Melon and pumpkin stems appear much darker than they should
The resource pack attached to MC-212630 offers a complete fix for this issue. Mojang have my full permission to (and are encouraged to) replace the affected vanilla model files with the contents of the resource pack.
The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing ["shade": false] parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where the shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.
How to fix
The resource pack attached to MC-212630 fixes this issue completely, alongside fixing multiple other issues with the stem model.
Notes
While this was one of the cases listed in MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is an unannounced change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues. - It just looks downright unsightly.
Created Issue:
Melon and pumpkin stems appear much darker than they should
The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where teh shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.
How to fix
The resource pack attached to
MC-212630fixes this issue completely, alongside fixing multiple other issues with the stem model.Notes
While this was one of the cases listed in
MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is a change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues.- It just looks downright unsightly.
The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where teh shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.
How to fix
The resource pack attached to
MC-212630fixes this issue completely, alongside fixing multiple other issues with the stem model.Notes
While this was one of the cases listed in
MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is a change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues.- It just looks downright unsightly.
The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where teh shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.
How to fix
The resource pack attached to
MC-212630fixes this issue completely, alongside fixing multiple other issues with the stem model.Notes
While this was one of the cases listed in
MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is an unannounced change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues.- It just looks downright unsightly.
The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where teh shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.
How to fix
The resource pack attached to
MC-212630fixes this issue completely, alongside fixing multiple other issues with the stem model.Notes
While this was one of the cases listed in
MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is an unannounced change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues.- It just looks downright unsightly.
The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing ["shade": false] parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where teh shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.
How to fix
The resource pack attached to
MC-212630fixes this issue completely, alongside fixing multiple other issues with the stem model.Notes
While this was one of the cases listed in
MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is an unannounced change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues.- It just looks downright unsightly.
The resource pack attached to
MC-212630offers a complete fix for this issue. Mojang have my full permission to (and are encouraged to) replace the affected vanilla model files with the contents of the resource pack.The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing ["shade": false] parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where teh shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.
How to fix
The resource pack attached to
MC-212630fixes this issue completely, alongside fixing multiple other issues with the stem model.Notes
While this was one of the cases listed in
MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is an unannounced change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues.- It just looks downright unsightly.
The resource pack attached to
MC-212630offers a complete fix for this issue. Mojang have my full permission to (and are encouraged to) replace the affected vanilla model files with the contents of the resource pack.The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing ["shade": false] parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where t
eh shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.How to fix
The resource pack attached to
MC-212630fixes this issue completely, alongside fixing multiple other issues with the stem model.Notes
While this was one of the cases listed in
MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is an unannounced change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues.- It just looks downright unsightly.
The resource pack attached to
MC-212630offers a complete fix for this issue. Mojang have my full permission to (and are encouraged to) replace the affected vanilla model files with the contents of the resource pack.The bug
Melon and pumpkin stems appear considerably darker in-game than they should due to missing ["shade": false] parameters in their model files.
How to reproduce
- Plant melon or pumpkin seeds
- Have the seeds grow to their full size
- Notice how the stem looks somewhat dark. If you look at the point where the two planes intersect, a clear boundary can be seen where the shading changes, which does not apply to other crosses. this can be seen to not be a texture issue by looking at both of the planes individually, which reveals they are lit differently.
How to fix
The resource pack attached to
MC-212630fixes this issue completely, alongside fixing multiple other issues with the stem model.Notes
While this was one of the cases listed in
MC-68302, a 2014 ticket which was resolved as Works as Intended, I'm still reporting this independently of it for a multitude of reasons:
- This bug makes melon and pumpkin stems very inconsistent with all other crops, as well as all other cross-shaped plants, as absolutely none of these use shading.
- This behaviour is an unannounced change from 1.7 and prior versions, as these all had the stem render without this problematic shading.
MC-68302lumped several different model issues into one ticket, which is very confusing, and a discontinued practice which is generally not recommended much in more modern times. The individual issues in such tickets deserve a chance on their own as to allow for cleaner bug reports, fixes, communication and feedback, analyses, and so on.- Two other issues split off from
MC-68302, namelyMC-129826andMC-214662, are still considered valid issues.- It just looks downright unsightly.
duplicates
relates to
duplicates
relates to
The resource pack attached offers a complete fix for this issue. Mojang have my full permission to (and are encouraged to) replace the affected vanilla model files with the contents of the resource pack.
