CaptainFlame54
- CaptainFlame54
- JIRAUSER755285
- America/New_York
- Yes
- No
I also have this issue
This happens with strays
Tide Armor Trim requires the incorrect block to craft\
Affects 1.20.13 Hotfix
The horse sometimes teleports back to the previous location, which results in an infinite loop if you repeat it over and over. The player can automatically get teleported to where the last position of the horse was if you save the game
The horse sometimes teleports back to the previous location, which results in an infinite loop if you repeat it over and over. The player can automatically get teleported to where the last position of the horse was if you save the game. If you rejoin the saved game, and then travel with the horse, the horse suddenly teleports and dismounts the player and then the player is stuck at the previous location of the horse.
Horsesometimes automatically backs up to previous locationEntities that the player is riding sometimes automatically backs up or teleports to previous location
The horsesometimes teleports back to the previous location, which results in an infinite loop if you repeat it over and over. The player can automatically get teleported to where the last position of the horse was if you save the game. If you rejoin the saved game, and then travel with the horse, the horse suddenly teleports and dismounts the player and then the player is stuck at the previous location of the horse.Horses, donkeys, mules, camels, and boats sometimes teleports back to the previous location, which results in an infinite loop if you repeat it over and over. The player can automatically get teleported to where the last position of the horse was if you save the game. If you rejoin the saved game, and then travel with the horse, the horse suddenly teleports and dismounts the player and then the player is stuck at the previous location of the horse.
Horses, donkeys, mules, camels, and boats sometimes teleports back to the previous location, which results in an infinite loop if you repeat it over and over. The player can automatically get teleported to where the last position of the horse was if you save the game. If you rejoin the saved game, and then travel with the horse, the horse suddenly teleports and dismounts the player and then the player is stuck at the previous location of the horse or entity. The player is still stuck sitting on the horse or entity if it teleports back to a previous location.
Horses, donkeys, mules, camels, and boats sometimes teleports back to the previous location, which results in an infinite loop if you repeat it over and over. The player can automatically get teleported to where the last position of the horse was if you save the game. If you rejoin the saved game, and then travel with the horse, the horse suddenly teleports and dismounts the player and then the player is stuck at the previous location of the horse or entity. The player is still stuck sitting on the horse or entity if it teleports back to a previous location. If the player is in a boat, the boat gets stuck and randomly turns the player left or right, making it unable to move for a short amount of time.
I am in survival and when I go into an unloaded chunk, I received an amount of damage. I wasridingmyhorsewhile travelling. This is different from the false fall damage bug.Steps to Reproduce:
- Go into a world in survival with cheats enabled
- Tame any horse
- Teleport to the edge of an unloaded chunk
- Travel towards the unloaded chunk or further
Expected result:
The player shouldn't take damage when going into an unloaded chunk
Observed Result:
The player takes damage when riding on a horse going into an unloaded chunk
Do they sell cherry logs?
Trident killers using a redstone clock cause the game to crash and lag whenever the lever is placed or broken. The redstone clock uses a repeater on top of the middle block, a redstone torch on the left side of that block, and redstone dust on both the right side and a block above that.
In the photo, placing and breaking the lever either on the left block or the middle block as shown, causes the game to lag and then crash if there is a trident that the piston is pushing into a block.
This occasionally happens when you climb a set of stairs in a taiga village, and it can happen when you climb the stairs of a taiga village and then jump from the top platform to another platform, which the player is not supposed to receive fall damage. It also happens when you barely walk off a block that is at least 3 blocks high.
Steps to Reproduce:
- Grab paper and gunpowder from the Creative Menu
- split the paper and gunpower into 2 halves
- Craft rockets with one of the halves, and then craft the other half.
Expected Result:
The firework rockets should stack if they have the same flight duration
Observed Result:
The firework rockets of the same duration don't stack
How to fix:
- Grab those different crafted firework rockets of the same flight duration in different stacks.
- Open the inventory and left click one of the individual stacks.
- Exit out of the inventory, and the fireworks will stack like they should.
One of my villagers became a cleric even though there werenobrewing stands in the entire area.When I load into a world, I always hear this player fall sound for no reason.
Villagers becoming professions for no reasonWhen loading into a world, the player makes a fall sound
My villager became a cleric even though his job site block is outside of 32 blocks of range. Breaking the job site block had no effect on the villager's profession, so I had to kill the villager. This can also happen when you place the job site block near an unemployed villager while it is their wandering time at the beginning of the day
Steps to Reproduce:
1. Create a new world in creative
2. Give yourself an edible food and a composter
3. Place the composter
4. Go into survival mode
5. Give yourself hunger for 5 seconds of level 5
6. Eat the food with the crosshair on the composter (or anywhere in the hitbox of the composter
Observed Result:
The player interacts with the composter immediately after eating
Expected Result:
The player should not interact with the composter immediately; there should be a delayAdditional Information Found:
This also happens when the player finishes eating and there is an ender pearl on the ground, as the player immediately teleports. It also is applicable with any throwable item or weapon that requires right-clicking.
Evidence:
https://www.youtube.com/watch?v=WiRMLnSlChA&pp=ygUYaGFyZGNvcmUgZGVhdGhzIHJlYWN0aW9u
Go to 0:36 as the player starts eating the apple and then immediately throws the ender pearl.
Zombies can spawn in the Nether
for no reason because they are stupidZombies can spawn in the Nether whenever I attack a zombified piglin
When you start a raid at a village, the raiders are sometimes passive when you approach them
When you start a raid at a village, the raiders are sometimes passive when you approach them. This occurs if the raiders cannot pathfind to the village. For example, if a river or other body of water is between a village and the raiders if they are on a solid block, then they seem passive.
The command still does not work. Please paste one that does work
Using /spawnpoint ot /setworldspawn to reset your spawnpoint somewhere else does not work as you will still spawn at the default spawn which is annoying because the default spawn point is stupid
Using
/spawnpoint ot/setworldspawn to reset your spawnpoint somewhere else does not work as you will still spawn at the default spawn which is annoying because the default spawn point is stupidUsing /setworldspawn to reset your spawnpoint somewhere else does not work as you will still spawn at the default spawn which is annoying because the default spawn point is stupid. Using /spawnpoint works only if it targets a specific player or all players
The game does not pause when you go into a world. It is supposed to automatically go to the ESC menu. It may have something to do with F3+P It says paus on lost focus is disabled, which therefore. makes the game not autopause. As a result. this bug is invalid
If the villagers are too far from their workstations, or they can't pathfind to them then they won't even change their profession. This may resolve itself when you save and come back to the world
Villagers don't unlink from their workstations if they can't pathfind to themf
If the villagers are too far from their workstations, or they can't pathfind to them then they won't even change their profession. This may occur when they are sleeping and they can't pathfind to the workstations (their only path is blocked off) This may resolve itself when you save and come back to the world
The minecraft launcher does not let me sign in due to the Webview2 Runtime requirement which has never happened before. Installing WebView2 Runtime helps solve the issue
Minecraft launcher
is stuck on loading screenwhen installing without the .minecraft folder in the AppData folderThe Windows 10/11 Minecraft launcher gets stuck on the loading screen after you attempt to log in to the launcher using a microsoft account.
