Legacy: LWJGL OpenAL: Failed to initialize audio client
Sound isn't working anymore (it did in all previous versions)
That's what the Launcher says:
Client> 2013-04-25 16:02:45 [CLIENT] [INFO] LWJGL Version: 2.9.0 Client> Client> Starting up SoundSystem... Client> Initializing LWJGL OpenAL Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> AL lib: (EE) DoReset: Unhandled channel config: 8 -- 0x000000ff Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 -- 0x000000ff Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057 Client> Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55) Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251) Client> at org.lwjgl.openal.AL.init(AL.java:168) Client> at org.lwjgl.openal.AL.create(AL.java:138) Client> at org.lwjgl.openal.AL.create(AL.java:102) Client> at org.lwjgl.openal.AL.create(AL.java:201) Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) Client> at paulscode.sound.CommandThread.run(CommandThread.java:121) Client> ERROR MESSAGE: Client> SoundSystem did not load after 30 seconds. Client> Client> Starting up SoundSystem... Client> Switching to No Sound Client> (Silent Mode)
Update:
Sound is only working when i start minecraft with the old launcher.
For example: Audio is working when i start 1.5.2 with the old launcher.
But it doesnt work when i start it with the new launcher.
Environment
OS: Windows 7 Ultimate SP1
Java Version: Version 7 Update 3 (Build 1.7.0_03-b05)
Soundcard: Creative Audigy (SB0610 10k2)
Channels in Windows: 8 Channel (32Bit, 48kHz)
Soundcard-Driver: (kX 10k2.5 Audio (3551))
Linked Issues
is duplicated by19
Created Issue:
Failed to initialize audio client
Sound isn't working anymore (it did in all previous versions)
That's what the Launcher says:
Client> 2013-04-25 16:02:45 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> AL lib: (EE) DoReset: Unhandled channel config: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Client> Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device
Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
Client> at org.lwjgl.openal.AL.init(AL.java:168)
Client> at org.lwjgl.openal.AL.create(AL.java:138)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)Environment
OS: Windows 7 Ultimate SP1
Java Version: 1.7.0_03
Soundcard: Creative Audigy (SB0610 10k2)
Channels in Windows: 8Channel (32Bit, 48kHz)
Soundcard-Driver: (kX 10k2.5 Audio (3551))
Linked Issues
is duplicated by4
OS: Windows 7 Ultimate SP1
Java Version: Version 7 Update 3 (Build 1.7.0_03-b05)
Soundcard: Creative Audigy (SB0610 10k2)
Channels in Windows: 8 Channel (32Bit, 48kHz)
Soundcard-Driver: (kX 10k2.5 Audio (3551))
Sound isn't working anymore (it did in all previous versions)
That's what the Launcher says:
Client> 2013-04-25 16:02:45 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> AL lib: (EE) DoReset: Unhandled channel config: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Client> Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device
Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
Client> at org.lwjgl.openal.AL.init(AL.java:168)
Client> at org.lwjgl.openal.AL.create(AL.java:138)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)Update:
Sound is only working when i start minecraft with the old launcher.
Sound isn't working anymore (it did in all previous versions)
That's what the Launcher says:
Client> 2013-04-25 16:02:45 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> AL lib: (EE) DoReset: Unhandled channel config: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Client> Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device
Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
Client> at org.lwjgl.openal.AL.init(AL.java:168)
Client> at org.lwjgl.openal.AL.create(AL.java:138)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)Update:
Sound is only working when i start minecraft with the old launcher.
So
Sound isn't working anymore (it did in all previous versions)
That's what the Launcher says:
Client> 2013-04-25 16:02:45 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> AL lib: (EE) DoReset: Unhandled channel config: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Client> Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device
Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
Client> at org.lwjgl.openal.AL.init(AL.java:168)
Client> at org.lwjgl.openal.AL.create(AL.java:138)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)Update:
Sound is only working when i start minecraft with the old launcher.
SoSound isn't working anymore (it did in all previous versions)
That's what the Launcher says:
Client> 2013-04-25 16:02:45 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> AL lib: (EE) DoReset: Unhandled channel config: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Client> Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device
Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
Client> at org.lwjgl.openal.AL.init(AL.java:168)
Client> at org.lwjgl.openal.AL.create(AL.java:138)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)Update:
Sound is only working when i start minecraft with the old launcher.
