Valicon
- Bazippo
- bazippo
- Europe/Stockholm
- Yes
- No
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and {{setHeightVariation }}when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on a side and a Giant Spruce Taiga on the other side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and {{setHeightVariation }}when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on a side and a Giant Spruce Taiga on the other side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and {{setHeightVariation }}when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on
aside and a Giant Spruce Taiga on theotherside. You can see that there is no terrain difference beetween them, Giant Spruce Taiga isn't hillier.Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and {{setHeightVariation }}when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and
{{setHeightVariation}}when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biome were added in the game, in 1.7.2. I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2. I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2. I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
Source code :
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2. I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
Source code :
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2. I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills :**
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2. I hope this will be fixed, it would be nice to have real hills in this biome.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills :**
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
I hope this will be fixed, it would be nice to have real hills in this biome.How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills :
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. The biome are coded exactly the same, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create some buffets world for example, and see that there is no difference beetween.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills :
How to fix the bug :
**In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2 to 0.45
This won't change the world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. The biome are coded exactly
the same, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.How to reproduce :
-Create some buffets
world for example, and see that there is no difference beetween.-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2
200 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain difference beetween them, Giant Spruce Taiga Hills isn't hillier.Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills :
How to fix the bug :
**In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2 to 0.45This won't change the world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create some buffets for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create some buffets for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create some buffets for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create some buffets for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create
somebuffetsfor each biome, and see that there is no difference beetween the two variants.-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\
bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\
bcw.class
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of
Giant Spruce TaigaBiomecode:.minecraft\versions\18w49a\18w49a.jar\
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180 there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180
there is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw
We also can see that everything is exactly the same.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file. We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
(Apparently these files are using the giant_tree_taiga files... However it is the correct file)
Comparison with bcx.class and bcy.class (files that the giant_tree_taiga biomes are using) :
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file. We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
(Apparently these files are using the giant_tree_taiga files... However it is the correct file)
Comparison with bcx.class and bcy.class (files that the giant_tree_taiga biomes are using) :
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file. We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
(Apparently these files are using the giant_tree_taiga files... However it is the correct file)
Comparison with bcx.class and bcy.class (files that the giant_tree_taiga biomes are using) :
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same.
(Apparently these files are using thegiant_tree_taigafiles... However it is the correct file)
Comparison with bcx.class and bcy.class (
files thatthe giant_tree_taiga biomesare using) :
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(Apparently these files are using the giant_tree_taiga files... However it is the correct file)
Comparison with bcx.class and bcy.class (used by the giant_tree_taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(Apparently these files are using the giant_tree_taiga files... However it is the correct file)
Comparison with bcx.class and bcy.class (used by the giant_tree_taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(Apparently these files are using the giant_tree_taiga files... However it is the correct file)
Comparison with bcx.class and bcy.class (used by the giant_tree_taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(Apparently these files are using the giant_tree_taiga files... However it is the correct file)
Comparison with bcx.class and bcy.class (used by
the giant_tree_taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that it was the wrong file. However, as we can see at the first screenshot
bbv.class file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally aded a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that it was the wrong file. However, as we can see at the first screenshot
bbv.class file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
Why isn't the bug confirmed yet ? This issue has been created 3 days ago
You have trouble to reproduce it ?
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (18w50a) :
In snapshot 18w50a, files names were changed (location is the same) :
- biomes are now listed in bct.class
- Giant Spruce Taiga Biome now uses bdt.class
- Giant Spruce Taiga Hills Biome now uses bdu.class
- Giant Tree Taiga Biome now uses bdv.class
- Giant Tree Taiga Hills Biome now uses bdw.class
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1
8w50a) :In snapshot 1
8w50a, files names were changed (location is the same) :
- biomes are now listed in b
ct.class- Giant Spruce Taiga Biome now uses b
dt.class- Giant Spruce Taiga Hills Biome now uses b
du.class- Giant Tree Taiga Biome now uses b
dv.class- Giant Tree Taiga Hills Biome now uses b
dw.classHow to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w02a) :
In snapshot 19w02a, files names were changed (location is the same) :
- biomes are now listed in bdj.class
- Giant Spruce Taiga Biome now uses bej.class
- Giant Spruce Taiga Hills Biome now uses bek.class
- Giant Tree Taiga Biome now uses bel.class
- Giant Tree Taiga Hills Biome now uses bem.class
- nothing else than locations changed, this is why I didn't update screenshots (that were done in
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w02a) :
In snapshot 19w02a, files names were changed (location is the same) :
- biomes are now listed in bdj.class
- Giant Spruce Taiga Biome now uses bej.class
- Giant Spruce Taiga Hills Biome now uses bek.class
- Giant Tree Taiga Biome now uses bel.class
- Giant Tree Taiga Hills Biome now uses bem.class
- nothing else than locations changed, this is why I didn't update screenshots (that were done in
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w02a) :
In snapshot 19w02a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w02a\19w02a.jar\bdj.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w02a\19w02a.jar\bej.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w02a\19w02a.jar\bek.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w02a\19w02a.jar\bel.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w02a\19w02a.jar\bem.class
- nothing else than locations changed, this is why I didn't update screenshots (that were done in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w0
2a) :In snapshot 19w0
2a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w0
2a\19w02a.jar\bdj.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w0
2a\19w02a.jar\bej.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w0
2a\19w02a.jar\bek.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w0
2a\19w02a.jar\bel.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w0
2a\19w02a.jar\bem.class- nothing else than locations changed, this is why I didn't update screenshots (that were
donein 18w49a)How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w03a) :