The game crashed whilst saving entity nbt
Error: java.lang.IllegalStateException: Value 255 outside of range [0:127]A random error keeps on crashing my world whenever I was in a trial chamber
The game crashed whilst saving entity nbt
Error: java.lang.IllegalStateException: Value 255 outside of range [0:127]
A random error keeps on crashing my world whenever I was in a trial chamber or randomly
The game crashed whilst saving entity nbt
Error: java.lang.IllegalStateException: Value 255 outside of range [0:127]
Vault makes gamecrashGame randomly crashes
A random error keeps on crashing my world whenever
I was in a trial chamber or randomlyThe game crashed whilst saving entity nbt
Error: java.lang.IllegalStateException: Value 255 outside of range [0:127]A random error keeps on crashing my world whenever the Update 1.21 Experimental toggle is enabled
The game crashed whilst saving entity nbt
Error: java.lang.IllegalStateException: Value 255 outside of range [0:127]
Giving a spawn egg that spawns a mobridingpassengers does not workGiving a spawn egg that spawns a mob with passengers does not work
When you use a command block to execute the command
/give @p skeleton_horse_spawn_egg{EntityTag:
{id:"minecraft:skeleton_horse",Health:75f,Attributes:[\{Name:generic.max_health,Base:75},{Name:generic.movement_speed,Base:0.47},{Name:generic.armor,Base:15},{Name:generic.scale,Base:6.1},{Name:generic.step_height,Base:6},{Name:generic.armor_toughness,Base:3},{Name:"generic.follow_range", Base:100.0},{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},{id:"minecraft:punch",lvl:2s},{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[\{Name:generic.max_health,Base:100},\{Name:generic.movement_speed,Base:0.52},\{Name:generic.attack_damage,Base:25},\{Name:generic.armor,Base:10},\{Name:generic.scale,Base:6.1},\{Name:generic.step_height,Base:6},\{Name:generic.armor_toughness,Base:2},\{Name:"generic.follow_range", Base:100.0},\{Name:"generic.knockback_resistance", Base:0.5}]}]}} 1
Use the spawn egg and it gives a giant skeleton horse without the indicated passenger, which is a giant skeleton with an enchanted bow. The spawn egg is expected to spawn a skeleton horse with the skeleton as the passenger. This also applies to other commands such as the following
/give @p ravager_spawn_egg{EntityTag:{id:"minecraft:spider",Passengers:[
{id:"minecraft:skeleton"}]}} 1
When you use a command block to execute the command
/give @p skeleton_horse_spawn_egg{EntityTag:
{id:"minecraft:skeleton_horse",Health:75f,Attributes:[\{Name:generic.max_health,Base:75},{Name:generic.movement_speed,Base:0.47},{Name:generic.armor,Base:15},{Name:generic.scale,Base:6.1},{Name:generic.step_height,Base:6},{Name:generic.armor_toughness,Base:3},{Name:"generic.follow_range", Base:100.0},{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},{id:"minecraft:punch",lvl:2s},{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[\{Name:generic.max_health,Base:100},\{Name:generic.movement_speed,Base:0.52},\{Name:generic.attack_damage,Base:25},\{Name:generic.armor,Base:10},\{Name:generic.scale,Base:6.1},\{Name:generic.step_height,Base:6},\{Name:generic.armor_toughness,Base:2},\{Name:"generic.follow_range", Base:100.0},
\{Name:"generic.knockback_resistance", Base:0.5}]}]}} 1Use the spawn egg and it gives a giant skeleton horse without the indicated passenger, which is a giant skeleton with an enchanted bow. The spawn egg is expected to spawn a skeleton horse with the skeleton as the passenger. This also applies to other commands such as the following
/give @p ravager_spawn_egg{EntityTag:{id:"minecraft:spider",Passengers:[
{id:"minecraft:skeleton"}]}} 1
When you use a command block to execute the command
/give @p skeleton_horse_spawn_egg{EntityTag:
{id:"minecraft:skeleton_horse",Health:75f,Attributes:[\{Name:generic.max_health,Base:75},{Name:generic.movement_speed,Base:0.47},{Name:generic.armor,Base:15},{Name:generic.scale,Base:6.1},{Name:generic.step_height,Base:6},{Name:generic.armor_toughness,Base:3},{Name:"generic.follow_range", Base:100.0},{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},{id:"minecraft:punch",lvl:2s},{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[\{Name:generic.max_health,Base:100},\{Name:generic.movement_speed,Base:0.52},\{Name:generic.attack_damage,Base:25},\{Name:generic.armor,Base:10},\{Name:generic.scale,Base:6.1},\{Name:generic.step_height,Base:6},\{Name:generic.armor_toughness,Base:2},\{Name:"generic.follow_range", Base:100.0},Name:"generic.knockback_resistance", Base:0.5}]}]}} 1
Use the spawn egg and it gives a giant skeleton horse without the indicated passenger, which is a giant skeleton with an enchanted bow. The spawn egg is expected to spawn a skeleton horse with the skeleton as the passenger. This also applies to other commands such as the following
/give @p ravager_spawn_egg{EntityTag:{id:"minecraft:spider",Passengers:[
{id:"minecraft:skeleton"}]}} 1
When you use a command block to execute the command
{Name:generic.max_health,Base:75}
// Some comments here/give @p skeleton_horse_spawn_egg{EntityTag:
{id:"minecraft:skeleton_horse",Health:75f,Attributes:[,{Name:generic.movement_speed,Base:0.47},{Name:generic.armor,Base:15},{Name:generic.scale,Base:6.1},{Name:generic.step_height,Base:6},{Name:generic.armor_toughness,Base:3},{Name:"generic.follow_range", Base:100.0},{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},{id:"minecraft:punch",lvl:2s},{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[\{Name:generic.max_health,Base:100},\{Name:generic.movement_speed,Base:0.52},\{Name:generic.attack_damage,Base:25},\{Name:generic.armor,Base:10},\{Name:generic.scale,Base:6.1},\{Name:generic.step_height,Base:6},\{Name:generic.armor_toughness,Base:2},\{Name:"generic.follow_range", Base:100.0},Name:"generic.knockback_resistance", Base:0.5}]}]}} 1
Use the spawn egg and it gives a giant skeleton horse without the indicated passenger, which is a giant skeleton with an enchanted bow. The spawn egg is expected to spawn a skeleton horse with the skeleton as the passenger. This also applies to other commands such as the following
/give @p ravager_spawn_egg{EntityTag:{id:"minecraft:spider",Passengers:[
{id:"minecraft:skeleton"}]}} 1
When you use a command block to execute the command
{Name:generic.max_health,Base:75}
// Some comments here/give @p skeleton_horse_spawn_egg{EntityTag:
{id:"minecraft:skeleton_horse",Health:75f,Attributes:[,{Name:generic.movement_speed,Base:0.47},{Name:generic.armor,Base:15},{Name:generic.scale,Base:6.1},{Name:generic.step_height,Base:6},{Name:generic.armor_toughness,Base:3},{Name:"generic.follow_range", Base:100.0},{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},{id:"minecraft:punch",lvl:2s},{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[\{Name:generic.max_health,Base:100},\{Name:generic.movement_speed,Base:0.52},\{Name:generic.attack_damage,Base:25},\{Name:generic.armor,Base:10},\{Name:generic.scale,Base:6.1},\{Name:generic.step_height,Base:6},\{Name:generic.armor_toughness,Base:2},\{Name:"generic.follow_range", Base:100.0},Name:"generic.knockback_resistance", Base:0.5}]}]}} 1
