Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero
The Bug:
Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
/summon minecraft:skeleton ~ ~ ~ {attributes:[{id:"minecraft:movement_speed",base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]} - Switch into survival mode, walk behind the skeleton, and watch it closely.
Observed Behavior:
Skeletons, bogged, and strays can shoot behind themselves.
Expected Behavior:
Skeletons, bogged, and strays would not be able to shoot behind themselves.
- Unresolved
[Mod] AvomaMatthew Campbell
- 18
- 8
- Confirmed
Low
- Gameplay
- Commands Mob behaviour
- bogged skeleton stray
13w16b - 1.21.4
13w16b 1.6.2 1.8-pre1 1.8-pre2 1.8 1.15.2 1.16-pre3 1.16.2 20w46a 20w51a 21w03a 1.16.5 21w05b 21w06a 21w07a 21w08b 21w11a 21w17a 1.17 1.17.1-pre1 1.17.1-pre2 1.17.1-pre3 1.17.1-rc1 1.17.1-rc2 1.17.1 21w37a 21w38a 21w39a 21w40a 21w41a 21w42a 21w43a 1.18-pre1 1.18 1.18.1 22w05a 1.18.2-rc1 1.18.2 1.19 1.19.1 1.19.2 22w43a 1.19.3 1.19.4 1.20 1.20.1 24w11a 1.20.6 1.21 1.21.1 1.21.2-pre3 1.21.3 1.21.4
Created Issue:
Skeleton can shoot arrows that can go behind itself.
When a player hurts a skeleton, sometimes the skeleton's back is facing towards a player. Even in that position, the skeleton will still shoot arrows at the player. I'm sorry if this bug post was a duplicate and I at least searched the text skeleton in the bug finder.
Environment
Windows 7
Java 7u17
is duplicated by
Is this still a concern in the current Minecraft version 1.6.2 / Launcher version 1.1.3 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
is blocked by
relates to
When a player hurts a skeleton, sometimes the skeleton's back is facing towards a player. Even in that position, the skeleton will still shoot arrows at the player.
I'm sorry if this bug post was a duplicate and I at least searched the text skeleton in the bug finder.The bug
When a player hurts a skeleton, sometimes the skeleton's back is facing towards a player. Even in that position, the skeleton will still shoot arrows at the player.
How to reproduce
- Run:
/summon skeleton ~ ~ ~ {Attributes:[{Name:"generic.movementSpeed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}- Walk behind the skeleton.
→The skeleton shoots behind itself
Windows 7
Java 7u17
Skeleton can shootarrows that can gobehind itself.
Is this still an issue in the most recent versions (currently that is 1.12.2, or 18w02a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
is blocked by
Skeleton can shoot behind itself when "generic.movement_speed" is set to "0.0"
The bug
When a player hurts a skeleton, sometimes the skeleton's back is facing towards a player. Even in that position, the skeleton will still shoot arrows at the player.
How to reproduce
- Run:
/summon skeleton ~ ~ ~ {Attributes:[{Name:"generic.movementSpeed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}- Walk behind the skeleton.
→The skeleton shoots behind itself
The bug
When a player hurts a skeleton, sometimes the skeleton's back is facing towards a player. Even in that position, the skeleton will still shoot arrows at the player.
How to reproduce
- Run:
/summon skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}- Walk behind the skeleton.
→The skeleton shoots behind itself
The bug
When a player hurts a skeleton, sometimes the skeleton's back is facing towards a player. Even in that position, the skeleton will still shoot arrows at the player.How to reproduce
- Run:
/summon skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}- Walk behind the skeleton.
→The skeleton shoots behind itself
The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}
- Switch into survival mode and walk behind the skeleton.
- →
Notice how skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Skeleton can shoot behinditself when "generic.movement_speed" is set to "0.0"Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0"
The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}
- Switch into survival mode and walk behind the skeleton.
- →
Notice how skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}
- Switch into survival mode and walk behind the skeleton.
- →
Notice how skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}
- Switch into survival mode and walk behind the skeleton.
- →
Notice how skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Expected Behavior:
The expected behavior would be that skeletons cannot shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
is duplicated by
The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}
- Switch into survival mode and walk behind the skeleton.
- →
Notice how skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Expected Behavior:
The expected behavior would be that skeletons cannotshoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}
- Switch into survival mode and walk behind the skeleton.
Observed Behavior:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Expected Behavior:
Skeletons would not be able to shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}
- Switch into survival mode
andwalk behind the skeleton.Observed Behavior:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Expected Behavior:
Skeletons would not be able to shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"bow",Count:1b}]}
- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Observed Behavior:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Expected Behavior:
Skeletons would not be able to shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
The Bug:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}
- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Observed Behavior:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Expected Behavior:
Skeletons would not be able to shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
The Bug:
Skeletonscan shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}
- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Observed Behavior:
Skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Expected Behavior:
Skeletonswould not be able to shoot behind themselveswhen their "minecraft:generic.movement_speed" attribute is set to "0.0".The Bug:
When skeletons have little or no movement speed, they can occasionally shoot behind themselves.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}
- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons can shoot behind themselves when their "minecraft:generic.movement_speed" attribute is set to "0.0".