In snapshot 19w03a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w03a\19w03a.jar\bdm.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w03a\19w03a.jar\bem.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w03a\19w03a.jar\ben.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w03a\19w03a.jar\beo.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w03a\19w03a.jar\bep.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w03
a) :In snapshot 19w03
a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w03
a\19w03a.jar\bdm.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w03
a\19w03a.jar\bem.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w03
a\19w03a.jar\ben.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w03
a\19w03a.jar\beo.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w03
a\19w03a.jar\bep.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0, -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w03c) :
In snapshot 19w03c, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w03c\19w03c.jar\bdm.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w03c\19w03c.jar\bem.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w03c\19w03c.jar\ben.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w03c\19w03c.jar\beo.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w03c\19w03c.jar\bep.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0
,-2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w03c) :
In snapshot 19w03c, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w03c\19w03c.jar\bdm.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w03c\19w03c.jar\bem.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w03c\19w03c.jar\ben.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w03c\19w03c.jar\beo.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w03c\19w03c.jar\bep.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w03c) :
In snapshot 19w03c, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w03c\19w03c.jar\bdm.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w03c\19w03c.jar\bem.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w03c\19w03c.jar\ben.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w03c\19w03c.jar\beo.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w03c\19w03c.jar\bep.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w0
3c) :In snapshot 19w0
3c, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w0
3c\19w03c.jar\bdm.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w0
3c\19w03c.jar\bem.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w0
3c\19w03c.jar\ben.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w0
3c\19w03c.jar\beo.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w0
3c\19w03c.jar\bep.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w04a) :
In snapshot 19w04a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w04a\19w04a.jar\bdo.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w04a\19w04a.jar\beo.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w04a\19w04a.jar\bep.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w04a\19w04a.jar\beq.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w04a\19w04a.jar\ber.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w04
a) :In snapshot 19w04
a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w04
a\19w04a.jar\bdo.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w04
a\19w04a.jar\beo.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w04
a\19w04a.jar\bep.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w04
a\19w04a.jar\beq.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w04
a\19w04a.jar\ber.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w04b) :
In snapshot 19w04b, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w04b\19w04b.jar\bdo.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w04b\19w04b.jar\beo.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w04b\19w04b.jar\bep.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w04b\19w04b.jar\beq.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w04b\19w04b.jar\ber.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w0
4b) :In snapshot 19w0
4b, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w0
4b\19w04b.jar\bdo.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w0
4b\19w04b.jar\beo.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w0
4b\19w04b.jar\bep.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w0
4b\19w04b.jar\beq.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w0
4b\19w04b.jar\ber.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w05a) :
In snapshot 19w05a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w05a\19w05a.jar\bdt.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w05a\19w05a.jar\bet.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w05a\19w05a.jar\beu.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w05a\19w05a.jar\bev.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w05a\19w05a.jar\bew.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w0
5a) :In snapshot 19w0
5a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w0
5a\19w05a.jar\bdt.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w0
5a\19w05a.jar\bet.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w0
5a\19w05a.jar\beu.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w0
5a\19w05a.jar\bev.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w0
5a\19w05a.jar\bew.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w06a) :
In snapshot 19w06a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w06a\19w06a.jar\bdw.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w06a\19w06a.jar\bew.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w06a\19w06a.jar\bex.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w06a\19w06a.jar\bey.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w06a\19w06a.jar\bez.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w0
6a) :In snapshot 19w0
6a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w0
6a\19w06a.jar\bdw.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w0
6a\19w06a.jar\bew.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w0
6a\19w06a.jar\bex.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w0
6a\19w06a.jar\bey.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w0
6a\19w06a.jar\bez.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w07a) :
In snapshot 19w07a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w07a\19w07a.jar\bed.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w07a\19w07a.jar\bfd.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w07a\19w07a.jar\bfe.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w07a\19w07a.jar\bff.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w07a\19w07a.jar\bfg.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w0
7a) :In snapshot 19w0
7a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w0
7a\19w07a.jar\bed.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w0
7a\19w07a.jar\bfd.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w0
7a\19w07a.jar\bfe.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w0
7a\19w07a.jar\bff.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w0
7a\19w07a.jar\bfg.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w08a) :
In snapshot 19w08a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w08a\19w08a.jar\beg.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w08a\19w08a.jar\bfg.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w08a\19w08a.jar\bfh.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w08a\19w08a.jar\bfi.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w08a\19w08a.jar\bfj.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w08
a) :In snapshot 19w08
a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w08
a\19w08a.jar\beg.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w08
a\19w08a.jar\bfg.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w08
a\19w08a.jar\bfh.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w08
a\19w08a.jar\bfi.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w08
a\19w08a.jar\bfj.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w08b) :
In snapshot 19w08b, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w08b\19w08b.jar\beh.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w08b\19w08b.jar\bfh.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w08b\19w08b.jar\bfi.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w08b\19w08b.jar\bfj.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w08b\19w08b.jar\bfk.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code (file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w
08b) :In snapshot 19w
08b, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w
08b\19w08b.jar\beh.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w
08b\19w08b.jar\bfh.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w
08b\19w08b.jar\bfi.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w
08b\19w08b.jar\bfj.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w
08b\19w08b.jar\bfk.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code
(file bcw.class), change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45FThis won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w11a) :
In snapshot 19w11a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w11a\19w11a.jar\bha.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w11a\19w11a.jar\bia.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w11a\19w11a.jar\bib.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w11a\19w11a.jar\bic.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w11a\19w11a.jar\bid.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w1