Use the spawn egg and it gives a giant skeleton horse without the indicated passenger, which is a giant skeleton with an enchanted bow. The spawn egg is expected to spawn a skeleton horse with the skeleton as the passenger. This also applies to other commands such as the following
/give @p ravager_spawn_egg{EntityTag:{id:"minecraft:spider",Passengers:[
{id:"minecraft:skeleton"}
]}} 1
When you use a command block to execute the command
{Name:generic.max_health,Base:75}
// Some comments herepublic String getFoo()
{ return "/give @p skeleton_horse_spawn_egg{EntityTag:{id:"minecraft:skeleton_horse",Health:75f,Attributes:[,{Name:generic.movement_speed,Base:0.47},{Name:generic.armor,Base:15},{Name:generic.scale,Base:6.1},{Name:generic.step_height,Base:6},{Name:generic.armor_toughness,Base:3},{Name:"generic.follow_range", Base:100.0},{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},{id:"minecraft:punch",lvl:2s},{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[\{Name:generic.max_health,Base:100},\{Name:generic.movement_speed,Base:0.52},\{Name:generic.attack_damage,Base:25},\{Name:generic.armor,Base:10},\{Name:generic.scale,Base:6.1},\{Name:generic.step_height,Base:6},\{Name:generic.armor_toughness,Base:2},\{Name:"generic.follow_range", Base:100.0},Name:"generic.knockback_resistance", Base:0.5}]}]}} 1";
}
{Name:generic.max_health,Base:75}
When you use a command block to execute the command
// Some comments herepublic String getFoo()
{ return "/give @p skeleton_horse_spawn_egg{EntityTag:{id:"minecraft:skeleton_horse",Health:75f,Attributes:[,{Name:generic.movement_speed,Base:0.47},{Name:generic.armor,Base:15},{Name:generic.scale,Base:6.1},{Name:generic.step_height,Base:6},{Name:generic.armor_toughness,Base:3},{Name:"generic.follow_range", Base:100.0},{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},{id:"minecraft:punch",lvl:2s},{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[\{Name:generic.max_health,Base:100},\{Name:generic.movement_speed,Base:0.52},\{Name:generic.attack_damage,Base:25},\{Name:generic.armor,Base:10},\{Name:generic.scale,Base:6.1},\{Name:generic.step_height,Base:6},\{Name:generic.armor_toughness,Base:2},\{Name:"generic.follow_range", Base:100.0},Name:"generic.knockback_resistance", Base:0.5}]}]}} 1";
}
// Some comments here
{ return foo; }
public String getFoo()
{ return foo; }
// Some comments here
public String getFoo()monospaced text
monospaced text
{{/give @p skeleton_horse_spawn_egg{EntityTag:
{Name:generic.max_health,Base:75}
{id:"minecraft:skeleton_horse",Health:75f,Attributes:[,
{Name:generic.movement_speed,Base:0.47},
{Name:generic.armor,Base:15},
{Name:generic.scale,Base:6.1},
{Name:generic.step_height,Base:6},
{Name:generic.armor_toughness,Base:3},
{Name:"generic.follow_range", Base:100.0},
{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},
{id:"minecraft:punch",lvl:2s},
{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[
{Name:generic.max_health,Base:100},
{Name:generic.movement_speed,Base:0.52},
{Name:generic.attack_damage,Base:25},
{Name:generic.armor,Base:10},
{Name:generic.scale,Base:6.1},
{Name:generic.step_height,Base:6},
{Name:generic.armor_toughness,Base:2},
{Name:"generic.follow_range", Base:100.0},Name:"generic.knockback_resistance", Base:0.5}]}]}} 1
{id:"minecraft:skeleton"}
Use the spawn egg and it gives a giant skeleton horse without the indicated passenger, which is a giant skeleton with an enchanted bow. The spawn egg is expected to spawn a skeleton horse with the skeleton as the passenger. This also applies to other commands such as the following
/give @p ravager_spawn_egg{EntityTag:{id:"minecraft:spider",Passengers:[]}} 1
}}
{{/give @p skeleton_horse_spawn_egg{EntityTag:
{Name:generic.max_health,Base:75}
{id:"minecraft:skeleton_horse",Health:75f,Attributes:[,
{Name:generic.movement_speed,Base:0.47},
{Name:generic.armor,Base:15},
{Name:generic.scale,Base:6.1},
{Name:generic.step_height,Base:6},
{Name:generic.armor_toughness,Base:3},
{Name:"generic.follow_range", Base:100.0},
{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},
{id:"minecraft:punch",lvl:2s},
{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[
{Name:generic.max_health,Base:100},
{Name:generic.movement_speed,Base:0.52},
{Name:generic.attack_damage,Base:25},
{Name:generic.armor,Base:10},
{Name:generic.scale,Base:6.1},
{Name:generic.step_height,Base:6},
{Name:generic.armor_toughness,Base:2},
{Name:"generic.follow_range", Base:100.0},Name:"generic.knockback_resistance", Base:0.5}]}]}} 1
{id:"minecraft:skeleton"}
Use the spawn egg and it gives a giant skeleton horse without the indicated passenger, which is a giant skeleton with an enchanted bow. The spawn egg is expected to spawn a skeleton horse with the skeleton as the passenger. This also applies to other commands such as the following
/give @p ravager_spawn_egg{EntityTag:{id:"minecraft:spider",Passengers:[]}} 1
}}{{}}
{{}}{{// Some comments here
{ return foo; }
public String getFoo()}}
{ return foo; }
{{// Some comments here
public String getFoo()}}
{{
{ return foo; }
// Some comments here
public String getFoo()}}
{{
{
// Some comments here
public String getFoo()return foo;}
}}{{/give @p skeleton_horse_spawn_egg{EntityTag:
{Name:generic.max_health,Base:75}
{id:"minecraft:skeleton_horse",Health:75f,Attributes:[,
{Name:generic.movement_speed,Base:0.47},
{Name:generic.armor,Base:15},
{Name:generic.scale,Base:6.1},
{Name:generic.step_height,Base:6},
{Name:generic.armor_toughness,Base:3},
{Name:"generic.follow_range", Base:100.0},
{Name:"generic.knockback_resistance", Base:0.4}],Passengers:[{id:"minecraft:skeleton",Health:100f,CanPickUpLoot:1b,HandItems:[{id:"minecraft:bow",Count:1b,tag:{Enchantments:[
{id:"minecraft:power",lvl:5s},
{id:"minecraft:punch",lvl:2s},
{id:"minecraft:flame",lvl:1s}]}},{}],Attributes:[
{Name:generic.max_health,Base:100},
{Name:generic.movement_speed,Base:0.52},
{Name:generic.attack_damage,Base:25},
{Name:generic.armor,Base:10},
{Name:generic.scale,Base:6.1},
{Name:generic.step_height,Base:6},
{Name:generic.armor_toughness,Base:2},
{Name:"generic.follow_range", Base:100.0},Name:"generic.knockback_resistance", Base:0.5}]}]}} 1}}
Use the spawn egg and it gives a giant skeleton horse without the indicated passenger, which is a giant skeleton with an enchanted bow. The spawn egg is expected to spawn a skeleton horse with the skeleton as the passenger. This also applies to other commands such as the following:
{{/give @p ravager_spawn_egg{EntityTag:{id:"minecraft:spider",Passengers:[
{id:"minecraft:skeleton"}]}} 1
}}
/execute as @e[type=minecraft:zombified_piglin]
{id:"minecraft:speed",amplifier:4b,duration:-1}run summon zombified_piglin ~ ~ ~ {CanPickUpLoot:1b,CanBreakDoors:1b,active_effects:[]}
The speed of the zombified piglin
is the same as a zombified piglin without speedSteps to Reproduce:
1 Summon 1 zombified piglin in creative either by command or spawn egg
2 Use the following command
/execute as @e[type=minecraft:zombified_piglin] run summon zombified_piglin ~ ~ ~ {CanPickUpLoot:1b,CanBreakDoors:1b,active_effects:[
{id:"minecraft:speed",amplifier:4b,duration:-1}]}
Observed Results:
The speed of the zombified piglin is the same as a zombified piglin without speed
If you use /effect give @e[type=zombified_piglin] speed infinite 1 true, then the zombified piglins will move faster.
