Overworld mobs spawn in the end
Over world mobs are being born in The End
Edit by Zeb:
It would appear that this bug is caused by ocean biomes generating in The End. This would explain why only some chunks seem to be affected. Some chunks have the correct biome, but others have the ocean biome, which spawns overworld mobs. A more in-depth technical analysis would be nice, if anyone can provide one.
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Mobs Overworld generate in The end
Over world mobs are being born in The End
MobsOverworldgenerateinThe endOverworld mobs spawn in the end
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Over world mobs are being born in The End
Edit by Zeb : This bug has been fixed, but existing chunks will still be affected by this bug, since their biome or something was messed up. Unfortunately I don't think these chunks can be retroactively fixed in any future updates. Anyone who built an enderman farm in previous versions will just have to go build it somewhere else, I'm afraid. On the bright side, maybe you could make an overworld hostile mob farm in the older chunks instead?
Over world mobs are being born in The End
Edit by Zeb: This bug has been fixed, and new chunks should spawn endermen as expected, but existing chunks will still be affected by this bug, since their biome or something was messed up. Unfortunately I don't think these chunks can be retroactively fixed in any future updates. Anyone who built an enderman farm in previous versions will just have to go build it somewhere else, I'm afraid. On the bright side, maybe you could make an overworld hostile mob farm in the older chunks instead?
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Over world mobs are being born in The End
Edit by Zeb:
This bug has been fixed, and new chunks should spawn endermen as expected, but existing chunks will still be affected by this bug, since their biome or something was messed up. Unfortunately I don't think these chunks can be retroactively fixed in any future updates.Anyone who built an enderman farm in previous versions will just have to go build it somewhere else, I'm afraid. On the bright side, maybe you could make an overworld hostile mob farm in the older chunks instead?Over world mobs are being born in The End
Edit by Zeb:
It would appear that this bug is caused by ocean biomes generating in The End. This would explain why only some chunks seem to be affected. Some chunks have the correct biome, but others have the ocean biome, which spawns overworld mobs.
Over world mobs are being born in The End
Edit by Zeb:
It would appear that this bug is caused by ocean biomes generating in The End. This would explain why only some chunks seem to be affected. Some chunks have the correct biome, but others have the ocean biome, which spawns overworld mobs. A more in-depth technical analysis would be nice, if anyone can provide one.
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Closing as a duplicate in favor of the more-accurately-titled MCPE-18396.
This ticket has been marked as a duplicate of MCPE-18396, in favor of the more general or better information provided.
Duplicate of MCPE-18396 – If you have not, please use the search function in the future, to see if your bug has already been submitted.
Please submit one bug per issue
Duplicate of MCPE-18396 – If you have not, please use the search function in the future, to see if your bug has already been submitted.
Duplicate of MCPE-18396 – If you have not, please use the search function in the future, to see if your bug has already been submitted.
Just to clarify: skeleton horses should not spawn in the End in the first place (MCPE-18396).
Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-18396.
It has been linked to this report. If you have additional information, please add it to that report.
If you have not, please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-18396.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki




Can confirm for 1.0.0.7 on a Nvidia Shield tablet K1
According to the wiki
Can confirm for 1.0.0 release. Zombie broke my enderman farm
iPhone 4s on iOS 9
Issue confirmed and occurs on MCPE 1.0.0.
While building an endermen farm around 100+blocks away from the mainland, few zombies and skeleton spawned on the platform.
My theory is that the problem is that the biome in the empty areas of The End is incorrect. This would explain why everything appears normal on the End Islands, but spawning occurs like the Overworld (including its rather low Enderman spawn rate) everywhere else. And this effect is only noticeable when platforms are built away from the End Islands, since the biomes in the areas with the End Islands are correct.
It happened to me also tried making enderman farm but nothing has spawned.
Attached a world created in 1.0.0 where I was able to repro the bug for testing purposes.
I was attempting to create an Ender man farm (Ender Ender) but overworked mobs were spawning and not enough Ender men were spawning. In the PC Ender men get afro on Ender mites up to 64 blocks away yet I did some testing by making a semi circle with a radius of 30 about the center island height above the void so that I was out of range of the island and even then I had one Ender men out of about 30 other overworld mobs so if you could fix that, that would be great and make Ender men afro if within at least 32 blocks of an endermite.
