Anvil "Too expensive"
When repairing weapons on anvil in Survival mode, you'll get the message "to expensive".
By switching to creative mode you will see the needed xp-Levels.
The Problem is that the Message "to expensive" will appear in survival mode, even if you have enough xp.
(Example in screenshots)
Used sword:
Sharpnes IV
Knockback II
Fire Aspect II
Looting III
others = same problem
Environment
All platforms (Linux Server, with many Users)
Linked Issues
is duplicated by21
Created Issue:
Anvil "To expensive"
When repairing weapons on anvil in Survival mode, you'll get the message "to expensive".
By switching to creative mode you will see the needed xp-Levels.The Problem is that the Message "to expensive" will appear in survival mode, even if you have enough xp.
(Example in screenshots)
Used sword:
Sharpnes IV
Knockback II
Fire Aspect II
Looting IIIothers = same problem
Environment
All platforms (Linux Server, with many Users)
is duplicated by
is duplicated by
Anvil "Too expensive"
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Duplicate of MC-2307 , please use the search function to see if your bug has already been submitted. Currently over 30% of tickets are being closed as duplicate.
Duplicate of MC-2307, please use the search function to see if your bug has already been submitted. Currently over 53% of tickets are being closed as duplicate.
Duplicate of MC-2307, please use the search function to see if your bug has already been submitted. Currently over 57% of tickets are being closed as duplicate.
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Thank you for your report.
However, your ticket has been resolved as a duplicate.
This issue has been linked to the original bugreport: MC-2307. You can find or add further information on that report.
Please search before reporting any bugs, as it's likely that one exists already.
The "more expensive" behavior for attempting to repair things over 40 levels is indeed intentional; see Dinnerbone's comments on MC-2307:
The more powerful a tool is, the more it costs to repair. From any tool that you get through "normal" enchanting, they will never be too expensive to repair unless you're under extreme circumstances (tool has 1 durability left and you won the enchanting jackpot).
Every time you repair a tool, it costs more to repair later.
With the above two facts in mind, it makes sense from a design perspective, to me at least, to have this cap. The more powerful a tool and the more you keep repairing it, eventually you just have to let it go and get a new one. We don't want the anvil to take away the need for crafting new tools and enchanting them; just postpone it.
This is intentional, see MC-2307.
For an explanation on what's going on, read this article: https://minecraft.gamepedia.com/Mechanics/Anvil
TL;DR: Every time you combine an item, the cost to combine that item gets doubled; at some point you won't be able to combine an item anymore.
Thank you for your report!
We're actually already tracking this issue in MC-2307, so I resolved and linked this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Duplicate of MC-2307. Read the resolution there to get more info on your issue
Duplicate of MC-2307
Duplicate of MC-2307, which is working as intended.
Duplicate of MC-2307, which works as intended
Every time you combine items, it gets more expensive to combine it with another one, until, at one point, it straight up is not allowed anymore. That's how anvils always have worked.
Duplicate of MC-2307.
Thank you for your report!
However, this issue is Working as Intended.
The report you have submitted is working as intended: see MC-2307.
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"Too Expensive" refers to the level cap that it allows you to spend per transaction; 40 levels. Creative has no limit.
Thank you for your fast reply.
But i think there should be no Limits, because the Players will only repair the "good enchanted things".
And if they have one of those, they want to keep it...
(thats my personal opinion)
The more powerful a tool is, the more it costs to repair. From any tool that you get through "normal" enchanting, they will never be too expensive to repair unless you're under extreme circumstances (tool has 1 durability left and you won the enchanting jackpot).
Every time you repair a tool, it costs more to repair later.
With the above two facts in mind, it makes sense from a design perspective, to me at least, to have this cap. The more powerful a tool and the more you keep repairing it, eventually you just have to let it go and get a new one. We don't want the anvil to take away the need for crafting new tools and enchanting them; just postpone it.
Well, this is a good Point!
seen in that way it makes sense. Thank you!
I enchanted my sword with level 30 and got Fire Aspect II, Knockback II, Sharpness III and Looting II
This might be the enchantment jackpot, but I'm not able to repair it, and my sword still got half of his durability left!
So I should be able to repair it, but it sais it's always too expensive!
Those are pretty powerful enchantments, making it an extremely powerful sword. See my comments above.
I only enchanted it once, I got all this in only one enchantment. I think it's more fair to let at least be all the once-enchanted tools repairable.
You said "From any tool that you get through "normal" enchanting, they will never be too expensive to repair"
I enchanted it normally, it should be repariable!
well killing the ender dragon gives you 100lvl +
this is a poorly designed system seeing as you have spent many hours getting the end game enchantments.
i agree that the more times you repair your stuff the more expensive it should get however i think the cap should increase to infinite.
that way if you have 100 lvls to enchant you super epic sword you can enchant it, capping it is just silly.
For feature suggestions/changes please use the MineCraft Forums: Suggestions.
I feel as though these enchantment changes weren't well illustrated to the community. Hell, most people thought it was a bug. Why weren't we told about this?