Expected Results:
The speed of the zombified piglins summoned with the execute command should be faster than those summoned by a spawn egg.
Effect commandsdo not workActive Effects tag does not work when summoning a mob
Unbreaking books do not generate in desert pyramids, whether with or without the experimental toggle.
Steps to Reproduce:
Use the following command in a new world until enchanted books get spawned
/loot spawn ~2 ~ ~ loot minecraft:chests/desert_pyramid
Pick up the items, and hover the cursor over the enchanted book. As you can see, Unbreaking is not written in the code. The only thing written in the code is the enchant_randomly tag
Unbreaking books do not generate in desert pyramids, whether with or without the experimental toggle.
Steps to Reproduce:
Use the following command in a new world until enchanted books get spawned
/loot spawn ~2 ~ ~ loot minecraft:chests/desert_pyramid
Pick up the items, and hover the cursor over the enchanted book. As you can see, Unbreaking is not written in the code. The only thing written in the code is the enchant_randomly tag
Unbreaking books do not generate in desert pyramids, whether with or without the experimental toggle.
Steps to Reproduce:
Use the following command in a new world until enchanted books get spawned
/loot spawn ~2 ~ ~ loot minecraft:chests/desert_pyramid
Pick up the items, and hover the cursor over the enchanted book. As you can see, Unbreaking is not written in the code. The only thing written in the code is the enchant_randomly tag:
{
{ "function": "minecraft:enchant_randomly" }
"type": "minecraft:item",
"functions": [],
"name": "minecraft:book",
"weight": 20
},
Unbreakingbooks do notgenerate in desert pyramids, whether with or without the experimental toggle.Steps to Reproduce:
Use the following command in a new world until enchanted books get spawned
/loot spawn ~2 ~ ~ loot minecraft:chests/desert_pyramid
Pick up the items, and hover the cursor over the enchanted book. As you can see, Unbreaking is not written in the code. The only thing written in the code is the enchant_randomly tag:
{
{ "function": "minecraft:enchant_randomly" }
"type": "minecraft:item",
"functions": [],
"name": "minecraft:book",
"weight": 20
},
Piglin brutes do not pick up any loot. They only pick up any types of pickaxes.
Unbreaking books do not generate in desert pyramidsPiglin brutes do not pick up loot other than axes
Piglin brutes do not pick up any loot. They only pick up any types of pickaxes.Use either the command /summon piglin_brute ~ ~ ~
{CanPickUpLoot:1b}while in the nether or
{CanPickUpLoot:1b,IsImmuneToZombification:1b}
/summon piglin_brute ~ ~ ~in the overworld or end
Give yourself all of the axes and drop all of them near the piglin brute.
Observed result:
Piglin brutes do not pick up any loot. They only pick up any types of axes.
Expected result:
Use either the command /summon piglin_brute ~ ~ ~
{CanPickUpLoot:1b}while in the nether or
{CanPickUpLoot:1b,IsImmuneToZombification:1b}
/summon piglin_brute ~ ~ ~in the overworld or end
Give yourself all of theaxesand drop all of them near the piglin brute.
Observed result:
Piglin brutes do not pick up any loot. They only pick up any types of axes.
Expected result:Steps to Reproduce:
Use either the command /summon piglin_brute ~ ~ ~ {CanPickUpLoot:1b} while in the nether or
/summon piglin_brute ~ ~ ~ {CanPickUpLoot:1b,IsImmuneToZombification:1b} in the overworld or end
Give yourself any non axe item and an axe and drop all of them near the piglin brute.
Observed result:
Piglin brutes do not pick up any loot. They only pick up any types of axes.
Expected result:Piglin brutes should pick up any loot if the NBT tag CanPickUpLoot is set to 1b
Steps to Reproduce:
Use either the command /summon piglin_brute ~ ~ ~ {CanPickUpLoot:1b} while in the nether or
/summon piglin_brute ~ ~ ~ {CanPickUpLoot:1b,IsImmuneToZombification:1b} in the overworld or end
Give yourself any non axe item and a golden axe and drop all of them near the piglin brute.
Observed result:
Piglin brutes do not pick up any loot other than a golden axe. They only pick up any types of axes.
Expected result:Piglin brutes should pick up any loot if the NBT tag CanPickUpLoot is set to 1b
Piglin brutes do not pick up loot other than golden axes
Steps to Reproduce:
Use either the command /summon piglin_brute ~ ~ ~ {CanPickUpLoot:1b} while in the nether or
/summon piglin_brute ~ ~ ~ {CanPickUpLoot:1b,IsImmuneToZombification:1b} in the overworld or end
Give yourself any non axe item and a golden axe and drop all of them near the piglin brute.
Observed result:
Piglin brutes do not pick up any loot other than a golden axe.They only pick up any types of axes.
Expected result:Piglin brutes should pick up any loot if the NBT tag CanPickUpLoot is set to 1b
Steps to Reproduce:
Use either the command /summon piglin_brute ~ ~ ~ {CanPickUpLoot:1b} while in the nether or
/summon piglin_brute ~ ~ ~ {CanPickUpLoot:1b,IsImmuneToZombification:1b} in the overworld or end
Give yourself any non axe item and a golden axe and drop all of them near the piglin brute.
Observed result:
Piglin brutes do not pick up any loot other than a golden axe.
Expected result:Piglin brutes should pick up any loot and/or equip armor if the NBT tag CanPickUpLoot is set to 1b
The bogged's health does not match the health of other Skeleton-like mobs, such as the Stray. Boggeds are expected to have the same health as Skeletons, Strays, and Wither Skeletons at 20 health points, but they are observed to have 16 health points. They also fire arrows at a slower rate than the other skeleton mobs with bows.