1a) :In snapshot 19w1
1a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w1
1a\19w11a.jar\bha.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w1
1a\19w11a.jar\bia.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w1
1a\19w11a.jar\bib.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w1
1a\19w11a.jar\bic.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w1
1a\19w11a.jar\bid.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w12a) :
In snapshot 19w12a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w12a\19w12a.jar\bhh.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w12a\19w12a.jar\bih.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w12a\19w12a.jar\bii.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w12a\19w12a.jar\bij.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w12a\19w12a.jar\bik.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w1
2a) :In snapshot 19w1
2a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w1
2a\19w12a.jar\bhh.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w1
2a\19w12a.jar\bih.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w1
2a\19w12a.jar\bii.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w1
2a\19w12a.jar\bij.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w1
2a\19w12a.jar\bik.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w13a) :
In snapshot 19w13a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w13a\19w13a.jar\bhx.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w13a\19w13a.jar\bix.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w13a\19w13a.jar\biy.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w13a\19w13a.jar\biz.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w13a\19w13a.jar\bja.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w1
3a) :In snapshot 19w1
3a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w1
3a\19w13a.jar\bhx.class- Giant Spruce Taiga Biome now uses .minecraft\versions\19w1
3a\19w13a.jar\bix.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w1
3a\19w13a.jar\biy.class- Giant Tree Taiga Biome now uses .minecraft\versions\19w1
3a\19w13a.jar\biz.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w1
3a\19w13a.jar\bja.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (19w14a) :
In snapshot 19w14a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\19w14a\19w14a.jar\bhy.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\19w14a\19w14a.jar\biy.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\19w14a\19w14a.jar\biz.class
- Giant Tree Taiga Biome now uses .minecraft\versions\19w14a\19w14a.jar\bja.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\19w14a\19w14a.jar\bjb.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1
9w14a) :In
snapshot 19w14a, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1
9w14a\19w14a.jar\bhy.class- Giant Spruce Taiga Biome now uses .minecraft\versions\1
9w14a\19w14a.jar\biy.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1
9w14a\19w14a.jar\biz.class- Giant Tree Taiga Biome now uses .minecraft\versions\1
9w14a\19w14a.jar\bja.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1
9w14a\19w14a.jar\bjb.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14 Pre-Release 2) :
In pre-release 1.14 Pre-Release 2, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14 Pre-Release 2\1.14 Pre-Release 2.jar\bic.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14 Pre-Release 2\1.14 Pre-Release 2.jar\bjc.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14 Pre-Release 2\1.14 Pre-Release 2.jar\bjd.class
- Giant Tree Taiga Biome now uses .minecraft\versions\1.14 Pre-Release 2\1.14 Pre-Release 2.jar\bje.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14 Pre-Release 2\1.14 Pre-Release 2.jar\bjf.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14 Pre-Release
2) :In pre-release 1.14 Pre-Release
2, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14 Pre-Release
2\1.14 Pre-Release2.jar\bic.class- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14 Pre-Release
2\1.14 Pre-Release2.jar\bjc.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14 Pre-Release
2\1.14 Pre-Release2.jar\bjd.class- Giant Tree Taiga Biome now uses .minecraft\versions\1.14 Pre-Release
2\1.14 Pre-Release2.jar\bje.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14 Pre-Release
2\1.14 Pre-Release2.jar\bjf.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14 Pre-Release 3) :
In pre-release 1.14 Pre-Release 3, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14 Pre-Release 3\1.14 Pre-Release 3.jar\bif.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14 Pre-Release 3\1.14 Pre-Release 3.jar\bjf.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14 Pre-Release 3\1.14 Pre-Release 3.jar\bjg.class
- Giant Tree Taiga Biome now uses .minecraft\versions\1.14 Pre-Release 3\1.14 Pre-Release 3.jar\bjh.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14 Pre-Release 3\1.14 Pre-Release 3.jar\bji.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14
Pre-Release 3) :In
pre-release1.14Pre-Release3, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14
Pre-Release 3\1.14 Pre-Release 3.jar\bif.class- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14
Pre-Release 3\1.14 Pre-Release 3.jar\bjf.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14
Pre-Release 3\1.14 Pre-Release 3.jar\bjg.class- Giant Tree Taiga Biome now uses .minecraft\versions\1.14
Pre-Release 3\1.14 Pre-Release 3.jar\bjh.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14
Pre-Release 3\1.14 Pre-Release 3.jar\bji.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14) :
In 1.14 release, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14\1.14.jar\bij.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14\1.14.jar\bjj.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14\1.14.jar\bjk.class
- Giant Tree Taiga Biome now uses .minecraft\versions\1.14\1.14.jar\bjl.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14\1.14.jar\bjm.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14) :
In 1.14
release, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14
\1.14.jar\bij.class- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14
\1.14.jar\bjj.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14
\1.14.jar\bjk.class- Giant Tree Taiga Biome now uses .minecraft\versions\1.14
\1.14.jar\bjl.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14
\1.14.jar\bjm.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14.1 Pre-Release 1) :
In 1.14.1 Pre-Release 1, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14.1 Pre-Release 1\1.14.1 Pre-Release 1.jar\bik.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14.1 Pre-Release 1\1.14.1 Pre-Release 1.jar\bjk.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14.1 Pre-Release 1\1.14.1 Pre-Release 1.jar\bjl.class
- Giant Tree Taiga Biome now uses .minecraft\versions\1.14.1 Pre-Release 1\1.14.1 Pre-Release 1.jar\bjm.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14.1 Pre-Release 1\1.14.1 Pre-Release 1.jar\bjn.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14.
1Pre-Release 1) :In 1.14.
1Pre-Release 1, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14.
1 Pre-Release 1\1.14.1 Pre-Release1.jar\bik.class- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14.
1 Pre-Release 1\1.14.1 Pre-Release1.jar\bjk.class- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14.
1 Pre-Release 1\1.14.1 Pre-Release1.jar\bjl.class- Giant Tree Taiga Biome now uses .minecraft\versions\1.14.
1 Pre-Release 1\1.14.1 Pre-Release1.jar\bjm.class- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14.
1 Pre-Release 1\1.14.1 Pre-Release1.jar\bjn.class- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
There is no difference beetween Giant Spruce Taiga Biome and Giant Spruce Taiga Hills Biome. The supposed hillier version is not. The problem is that the game isn't using correct values of setBaseHeight and setHeightVariation when generating the Giant Spruce Taiga Hills (Giant Spruce Taiga and Giant Spruce Taiga Hills are using the same values).
This bug exists since these biomes were added in the game, in 1.7.2.
It is not a feature suggestion, because it is clearly not intended. These biomes are coded exactly identical, only their name changes. Don't tell me that developpers intentionally added a "Hills" variant which is generating exactly like the non-Hill variant.
How to reproduce :
-Create a buffet world for each biome, and see that there is no difference beetween the two variants.
-Or create a new world with the seed : 3743090988927099363
Go at coordinates 0 ~ -2180. There is a river, with a Giant Spruce Taiga Hills on the north side and a Giant Spruce Taiga on the south side. You can see that there is no terrain's difference beetween them, Giant Spruce Taiga Hills isn't hillier.
Giant Spruce Taiga :
Giant Spruce Taiga Hills :
Relief difference : 0
If you're thinking it is a feature suggestion, see the code. There is differences beetween Giant Tree Taiga and Giant Tree Taiga Hills for example, but no difference at all beetween Giant Spruce Taiga and Giant Spruce Taiga Hills.
