Invulnerable Tag on Mobs does not work in creative
Upon spawning in any mob with the Invulnerable:1 NBT tag, the mob will still take damage normally.
Example Command:
/summon Pig ~ ~ ~ {Invulnerable:1}
Doing this will spawn in a Pig that CAN take damage.
Environment
Running Windows 7, Newest Java, Computer: Asus G75VW
Linked Issues
is duplicated by15
Created Issue:
Invulnerable Tag on Mobs does not work.
Upon spawning in any mob with the Invulnerable:1 NBT tag, the mob will still take damage normally.
Example Command:
/summon Pig ~ ~ ~ {Invulnerable:1}Doing this will spawn in a Pig that CAN take damage.
Environment
Running Windows 7, Newest Java, Computer: Asus G75VW
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Invulnerable Tag on Mobs does not work.Invulnerable Tag on Mobs does not work in creative
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Duplicate of MC-51195. According to the changelog, invulnerable mobs are vulnerable to players in creative mode.
He's saying the Invulnerable tag works if you aren't in creative mode.
Also duplicate MC-51195
you're in creative, that's intended, switch to survival or adventure
duplicate of MC-51195 if you have not please use the search function in the future
WAI in creative. Switch to survival. MC-51195
MC-51195 happens when you hit a mob with the Invulnerable Tag while you're in creative mode. This happens when you set an invulnerable item on fire. If I set a cow with the invulnerable tag on fire neither does it stop rendering nor does it take damage, it takes no damage at all, no matter if I'm in creative mode or survival mode.
But I've still tested your suggestion Blah and the item stops rendering, no matter if I'm in creative mode or in survival mode. Therefore my report is not invalid.
Intended in creative. Switch to survival / adventure mode. MC-51195
WAI in creative. Switch to survival. MC-51195
WAI if in creative. MC-51195
Intended, see MC-51195
Duplicate of MC-51195
Duplicate of MC-51195
You can kill Entities with the 'Invurnerable' tag in CREATIVE mode. Like DrownedZombie said it's a duplicate of MC-51195.
Creative mode bypasses invulnerability intentionally.
Duplicate of MC-51195.
Thank you for your report!
We're tracking this issue in MC-51195, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Note: due to a recent snapshot change you can now damage invulnerable mobs when in creative. Check to see if it's doing it in survival.
Cannot reproduce in survival.
I think this would be a nice feature to be able to kill invulnerable mobs in creative, but not in survival. If Mojang would put this on the release note, I will be happy. I don't think this is actually a bug.
What exactly is the use of this 'feature'? If an op flagged a mob to be invulnerable, why on earth should it be vulnerable to some players? It still can be killed with /kill
I think it is a feature which was added in the last snapshots, because many players complained that you cannot get rid of invulnerable entities.
Confirmed for 14w21b in CREATIVE Mode
Confirmed for 1.9.3-pre3. This IS a bug, clearly. Invulnerable means invulnerable, not just in some cases. The /kill command removes an entity, that's the reason why you can remove items etc. with it. You can't punch an item to death.
I just stumbled upon this because I wanted to test if I wrote "Invulnerable" correctly. I wasn't able to find the issue why it didn't work until I put lava at the place where the entities get spawned and saw that they don't take damage from it. It's stupid to have to go into survival mode every time just to check if you wrote the command correctly. And if the mob is a wither or something similarly dangerous, you can barely test it at all.
Edit: Why can't I vote for "invalid" bugs? That's so stupid.
@[~FaRoGaming] This is working as intended. It's not a bug. It was intentionally implemented years ago. Look at this official changelog:
Well, how should it be handled then? There are places for feature auggestions, but none for "feature" removal suggestions.
Phrase it as a feature suggestion