Using the following command:
{"text":"Potion of Weakness","italic":false}
/give @p splash_potion{display:{Name:''},custom_potion_effects:[
{id:"minecraft:weakness",amplifier:1b,duration:2400}],CustomPotionColor:4738376} 1
Gives the player an uncraftable potion with no effects, which is not intended. The expected result is a splash potion named "Potion of Weakness", with the specified custom potion color. This occurs regardless of the custom name, which is unlike the previous version 24w07a
Using the following command:
{"text":"Potion of Weakness","italic":false}
/give @p splash_potion{display:{Name:''},custom_potion_effects:[
{id:"minecraft:weakness",amplifier:1b,duration:2400}],CustomPotionColor:4738376} 1
Gives the player an uncraftable potion with no effects, which is not intended. The expected result is a splash potion named "Potion of Weakness", with the specified custom potion color. This occurs regardless of the custom name, which is unlike the previous version 24w07aUsing the following command:
{"text":"Potion of Weakness","italic":false}
/give @p splash_potion{display:{Name:''},custom_potion_effects:[
{id:"minecraft:weakness",amplifier:1b,duration:2400}],CustomPotionColor:4738376} 1
Gives the player an uncraftable potion with no effects, which is not intended. The expected result is a splash potion named "Potion of Weakness", with the specified custom potion color. This occurs regardless of the custom name.
For instance,a piglin brute deals 19.5 health points on hard difficulty
Observed Result: It dealt 15 health points instead, and 10 health points on normal, and 6 health points on easy mode. Zombified piglins still do 5 health points on easy difficulty.
/setworldspawn does not work for nether and end dimensions. /spawnpoint does not work at all
When you go into the nether portal, wait a little until you decide to leave, it still teleports you to the other dimensionIf you light a nether portal, and when you go into the nether portal, wait a little until you decide to leave, it still teleports you to the other dimension. This is based on timing, and it may depend on how beefy of a computer you use.
If you open the creative menu, and then drop an item, such as an iron ingot or an iron pickaxe, leave the menu open for the item to be picked up. You have to be like near a corner so that the item does not leave. The advancement does pop up but the item does not get picked up
If you open the creative menu, and then drop an item, such as an iron ingot or an iron pickaxe, leave the menu open for the item to be picked up. You have to be like near a corner so that the item does not leave. The advancement does pop up but the item does not get picked up
Steps to Reproduce:
Make sure you are in creative when reproducing this bug
1. Dig a two block deep hole into the ground and then stand in the hole facing down.
2. Open the creative menu and fill the hotbar with any item.
3. Search for any item that grants the player an advancement (An iron ingot, diamond, obsidian, crying obsidian, iron, diamond, or netherite armor, an iron pickaxe, etc.)
4. Drop the selected item and wait for it to get picked up.
5. View the player inventory again.
Expected Result:
The advancement should not pop up since the item did not plop in the inventory when the hotbar was full.
Observed Result:
The advancement popped up regardless if the item plopped in the inventory or not when the hotbar was full.
Edited
You are making me waste my arrows
You are making me waste my arrows
I did not want to fucking waste any slowness arrows, and I had normal arrows and I demand a fix to this stupid goddamn bug because it is making me waste slowness arrows and now trial chambers are bullshit
You are making me waste my arrows
I did not want to fucking waste any slowness arrows, and I had normal arrows and I demand a fix to this stupid goddamn bug because it is making me waste slowness arrows and now trial chambers are bullshit. Whenever you have arrows in your inventory (Not your hotbar), you still shoot whatever is closer to the upper left box, instead of shooting normal arrows since NO ONE WANTS TO WASTE TIPPED ARROWS AAAAAAAAAAAAAAAAAAAAAH
Why do I keepDying?!?!Why do I keep dying?!?!
Tame two wolves in a wooded badlands, and then move them to a different biome, such as a desert. Breed them. I was expecting a pale wolf but
I got the same variant as theparentsTame two wolves in a wooded badlands, and then move them to a different biome, such as a desert. Breed them. I was expecting a pale wolf but the pup inherited the variants from its parents
Tame two wolves in a wooded badlands, and then move them to a different biome, such as a desert. Breed them. I was expecting a pale wolf but the pup inherited the
variantsfrom its parentsTame two wolves in a wooded badlands, and then move them to a different biome, such as a desert. Breed them. I was expecting a pale wolf but the pup inherited the color/texture/type from its parents
Tame two wolves in a wooded badlands, and then move them to a different biome, such as a desert. Breed them. I was expecting a pale wolf which matched the color/texture/type it was born in, but the pup inherited the color/texture/type from its parents.
Invalid
Maces cannot be enchanted with sharpness. However, it can be enchanted with smite and bane of arthropods. Knockback is another enchantment that cannot be enchanted, since Wind Burst is an alternative to it. Looting cannot be enchanted on the mace. Maces are not swords.
When you spawn a lot of illagers, and kill the captain, it does not drop any ominous bottles.
This is confirmed for vindicators
Arrows shot randomly from the ominous trial events can be picked up as normal arrows, but they cannot stack
.Arrows shot randomly from the ominous trial events can be picked up as normal arrows, but they cannot stack with other arrows
Arrows shot randomly from the ominous
trial events can be picked up as normal arrows, but they cannot stack with other arrowsArrows shot randomly from the ominous items during the ominous trials can be picked up as normal arrows, but they cannot stack with other arrows
When you place down a vault and switch its ominous value to true with a debug stick and then use an ominous key on it, it will not open.
Steps to Reproduce:
1. Use /fill ~ ~ ~ ~ ~ ~ vault [ominous=true]
2. Give yourself an ominous trial key and attempt to open the vault
Expected Result:
The vault should open and give out loot
Observed Result:
The vault does not open and a regular trial key is used instead.
Wind burst levels above level 3 do not workThe new enchantments do not work when used beyond their max levels
Give yourself a mace with wind burst level 4 through commands:
{'minecraft:wind_burst':4}
/give @p mace[minecraft:enchantments:{levels:}}
Spawn a warden with a spawn egg
Hit the warden
Expected Result:
A wind charge should be summoned when the warden is hit
Observed Result:
There is no wind charge summonedThis can also be observed with Density levels above 5, and Breach levels above 4.
Density level 6 does the same damage as a normal mace when you fall from a height of 45 blocks to kill the warden in a 2x2 hole.
Give yourself a mace with wind burst level 4 through commands:
{'minecraft:wind_burst':4}
/give @p mace[minecraft:enchantments:{levels:}}
Spawn a warden with a spawn egg
Hit the warden
Expected Result:
A wind charge should be summoned when the warden is hit
Observed Result:
There is no wind charge summonedThis can also be observed with Density levels above 5, and Breach levels above 4.
Density level 6 does the same damage as a normal mace when you fall from a height of 45 blocks to kill the warden in a 2x2 hole.
For breach levels above level 4, they act just like Breach Level 4.
Use this seed -175163992800808897
Teleport to 1400 -40 1768 and look around
The stronghold does not have an end portal
Expected Result:
The stronghold should have and end portlak
Use this seed -175163992800808897
Teleport to 1400 -40 1768 and look around
The stronghold does not have an end portal
Expected Result:
The stronghold should have and end portlakUse this seed -175163992800808897
Teleport to 1400 -40 1768 and look around
The stronghold does not have an end portal
Expected Result:
The stronghold should have and end portal
Strongholds sometimes do not have end portalsStronghold can have blocks blocking doors
Use this seed -175163992800808897
Teleport to 1400 -40 1768 and look around
The stronghold does not have an endportal
Expected Result:
Thestronghold should have and end portalUse this seed -175163992800808897
Teleport to 1400 -40 1768 and look around
1377 -40 1801.
Observed result:
There are stone bricks that block the iron door, which leads to the portal
Expected Result:
There should not be any strange generation with the stronghold rooms.