Source code of Giant Spruce Taiga and Giant Spruce Taiga Hills :
Comparison with source code of Giant Tree Taiga and Giant Tree Taiga Hills, which work as intended :
Exact location of the code + all the source code of these 2 biomes :
Location of Biome list :
.minecraft\versions\18w49a\18w49a.jar\bbv.class
We can see on this screenshot that "giant_spruce_taiga" is using the bcv.class file, and that "giant_spruce_taiga_hills" is using the bcw.class file.
We will comparate them to "giant_tree_taiga" and "giant_tree_taiga_hills" after, which use respectively bcx.class file and bcy.class file.
Location of Giant Spruce Taiga Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcv.class
Location of Giant Spruce Taiga Hills Biome code :
.minecraft\versions\18w49a\18w49a.jar\bcw.class
We also can see that everything is exactly the same. The Giant Spruce Taiga Hills Biome will not generate as intended, there won't be any difference with the Giant Spruce Taiga Biome.
(You maybe noticed l.49, and thought that they were the wrong files. However, as we can see in the bbv.class.file, these bcv.class and bcw.class files are the ones used by Giant Spruce Biomes. I would guess that they use a part of Giant Tree Biomes files, which explains l.49)
Comparison with bcx.class and bcy.class (used by Giant Tree Taiga biomes) :
Here, the setBaseHeight value and the setHeightVariation value are correct. The Giant Tree Taiga Hills will generate as intended.
Edit (1.14.4 Pre-Release 1) :
In 1.14.4 Pre-Release 1, files names were changed (location is the same) :
- biomes are now listed in .minecraft\versions\1.14.4-pre1\1.14.4-pre1.jar\biq.class
- Giant Spruce Taiga Biome now uses .minecraft\versions\1.14.4-pre1\1.14.4-pre1.jar\bjq.class
- Giant Spruce Taiga Hills Biome now uses .minecraft\versions\1.14.4-pre1\1.14.4-pre1.jar\bjr.class
- Giant Tree Taiga Biome now uses .minecraft\versions\1.14.4-pre1\1.14.4-pre1.jar\bjs.class
- Giant Tree Taiga Hills Biome now uses .minecraft\versions\1.14.4-pre1\1.14.4-pre1.jar\bjt.class
- nothing else than locations changed, this is why I didn't update screenshots (that were taken in 18w49a)
How to fix the bug :
In the Giant Spruce Taiga Hills line code, change the value of setBaseHeight from 0.2F to 0.45F, and change the value of setHeightVariation from 0.2F to 0.45F
This won't change the global world generation, but only the way this specific biome is generated (and this biome is rare so it will not cause any issue of bad world generation caused by updating from an older version).
There is like 2 numbers to change, which will make more variety in Minecraft, as it was intended in the first place by creating Giant Spruce Taiga Hills in 1.7.2
I hope it will get fix as soon as possible, there is really not much to do in order to fix this bug !
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
Java
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)-savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)-savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
-plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
-plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
-plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
-plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
-plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
-plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)-savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
-plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
-plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)-savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
-plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
-plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)-savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
Add Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
-plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
-plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)-savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
A
dd Villager Jigsaw Block to each house. The problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates toMC-140975The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)-savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are employment houses. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would be assigned to their houses, but it doesn't have anything to deal with the bug). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)-savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
-savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop * (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
- snowy_shepherds_house_1
- snowy_small_house_2 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
-desert_armorer_1
- desert_blacksmith_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
-taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 ** (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
-taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are employment houses. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would be assigned to their houses, but it doesn't have anything to deal with the bug). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some Villages don't contain any Villagers !
Example of an empty Village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No Villager spawned in this Village.
This can be explained by the way Villagers spawn now.
A Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a Villager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are employment houses. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would be assigned to their houses, but it doesn't have anything to deal with the bug). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
Java
Villagers don't spawn in some houses, leading toa weird issueVillagers don't spawn in some houses, leading to villages without villagers
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some
Villages don't contain anyVillagers !Example of an empty
Village :Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No
Villager spawned in thisVillage.This can be explained by the way
Villagersspawnnow.A
Villager will now spawn if there is a Jigsaw block in a house whose role is to spawn aVillager. These Jigsaw blocks aren't generated in every house.
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_sheperds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are employment houses. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would be assigned to their houses, but it doesn't have anything to deal with the bug). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block. Relates to )
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are employment houses. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would be assigned to their houses, but it doesn't have anything to deal with the bug). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block. Relates to )
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block)
- desert_tannery_1 (+ generates weirdly. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are
employment houses. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers wouldbe assigned totheir houses,but it doesn't have anything to deal with the bug). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates toMC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block. Relates to )
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block. Relates to
MC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block
. Relates to)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block. Relates to
MC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (
Can't generate naturally because of not having Jigsaw entrance block. Relates toMC-14)0759- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block. Relates to
MC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block)
- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block. Relates to
MC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block. Relates to
MC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ; 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block. Relates to
MC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\18w50a\18w50a.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400
;4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\
18w50a\18w50a.jar\data\minecraft\structures\village\plains\housesHouses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\
18w50a\18w50a.jar\data\minecraft\structures\village\savanna\housesHouses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\
18w50a\18w50a.jar\data\minecraft\structures\village\snowy\housesHouses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\
18w50a\18w50a.jar\data\minecraft\structures\village\desert\housesHouses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block. Relates to
MC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\
18w50a\18w50a.jar\data\minecraft\structures\village\taiga\housesHouses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shepherd_house_1 ** (duplicates desert_sheperd_house_1 without any Jigsaw Block. Relates to
MC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates to
MC-140759)- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_weaponsmith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_
butcher_shop_1- plains_butcher_shop_
2- plains_
cartographer_1- plains_
fisher_cottage_1- plains_f
letcher_house_1- plains_
library_1- plains_library_
2- plains_
masons_house_1- plains_
shepherds_house_1- plains_
