Tinay
- ItsTinay
- itstinay
- Europe/Samara
- Yes
- No
Check the screenshots.
Water doesn't render behind block outlines with Fast and Fancy graphics, but with Fabilous graphics everything is fine. Also, check the screenshots.
I am sitting at the tower for
10 minutes and they are still angry at meI am sitting at the tower for 20 minutes and they are still angry at me
Subtitle "Eerie noise" doesn't appear when it is heard underwateror in the Nether
I expected this subtitle would appear after hearing the mood
in the Nether orunderwater.
I expected this subtitle would appear after hearing the mood underwater.
Video: https://youtu.be/dX3gfLuUsps
Subtitle "Eerie noise" doesn't appear whenit is heard underwaterSubtitle "Eerie noise" doesn't appear when the mood is heard underwater
Maybe this happens because of going underwater on exiting the water.
Video: https://youtu.be/yuuxz2pMKqI
Maybe this happens because of going underwater on exiting the water.
Video: no
I expected that mobs will drop raw meat because of water.
Video (no mods): https://youtu.be/59WLY1zn6DU
I am pretty sure that this is intended.
At the first screenshot, I captured 1 fish and then released it.
At the second
one, I captured the second fish and released it again, and then they created their own "family".I am pretty sure that this is intended.
At the first screenshot, I captured 1 fish and then released it.
At the second screenshot, I captured the second fish and released it again, and then they created their own "family".
Can't choose the category of the report at Minecraft Java Edition reporting system
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When the charged creeper blows up many mobs (zombies, other creepers, skeletons), only a single head drops.
Video:
When the charged creeper blows up many mobs (zombies, other creepers, skeletons), only a single head drops.
Video: https://youtu.be/b7jBvI1IS4U
I think it's hard to reproduce because only at this place from the video the bee's animation was stopped, but not the bee's movement.
See the attached video.
Sometimes bees'animationisstopped at certainblocksBee's flying animation stops playing if it flies towards the inaccessible flower that is placed below the floor level
I think it's hard to reproduce because only at this place from the video the bee's animation was stopped, but not the bee's movement.
See the attached video.
How to reproduce:
1. Spawn a bee in an enclosed space/cage
2. One block below the cage's ground level, place dirt and flowers on it
3. Let the bee fly towards the flowers
The bee's flying animation
How to reproduce:
1. Spawn a bee in an enclosed space/cage
2. One block below the cage's ground level, place dirt and flowers on it
3. Let the bee fly towards the flowers
The bee's flying animation
How to reproduce:
1. Spawn a bee in an enclosed space/cage
2. One block below the cage's ground level, place dirt and flowers on it
3. Let the bee fly towards the flowers
The bee's flying animation is stopped while the mob continues moving until it reaches the closest point to a flower
There is an attached screenshot.
(To be honest, maybe I am just picking up on it)
How to reproduce:
- Shoot an arrow/Throw a trident to the block right below it
There is an attached screenshot.
(To be honest, maybe I am just picking up on it)
How to reproduce:
- Shoot an arrow/Throw a trident t
othe blockright belowitThere is an attached screenshot.
(To be honest, maybe I am just picking up on it)
How to reproduce:
- Shoot an arrow/Throw a trident at the block when you're under it.
There is an attached screenshot.
(To be honest, maybe I am just picking up on it)
How to reproduce:
- Shoot an arrow/Throw a trident at the block when you're under it.
Your projectile is black because its hitboxes are mostly inside a block.
You can change the dog's collar's color even if you are not its owner
, but can't do it with cat.You can change the dog's collar's colour even if you are not its owner.
Can'tchange thecat'scollar's colorif youare notan cat'sownerPlayers can change the dogs' collars' colour even if they are not dogs' owners
You can change the dog's collar's colour even if you are not its owner.
How to reproduce:
1. Summon the wolf
You can change the dog's collar's colour even if you are not its owner.
How to reproduce:
{Owner:[I;123,123,123,123]}
1. Summon the wolf with this command: {{/summon wolf ~ ~ ~}} (
You can change the dog's collar's colour even if you are not its owner.
How to reproduce:
{Owner:[I;123,123,123,123]}
1. Summon the wolf with this command: {{/summon wolf ~ ~ ~}} (
How to reproduce:
{Owner:[I;123,123,123,123]}
1. Summon the wolf with this command: {{/summon wolf ~ ~ ~}} (If the dog is actually yours, which is very, very, very unlikey, just change one of the numbers in the command.)
2. Change the dog's collar's colour.
You DID change it even though you are not the dog's owner.
How to reproduce:
{Owner:[I;123,123,123,123]}
1. Summon the wolf with this command:{{/summon wolf ~ ~ ~
}}(If the dog is actually yours, which is very, very, very unlikey, just change one of the numbers in the command.)
2. Change the dog's collar's colour.
You DID change it even though you are not the dog's owner.
How to reproduce:
{Owner:[I;123,123,123,123]}
1. Summon the wolf with this command: /summon wolf ~ ~ ~(If the dog is actually yours, which is very, very, very unlikely, just change one of the numbers in the command.)
