously not consistent.
No breaking sound or particles when vines and glow lichens are deducted from a block
relates to
is duplicated by
No breaking sound or particles when vinesandglow lichens are deducted from a blockNo breaking sound or particles when vines, glow lichens or sculk veins are deducted from a block
relates to
Isn't this a duplicate of MC-201412?
This one was created before MC-201412 was updated to include Glow Lichen.
So glow lichen should be removed from MC-201412 I think.
Thank you for your report!
We're tracking this issue in MC-201412, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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May relate to MC-201412.
I can confirm for 1.16.3
I can confirm too for 1.16.3.
I can confirm for 20w46a.
Can confirm in 20w51a.
Can confirm in 1.16.4,1.16.5-rc1,1.16.5,20w45a,20w48a and 20w49a
Can confirm in 21w03a.
Also affects glow lichens.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a.
Can confirm in 21w08b. Video attached.
Can confirm in 21w11a.
Can confirm in 21w13a.
Can confirm in 21w14a.
Can confirm in 21w17a.
Can confirm in 1.17.
Can confirm in 1.17.1.
Can confirm in 1.18.2.