For example: Audio is working when i start 1.5.2 with the old launcher.
But it doesnt work when i start it with the new launcher.
is duplicated by
is duplicated by
Sound isn't working anymore (it did in all previous versions)
That's what the Launcher says:
Client> 2013-04-25 16:02:45 [CLIENT] [INFO] LWJGL Version: 2.9.0
Client>
Client> Starting up SoundSystem...
Client> Initializing LWJGL OpenAL
Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
Client> AL lib: (EE) DoReset: Unhandled channel config: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 – 0x000000ff
Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057
Client> Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device
Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55)
Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251)
Client> at org.lwjgl.openal.AL.init(AL.java:168)
Client> at org.lwjgl.openal.AL.create(AL.java:138)
Client> at org.lwjgl.openal.AL.create(AL.java:102)
Client> at org.lwjgl.openal.AL.create(AL.java:201)
Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164)
Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576)
Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572)
Client> at paulscode.sound.CommandThread.run(CommandThread.java:121)
Client> ERROR MESSAGE:
Client> SoundSystem did not load after 30 seconds.
Client>
Client> Starting up SoundSystem...
Client> Switching to No Sound
Client> (Silent Mode)Update:
Sound is only working when i start minecraft with the old launcher.
For example: Audio is working when i start 1.5.2 with the old launcher.
But it doesnt work when i start it with the new launcher.Sound isn't working anymore (it did in all previous versions)
That's what the Launcher says:
Client> 2013-04-25 16:02:45 [CLIENT] [INFO] LWJGL Version: 2.9.0 Client> Client> Starting up SoundSystem... Client> Initializing LWJGL OpenAL Client> (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Client> AL lib: (EE) DoReset: Unhandled channel config: 8 -- 0x000000ff Client> AL lib: (EE) DoReset: Unhandled extensible channels: 8 -- 0x000000ff Client> AL lib: (EE) DoReset: Failed to initialize audio client: 0x80070057 Client> Exception in thread "Thread-6" org.lwjgl.openal.OpenALException: Invalid Device Client> at org.lwjgl.openal.Util.checkALCError(Util.java:55) Client> at org.lwjgl.openal.ALC10.alcCreateContext(ALC10.java:251) Client> at org.lwjgl.openal.AL.init(AL.java:168) Client> at org.lwjgl.openal.AL.create(AL.java:138) Client> at org.lwjgl.openal.AL.create(AL.java:102) Client> at org.lwjgl.openal.AL.create(AL.java:201) Client> at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) Client> at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) Client> at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) Client> at paulscode.sound.CommandThread.run(CommandThread.java:121) Client> ERROR MESSAGE: Client> SoundSystem did not load after 30 seconds. Client> Client> Starting up SoundSystem... Client> Switching to No Sound Client> (Silent Mode)Update:
Sound is only working when i start minecraft with the old launcher.
For example: Audio is working when i start 1.5.2 with the old launcher.
But it doesnt work when i start it with the new launcher.
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
LWJGL OpenAL: Failed to initialize audio client
is duplicated by
is duplicated by
is duplicated by
MC-27171
is duplicated by
TRASH-2465
relates to
is duplicated by
is duplicated by
relates to
is duplicated by
Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
is duplicated by
is duplicated by
is duplicated by
Legacy: LWJGL OpenAL: Failed to initialize audio client
MCL-169 This?
Related to MCL-169?
Very rarely, Minecraft will start and have all its sounds working perfectly, but most of the time Minecraft will have no sound at all and be super creepy. I still haven't figured out the magic recipe for having sounds.
OpenAL seems properly initialized; it says so in the launcher log that I can't copy-paste because of another bug. So this is not a duplicate of MCL-169.
This happens in 1.6.1 and 1.6.2. I now have the new new launcher, let's call it "the second widget-full launcher". The problem also occurred with the old new launcher, the "first widget-full one".
EDIT:
I uninstalled Pulseaudio, falling back on ALSA only. Now the sound works. This does not solve the issue since every Ubuntu and Mint distribs of the past few years have Pulseaudio installed by default.
Hm, that the opposite of MCL-169 (No sound in 1.6x).
Please attach the complete output of the "Development console" tab of the launcher.
- Click the text, press CTRL-A to select all, then CTRL-C to copy, and CTRL-V to paste in a comment on this ticket.