Stronghold can haveblocks blocking doorsStronghold can have weird generation
/give @p apple[food=
{nutrition:2,saturation:0.4,is_meat:false,can_always_eat:false,eat_seconds:1}] 1
{can_always_eat:0b,eat_seconds:1,is_meat:0b,nutrition:2,saturation:0.4d}
Running this command will give an error that the component minecraft:food is malformed, and it says that no key eat_sound in MapLike[]
The expected outputisthat the command is successfully executed and the player is given an apple with the components./give @p apple[food=
{nutrition:2,saturation:0.4,is_meat:false,can_always_eat:false,eat_seconds:1}] 1
Running this command will give an error that the component minecraft:food is malformed, and it says that no key eat_sound in MapLike[
{can_always_eat:0b,eat_seconds:1,is_meat:0b,nutrition:2,saturation:0.4d}]
The expected output is that the command is successfully executed and the player is given an apple with the components.
This has been tested in 1.20.6rc1 and gives the same results as being in 1.20.5
Seeds cannot be placed on artificial terrain below a certain level
Snow golem still dies with resistanceEffects with amplifier 255 act as level 1 on certain mobs
This command does not make the snow golem invulnerable
{id:"minecraft:regeneration",amplifier:255,duration:-1,show_particles:0b}
/summon snow_golem ~ ~ ~ {Pumpkin:1b,active_effects:[,
{id:"minecraft:resistance",amplifier:255,duration:-1,show_particles:0b},
{id:"minecraft:fire_resistance",amplifier:255,duration:-1,show_particles:0b},
{id:"minecraft:health_boost",amplifier:255,duration:-1,show_particles:0b}]}
This command does not make the snow golem invulnerable
/summon snow_golem ~ ~ ~ {Pumpkin:1b,active_effects:[{id:"minecraft:regeneration",amplifier:255,duration:-1,show_particles:0b},{id:"minecraft:resistance",amplifier:255,duration:-1,show_particles:0b},{id:"minecraft:fire_resistance",amplifier:255,duration:-1,show_particles:0b},{id:"minecraft:health_boost",amplifier:255,duration:-1,show_particles:0b}]}
I know I did it before but my world got corrupted:
{id:"minecraft:crossbow",count:1}
/summon pillager ~ ~1 ~ {PatrolLeader:1b,Patrolling:0b,CanJoinRaid:1b,HandItems:[,{id:"minecraft:firework_rocket",count:127,tag:{Fireworks:{Flight:127,Explosions:[
{Type:"large_ball",Flicker:1b,Trail:1b,Colors:[16711680],FadeColors:[0]},
{Type:"burst",Flicker:1b,Trail:1b,Colors:[6684927],FadeColors:[255]}]}}}],ArmorItems:[{},{},{},{id:"minecraft:white_banner",count:1,tag:{
{"color":"gold","translate":"block.minecraft.ominous_banner"}display:{Name:''
{},BlockEntityTag:{Patterns:[Pattern:"rhombus",Color:6},
{Pattern:"bs",Color:7},
{Pattern:"cs",Color:8},
{Pattern:"bo",Color:7},
{Pattern:"ms",Color:15},
{Pattern:"hh",Color:7},
{Pattern:"mc",Color:7},
{Pattern:"bo",Color:15}]}}}]}
I know I did it before but my world got corrupted:
{id:"minecraft:crossbow",count:1}
/summon pillager ~ ~1 ~ {PatrolLeader:1b,Patrolling:0b,CanJoinRaid:1b,HandItems:[,{id:"minecraft:firework_rocket",count:127,tag:{Fireworks:{Flight:127,Explosions:[
{Type:"large_ball",Flicker:1b,Trail:1b,Colors:[16711680],FadeColors:[0]},
{Type:"burst",Flicker:1b,Trail:1b,Colors:[6684927],FadeColors:[255]}]}}}],ArmorItems:[{},{},{},{id:"minecraft:white_banner",count:1,tag:{item_name:'
{"color":"gold","translate":"block.minecraft.ominous_banner"}',banner_patterns:[
{pattern:"rhombus",color:"cyan"},
{pattern:"stripe_bottom",color:"light_gray"},
{pattern:"stripe_center",color:"gray"},
{pattern:"border",color:"light_gray"},
{pattern:"stripe_middle",color:"black"},
{pattern:"half_horizontal",color:"light_gray"},
{pattern:"circle",color:"light_gray"},
{pattern:"border",color:"black"}],hide_additional_tooltip:{}}}]}
HOW CAN I EVEN EMBED THIS AS CODE?!?!?!? Very much appreciated if tutorials can be given.
For a treasure bastion, it always generates some gold in the back of the upper rampart, but it is variable and it may not always have 6 blocks on each side. Some blocks could be replaced by air upon generation. The structures center_0, center_1, center_2, and center_3 always generate per treasure room, which has gold and 1-2 chests. The entrance of the treasure room bastion also guarantees 2 gold blocks. However, for mid_wall_main and mid_wall_side, they may generate with 1 gold block, but air may replace it. I have found a treasure bastion with 13 gold blocks, 6 on the top_wall for both sides, and 1 below it, on one side of the bastion.
Steps to Reproduce:
1. Find a bastion in creative mode with /locate structure
2. Use a lot of command blocks to clear the bastion using /execute as @p positioned as @p run fill ~ ~ ~ ~31 ~31 ~31 air replace minecraft:blackstone and repeat for each of the blocks that appear in the bastion.
3. Go towards the gold blocks that are in different places.
https://minecraft.wiki/w/Bastion_Remnant/Structure
This website has the different places where gold blocks can generate.
Expected Result:
Gold blocks should generate
Observed Result:
Gold blocks fail to generate. Instead, other blocks may replace it upon generation.The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
1 Use the /locate command to locate a bastion.
2 Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
3
4
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.
The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
1 Use the /locate command to locate a bastion.
2 Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
3
4
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.
The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
1 Use the /locate command to locate a bastion.
2 Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
The coordinates of the bastions are: (These are all treasure bastions, which make reproducing this issue easier)
- -96 -80
- 16 -80
- 64 32
- -80 80
1. Use the /locate command to locate a bastion.
2. Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.
The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
The coordinates of the bastions are: (These are all treasure bastions, which make reproducing this issue easier)
- -96 -80
- 16 -80
- 64 32
- -80 80
1. Use the /locate command to locate a bastion.
2. Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
The coordinates of the bastions are: (These are all treasure bastions, which make reproducing this issue easier)
- -96 -80
- 16 -80
- 64 32
- -80 80
- 1. Use the /locate command to locate a bastion.
- 2. Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.
The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
The coordinates of the bastions are: (These are all treasure bastions, which make reproducing this issue easier)
- -96 -80
- 16 -80
- 64 32
- -80 80
1.Use the /locate command to locate a bastion.2.Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
The coordinates of the bastions are: (These are all treasure bastions, which make reproducing this issue easier)
-96 -80
16 -80
64 32
-80 80
- Use the /locate command to locate a bastion.
- Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.
The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
The coordinates of the bastions are: (These are all treasure bastions, which make reproducing this issue easier)
-96 -80
16 -80
64 32
-80 80
- Use the /locate command to locate a bastion.
- Teleport to the coordinates and go to the back of the upper rampart, which contains gold blocks
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.The bug:
Bastion remnants may fail to generate gold blocks in certain places.
How to reproduce this issue:
The seed used in reproducing this issue is: 1086657978864571848.