Observed Behavior:
They can shoot behind themselves.
Expected Behavior:
They would not be able to shoot behind themselves.
Skeletons can shoot behind themselves when their"minecraft:generic.movement_speed"attribute is set to"0.0"Skeletons can shoot behind themselves when their movement speed attribute is set to zero
The Bug:
When skeletonshave little or no movement speed, they can occasionally shoot behind themselves.Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0".
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}
- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons can shoot behind themselves when their
"minecraft:generic.movement_speed"attribute is set to"0.0".Observed Behavior:
Theycan shoot behind themselves.Expected Behavior:
Theywould not be able to shoot behind themselves.The Bug:
Skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}
- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.
Observed Behavior:
Skeletons and strays can shoot behind themselves.
Expected Behavior:
Skeletons and strays would not be able to shoot behind themselves.
Skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero
The Bug:
Skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}
- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.
Observed Behavior:
Skeletons and strays can shoot behind themselves.
Expected Behavior:
Skeletons and strays would not be able to shoot behind themselves.
The Bug:
Skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.
Observed Behavior:
Skeletons and strays can shoot behind themselves.
Expected Behavior:
Skeletons and strays would not be able to shoot behind themselves.
The Bug:
Skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
/summon minecraft:skeleton ~ ~ ~ {Attributes:[{Name:"generic.movement_speed",Base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}- Switch into survival mode, walk behind the skeleton and watch it closely.
- Take note as to whether or not skeletons and strays can shoot behind themselves when their movement speed attribute is set to zero.
Observed Behavior:
Skeletons and strays can shoot behind themselves.
Expected Behavior:
Skeletons and strays would not be able to shoot behind themselves.
The Bug:
Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
/summon minecraft:skeleton ~ ~ ~ {attributes:[{id:"generic.movement_speed",base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}- Switch into survival mode, walk behind the skeleton, and watch it closely.
Observed Behavior:
Skeletons, bogged, and strays can shoot behind themselves.
Expected Behavior:
Skeletons, bogged, and strays would not be able to shoot behind themselves.
Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero
The Bug:
Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
/summon minecraft:skeleton ~ ~ ~ {attributes:[{id:"generic.movement_speed",base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}- Switch into survival mode, walk behind the skeleton, and watch it closely.
Observed Behavior:
Skeletons, bogged, and strays can shoot behind themselves.
Expected Behavior:
Skeletons, bogged, and strays would not be able to shoot behind themselves.
The Bug:
Skeletons, bogged, and strays can shoot behind themselves when their movement speed attribute is set to zero.
Steps to Reproduce:
- Summon a skeleton that has its "minecraft:generic.movement_speed" attribute set to "0.0" by using the command provided below.
/summon minecraft:skeleton ~ ~ ~ {attributes:[{id:"minecraft:movement_speed",base:0.0}],HandItems:[{id:"minecraft:bow",Count:1b}]}- Switch into survival mode, walk behind the skeleton, and watch it closely.
Observed Behavior:
Skeletons, bogged, and strays can shoot behind themselves.
Expected Behavior:
Skeletons, bogged, and strays would not be able to shoot behind themselves.
Duplicate of MC-14539.
Duplicate of MC-14539.
Thank you for your report!
We're tracking this issue in MC-14539, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Is this still a concern in the current Minecraft version 1.7.4 / Launcher version 1.3.8 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the current Minecraft version 14w11b / Launcher version *1.3.11 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Is this still a concern in the current Minecraft version 14w21b / Launcher version 1.4.4 or later? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
I would say this is a duplicate of
MC-88491. That one is newer, but also more general.What does blocked by mean?
bob, it means that this ticket can't be reproduced/fixed because of the issue that blocks it.
I see, thank you
I don't understand this report.
Is it reporting that skeletons can face backwards (away from their target) but still shoot forwards (towards their target)?
If so, I can't reproduce in 1.12.1. Let me know if you can – this ticket hasn't been updated for a while.
I can't reproduce this in 1.16 Pre-release 2. The skeleton won't let me get behind him. Second opinion?
Confirmed in 1.16 Pre-release 3.
It seems that the skeleton needs to successfully be able to pathfind to another block in order to properly face its target. When you do not allow the skeleton to do so, it cannot face the correct way while aiming. Confirmed in 1.16 Pre-release 8 with both iron golems and players.
This bug is basically unfixable, however, because rotation is part of mobs' pathfinding. This means that mobs turn to face the direction to which they are pathfinding. This is apparent in the bug where mobs turn around randomly and do 360s, looking for a block to pathfind to, before finding a block and moving there. It would take massive changes in the game's code to be able to fix this bug by separating the rotation and movement packets.
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w05b.
Can confirm in 21w06a.
Can confirm in 21w07a. Video attached.
Can confirm in 1.16.5 and 21w08b.
Can confirm in 21w11a.
Can confirm in 21w17a.
Can confirm in 1.17.
Likely relates to
MC-135178/MC-141744 (as in server makes them fake-rotate, before the client renders them in)Updated this ticket to also mention that this affects strays.