Download resource pack:
- 1.17.1: consistent-stems-1.17.1-v1.0.zip

The bug
The stem (for pumpkins/melons, not mushrooms or nether fungi) block models, which are functionally template models due to only containing the block shape and being referenced by other models to apply textures, are not prefixed with "template_". This is unlike a multitude of other template models which the game uses, which are in fact prefixed with "template_".
In addition, these template models are named extremely differently from the models which utilize them, which is confusing and unintuitive.
How to reproduce
This is as easy as just navigating to the assets/minecraft/models/block directory and checking the file names.
- Open the game jar file using one's preferred method
- Check the model file of a block that uses the cross model, such as melon_stem_stage4.json
- Note that it references block/stem_growth3.json, and also note that it both isn't prefixed with template_ and also uses very different terminology ("growth" rather than "stage")
- Check the model of a block such as a wall torch, anvil, chorus flower, ...
- Note that the model it references is prefixed with template_ due to the referenced model in question being a template model
Expected and actual results
The table below summarizes the expected file names for the models in question.
| User model name | Expected template model name | Actual template model name |
|---|---|---|
| <melon/pumpkin>_stem_stage0.json | template_stem_stage0.json | stem_growth0.json |
| <melon/pumpkin>_stem_stage0.json | template_stem_stage1.json | stem_growth1.json |
| <melon/pumpkin>_stem_stage0.json | template_stem_stage2.json | stem_growth2.json |
| <melon/pumpkin>_stem_stage0.json | template_stem_stage3.json | stem_growth3.json |
| <melon/pumpkin>_stem_stage0.json | template_stem_stage4.json | stem_growth4.json |
| <melon/pumpkin>_stem_stage0.json | template_stem_stage5.json | stem_growth5.json |
| <melon/pumpkin>_stem_stage0.json | template_stem_stage6.json | stem_growth6.json |
| <melon/pumpkin>_stem_stage0.json | template_stem_stage7.json | stem_growth7.json |
| attached_<melon/pumpkin>_stem.json | template_attached_stem.json | stem_fruit.json |
How to fix
Fixing this is as simple as renaming the 9 stem template mode .jsons from their current names to their expected names, and then repointing all model files that reference them to the new names. The resource pack attached to this issue fixes all 18 of the models to point to the newly renamed stem templates.
The pack also cleans up formatting for consistency, and also has a multitude of bonus fixes attached:
MC-96463- The backface mirroring on the stem cross planes has been removed, as this is undesirable for cross models due to an ugly mirror symmetry effect that appears as a result. This change does not affect the attached part of attached stems.- MC-236474 - Stems no longer have ugly dark shading, in order to bring them more in line with other plants.
MC-236476- Some of the 0-16 plane ranges have been changed to 0.8-15.2 for consistency with cross models, which should make pixels appear more square.
Other thoughts
Like was mentioned at the end of MC-236461, these crops use an "age" block state, but all associated models use "stage" instead. Perhaps the model names would be worth changing again to amend this issue?
The resource pack attached to MC-214686 offers a complete fix for this issue. Mojang have my full permission to (and are encouraged to) replace the affected vanilla model files with the contents of the resource pack.
The bug
The torches on redstone repeaters and redstone comparators appear darker than expected, and are shaded depending on the view direction. This is not the case with redstone torches themselves, which are fully lit regardless of the view direction.
This began in 1.8, and was not the case in 1.7 or earlier. In addition, this is not the case in Bedrock Edition, effectively also making this a parity issue.
While this was listed in MC-68302, I still strongly consider this behaviour unintended for many reasons, including the two stated above. In addition, MC-67830's resolution contradicts such an assertion of this being intended. Other reasons are listed in MC-236474, a very similar issue.