If the launcher closes after game start, please edit your profile and select "Launcher visibility" then, "Keep the launcher open".
Well, sorry my fellow colleague.
MCL-169
Confirmed for
- 15w47a I was messing around with a bug where Minecraft crashed, then pressed "Play" and it printed the error message
Completely ignored arguments: [--nativeLauncherVersion, 286] [22:00:56] [Client thread/INFO]: Setting user: Marcono1234 [22:00:56] [Client thread/INFO]: (Session ID is token:###) [22:00:58] [Client thread/INFO]: LWJGL Version: 2.9.4 [22:00:58] [Client thread/INFO]: Reloading ResourceManager: Default [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:block.brewing_stand.brew [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:block.chorus_flower.death [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:block.chorus_flower.grow [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:enchant.thorns.hit [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.guardian.thorns [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.horse.eat [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.crit [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.knockback [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.parry [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.strong [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.sweep [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.player.attack.weak [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.rabbit.attack [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.shield.block [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker.ambient [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker.close [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker.death [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker.open [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.shulker_bullet.hurt [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.ambient [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.death [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.drink [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.hurt [22:00:59] [Client thread/WARN]: Missing sound for event: minecraft:entity.witch.throw [22:00:59] [Sound Library Loader/INFO]: Starting up SoundSystem... [22:00:59] [Thread-5/INFO]: Initializing LWJGL OpenAL [22:00:59] [Thread-5/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005 AL lib: (EE) MMDevApiOpenPlayback: Device init failed: 0x80004005 [22:00:59] [Thread-5/ERROR]: Error in class 'LibraryLWJGLOpenAL' [22:00:59] [Thread-5/ERROR]: Unable to initialize OpenAL. Probable cause: OpenAL not supported. [22:00:59] [Thread-5/WARN]: ERROR MESSAGE: [22:00:59] [Thread-5/INFO]: Could not locate OpenAL library. [22:00:59] [Thread-5/WARN]: STACK TRACE: [22:00:59] [Thread-5/INFO]: org.lwjgl.openal.AL.create(AL.java:156) [22:00:59] [Thread-5/INFO]: org.lwjgl.openal.AL.create(AL.java:102) [22:00:59] [Thread-5/INFO]: org.lwjgl.openal.AL.create(AL.java:206) [22:00:59] [Thread-5/INFO]: paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) [22:00:59] [Thread-5/INFO]: paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) [22:00:59] [Thread-5/INFO]: paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) [22:00:59] [Thread-5/INFO]: paulscode.sound.CommandThread.run(CommandThread.java:121) [22:00:59] [Sound Library Loader/WARN]: ERROR MESSAGE: [22:00:59] [Sound Library Loader/INFO]: Could not locate OpenAL library. [22:00:59] [Sound Library Loader/INFO]: Starting up SoundSystem... [22:00:59] [Thread-7/INFO]: Switching to No Sound [22:00:59] [Thread-7/INFO]: (Silent Mode) [22:01:00] [Sound Library Loader/INFO]: Sound engine started [22:01:00] [Client thread/INFO]: Created: 1024x512 textures-atlas [22:01:01] [Client thread/ERROR]: Realms module missing [22:01:04] [Server thread/INFO]: Starting integrated minecraft server version 15w47a