2. Change the dog's collar's colour.
You DID change it even though you are not the dog's owner.
How to reproduce:
{Owner:[I;123,123,123,123]}
1. Summon the wolf with this command: /summon wolf ~ ~ ~(If the dog is actually yours, which is very, very, very unlikely, just change one of the numbers in the command.)
2. Change the dog's collar's colour.
You DID change it even though you are not the dog's owner.
Expected behaviour:
Only the owner of the dog would be able to change the collar's colour.
How to reproduce:
{Owner:[I;123,123,123,123]}
1. Summon the wolf with this command: /summon wolf ~ ~ ~(If the dog is actually yours, which is very, very, very unlikely, just change one of the numbers in the command.)
2. Change the dog's collar's colour.
You DID change it even though you are not the dog's owner.
Expected behaviour:
Only the owner of the dogwould be able to change the collar's colour.How to reproduce:
{Owner:[I;123,123,123,123]}
1. Summon the wolf with this command: /summon wolf ~ ~ ~(If the dog is actually yours, which is very, very, very unlikely, just change one of the numbers in the command.)
2. Change the dog's collar's colour.
You DID change it even though you are not the dog's owner.
Expected behaviour:
Only the owner of the dog should be able to change the collar's colour.
/execute as mob run summon entity -summoning entities near a player, not a mob/execute as mob run summon entity - Summoning entities near a player, not a mob
/execute as mob run summon entity - Summoning entities near a player, nota mob/execute as mob run summon entity - Summoning entities near a player but not near a mob
Video:
Video: https://youtu.be/Z3G2SL2-1xU
Tamed cats sometimes don't follow their owner/are unable to move
The cat teleported 5 blocks away from the bed after sleeping, I expected that the cat would sit on a bed or teleport 1-2 blocks away from the bed.
The cat teleported 5 blocks away from the bed after sleeping, I expected that the cat would sit on a bed or teleport 1-2 blocks away from the bed.
The cat teleported 5 blocks away from the bed after sleeping, I expected that the cat would sit on a bed or teleport 1-2 blocks away from the bed.
Video: https://youtu.be/uPsbiNv1hVk
Tamed catsafter sleepingteleport far from bedTamed cats teleport far from a bed after sleeping
Tamed cats teleport far from a bed after sleeping and dropping a gift
Check the attached screenshot
How to reproduce:
Hold Right Click button to put and unput the disc fast from the jukebox
Yes, I know about loading old worlds in new versions, but it is still strange
Maybe the world tried to load the new structures from the first screenshot?
Yes, I know about loading old worlds in new versions, but it is still strange
Maybe the world tried to load the new structures from the
firstscreenshot?Yes, I know about loading old worlds in new versions, but it is still strange
Maybe the world tried to load the new structures from the second screenshot?
Yes, I know about loading old worlds in new versions, but it is still strange
Maybe the world tried to load the new structures from the second screenshot? (fresh new 1.16.3 world)
See the attached screenshot.
(Remake of https://bugs.mojang.com/browse/MC-199294?filter=-3 )
See the attached screenshot.
(Remake of https://bugs.mojang.com/browse/MC-199294
?filter=-3)
See the attached screenshot.
Last half of heart is not showing in horse/donkey/mule's health bar
You have written only a port. To connect to your LAN world, you need the IP too.
See the attached video for reproduction.
See the attached video for reproduction.
Edit: New video - https://youtu.be/WBU8R_-ACU4
Bees exit the beehive for less than a second when its honey or honeycombs are collected during the daytime
See the
attachedvideo for reproduction.
Edit: New video -https://youtu.be/WBU8R_-ACU4See the video for reproduction - https://youtu.be/WBU8R_-ACU4
How to reproduce:
1. Set the time to "day" or "noon"
2. Rebuild the construction from the video
3. Click the button
As you can see, bees appear for less than a second
The expected behaviour would be that they didn't appear at all
See the video for reproduction - https://youtu.be/WBU8R_-ACU4
How to reproduce:
1. Set the time to "day" or "noon"
2. Rebuild the construction from the video
3. Click the button
As you can see, bees appear for less than a second
The expected behaviourwould be that they didn't appear at allSee the video for reproduction - https://youtu.be/WBU8R_-ACU4
How to reproduce:
1. Set the time to "day" or "noon"
2. Rebuild the construction from the video
3. Click the button
As you can see, bees appear for less than a second
The expected behaviour would be that they didn't appear at all
Tinay, please don't comment if you don't have anything to add to the ticket.
@Tinay, please create a new report with exact reproduction steps and if possible a video showing the bug.
still invisible for a bit
Especially the "for a bit" part sounds like it might be a separate (but possibly related) issue.
@Tinay, please see the note at the beginning of the report:
For any new instances of this issue occurring (or similar), please perform a search on the bug tracker for reports, else create a new ticket for the specific issue being observed.
Also note that some of these issues have only been fixed for "Fabulous!" mode since their fix might be rather resource intensive and people might not even notice these issues in the first place.
@Tinay, could you please create a separate report for that in case none exists yet. We will link it to this report then.