How to reproduce
- Place down a redstone torch, noting how bright it appears when in the "on" state
- Place down a redstone repeater in a way that the torch powers it
- Note that the torches on said redstone repeater are darker than the standalone torch
- Now place down a comparator which also receives power
- Note that it, too, has darker torches than one would expect
Expected behaviour
The torches on repeaters and comparators would appear as bright as redstone torches themselves
Actual behaviour
Repeater and comparator torches are noticeably darker
How to fix
The resource pack attached to MC-214686 fixes this issue completely.
This ticket concerns an unannounced model change from 1.8; as said change is unannounced I've reported it as it may not be intended. I'm a tad more neutral on this case and whether it should be considered intended or should be fixed, however such a decision is ultimately up to Mojang. More information below.
The bug
In 14w25a, many changes were made to how custom models rendered which resulted in certain blocks and model elements gaining directional shading that should not have. Among those affected by this change was cocoa, in which the previously bright plane or "root" connecting the pod to the supporting log gained this darker shading.
While this issue is nowhere near as severe as other lingering 14w25a issues such as MC-129826, MC-214662 and MC-236474, I am reporting this anyway as this change was ultimately not formally announced, and many others like it have since been fixed. It also weakly constitutes a parity issue due to this not being the case on Bedrock Edition.
I ultimately find the current behaviour to be much more preferable, as it matches other similar blocks in the game, unlike the three issues mentioned in the above paragraph which result in major visual clashes. Ultimately whether this is intended is Mojang's decision - I'm just being the messenger. This is admittedly much less visually unpleasant than MC-249035, so I'd be less angry if this was fixed and not that.
How to reproduce
- Place cocoa
- Pay close attention to the thin connecting plane, and take a very close note of its appearance and brightness (screenshots for later comparison recommended)
- Repeat this test in 14w21b or earlier (14w10a-14w21b recommended, as it'll appear much brighter than the main fruiting body)
- Note how it appears much brighter in these versions
Expected results
The fully lit stem would remain so in current versions.
Actual results
It appears darker in modern versions.
How to fix
If this is determined to be a bug, it can be fixed by simply adding a "shade: false" line to the stem element in the cocoa models. A resource pack is attached to the issue which does this, with a comparison as follows:
Found while testing MC-250075, likely relates to MC-236474, may also relate to MC-249087
The resource pack attached offers a complete fix for this issue. Mojang have my full permission to (and are encouraged to) replace the affected vanilla model files with the contents of the resource pack.
Download resource pack:
The bug
The two inner crossed planes which exist inside of mangrove roots have shading disabled, unlike all other parts of the block. This results in them appearing slightly different from the rest of the block; in general, they appear slightly brighter, and do not seem to be affected by smooth lighting to the extent they should be. This also appears to be the cause of the majority of MC-249087.
This furthers my theory that the mangrove roots model was created by combining the existing "cross" model (with element rotations removed) with the powder snow model, as the cross model has shading disabled (MC-57159) whereas powder snow does not. As such, this introduces inconsistencies within the model which can be averted entirely by removing the "shade: false" limes from it.
How to reproduce
- Place mangrove roots
- Look very closely at the inner planes
Expected results
The inner two planes would have the same brightness as the outer planes.
Actual results
The inner planes appear a tad lighter than the outer planes for a block in isolation, and tend to appear darker when the block is surrounded.
How to fix
This is a very easy fix - all of the '"shade": false' limes in the model should be deleted.
Alternatively, the resource pack attached to this issue could be used instead, which also fixes MC-250075.
Further notes
The "inverse" of this fix (i.e. adding '"shade": false' to each element) can be used to fully fix MC-236474, a bug which should be reopened as it isn't actually a duplicate, and is just as easy of a fix as this is.
Can MC-236474 be removed as a duplicate of this ticket? It clearly isn't one.
Finally time to get around to reporting this - I've been holding on to this one for a couple of years at this point. Closely related to MC-236474 (which is not a duplicate), MC-129826 and MC-214662.
The bug
The three arms that come off of brewing stands appear darker than they should due to the absence of '"shade": false' entries for these elements.
This was originally reported under MC-68302. Since three cases of this have been split off into other tickets (MC-129826, MC-214662 and MC-236474), this is following suit, as it's fixable via models only (unlike the mushroom case, for example, which is reported under MC-248703 and is a rendering issue rather than a model issue).