---- Minecraft Crash Report ---- // Oops. Time: 18.11.15 22:04 Description: Manually triggered debug crash java.lang.Throwable at bbz.aw(SourceFile:1672) at bbz.s(SourceFile:1593) at bbz.as(SourceFile:941) at bbz.a(SourceFile:385) at net.minecraft.client.main.Main.main(SourceFile:122) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace: at bbz.aw(SourceFile:1672) -- Affected level -- Details: Level name: MpServer All players: 1 total; [bmf['Marcono1234'/3, l='MpServer', x=-1,90, y=63,00, z=-28,85]] Chunk stats: MultiplayerChunkCache: 625, 625 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: Level spawn location: World: (-861,4,485), Chunk: (at 3,0,5 in -54,30; contains blocks -864,0,480 to -849,255,495), Region: (-2,0; contains chunks -64,0 to -33,31, blocks -1024,0,0 to -513,255,511) Level time: 3194566 game time, 152 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 14 total; [xx['Boat'/4, l='MpServer', x=-11,28, y=62,00, z=-21,91], xx['Boat'/5, l='MpServer', x=-8,50, y=61,69, z=-18,50], wp['entity.EnderCrystal.name'/6, l='MpServer', x=-32,50, y=104,00, z=-23,50], wp['entity.EnderCrystal.name'/7, l='MpServer', x=-41,50, y=92,00, z=0,50], wp['entity.EnderCrystal.name'/8, l='MpServer', x=-32,50, y=77,00, z=24,50], wp['entity.EnderCrystal.name'/9, l='MpServer', x=-11,50, y=83,00, z=-38,50], wp['entity.EnderCrystal.name'/10, l='MpServer', x=-11,50, y=86,00, z=39,50], wp['entity.EnderCrystal.name'/11, l='MpServer', x=12,50, y=80,00, z=-38,50], wp['entity.EnderCrystal.name'/12, l='MpServer', x=12,50, y=101,00, z=39,50], wq['Ender Dragon'/13, l='MpServer', x=6,54, y=89,67, z=-46,36], wp['entity.EnderCrystal.name'/22, l='MpServer', x=33,50, y=98,00, z=-23,50], wp['entity.EnderCrystal.name'/23, l='MpServer', x=42,50, y=89,00, z=0,50], wp['entity.EnderCrystal.name'/24, l='MpServer', x=33,50, y=95,00, z=24,50], bmf['Marcono1234'/3, l='MpServer', x=-1,90, y=63,00, z=-28,85]] Retry entities: 0 total; [] Server brand: vanilla Server type: Integrated singleplayer server Stacktrace: at bkg.a(SourceFile:363) at bbz.b(SourceFile:2493) at bbz.a(SourceFile:394) at net.minecraft.client.main.Main.main(SourceFile:122) -- System Details -- Details: Minecraft Version: 15w47a Operating System: Windows 7 (amd64) version 6.1 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 165443576 bytes (157 MB) / 313442304 bytes (298 MB) up to 1060372480 bytes (1011 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 15w47a LWJGL: 2.9.4 OpenGL: AMD Radeon HD 6800 Series GL version 4.5.13399 Compatibility Profile Context 15.200.1062.1004, ATI Technologies Inc. GL Caps: Using GL 1.3 multitexturing. Using GL 1.3 texture combiners. Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported. Shaders are available because OpenGL 2.1 is supported. VBOs are available because OpenGL 1.5 is supported. Using VBOs: Yes Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: Current Language: English (US) Profiler Position: N/A (disabled) CPU: 6x AMD Phenom(tm) II X6 1055T Processor
Strongly related reports:
Related reports:
This might be a problem that only lwjgl can solve though. Or perhaps paulscode.com :/
I updated to the newest version, but the bug is still there.
This just happened to me on the newest launcher with 1.6 PR
Im on Mac OSX 10.8.2 with Java version 7 update 25
This just happened to me today with the 1.6 pre-release. I have Mac OSX 10.8.4. So I guess this hasn't been fixed yet?
Have this same issue with new launcher (1.0.8) and 1.6.1 as reported in
MCL-815Win7 64b with 64b java SBLive4.1 running on kX driver
No more sound - worked fine before.
it seems to work fine on -1.0.8
I am running 1.0.8 and the error still occurs
More info about offline fix and such ->
MCL-815Anyways adding the relevant information about OpenAL32/64.dll's from lwjgl versions what I tested out.
lwjgl 2.3 Sound muted
lwjgl 2.4 Sound muted
lwjgl 2.4.1 Sound muted
lwjgl 2.4.2 Sound muted
lwjgl 2.5 Sound working
lwjgl 2.6 Sound working
lwjgl 2.7 Sound working
lwjgl 2.7.1 Sound working
lwjgl 2.8.0 Sound muted
lwjgl 2.8.1 Sound muted
lwjgl 2.8.2 Sound muted
lwjgl 2.8.3 Sound muted
lwjgl 2.8.4 Sound muted
lwjgl 2.8.5 Sound muted
lwjgl 2.9.0 Sound muted
lwjgl 2.9.1 Sound muted
...so would it be possible to make launcher NOT to forcefully update \.minecraft\libraries\org\lwjgl\lwjgl\lwjgl-platform\2.9.0\lwjgl-platform-2.9.0-natives-windows.jar if manual changes have been made
...or to give us check box to use OpenAL32.dll + OpenAL64.dll from lwjgl 2.7.1 pagage by default?