tannery_1- plains_t
emple_3- plains_temple_
4- plains_tool_smith_1 * (Can't generate naturally because of
not having Jigsaw entrance block. Relates toMC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
not having Jigsaw entrance block. Relates toMC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
not having Jigsaw entrance block. Relates toMC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
not having Jigsaw entrance block. Relates toMC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
not having Jigsaw entrance block. Relates toMC-140759)- snowy_small_house_5 * (Can't generate naturally because of
not having Jigsaw entrance block. Relates toMC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
not having Jigsaw entrance block. Relates toMC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 * (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1
- desert_shep
herd_house_1** (duplicates desert_sheperd_house_1without any Jigsaw Block. Relates toMC-140967)- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 (duplicates taiga_armorer_2 without any Jigsaw Block)
- taiga_butcher_shop_1
- taiga_
cartographer_house_1 * (Can't generate naturally because of not having Jigsaw entrance block. Relates toMC-14)0759- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_
weaponsmith_1- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicates snowy_butchers_shop_2 without any Jigsaw Block)
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicates desert_shepherd_house_1. Relates to
MC-140967)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicates taiga_armorer_2 without any Jigsaw Block nor campfire block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicate
s snowy_butchers_shop_2 without any Jigsaw Block)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicates desert_shepherd_house_1. Relates to
MC-140967)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicates taiga_armorer_2 without any Jigsaw Block nor campfire block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relate to )
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicates desert_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141004)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicates desert_shepherd_house_1. Relates to
MC-140967)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicates taiga_armorer_2 without any Jigsaw Block nor campfire block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicates taiga_weaponsmith_1 without any Jigsaw Block. Relates to
MC-141007)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relate to )
- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicate
s desert_weaponsmith_1 without any Jigsaw Block. Relates toMC-14)1004- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicate
s desert_shepherd_house_1. Relates toMC-14)0967- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicates taiga_armorer_2 without any Jigsaw Block nor campfire block)
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicates taiga_shepherds_house_1 without any Jigsaw Block)
- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicate
s taiga_weaponsmith_1 without any Jigsaw Block. Relates toMC-14)1007- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicated file. Relates to
MC-143112)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicated file. Relates to
MC-143112)- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug :
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicated file. Relates to
MC-143112)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicated file. Relates to
MC-143112)- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
The bug
:Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_
butcher_shop_1- plains_butcher_shop_
2- plains_
cartographer_1- plains_
fisher_cottage_1- plains_f
letcher_house_1- plains_
library_1- plains_library_
2- plains_
masons_house_1- plains_
shepherds_house_1- plains_
tannery_1- plains_t
emple_3- plains_temple_
4- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicated file. Relates to
MC-143112)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicated file. Relates to
MC-143112)- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicated file. Relates to
MC-143112)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicated file. Relates to
MC-143112)- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers !
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicated file. Relates to
MC-143112)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicated file. Relates to
MC-143112)- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirements (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicated file. Relates to
MC-143112)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicated file. Relates to
MC-143112)- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement
s(you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicated file. Relates to
MC-143112)- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicated file. Relates to
MC-143112)- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1 * (Can't generate naturally because of
MC-140759)- plains_
weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1 * (Can't generate naturally because of
MC-140759)- savanna_
shepherd_1- savanna_
tannery_1- savanna_t
emple_1- savanna_temple_
2- savanna_t
ool_smith_1- savanna_
weaponsmith_1- savanna_weaponsmith_2 * (Can't generate naturally because of
MC-140759)
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2 * (Can't generate naturally because of
MC-140759)- snowy_shepherds_house_1
- snowy_small_house_2 * (Can't generate naturally because of
MC-140759)- snowy_small_house_5 * (Can't generate naturally because of
MC-140759)- snowy_small_house_8
- snowy_tannery_1 * (Can't generate naturally because of
MC-140759)- snowy_t
emple_1- snowy_t
ool_smith_1- snowy_
weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_blacksmith_1 ** (duplicated file. Relates to
MC-143112)- desert_
butcher_shop_1- desert_
cartographer_house_1- desert_f
isher_1- desert_
fletcher_house_1- desert_
library_1- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_armorer_house_2 ** (duplicated file. Relates to
MC-143112)- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village (in 19w06a some structure were fixed, resulting that this village has villagers now, but the issue remains unfixed) :
Seed : 5430669831332601056
Coordinates : -5400 ~ 4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village (in 19w06a some structure were fixed, resulting that this village has villagers now, but the issue remains unfixed) :
Seed : 54
30669831332601056Coordinates : -
5400 ~4800
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
![]()
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
![]()
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
![]()
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
![]()
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
![]()
Here is a list of houses that don't have this key Jigsaw block.
Plain Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
SavannaVillage :Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\
savanna\housesHouses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_
library_1- savanna_
mason_1- savanna_
shepherd_1- savanna_
tannery_1- savanna_
temple_1- savanna_
temple_2- savanna_
tool_smith_1- savanna_
weaponsmith_1- savanna_
weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_sheperd_house_1 ** (duplicated file. Relates to
MC-143112)- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_armorer_2 (Can't generate naturally because of
MC-140759)- taiga_
cartographer_house_1- taiga_
fisher_cottage_1- taiga_
library_1- taiga_medium_house_
3- taiga_
medium_house_4- taiga_
shepherds_house_1- taiga_t
emple_1- taiga_
tool_smith_1- taiga_weaponsmith_2
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
![]()
Here is a list of houses that don't have this key Jigsaw block.
Plains Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Plains Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- plains_butcher_shop_2
- plains_fletcher_house_1
- plains_shepherds_house_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Snowy Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- snowy_small_house_8
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
It seems like even if the jigsaw block is generated, the villager doesn't spawn sometimes. Example : a Jigsaw block is generated in all plains small houses but in the given seed there isn't any villager despite that a small house was generated in the village. I don't really know what causes this issue, and I maybe should create an other bug report for that.
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
![]()
Here is a list of houses that don't have this key Jigsaw block.
Plains Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Plains Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- plains_butcher_shop_2
- plains_fletcher_house_1
- plains_shepherds_house_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Snowy Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- snowy_small_house_8
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
It seems like even if the jigsaw block is generated, the villager doesn't spawn sometimes. Example : a Jigsaw block is generated in all plains small houses but in the given seed there isn't any villager despite that a small house was generated in the village. I don't really know what causes this issue, and I maybe should create an other bug report for that.