How to reproduce
This can be done easily by comparing a brewing stand (clearest if bottles are present within) in 1.7.10 or earlier to one in 1.8 or later. The older brewing stand will correctly have the bottles appear bright, whereas in modern versions they appear dark.
How to fix
I have attached two resource packs to this ticket to fix this issue. The "45-degree fix" is the simplest one, and is designed to work with the current model. It functionally only changes the arm models to include the parameter that disables shading. I've also cleaned up the model code and added a missing cullface parameter to the middle rod.
There is also a "60-degree fix", which rotates the arms to be at 120-degree angles from each other, which is another thing that changed in 1.8 (MC-257054). However, as Minecraft: Java Edition does not currently support rotation values in increments other than 22.5 degrees, the game's code will need to be modified to permit this. The screenshots of this model were taken in 1.16.1 using the ModelsUnlocked Fabric mod to permit this.
Closely relates to MC-129826, MC-214662, MC-236474 and MC-262410.
The bug
When placed, mangrove propagules appear darker than other cross models and darker than their item form would imply.
How to reproduce
- Place a mangrove propagule
- Compare it to its item texture
Expected results
The mangrove propagule would be brighter.
Actual results
It isn't.
How to fix
This is an incredibly easy fix - just add
"shade": false
to each of the four elements of models/block/mangrove_propagule.json. I've attached a fixed model file and fixed resource pack to demonstrate this fix. Mojang have my full permission to use this fix.
Further notes
Potted mangrove propagules are also affected and will need a separate fix (MC-129826's fix alone will not carry over to them). MC-262433's optimization fixes this issue for potted mangrove propagules.
Relates to: MC-129826 MC-214662 MC-236474 MC-262410 MC-262676 MC-262696
The bug
For normal potted cross models, shading is not applied to the cross planes (a 10-year-old issue that was finally fixed in 1.21.2: see MC-129826). However, the newly implemented flower_pot_cross_emissive.json model unaccountably shades each plane of the cross for unknown reasons. This causes one plane to look darker than the other.
How to fix
Very easy to fix - just add
"shade": false,
to the four last planes in that json model so that they appear at the correct brightness in-game.
This same general idea can also be used to fix MC-236474, MC-262410, MC-262676 and MC-262696, the other four extant erroneous model shading issues.







Can confirm.
Attached an image of how it used to look in 1.6.2.
Marking this a dupe because this is more an effect than the root problem. Even if the root bug, MC-221307, was fixed this would not look the way you expect it to. For this, we would consult with our artists to make a decision.
Going to have to strongly disagree on this one. While MC-221307 may indeed manifest on melon and pumpkin stems, the core issue here is that they shouldn't be shaded at all, but are.
Stems were converted over to use models in 1.8 in much the same way as other crosses (e.g. flowers, grass) were, and changes in 14w25a resulted in the majority of blocks being shaded even when they should not be. While the issue was soon fixed in later 1.8 snapshots for most of these crosses, stems were left out of this fix.
I'd recommend booting up an instance of 1.7.10 and then placing down a dandelion, then planting a melon or pumpkin stem next to it and then bonemeal it to its fully grown state. Then load this world in snapshot 14w25a (in its unstable 2014 glory), taking note of the now dark appearence of both of these plants (the stem will also be affected by
MC-58136, but that's a separate issue which was fixed soon afterwards; just focus on the shading). Upgrading this world to the full release of 1.8 should reveal the dandelion to be fully bright again like in 1.7.10, but the stem will still be dark. The fact that the dandelion (and most other crosses) were fixed through minor tweaks to the model file, but melon and pumpkin stems were not despite these same fixes also working for them, is what this issue concerns.This issue still affects 22w16b and should be reopened, since it isn't a duplicate at all.
MC-250076, which is effectively the opposite of this issue for another block, was triaged, so this resolution now makes even less sense.I still maintain that this resolution is incorrect;
MC-129826, which is the exact same issue affecting potted plants, was fixed in 24w33a. I do not understand why melon and pumpkin stems shoukd be treated differently, as the issue is clearly with the model file rather than the game's rendering engine (and the models can be extremely easily fixed).Can confirm 1.21.4.