You can do this indeed, but it is not really trivial to do :/
The short gist of the idea is:
In the .minecraft/libraries/org/lwjgl/lwjgl/lwjgl-platform/ folder:
In the .minecraft/version folder:
Save & Close all files, run the launcher, select the new 1.6.1-sound version in your profile and if what you say works, you should have sound again.
Well thank you
Wasn't the most convenient way, but as you said -> solved the problem.
Sound works (with 2.7.1 openAL dll's) and can go online again.
Good work and thanks for the detailed info.
Workaround: Open Minecraft, go to Options, click Resource Packs and switch resource pack or click on the Default.
With this the audio starts working...
Switching the Resource Pack doesn't help,
it has nothing to do with this bug here.
Many thanks to Grum (Erik Broes) for the work-around steps. I don't actually have the problem being discussed here but this issue is not the only case where a user might want to use a different OpenAL library. My case is that I have a superior OpenAL implementation called Rapture3D that I want to use.
I think that the best solution to this problem would be to provide the player with the option to change the OpenAL device in the game's options menu. The way I see it, it would look something like this...
There would be a button called "OpenAL audio device..." in the options menu. When you click it, it would open a new screen that looks similar to the language selection screen.
The first item in the list would be the default and it would be called something like "Use the OpenAL device provided by Minecraft (recommended)". This option would be for using the OpenAL library contained within the lwjgl-platform-2.9.0-natives-windows.jar file.
The rest of the items in the list would be the names of other OpenAL devices that are available on the user's system (if any). On Windows, these libraries can be found in System32 and SysWOW64. As far as I know, the OpenAL API provides the ability for a programmer to get a list of devices available on the system, so hopefully this wouldn't be too hard. Also many other games that use OpenAL provide this sort of selection box in their options menus.
http://connect.creativelabs.com/openal/OpenAL%20Wiki/Enumeration%20with%20OpenAL%20on%20Windows.aspx
----------------------
Alternative solutions would be:
this bug will effect linux too.
for now, i did not find a way to solve it.
this problem is only occur in minecraft 1.6.X
I tried Erik Broe's workaround, but now the launcher refuses to start Minecraft with that profile, and I get "Couldn't download" errors in the Development Console. The exact messages that were in the Development Console are in the link below.
http://pastebin.com/g1xpcRsN
Help would be much appreciated, 1.7 is being developed and I'm still having issues with the 1.6 launcher.
I have a problem with the last snapshot (13w42a), i hope you can help me. My log is attached below
I found a very suitable workaround. When changing resource packs, the audio system is re-initialized. This doesn't work right away but only after a "command thread did not die" and the system only realizes this after a while.
See the bottom of this log:
tarting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Exception in thread "Thread-24" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. at org.lwjgl.openal.AL.create(AL.java:113) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) at paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-11-06 11:18:52 [CLIENT] [INFO] Reloading ResourceManager: Default, Find Strongholds Starting up SoundSystem... 2013-11-06 11:18:53 [CLIENT] [INFO] Reloading ResourceManager: Default, ZoltarrCraft.zip Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Exception in thread "Thread-27" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. at org.lwjgl.openal.AL.create(AL.java:113) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) at paulscode.sound.CommandThread.run(CommandThread.java:121) Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Exception in thread "Thread-30" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. at org.lwjgl.openal.AL.create(AL.java:113) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) at paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-11-06 11:18:56 [SERVER] [INFO] Saving and pausing game... 2013-11-06 11:18:56 [SERVER] [INFO] Saving chunks for level 'redstone test'/Overworld 2013-11-06 11:18:56 [SERVER] [INFO] Saving chunks for level 'redstone test'/Nether 2013-11-06 11:18:56 [SERVER] [INFO] Saving chunks for level 'redstone test'/The End 2013-11-06 11:19:02 [CLIENT] [INFO] Reloading ResourceManager: Default, Transparent Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Exception in thread "Thread-35" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. at org.lwjgl.openal.AL.create(AL.java:113) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) at paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-11-06 11:19:07 [CLIENT] [INFO] Reloading ResourceManager: Default, ZoltarrCraft.zip Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Exception