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.NB : note that
MC-140973,MC-140759,MC-140975andMC-143112are very similar issues. They are all due to mistakes made when creating village's structures or arranging those in files where they shouldn't be.The bug
Villagers aren't spawning in some houses (actually in a lot of them). This can lead to some issues, the first being that some villages don't contain any villagers ! More generally, villages will have a really small amount of villagers in comparison with the number of houses. An other issue is that Iron Golems won't spawn naturally, 99% of the time. This is also due to the doors requirement (you need more than 21 in a village, and naturally generated ones don't have such a number), which is too high and should be reduced.
Example of an empty village in 19w07a (this seed isn't working anymore since 19w08a because village generation changed, but the issue remains unfixed) :
Seed : 5419467522569981067
Coordinates : -2550 ~ 2150
No villager spawned in this village.
This can be explained by the way villagers are generated now.
A villager will now spawn if there is a Jigsaw block in a house whose role is to spawn a villager. These Jigsaw blocks aren't generated in every house.
This is how they look like :
![]()
Here is a list of houses that don't have this key Jigsaw block.
Plains Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\houses
Houses that doesn't generate Jigsaw villager :
- plains_armorer_house_1
- plains_butcher_shop_1
- plains_butcher_shop_2
- plains_cartographer_1
- plains_fisher_cottage_1
- plains_fletcher_house_1
- plains_library_1
- plains_library_2
- plains_masons_house_1
- plains_shepherds_house_1
- plains_tannery_1
- plains_temple_3
- plains_temple_4
- plains_tool_smith_1
- plains_weaponsmith_1
Plains Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\plains\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- plains_butcher_shop_2
- plains_fletcher_house_1
- plains_shepherds_house_1
Savanna Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\savanna\houses
Houses that don't generate Jigsaw villager :
- savanna_armorer_1
- savanna_butchers_shop_1
- savanna_butchers_shop_2
- savanna_cartographer_1
- savanna_fisher_cottage_1
- savanna_fletcher_house_1
- savanna_library_1
- savanna_mason_1
- savanna_shepherd_1
- savanna_tannery_1
- savanna_temple_1
- savanna_temple_2
- savanna_tool_smith_1
- savanna_weaponsmith_1
- savanna_weaponsmith_2
Snowy Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\houses
Houses that don't generate Jigsaw villager :
- snowy_armorer_house_1
- snowy_armorer_house_2
- snowy_butchers_shop ** (duplicated file. Relates to
MC-143112)- snowy_butchers_shop_1
- snowy_butchers_shop_2
- snowy_cartographer_house_1
- snowy_fisher_cottage
- snowy_fletcher_house_1
- snowy_library_1
- snowy_masons_house_1
- snowy_masons_house_2
- snowy_shepherds_house_1
- snowy_small_house_8
- snowy_tannery_1
- snowy_temple_1
- snowy_tool_smith_1
- snowy_weapon_smith_1
Snowy Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\snowy\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- snowy_small_house_8
Desert Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\desert\houses
Houses that don't generate Jigsaw villager :
- desert_armorer_1
- desert_butcher_shop_1
- desert_cartographer_house_1
- desert_fisher_1
- desert_fletcher_house_1
- desert_library_1
- desert_mason_1
- desert_shepherd_house_1
- desert_tannery_1 (+ generates weirdly, blocks are missing under the house. See screenshot)
- desert_temple_1
- desert_temple_2
- desert_tool_smith_1
- desert_weaponsmith_1
Taiga Village :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\houses
Houses that don't generate Jigsaw villager :
- taiga_armorer_2
- taiga_armorer_house_1
- taiga_butcher_shop_1
- taiga_cartographer_house_1
- taiga_fisher_cottage_1 (+ generates weirdly, water is generated in the house instead of under trapdoors. See screenshot. Relates to
MC-141034)
- taiga_fletcher_house_1
- taiga_library_1
- taiga_masons_house_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_sheperds_house_1 (duplicated file. Relates to
MC-143112)- taiga_shepherds_house_1
- taiga_tannery_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weapon_smith_1 (duplicated file. Relates to
MC-143112)- taiga_weaponsmith_1
- taiga_weaponsmith_2
Taiga Village (zombie) :
Location of the file :
.minecraft\versions\<version>\<version>.jar\data\minecraft\structures\village\taiga\zombie\houses
Houses that don't generate Jigsaw zombie villager :
- taiga_cartographer_house_1
- taiga_fisher_cottage_1
- taiga_library_1
- taiga_medium_house_3
- taiga_medium_house_4
- taiga_shepherds_house_1
- taiga_temple_1
- taiga_tool_smith_1
- taiga_weaponsmith_2
It seems like even if the jigsaw block is generated, the villager doesn't spawn sometimes. Example : a Jigsaw block is generated in all plains small houses but in the given seed there isn't any villager despite that a small house was generated in the village. I don't really know what causes this issue, and I maybe should create an other bug report for that.
How to fix the bug :
As you can see, most of affected houses are assigned to a certain profession. I suggest that you could add a Jigsaw Block to each of them, that spawns the villager that is supposed to work in the house, which avoids the problem to find a library house without any librarian villager in the village for example (the best could be that these villagers would spend the night in their house, like if they were assigned to it ; it is only a suggestion). An other problem is that farms and animal pens are also considered as "house". It could lead to strange villages that only have farms and pens, without any house (and therefore without any villagers). In order to fix entirely the bug, farms and animal pens need to be moved in an other file. Some decorations are also in house files, such as plains_accessory_1 (in plain villages). They need to be moved too. This last point relates to
MC-140975.
Valicon is correct.
Valicon, yeah. I've also thought about that but it seems to be used as a baseplate rather than "fuel".
Updated description for 19w04a/b, I won't add screenshots of the zombie villages, because the structures look exactly the same.
[Mod] Sonicwave, that makes sense, thanks!
Valicon, I could still load the lamp post in 04b with a structure block













































In 18w20c. I was looking for a good seed for speedrun, and I tested like 20 stronghold in 20 different seeds, when i saw this one. What is extremely strange is that the stronghold is different when im loading the same seed again...
I delete the world like 2 mn after post this bug :/ (i couldnt know that the same seed would generate a different stronghold)
Maybe somehow im still able to look in the archived logfiles ?