The coordinates of the bastions are: (These are all treasure bastions, which make reproducing this issue easier)
-96 -80
16 -80
64 32
-80 80
Teleport to each of the coordinates and go to the back of the upper rampart, which contains gold blocks, which is usually at y=80 or above. Entering in spectator mode may be necessary.
Observed Result:
The upper rampart contains less than 7 gold blocks per half. Some gold blocks are replaced by air, polished blackstone, cracked polished blackstone, or just blackstone. Correct me if I am wrong.
Expected Result:
The upper rampart should contain 7 gold block per half.
The bug:
The atrium in the trial chambers (corridor/atrium_1) is missing a ladder on the left side, from the bottommost block, which is replaced with air.
How it can be reproduced:
In 1.20.6
Make sure Update 1.21 is toggled on!
In 1.21-rc1
No need for any experimental toggles.
Note that it can also be seen in the menu panorama for 1.21-rc1.
Both versions have the same steps to reproduce
1. Use the/locatecommand to find a trial chambers
2. Teleport to the location given by the command, and then enter spectator mode
3. Go down to the trial chambers atrium room, and observe the location with the ladders.
Observed Result:
The left side has one ladder missing from the bottom
Expected Result:
The left side should match the right side.
The bug:
The atrium in the trial chambers (corridor/atrium_1) is missing a ladder on the left side, from the bottommost block, which is replaced with air.
How it can be reproduced:
In 1.20.6
Make sure Update 1.21 is toggled on!
In 1.21-rc1
No need for any experimental toggles.
Note that it can also be seen in the menu panorama for 1.21-rc1.
Both versions have the same steps to reproduce
1. Use the/locatecommand to find a trial chambers
2. Teleport to the location given by the command, and then enter spectator mode
3. Go down to the trial chambers atrium room, and observe the location with the ladders.
Observed Result:
The left side has one ladder missing from the bottom
Expected Result:
The left side should match the right side.The bug:
The atrium in the trial chambers (corridor/atrium_1) is missing a ladder on the left side, from the bottommost block, which is replaced with air.
How it can be reproduced:
In 1.20.6
Make sure Update 1.21 is toggled on!
In 1.21-rc1
No need for any experimental toggles.
Note that it can also be seen in the menu panorama for 1.21-rc1.
Both versions have the same steps to reproduce
1. Use the /locate command to find a trial chambers
2. Teleport to the location given by the command, and then enter spectator mode
3. Go down to the trial chambers atrium room, and observe the location with the ladders.
Observed Result:
The left side has one ladder missing from the bottom
Expected Result:
The left side should match the right side.
Why did the first open miencraft screen appear when the game has been launched multitudes of times?!?
???
Launched the game, and it crashed shortly after. Got error code 1 for no reason, and the screen glitched out a few times while the game crashed
Gold does not generate consistently within a bastionWhen creating a world and then terminating Minecraft, reentering the world causes the player to die in the void
Steps
To Reproduce:
The seed used is 3133
Coordinates -307 50 -27
There should be 17 gold intotal, 4 in this location
Observed Result:
There are only 3 gold blocks and one of the gold blocks is replaced by a polished blackstoneSteps to Reproduce:
Create a new world
Terminate the application
Restart Minecraft
Reenter the world
Observed Result:
The player gets teleported into the void.
Expected Result:
The player should not teleport into the void.
The Bug
Using /place structure minecraft:bastion_remnantwhile you are on the nether roof does not place the structure on top of the bedrock layer.
Observed Result
It instead places the nether
Expected Result
It should be placed on top of the bedrock layerThe Bug
Using /place structure minecraft:bastion_remnant while you are on the nether roof does not place the structure on top of the bedrock layer.
Observed Result
It instead places the nether
Expected Result
It should be placed on top of the bedrock layer
The Bug
Using /place structure minecraft:bastion_remnant while you are on the nether roof does not place the structure on top of the bedrock layer.
Observed Result
It instead places thenether
Expected Result
It should be placed on top of the bedrock layerThe Bug
Using /place structure minecraft:bastion_remnant while you are on the nether roof does not place the structure on top of the bedrock layer.
Observed Result
It instead places the bastion below the bedrock for no good reason
Expected Result
It should be placed on top of the bedrock layer as expected
The Bug
Using /place structure minecraft:bastion_remnant while you are on the nether roof does not place the structure on top of the bedrock layer.
Observed Result
It instead places the bastion below the bedrock for no good reason, regardless of the y level you set it as
Expected Result
It should be placed on top of the bedrock layer as expected
/place structure does not place structureson top of the bedrock roof in the nether/place structure does not place structures where intended
The Bug
Using /place structure minecraft:bastion_remnant while you are on the nether roof does not place the structure on top of the bedrock layer.
Observed Result
It instead places the bastion below the bedrock for no good reason, regardless of the y level you set it as
Expected Result
It should be placed on top of the bedrock layer as expected.Note: This also applies with ancient cities always generating at y = -51
Steps to Reproduce:
- Create a new world with a set seed in creative
- Go to the nether
- Get 10 gold ingots and barter with 1 piglin. It is best to do this on the nether roof.
- Observe the 10 transactions
- Recreate that same world and do the previous steps again
Observed Result:
The trades are identical. This is due to a seed being set for the random loot the piglin barters
Expected Result:
The trades should be random every time.
Note: This also applies with ore drops and mob loot
Create a new world
Exit that world once creation is done
Recreate the world
Open the saves folder in .minecraft
Delete the world with the same name as the one that you are trying to recreate
Expected Result:
The world name should not include any (1)s or any other syntax
Observed Result:
The world name contains (1) when the original file was deleted
Note that if you click on the box with the world name, then it immediately removes the (1)
The Bug:
Skeleton horses spawned through commands or by spawn egg are unable to be saddled or ridden.
Steps to Reproduce:
- Summon a skeleton horse via commands or by using a spawn egg
- Get a saddle from the creative inventory
Observed Result:
The skeleton horse cannot be saddled if they are spawned through these means.
Expected Result:
The skeleton horse should be able to be saddled, like those spawned via a Skeleton Trap.The Bug:
Skeleton horses spawned through commands or by spawn egg are unable to be saddled or ridden.
Steps to Reproduce:
- Summon a skeleton horse via commands or by using a spawn egg
- Get a saddle from the creative inventory
Observed Result:
The skeleton horse cannot be saddled if they are spawned through these means. Also, using commands to summon a skeleton horse with a saddle also doesn't allow you to ride it. This may also apply with Zombie Horses, however, they don't spawn naturally.
Expected Result:
The skeleton horse should be able to be saddled, like those spawned via a Skeleton Trap.
The Bug:
Skeleton horses spawned through commands or by spawn egg are unable to be saddled or ridden.
Steps to Reproduce:
Summon a skeleton horse via commands or by using a spawn egg- Get a saddle from the creative inventory
Observed Result:
The skeleton horse cannot be saddled if they are spawned through these means. Also, using commands to summon a skeleton horse with a saddle also doesn't allow you to ride it. This may also apply with Zombie Horses, however, they don't spawn naturally.
Expected Result:
Theskeleton horse should be able to be saddled, like those spawned via a Skeleton Trap.The Bug:
When enough time has passed after a raid has been started, the raid automatically ends with no indication of expiry.