Affects 1.0.2
I have the same problem of a lower spawn rate of enderman with additional mobs spawning in my farm on windows 10 version 1.0.2
Is this affecting 1.0.3.0?
Confirmed 1.0.3. Interestingly, I tried to build an ender farm with an endermite. "Mitey" was only about 100 blocks from the mainland. I was getting endermen to spawn on the platform but nothing like the rates on the mainland. So I looked on the wiki and saw that it should be at least 128 blocks away. So I counted this time and moved "Mitey" out 30 more blocks. I haven't had a single enderman spawn on the new platform. Only overworld mobs. On the platform that was on the cusp of the 128 block range, I would get a mix of endermen and overworld mobs. Probably depended on which blocks were on which side of the 128 block range as to if it spawned an enderman or an overworld mob.
This is also affecting 1.0.4 (Win 10, Realm)
I set up an enderman farm in the end, near Y=0 and about 200 blocks from the main island. I have yet to see an enderman spawn on the pad, but I've got plenty of creepers, zombies, and spiders.
Patrick Quinn, was this farm built in the release version of 1.0.4 or earlier? Newly-explored chunks should not be affected by this bug, as far as I can tell from my testing.
I'm not building my Enderman farm in my realm until I can confirm a resolution. Therefore, it is full of unexplored chunks so I just downloaded a copy to my iPad with version 1.0.4. It did work a bit differently than I saw in 1.0.3. The platform I constructed did spawn Endermen, though slowly. Whereas it still spawns overworld mobs prolifically.
I can confirm this remains an issue in 1.0.5 within explored chunks. The issue is however resolved within unexplored (or newly explored) chunks. (Only enderman and no overworld mobs will spawn in newly explored chunks) If this is a biome issue, does the code allow for previously explored chunks in existing worlds to be updated with the correct biome type when opened in an upcoming version?
Hoosa Snitch, as far as I know, it doesn't. There was a biome-corrupting bug back during the 1.0 beta, if I remember correctly, and worlds from that version still have their old chunks with messed-up biomes.
Also, can anyone else confirm that this bug is fixed for new chunks in 1.0.5.54 and/or 1.0.6.0?
Fixed as of 1.0.5.54.
Important Note: This bug has been fixed, and new chunks should spawn endermen as expected, but existing chunks will still be affected by this bug, since their biome or something was messed up. Unfortunately I don't think these chunks can be retroactively fixed in any future updates. Anyone who built an enderman farm in previous versions will just have to go build it somewhere else, I'm afraid. On the bright side, maybe you could make an overworld hostile mob farm in the older chunks instead?
This issue may need to be reopened for v1.0.5 Win 10 64 bit... Overworld mobs are still spawning in newly explored areas although they are spawning at much reduced rates than we were seeing before. I created a new world today to test an enderman farm. Blocked out 144 blocks from island, then created a spawning pad at least 144 blocks out. Enderman spawn there at higher rates as expected, however overworld mobs also do spawn at times. I've seen skeletons, creepers, spiders and zombies so far.
This has to be reopened.
After my second (sigh) enderfarm attempt, this time in chunks generated with 1.0.6 (ios release), and again overworld chunks were generated.
Before I explored these chunks in 1.0.6, I examined the world in mcpe viz, where I planned my farm into an area of verified unexplored chunks. (Btw, here I can see that my first farm attempt is infested with various "ocean biome" chunks).
Now, after the chunks for my new farm were explored, again I parsed the world in mcpe viz, and could see that many of the newly 1.0.6 explored chunks were also "ocean biome".
So, from my perspective, this does not seem to be fixed or in any way remedied at all.
I guess I can chip in with some more info if it helps. I can see ocean biomes also created in the outer island areas, however, only in places where there have been built (cobblestone) bridges to cover gaps between the islands. I have no chunks without bridges that are ocean biome.
This is also observed in the same fashion in a new outer-island sector that was first accessed in (through a new respawned ender dragon portal) in 1.0.6.
The chunks directly around the portals used to enter the outer rim areas are also ocean, both pre and post 1.0.6 generated portals.
Cleaning up old tickets: This ticket has not been updated recently (1 year+) so is being closed as Cannot Reproduce. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines.
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Updated my dedicated server to 1.18.12 and now spiders zombi creeper skellet in the end