Some blocks do not use directional opacity (light passing through solid faces)
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
Strikethrough implies that this case has been fixed
Stonecutter (Bottom)Lectern (Bottom)Daylight Sensor (Bottom)- Carpet (Bottom)
Enchantment Table (Bottom)End Portal Frame (Bottom)- Shulker Box (Bottom and top) 1
- Trapdoors (only the ones without holes in the texture) 2, 3
- Birch / Spruce / Dark Oak Trapdoors
- Wooden doors (only the ones without holes in the texture) 3 (see also
MC-82773) - Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is and if it is open or not
3 - Since only variants without hole in the texture would have to behave this way, it is questionable if this is really the desired behavior. In the end the behavior would be texture based and consistency between all variants would be lost.
Linked Issues
is duplicated by6
Created Issue:
Light passes through stonecutters where it no longer passes through slabs
Placing a slab on this structure in the way this stonecutter is placed would stop light from passing through, as of 14w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply
relates to
Placing a slab on this structure in the way this stonecutter is placed would stop light from passing through, as of 14w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should applyThe bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply.
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Shulker Box (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Hopper (Top)
- Cauldron (Top)
Light passes through stonecutters where it no longerpassesthrough slabsSome blocks do not use directional opacity (light passing through solid faces)
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply.
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Shulker Box (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Hopper (Top)
- Cauldron (Top)
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Shulker Box (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Hopper (Top)
- Cauldron (Top)
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
Shulker Box(Bottom)Daylight Sensor(Bottom)Carpet(Bottom)- En
chantment Table (Bottom)- End Portal Frame (Bottom)
- Hopper (Top)
- Cauldron (Top)
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top)1
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top)1
- Birch / Spruce / Dark Oak Trapdoors
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top)1
- Birch / Spruce / Dark Oak Trapdoors^2^
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top)1
- Birch / Spruce / Dark Oak Trapdoors
^2^- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor isThe bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top)1
- Birch / Spruce / Dark Oak Trapdoors2
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top)1
- Birch / Spruce / Dark Oak Trapdoors2
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor isThe bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top)1
- Birch / Spruce / Dark Oak Trapdoors 2
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top)1
- Birch / Spruce / Dark Oak Trapdoors 2
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is and if it is open or not
is duplicated by
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top) 1
- Birch / Spruce / Dark Oak Trapdoors 2
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is and if it is open or not
relates to
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
- Stonecutter (Bottom)
- Lectern (Bottom)
- Daylight Sensor (Bottom)
- Carpet (Bottom)
- Enchantment Table (Bottom)
- End Portal Frame (Bottom)
- Shulker Box (Bottom and top) 1
- Birch / Spruce / Dark Oak Trapdoors 2
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is and if it is open or notThe bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
Strikethrough implies that this case has been fixed
Stonecutter (Bottom)Lectern (Bottom)Daylight Sensor (Bottom)- Carpet (Bottom)
Enchantment Table (Bottom)End Portal Frame (Bottom)- Shulker Box (Bottom and top) 1
- Birch / Spruce / Dark Oak Trapdoors 2
- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is and if it is open or not
relates to
clones
relates to
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
Strikethrough implies that this case has been fixed
Stonecutter (Bottom)Lectern (Bottom)Daylight Sensor (Bottom)- Carpet (Bottom)
Enchantment Table (Bottom)End Portal Frame (Bottom)- Shulker Box (Bottom and top) 1
- Birch / Spruce / Dark Oak Trapdoors 2
- Hopper (Top)
- Cauldron (Top)
1- Technically affects the sides as well, though it depends if the shulker box is open or not
2- Depends on which face the trapdoor is and if it is open or notThe bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
Strikethrough implies that this case has been fixed
Stonecutter (Bottom)Lectern (Bottom)Daylight Sensor (Bottom)- Carpet (Bottom)
Enchantment Table (Bottom)End Portal Frame (Bottom)- Shulker Box (Bottom and top) 1
- Trapdoors (only the ones without holes in the texture) 2, 3
- Birch / Spruce / Dark Oak Trapdoors
- Wooden doors (only the ones without holes in the texture) 3 (see also
MC-82773)- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is and if it is open or not
3 - Since only variants without hole in the texture would have to behave this way, it is questionable if this is really the desired behavior. In the end the behavior would be texture based and consistency between all variants would be lost.
The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
Strikethrough implies that this case has been fixed
Stonecutter (Bottom)Lectern (Bottom)Daylight Sensor (Bottom)- Carpet (Bottom)
Enchantment Table (Bottom)End Portal Frame (Bottom)- Shulker Box (Bottom and top) 1
- Trapdoors (only the ones without holes in the texture) 2, 3
- Birch / Spruce / Dark Oak Trapdoors
- Wooden doors (only the ones without holes in the texture) 3 (see also
MC-82773)- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is and if it is open or not
3 - Since only variants without hole in the texture would have to behave this way, it is questionable if this is really the desired behavior. In the end the behavior would be texture based and consistency between all variants would be lost.The bug
Some blocks do not use directional opacity like slabs and stairs do. For example, placing a slab on this structure (Screenshot_225.png
) in the way this stonecutter is placed would stop light from passing through. As of 18w46a, the stonecutter doesn't have any visible gaps in the model so the same logic should apply (Screenshot_226.png
).
Affected blocks
Strikethrough implies that this case has been fixed
Stonecutter (Bottom)Lectern (Bottom)Daylight Sensor (Bottom)- Carpet (Bottom)
Enchantment Table (Bottom)End Portal Frame (Bottom)- Shulker Box (Bottom and top) 1
- Trapdoors (only the ones without holes in the texture) 2, 3
- Birch / Spruce / Dark Oak Trapdoors
- Wooden doors (only the ones without holes in the texture) 3 (see also
MC-82773)- Hopper (Top)
- Cauldron (Top)
1 - Technically affects the sides as well, though it depends if the shulker box is open or not
2 - Depends on which face the trapdoor is and if it is open or not
3 - Since only variants without hole in the texture would have to behave this way, it is questionable if this is really the desired behavior. In the end the behavior would be texture based and consistency between all variants would be lost.
relates to
relates to
is duplicated by
is duplicated by
is duplicated by
is duplicated by
is duplicated by
Relates to or duplicates MC-139435
Should duplicate MC-139435 instead
That would be MC-139435.
Is this still working as intended, given that directional lighting is now possible?
You might want to add this to MC-139435.
Good point, I added it to MC-139435.
In the bedrock version, in contrast to Java, the blocks named below transmit light.
Affected blocks
- Stonecutte
- Lectern
- Daylight Sensor
- Enchantment Table
- End Portal Frame
- punch (correction in progress MC-162655 )
How to Reproduce
Put the above blocks on the light source