Steps to Reproduce:
- Give youself bad omen
- Use /tick sprint 48000t to make the raid go faster
- After enough time has passed, observe the bossbar
Observed Result:
The raid bossbar disappears automatically, with no indication of expiry.
Expected Result:
The raid bossbar should depict that the raid has expired.
Players can't ride skeleton horses spawned from spawn eggs or commandsRaids expire without the bossbar indicating that it has expired
The Bug:
My wolves sometimes keep disappearing for no reason. Also, boats randomly disappear when you leave them unloaded
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
- Run away from the creeper until you are safe from it
Expected Result:
The creeper should not have blown up
Observed Result:
The creeper blew up
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
- Run away from the creeper until you are safe from it
Expected Result:
The creeper should not have blown upObserved Result:
The creeper blew upThe Bug
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
- Run away from the creeper until you are safe from it
Expected Result:
The creeper should not have blown up
Observed Result:
The creeper blew up
The Bug
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
- Run away from the creeper until you are safe from it
Expected Result:
The creeper should not have blown up
Observed Result:
The creeper blew upThe Bug
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
- Run away from the creeper until you are safe from it
ewrt
Expected Result:
The creeper should not have blown up
Observed Result:
The creeper blew up
The Bug
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
- Run away from the creeper until you are safe from it
ewrt
Expected Result:
The creeper should not have blown up
Observed Result:
The creeper blew upThe Bug
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
Run away from the creeper until you are safe from itExpected Result:
The creeper should not have blown up
Observed Result:
The creeper blew up
The Bug
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
Run away from the creeper until you are safe from itExpected Result:
The creeper should not have blown up
Observed Result:
The creeper blew upThe Bug
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
- Run away from the creeper until you are safe from it
Expected Result:
The creeper should not have blown up
Observed Result:
The creeper blew up
The Bug
Creepers literally still explode when you actually just got out of its stupid f***ing blast radius. Why can't they just diffuse?!? They are pathetic and weak
Steps to Reproduce:
- Spawn a creeper
- Go in survival
- Run towards the creeper until it makes the hissing sound
- Run away from the creeper until you are safe from it
Expected Result:
The creeper should not have blown up
Observed Result:
The creeper blew up
When you enter the overworld through a nether portal, the server lags when you open a chest. Exiting the world after breaking the chest makes the game get stuck on the saving screen. Entering the world just makes the game get stuck on 100%
When you enter the overworld through a nether portal, the server lags when you open a chest. Exiting the world after breaking the chest makes the game get stuck on the saving screen. Entering the world just makes the game get stuck on 100%. Entering the world makes the player fall into a pit of nothing
Really bad
CaptainFlame54 bot has already added the latest preview in yesterday, Please see to all section.
BugTracker No, if an issue can clearly be identified as a feature request, there is no need to let Mojang decide what happens with the report.
I still want to get an answer from CaptainFlame54 to make sure I understood the report correctly and confirm that this might be a feature request.
CaptainFlame54 I can't reproduce that (always get teleported back to the platform or corresponding gateway), and in any case it's unrelated to this ticket. If that's an issue for you please make a new ticket with a video of the issue occurring with F3 open.
CaptainFlame54, the panorama issue is MC-272923.
CaptainFlame54 If the Affected Version already contains the version you are referencing, you do not need to comment on it (in this case, 1.21 was added as an affected version in mid-June).
CaptainFlame54: Your description has been edited to remove profanity and irrelevant commentary. Profanity, even when obfuscated, is not acceptable on the bug tracker. The final sentences I struck aren't against the rules exactly, but this isn't the place for expressing criticism.






Applying every single one worked for me
Affects 1.20.1
Affects 1.20.10
Affects 1.20.10
Affects 1.20.10
Affects 1.20.20.23 Preview
Affects 1.20.20.23 preview
Affects 1.20.20.23 preview
This also happens with stairs in taiga villages, and climbing stairs and then jumping from block to another block, in which you receive false fall damage.
Affects 1.20.20.23 Preview
This is single player survival
They also don't sell Nether Logs/Stems
I attached a world and the clock is not along a chunk border.
Affects 1.20.30.23 Preview
Affects 1.20.30.21 preview
Affects 1.20.30.21 preview
If you left click on the fireworks in the inventory and exit out of it, then the fireworks stack properly.
This issue should be separate from issues that are reported by inactive users.
Affects 1.20.40.24 Preview
Tested this bug with endermen in 1.20.40, and they can drop up to 4 ender pearls with looting 3
This also occurs on Java, so I suspect that this is intended
I have not traded with that villager before breaking the job site block. Fixing this issue would be breaking the job site block and then killing the villager and then respawning it
Yes
Maybe this was a mistake, since there were other villagers that meet the spawning requirements outside of the range
This sometimes happens with the launcher updating
Prior entering a village, the raiders are passive and do not attack until they have reached the village
How did I create a duplicate? I must have accidentally created a duplicate
Isn't this intentional?
WAI
Confirmed for 23w51b
Another example is a sheep that appeared outside even though it was not possible for that sheep to escape.
Well I wanted to summon a mob with an effect that lasts for an infinite duration
Cannot reproduce. It does spawn you in creative
Invalid
I would go into a world and then go to another tab, such as my browser. Once the world loads, the game is still open
The world also does not pause if you minimize minecraft while the world is beginning to generate
I also tried uninstalling and reinstalling the game but it still reproduces the issue
This is SSP, not opened to LAN
Alt-Tabbing may have something to do with it
I used F3+P to disable the pause on lost focus which makes the game go into a world without auto pausing it
Why was it removed
I tried installing the windows 10/11 version and when it tells me to log in, it does nothing. The windows 7/8 launcher works, allowing me to log in to the launcher.
Yes, I gave myself night vision with an amplifier above 127 and went into spectator mode at a trial chamber and the game crashed
Did you teleport to -264 -264 in the corresponding seed? Chunkbase says it is likely to generate, but it may not generate at some spots reported on Chunkbase
Can confirm in 24w06a
Possibly a feature request, so WAI
Attrobites are also affected.
How the hell do I even format these into code block format
The same dimensions, like both of the entities are in the end
Present in 24w11a
Affects 24w11a
Can confirm in 24w11a
Third priority is the top leftmost box in the inventory?
Wind charges cannot be used to craft breeze rods
Can confirm in 24w11a
When videos on youtube mention that you can enchant a mace with sharpness
Invalid/WAI. As specified with the changelog, Raid Captains outside of raids can drop Ominous bottles
Using a debug stick to change the ominous state also gives the same result
Also affects density levels above level 5. For breach levels above 4, it acts just like breach 4
why
It says malformed 'minecraft:food' component: 'No key eat_sound in MapLike[
{eat_seconds:64,nutrition:2,}]
It does not work before 1.20.6. I was able to reproduce and get an apple. This does not work for any April Fools Snapshots
IT IS EASILY REPRODUCEABLE
Command stil does not work
If the player teleports to the outer end islands, and then travels through a gateway, the player does not travel back to the main island
Gold blocks in specific locations
In the minecraft.jar file, in the structures folder, under the blocks folder in bastions, which has two files: air.nbt and gold.nbt. The air may replace gold blocks, which has a 30% chance of occurring. This was not mentioned in the wiki, but is some good information to know. Thus, this is intentional.
No seed is required, if you are on the home screen of the latest snapshot
Piglins use their offhand to examine gold items
You never delete previous bug reports...
Affects 1.21