World does not tick when two players are far away from each other
When multiple players are online but far away from each other, crops/saplings do not grow and mobs do not spawn. When all players are brought back to the same area, everything continues to work correctly.
Linked Issues
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Created Issue:
Anything that normally grows, doesn't, or is so slow that not one thing has progressed one stage in 2 hours
I planted about a stack of sugar cane, potatoes, carrots, wheat, and a few nether wart and the chunks have been loaded for about 2 hours. Nothing has grown even a little, light level is high, and in 1.13.2, the crops were growing just fine. I apologize if this is a duplicate I tried my best to search all relevant keywords.
Environment
On a LAN server with latest java
Cannot reproduce. Sugar cane, nether wart, and cactus seem to be growing normally.
Anything that normally grows, doesn't, or is so slow that not one thing has progressed one stage in 2 hoursCrops are not growing and farmland is not becoming hydrated
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Crops are not growing and farmland is not becoming hydratedPlants are not growing and farmland is not becoming hydrated
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Apparently this also stops mobs from spawning (
MC-138429).
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Plants are not growing and farmland is not becoming hydratedWorld does not tick when two players are far away from each other
I planted about a stack of sugar cane, potatoes, carrots, wheat, and a few nether wart and the chunks have been loaded for about 2 hours. Nothing has grown even a little, light level is high, and in 1.13.2, the crops weregrowing just fine. I apologize if this is a duplicate I tried my besttosearch all relevant keywords.When multiple people are online but far away from each other, crops/saplings do not grow and mobs do not spawn. When all players are brought back to the same area, everything continues to work correctly.
On a LAN server with latest java
When multiple p
eopleare online but far away from each other, crops/saplings do not grow and mobs do not spawn. When all players are brought back to the same area, everything continues to work correctly.When multiple players are online but far away from each other, crops/saplings do not grow and mobs do not spawn. When all players are brought back to the same area, everything continues to work correctly.
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Thank you for your report!
However, this issue is a Duplicate of MC-137795.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Sounds like MC-137795.
The world upload is over 10Mb, so it won't go. The list from bottom to top:
PureBDCraft 256x MC113-r5
BDCraft Sounds MC113
PureBDCraft Noteblock English MC113
PureBDCraft More3D Block MC113
PureBDCraft Damaged Items MC113
age 25 kelp tops (from Xisumavoid's Vanilla Tweaks)
PureBDCraft Font MC113
wrenchrp (from Xisumavoid's Vanilla Tweaks)
If I get this error on a more regular basis, I'll start dumping texture packs. I dumped a screenshot showing what memory I'm using, 4G setting. I'm guessing I should actually lower it by roughly half, I certainly don't need to add more mem.
MC-138539 and MC-137795 are currently causing more (and easily replicable) issues. We can hold on this to see if someone else reports this problem. Otherwise, I'm inclined to suspect the stack of texture packs until I can more easily replicate things, dump texture packs, do it again (or not).
Thank you for your report!
However, this issue is a Duplicate of MC-137795.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-137795.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Thank you for your report!
However, this issue is a Duplicate of MC-137795.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
Sounds like MC-137795.
It also affects randomTickSpeed. The best thing to do is to vote on MC-137795.
Thank you for your report!
However, this issue is Invalid.
Bug reports are only accepted in English, sorry.
Also, this issue already has been reported, MC-137795.
Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 Game Wiki
The bug
Blocks (affected by randomTickSpeed ?) do not update anymore.
Additionally to this saplings, apples and sticks are dropping around 20 -30 blocks away from leaves that aren't decaying
For a similar issue in multiplayer with 2 or more players, see MC-137795.
Affected
- leaves not decaying
- farmland not hydrating
- crops not growing
...




Having this issue with a cactus farm.
The same on my server. Mobs doesn't spawn, crops not growing, leaf not decaying.
Tried setting randomTickCount with no luck.
Discovered that if everyone but one player logs out it does work, no matter what player is online, as soon as there is only one player Everything works as normal. with randomTickCount at 100, stuff decay, grow and spawn rapidly. as soon as Another player comes on: nothing.
Still present in 18W44A
I can confirm too: present in Minecraft Server 18w44a.
Let several players logging to the Server, if everyone is standing on the same chunks or close to each others, everything is fine. Once they start spreading out around the world, plants stop growing, leaves stop decaying for everyone. Once they match their position on the world again, the random tick resume working. Then once they spread out again, it stop working. Same issue with mobs: they are spawning only if everyone is loading the same chunks. They stop spawning once everyone is spread out.
Confirmed with a remote server, 18w44a. At least, "Confirmed until I looked up this as a bug." Now it's working properly. Stupid bugs and their bug-report detectors. This may be an "intermittent" thing with quirkiness in reproduction, but it is on a server with 3 people on it, only 2 in the same general location. Slow crops 30 min. ago, now crops are fine after reporting. As reported, affects leaf decay and other things affected by /gamerule randomTickSpeed.
Ok, out of Spawn Chunks, we set randomTickSpeed to 999, no effect. As soon as my wife and I got back to our base in spawn chunks, everything sprang up and it is evident the 999 randomTickSpeed was working. This may have something to do with the status of loaded chunks. The third person (jorispiepo) was away from our location the whole time, but online.
Random tick and mob spawning both stops working. I thought it was related to player's dimension, but actually I couldn't reproduce what my friends told me.
But the breaking of the random tick and the hostile mob spawning except those from spawners has been consistently observed after playing for hours on my snapshot server.
As far as I can tell, this is still an issue as of Snapshot 18w45a. Leaves still aren't decaying and crops still aren't growing (and I assume anything else affected by randomTickSpeed) when players are in chunks far away from my own.
By the way, it works properly when all online players are in the same chunk.
Mobs spawn for me when players aren't in the same chunk and crops will grow. Everything besides this is still true in this bug.
Can confirm for 18w45a. Crop growth, mob spawns, leaf decay only if alone or everyone in one chunk.
Same problem here. Nothing grow, spawn and/or decay until Players on LAN get together.
Seems to be fixed for 18w46a, tried with two accounts and 20k block apart, crop growth and leaf decay works. Will check with multiple players.
EDIT: confirmed with multiple players, server is ticking properly and mobs are spawning. Server is overloaded however even with few players.
I can confirm world is now ticking properly with 18w46a. But unsure concerning mob spawning (they seem very low even with only one player on, and cleaning with /kill command).
Can confirm compared to previous snapshot, server is now constantly overloaded too, and keep being overloaded even after restart when no player is on.