I found a crash report when teleporting at this stronghold for the first time :
Why close if the bug is real ? Even if you can't reproduce this bug, it can happen to anybody right ?
Edit : by the way, i found an other bug : stronghold often doesn't generate, and sometimes the stronghold generation changes (chest loot, eye in portals) when generate the same world in the same snapshot (18w20c)
"How Did We Get Here" should have Saturation too, it's possible to have this effect with an other suspicious stew
If its removed, it would be good that these stew give new effects, like health boost, or luck, or badluck... or haste, mining fatigue ? Levitation could be fun though
There is a plain very close to the outpost. It just spawned half on a plain and half on an ocean, so it works as intended
It's true that the beast should swim, as cows do. But beast is an animal so it should drown if it can't breath
It is not a bug but a feature suggestion, howerver it should be considerated because it seems logic, at least for flowers
I disagree. I like how the terrain is generated for this village. The new structure's generation is really clean in my opinion. We don't need realisticness in minecraft, just beautiful things. And the way the terrain is generated under the village is nice.
This is intended. When you load a path with a structure block, you can see that there is some jigsaw blocks in order to generate decor and trees. See screenshots. Same for light posts on animal pens : they are counted as "decor". So it is totally intended. This bug is a feature suggestion.





This shouldn't be a bug. When sticky pistons are powered with a 0 tick pulse, the block they push is teleported. Water should remain in it. It is coherent with the behavior.
Did you even read ? The way the Giant Spruce Taiga Hills is generating is not intended. It is not generating different relief than Giant Spruce Taiga. If it was intended, there shouldn't be 2 different biomes that generate exactly in the same way. If you look in the code, you'll see that there is absolutely no difference. And if you generate buffets, you'll see no difference either. What I'm trying to say is that it is not a "feeling". There isn't even MINOR differences beetween these biomes. If the Hills version was just a little bit difference that we couldn't see, it would be a feature suggestion. However there is not even a little one, even in the code.
You can reproduce the bug easily by creating buffet worlds (or by going look in minecraft code).
By the way can you put older versions in affected versions (1.7.2, 1.8, 1.9, 1.10, 1.11, 1.12) ? (I can't, I don't know why)
Confirmed for 18w50a. Additionnal houses are missing a Jigsaw Entrance Block :
For desert village :
- desert_small_house_8
For taiga village :
- taiga_cartographer_house_1
Affects 18w50a. This bug should be confirmed.
Affects 18w48a, 18w48b, 18w49a and 18w50a
Cannot confirm. Try /locate New_Village
If you upgrade old worlds in newer version maybe ? (and i think it is usefull to the developpers for testing, for example if they want to be sure that no more old village spawn)
It is intended, when a block is moved, it is turned into block 36 which has a blast resistance of 0. The fact that it drops 100% of the time is very usefull for many afk farms such as tree farms. Removing this behaviour will reduce possibilities.
Why is this an issue ? cave_air acts exactly as normal air
Thank you for adding an image of a wrong generated village ! If we had seed and coordinates, that would be cool, this bug would be confirmed.
Yes, can you provide seed and coordinates please, it would confirm
MC-140975Can you just provide the seed, please ? At least I can search the village myself
Then can you provide the seed, so i can search with you
Nice. I just found the coordinates. I provided screenshots.
Seed : 5419467522569981067
Coordinates : -2550 ; 2150
This bug is confirmed now
I think that in the future you will be able to modify the text on signs. So if you dye an empty sign, you could then modify it and directly have the colour you wanted. It could be working as intended in the future
Can you relate this issue to
MC-140975? I doubt I have rights to do it.Thanks ! Btw if you could confirm
MC-140975it would be nice too, we finally got a seed which confirms it.It wasn't the case in 1.12, soulsand was able to conduct redstone
Cannot confirm. The mineshaft is generated in a mesa biome (where mineshaft can be generated at the surface). A little part of it is generated on the plain biome next to it. It is working as intended.
Why is there still a fixed version for a bug that was reopened ? Also, it can happen in creative too (not only in gamemode survival)
Duplicates
MC-315Cannot reproduce, the world is generating fine for me, even if there is still
MC-139717The spawn is a normal jungle
Does
MC-108describe your issue ?[Mod] Neko
Before doing anything, it is important to know what is the intended behaviour.
MC-123025andMC-141817can't both be a bug.First, I want to precise that this feature (a moved block having a blast resistance of 0, implying a 100% drop rate) is extremely usefull in case you want to do a farm that produce a huge amount of blocks which need to be mine using tnt instead of hand (first, it makes it an afk farm ; second, mining is longer than using tnt on a lot of block at once). You can move the blocks that need to be destroyed, and at the same time they are moved by pistons you destroy them using tnt (with a dispenser, using precise timings)
Second, this feature doesn't impact negatively anyone. It is only beneficial. So, it might be intended.
Third, ALL blocks, when moved, is technically changed into block 36, which has a blast resistance of 0 (which implies a 100% drop rate). That means that if
MC-123025is a bug, then the way blocks get moved in minecraft need to be changed. That could creates a lot of new issues, when the system we have now is perfectly fine.That said, I very much hope that
MC-123025get fixed, andMC-123025get resolve as WAI.Yes, but unlike items duplicators, this isn't overpowered. This bug just increases you're production to a finite amount, that required effort to obtain. The effort required are proportionnal to obtained rates of your farm (if you want a 100% drop rate, you need to calculate delays, distance beetween tnt explosion and pistons so they don't get blown up too...)
It would require a lot of time for Mojang to fix the pushing system in minecraft, when some aspects of it are better now than it could be. This is why there is a chance that Mojang considers that a feature (or at least as "Won't Fix")
I know that arguing the usefulness of a bug isn't productive by any kind, because today people and Mojang want to fix every possible bug they can if they are called bugs. By the past, a lot of bugs became features, because people and Mojang liked the feature. They were weighting pros and cons ; now unfortunately this isn't considered anymore. Bug == Threat
Randomticks occur only when the player is nearby. Chunks are loaded but as you are too far away randomticks don't occur, therefore plants don't grow.
Isn't this intended ? You are using logs when you craft the campfire, so once you burn the campfire logs should transform into charcoal
Yes, but as the baseplate is wood, the fire should catch and burn slowly the baseplate. So when you remove the camp it had time to transform into charcoal a little bit
Now we now that it is intended. Lecterns can be used as a redstone source now.