Or under a light source

Expected Results
There will be no light.
Observed Results
The light source continues to shine.
Notes
I know about the bug report MCPE-363, but since this bug was fixed in Java MC-139435 (the status Works as intended because some blocks indicated by the author should let light pass through) assign this report the clone status, and not duplicate.
This was also confirmed by one of the moderators in the comments on MC-139459.
I believe this is caused by MC-139435
Thank you for your report!
We're tracking this issue in MC-139435, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! If you think it was incorrect, please notify us on Discord or Reddit
That's because 8 layer of snow and also soul sand and mud aren't a full block, but they act like a full block, which won't let light through. The reason why other layer of snow don't affected is because it isn't act like a full block, see MC-139435.
Duplicate of MC-139435, WAI.
As for this being a duplicate of Duplicate of MC-139435, WAI.
It technically is, but I would still like this to be re accessed, since I do not understand, why a closed door (like in the screenshot) should not allow me to darken my room. I mean do I seriously have to use a piston door, just so that my dark room can have a door? Does not that harm creativity?
Why Hopper (Top) and Cauldron (Top) as specified in MC-139435 should not block light is also a mystery to me. I guess for the hopper you could argue, that it has a hole, but what about the cauldron?
I am sorry for not following proper procedure then. Also I failed to check for closed tickets involving this issue, which was, because I cloud not image this (in my humble opinion) obvious mismatch of designers intent and the lighting behaviour to be intentional.
I agree that the door part of this duplicates MC-82773 WAI and the Trapdors and Doors are included in MC-139435 WAI and therefore this ticket should be closed as a duplicate,
but why is this behaviour intentional? I mean the (Trap-)Doors are intentionally opaque! There are multiple other transparent (Trap-)Doors, so it clearly was a design decision to include opaque options in the game. That however means, that these (since they are opaque) should also block light. That seems only natural.


I updated the ticket to include blocks that share the same problem. I hope you are okay with that.
Are trapdoors also a viable candidate for the list?
Yep, I added them to the ticket (just birch, spruce, and dark oak since the other trapdoors have openings).
MC-19460either duplicates this or relates to itIs there a pertinent need to block carpet, trap door, etc lighting solutions? These are generally used by a lot of the community to make builds less "look at all my torches".
Honestly, I can't quite follow it. It just feels like restricting creative use of blocks that we've all used for years now and I'm not sure how that in any way benefits the game or adds fun.
I can't think of very many occasions where I'd say, "Ugh, there's just too much light from my light sources, I wish they were blocked by more things!"
Also, as far as trap doors and the like, kind of ignores texture packs (some of which have windows in ALL the doors – remember, default textures are optional).
I can understand an explanation of "It's logical!" but Minecraft has hardly ever been logical (and its unique rules are what make it a fun world). Also, as long as oak trees drop apples instead of acorns, there is no logic in this place anyway. lol
Aren't composters also affected by this?
I think doors and trapdoors should block all light, regardless of texture.
confirmed 20w12a
Affects 20w28a, can I request ownership? Author seems inactive
Reporter changed to [~Awesoman3000] as original reporter has been inactive.