Thanks, Tinay, reproduction steps may be different starting with 1.16.2 onwards, we're aware of this and making new instructions–to everyone else, no need to comment if the command listed isn't working for you while we sort this out.
Tinay currently an effort is being made by the community over on the Mojira Discord attempting to figure out how to reproduce this from 1.16.2+ [Mod] markderickson just found that the reproduction steps stopped working in that version. If you would like to continue the discussion on how to reproduce this I recommend going to the discord or subreddit since this site isn't a forum for discussion





























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Affects 20w17a
Write about it at feedback.minecraft.net
Relates to MC-184609
Duplicate of
MC-184609Duplicates
MC-184609Looks like you didn't read the changelog of 20w16a. This is a feature now.
Duplicates
MC-184609Duplicates
MC-184609Duplicates
MC-184609.I can confirm that too.
Uhh.. What?
I would say this is fine and not a bug because like he uses these items
I think this works as intended
It's an issue in 20w20b. Maybe it happened when you changed the difficulty?
Cave world type generates netherrack instead of stone too.
Do you have any resource pack turned on?
Affects 1.16 pre-release 3
Confirmed for 1.16 pre-release 3
Confirmed for 1.16 pre-release 3
Bruh
Thanks, without you I couldn't find this issue!
It's a technical issue. This site is for bugs.
Confirmed for 1.16 pre-5
Maybe this will help https://twitter.com/PerfectlyCutMC/status/1270568834605301760?s=09
It happens sometimes, not only when the player at farmlands, I can confirm this at 1.16.1
Oh, yes, this explains everything, thanks
Happens in 1.16.2 pre-1 with small mobs
Piglins are angry at a spectator too
Yes
Yes, they saw me, thanks for the explanation of Piglins' behavior.
Still affects 1.16.2 pre-1
Ok will do itDone the video and rewriting
This report is invalid, you need to report the bug at https://bugs.mojang.com/projects/MCPE/summary
Also, it works as intended
I can't watch the video
but I know what you are talking about. ALL mobs can't go through rails (well except flying ones, they can just fly above rails)
But when the Charged Creeper blows up and Regular Creeper, and Zombie, you get the head only from Zombie. Is it also intended?
Done
Wait, it's a single-player world, why it is an "Integrated server"?
Done with steps to reproduce
Done
Its priority is so low, no one will fix that bug, we are here just to suffer
What a tragedy! I hope that hacker will get their punushment!
(but the issue is invalid)
What's wrong with green eyes? I like them
The player is still invisible for a bit of time after switching the gamemode from spectator (1.16.1)
@Marcono1234 Sorry, I can't reproduce it at 1.16.2 rc-1. If I will experience this issue again, I will report it.
Disabling resource packs doesn't do anything
This issue can be reproduced at a specific angle (like -150.0 / -61.1) [I think?] and if you don't hold any item
Or maybe you are right, my PC is a mess
Confirmed for 1.16.2
Confirmed for 1.16.2
Nether Sprouts too
Mojang Priority is important (but secretly l o w)
Maybe they will fix that in 1.17? Because the Mountain Update is coming, they will partly change the generation
Not only in Realms, this issue can be reproduced in the server too
Confirmed in 1.16.2. https://youtu.be/jCyiSeVHsFQ
Oh, I remembered this issue, sorry, forgot about it
Done
Confirmed for 1.16.2. After failing to load the incompatible resource pack, other resource packs get disabled.
Still an issue in 1.16.2
Still an issue in 1.16.2
Confirmed for 1.16.2
Confirmed for 1.16.2
Same with honey bottles, maybe you should add that
Also can't reproduce in 1.16.3 using the given command
@Mark Derickson Are you sure that this bug was fixed in 20w27a? There are people telling before that it still wasn't fixed
Ok thanks Ezekiel
The screenshot is uploaded. The cat teleported to the place where a cat's gift lays.
Can reproduce in 1.16.3 with the new given command.
MC-200102
affects 1.16.3
Well, I can rename the issue so all horse's health issues go here. But I don't know if should I do that.
Still in 20w45a
What about Waxed Copper? It should be named Waxed Copper Block, right?
I experienced this in 20w45a, but I don't know if it is the same error
ok
I think the pistons' behaviour is not the same how it should be with redstone themed blocks
But why at least don't diagonal top pistons activate? Such a strange featured bug
So, is there a ticket about waterlogging?
Well the helper above says this is not.
I am very confused now
I think I understand now, but is there a ticket about leaves etc. being actually waterloggable? Or something like that
Affects 20w48a
Yea, it is not fully fixed in 20w48a
Also, check the light level, if there is at least one block that has 7 light levels or less, then I don't see the issue.
I am able to reproduce this bug in 21w08a
Because it works as intended @WoutZeester1
Done!
oh
Isn't this logical? I think it's WAI
Yes, it can be reproduced in 1.19.3, I attached a new video
I don't think this is a duplicate of MC-261691 since that report is about bees' pathfinding, not their flying animation stopping while trying to get to the flowers. Anyway, I provided a new video and steps to reproduce this issue
I can't reproduce this issue in 1.21