Shulkers can also see invisible players in some conditions, you should add them in the list. See
MC-137009Duplicates
MC-141911Confirmed for 19w02a. I hope this issue will be fix before 1.14 release, because I find that zombie villages are a nice feature
Confirmed for 19w02a
Confirmed for 19w02a
Affects 19w02a
Can confirm for 19w02a
I finally found a seed with a zombie village in 18w49a, but not in 18w50a. If you could confirm the bug, that would be nice.
I disagree with the resolution of this bug. This can't be intended. An unlit campfire shouldn't create smoke particles (only a lit campfire should, and ONLY if it is in contact with the rain)
Cannot confirm anymore in 19w02a. This bug seems fixed
Cannot confirm in 19w02a anymore
Too bad that it is not intended. The texture is nice, it looks like frozen grass without snow (which happens in places which are so cold that there is no snow)
Confirmed for 19w03a
Confirmed for 19w03a
Confirmed for 19w03a
Affects 19w03a
Confirmed for 19w03b and 19w03c
Confirmed for 19w03b and 19w03c
Confirmed for 19w03b and 19w03c
Can you relate this bug to
MC-140759? Issues are really similar (caused by a missed jigsaw block), linking those would be nice for the sake of clarityAffects 19w03b and 19w03c
Confirmed for 19w03c
Can confirm. Still not completely fixed in 19w03b.
Could you relate this issue to
MC-140973, please ? Those bugs are both due to missing jigsaw blocks, and the way to fix those is basically add jigsaw blocksConfirmed for 19w04a
Confirmed for 19w04a
Confirmed for 19w04a. If you could relate this bug to
MC-140759this would be niceAffects 19w04a
Thank you ! I won't comment that stuff anymore too
Confirmed for 19w04b, please reopen. This is only partially fixed, players and mobs still interact strangely with walls.
Duplicates
MC-142942Duplicates
MC-141034Duplicates
MC-142913, which is fixed in 19w04btaiga_cartographer_house_1 is fixed in the version i'm playing (19w04b)
minecraft:village/savanna/savanna_lamp_post_01 too (it got removed)
Nothing else is fixed
In 19w04a, zombie villages were implemented back (only for desert and taiga villages). The following structures of taiga village (zombie version) are missing an entrance jigsaw block :
-taiga_armorer_house_2
Stef B, its true, you can load the lamp post but it is not in the houses file anymore (my issue was about being or not in house file so i didn't pay attention to that)
Intended, it is a new decoration structure for taiga villages that got implemented in 19w04a
Seems likely caused by
MC-140973Also, iron golems won't spawn in naturally generated villages (21 doors requirment is nearly impossible to complete. This should be reduce to at least 10, or maybe iron golems could be generated with jigsaw block in each town center)
It should really refresh its trades by doing an other trade, or maybe after some time, or even an other way. If trades are limited, the wandering trader loses so much interest, which was making renewable resources like sand, dirt (via podzol trade), coral block... Before you had to destroy a whole biome in order to farm those items, (that was the case especially for sand, that can be craft in sandstone and concrete, which is very needed for building... in a lot of servers you have an insane amount of desert biomes that are completely emptied. This is very annoying)
Ian McCurdy
If you have a stock of emerald that you prepared for the wandering trader, you can do a bunch of trade in 40 mn. At this point it would be a truly way to get renewable sand, dirt, and coral block
actually it doesn't really, because you can survive in the void by eating enchanted golden apples continuously
Fixed in 19w06a. minecraft:village/desert/houses/desert_blacksmith_1 file was deleted.
19w06a update :
19w06a update :
snowy_small_house_2 and snowy_small_house_5 fixed
Not fixed. Please reopen.
You could maybe add that it applies to all mobs that are invisible and targetted by zombies.
I tested during more than 30 minutes.
Confirmed for 19w06a
Fixed in 19w07a.
Oh, ok ! I didn't know about that (every sources I could find were telling that it was related to villages)...
But then patrol spawning must be extremely rare, as I couldn't find any in difficulty hard, even while clearing every other hostile mob instantly
Doubletoad74
No, player isn't touching the ground and is still jumping. It has nothing to do with auto-jumping. Plus this is done with water source, not water edge. Plus this bug was introduced with 19w04a
Affects 19w11b
What does Postponed mean in this case ? Is it going to be fixed in 1.15 or even later ? Or does it mean that the bug isn't that relevant and therefore it is not worth it to fix it ?
Confirmed for 19w13a
Tank you for answering
Alright, didn't notice you added that. It should work as intended right now (not sure tho, if I remember there is no bed in these houses ; and villagers spawning in village centers mean that there could be more villagers than houses; I'll open a new ticket after testing)
Can confirm. There isn't any bed in villager working houses either, which means that a village can spawn without any bed
Maybe the bushes (they were re-added a little ago) are too far from logs and they're decaying ?
can confirm, i get a lot of fps drop in jungles
This video is very good in order to understand all the problems that this bug causes, and how to fix it :
https://www.youtube.com/watch?v=UjQrsAJxm3c
It was a feature back to 1.13 and got removed. I hope it will come back.
This ticket is about villages without houses (only farms, animal pen, etc). The only way to fix it is to dissociate the farms and pens from the houses. Currently, the game can't determine what is a house or not.
The problem is not the spawning rate, which is very low. The problem is that the number of golem isn't capped, which mean that there will be an infinite number of golem if you play and stay around the village an infinite amount of time
Still not fixed in 1.14.1 release. Please confirm this 6 years old bug.
Confirmed for 1.14.1 release
Minecraft 1.14.1 2019-05-13 17-41-31.mp4
It's not specific to this contraption. Observers are generally not functionning correctly. This video is a nice summary of 1.14 worst bug, and observer bug is shown at the beginning :https://www.youtube.com/watch?v=ZL9aBeD5iBQ&t=12s
I can confirm that this bug isn't fixed. It affects 1.14.1. Please, reopen.
This could be intended as diamond ore for example can be smelted into diamond (if you mine it with a silk touch pickaxe)
I think this is correct, whuch means that this issue is fixed