in thread "Thread-39" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. at org.lwjgl.openal.AL.create(AL.java:113) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) at paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-11-06 11:19:09 [CLIENT] [INFO] Reloading ResourceManager: Default, Transparent.zip Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Exception in thread "Thread-42" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. at org.lwjgl.openal.AL.create(AL.java:113) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) at paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-11-06 11:19:10 [CLIENT] [INFO] Reloading ResourceManager: Default, ZoltarrCraft.zip Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Exception in thread "Thread-45" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. at org.lwjgl.openal.AL.create(AL.java:113) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) at paulscode.sound.CommandThread.run(CommandThread.java:121) 2013-11-06 11:19:17 [CLIENT] [INFO] Reloading ResourceManager: Default, Transparent.zip Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) Exception in thread "Thread-50" java.lang.IllegalStateException: Only one OpenAL context may be instantiated at any one time. at org.lwjgl.openal.AL.create(AL.java:113) at org.lwjgl.openal.AL.create(AL.java:102) at org.lwjgl.openal.AL.create(AL.java:201) at paulscode.sound.libraries.LibraryLWJGLOpenAL.init(LibraryLWJGLOpenAL.java:164) at paulscode.sound.SoundSystem.CommandNewLibrary(SoundSystem.java:1576) at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2572) at paulscode.sound.CommandThread.run(CommandThread.java:121) ERROR MESSAGE: SoundSystem did not load after 30 seconds. Starting up SoundSystem... 2013-11-06 11:19:19 [CLIENT] [INFO] Reloading ResourceManager: Default, ZoltarrCraft.zip Switching to No Sound (Silent Mode) SoundSystem shutting down... Error in class 'SoundSystem' Command thread did not die! Ignoring errors... continuing clean-up. Author: Paul Lamb, www.paulscode.com Starting up SoundSystem... Initializing LWJGL OpenAL (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org) OpenAL initialized.Well, the sneaky music update didn't fix this issue for me. Nor did repeatedly selecting resource packs or language packs. Though I'll try it again in case I've been doing it wrong.
I'm having the same issue with any version using the new 1.3.8 launcher. I've tried everything from changing resource packs, updating LWJGL, replacing OpenAl, deleting everything, and using the F3+S to reinitialize the sound engine. Below is my error:
Is this still a concern in the current Minecraft version 1.7.9 / Launcher version 1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Yes, unfortunately it still appears to have no sound in version 1.7.9.
Is this still a concern in the current Minecraft version 14w21b / Launcher version 1.4.4 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
I still have the problem in version 14w28b. I'm not sure how to update the affected versions, unless that's something the original Reporter has to do.
This issue is no longer present after I bought a new computer and reinstalled Minecraft. Below is a DxDiag of my computer:
http://pastebin.com/z9ixqvpD
Guys, I found a simple fix for this that doesn't involve overwriting DLLs or stuff like that. The problem is that the kX driver sets up eight audio channels which makes OpenAL think that the channel configuration should be 7.1 (7+subwoofer). However, the EMU10K1/2 chips only support 5.1 audio, which causes OpenAL to freak out.
THE EASY FIX
Set your default audio playback device in windows to "Wave Out 2/3", NOT "Master Mixer". This will cause OpenAL to use the stereo channel configuration and all is well.
Disclaimer
I did not try this with Minecraft. I'm developing a game with LWJGL 2.9.0 and this fixed audio for me. It should work for all LWJGL games, though. Also, this will set your audio output to stereo, so change it back when you want 5.1 sound.
That's the workaround i already use.
But this is a workaround and not a fix, because i always have to switch the playback device and it's only stereo.
Before LWJGL got updated i had surround sound in minecraft (With the same hardware and drivers).
So it would be nice if the devs would forward this to LWJGL.
(This also happens with other games using LWJGL, so it would be nice if that could be fixed)
But there's one thing the minecraft developers could do for now:
Add an option to the launcher to select the audio device minecraft will use.
Just loaded up 1.8.2, this issue is random for me, sometimes the game load without sound, but a simple reload fixes it.
I found a fix that works for me. In the sound panel right click on your device and click "Configure Speakers". I had to change my device from "Surround" to "5.1 Surround".
I have had a similar problem, and I am unsure if it is the same problem. It was on 2.0.847, and the log can be found here: log. I am on Windows 10.
The sound system in the game has recently been rewritten, does anyone still have this issue?