Faces of the elements of block models go up to black if there are blocks next to them / Block lighting is applied incorrectly
The bug
If a block model has elements inside or outside the block's boundaries, their faces will go up to fully black if you place blocks around them. All faces of model elements are treated as if they were directly at the block's boundaries.
Important note: this bug is partially dependent on ambient occlusion (smooth lighting). If the smooth lighting is turned off, only the top and bottom faces get darker. If it's turned on, the west/east/north/south sides also get affected.
Without smooth lighting:

With smooth lighting:

Steps to reproduce
Install the attached test resource pack and try placing chiseled quartz blocks next to each other.
Linked Issues
is duplicated by7
Created Issue:
Sides of the inner elements of block models go up to black if there are blocks next to them.
If a block model has elements inside the block's boundaries, their sides will go up to fully black if you place blocks around them. To reproduce, check out the attached test resource pack.
If a block model has elements inside the block's boundaries, their sides will go up to fully black if you place blocks around them. To reproduce,
check outthe attached test resource pack.If a block model has elements inside the block's boundaries, their sides will go up to fully black if you place blocks around them. To reproduce, install the attached test resource pack and try placing chiseled quartz blocks next to each other.
I
f a block model has elements inside the block's boundaries, their sides will go up to fully black if you place blocks around them. To reproduce, install the attached test resource pack and try placing chiseled quartz blocks next to each other.
Sides of the inner elements of block models go up to black if there are blocks next to them.Sides of the inner elements of block models go up to black if there are blocks next to them / Block lighting is applied incorrectly
is duplicated by
relates to
Sides of theinnerelements of block models go up to black if there are blocks next to them / Block lighting is applied incorrectly
The bug
If a block model has elements inside or outside the block's boundaries, their sides will go up to fully black if you place blocks around them. All sides of model elements are treated as if they were directly at the block's boundaries.
Steps to reproduce
Install the attached test resource pack and try placing chiseled quartz blocks next to each other.
Sides of the elements of block models go up to black if there are blocks next to them / Block lighting is applied incorrectlyFaces of the elements of block models go up to black if there are blocks next to them / Block lighting is applied incorrectly
The bug
If a block model has elements inside or outside the block's boundaries, their
sides will go up to fully black if you place blocks around them. Allsides of model elements are treated as if they were directly at the block's boundaries.Steps to reproduce
Install the attached test resource pack and try placing chiseled quartz blocks next to each other.
The bug
If a block model has elements inside or outside the block's boundaries, their faces will go up to fully black if you place blocks around them. All faces of model elements are treated as if they were directly at the block's boundaries.
Steps to reproduce
Install the attached test resource pack and try placing chiseled quartz blocks next to each other.
The bug
If a block model has elements inside or outside the block's boundaries, their faces will go up to fully black if you place blocks around them. All faces of model elements are treated as if they were directly at the block's boundaries.
Steps to reproduce
Install the attached test resource pack and try placing chiseled quartz blocks next to each other.
The bug
If a block model has elements inside or outside the block's boundaries, their faces will go up to fully black if you place blocks around them. All faces of model elements are treated as if they were directly at the block's boundaries.
Important note: this bug is partially dependent on ambient occlusion (smooth lighting). If the smooth lighting is turned off, only the top and bottom faces get darker. If it's turned on, the west/east/north/south sides also get affected.Steps to reproduce
Install the attached test resource pack and try placing chiseled quartz blocks next to each other.
The bug
If a block model has elements inside or outside the block's boundaries, their faces will go up to fully black if you place blocks around them. All faces of model elements are treated as if they were directly at the block's boundaries.
Important note: this bug is partially dependent on ambient occlusion (smooth lighting). If the smooth lighting is turned off, only the top and bottom faces get darker. If it's turned on, the west/east/north/south sides also get affected.Steps to reproduce
Install the attached test resource pack and try placing chiseled quartz blocks next to each other.
The bug
If a block model has elements inside or outside the block's boundaries, their faces will go up to fully black if you place blocks around them. All faces of model elements are treated as if they were directly at the block's boundaries.
Important note: this bug is partially dependent on ambient occlusion (smooth lighting). If the smooth lighting is turned off, only the top and bottom faces get darker. If it's turned on, the west/east/north/south sides also get affected.Without smooth lighting:
With smooth lighting:
Steps to reproduce
Install the attached test resource pack and try placing chiseled quartz blocks next to each other.
is duplicated by
clones
is duplicated by
is duplicated by
is duplicated by
Thank you for your report!
However, this issue is a Duplicate of MC-148762.
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Does MC-148762 describe this issue do you think?
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We're tracking this issue in MC-148762, so this ticket is being resolved and linked as a duplicate.
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Thank you for your report!
We're tracking this issue in MC-148762, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Don't report multiple issues in 1 report; second is MC-148762.
Thank you for your report!
We're tracking this issue in MC-148762, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
Thank you for your report!
We're tracking this issue in MC-148762, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
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still occurs on 1.16.2
can confirm for 21w07a
Can confirm in 21w15a.
Issue also occurs on extended pistons.
Issue still occurs on 1.19.4
Still happens in 1.20.4
I may or may not be experiencing this issue in 23w51b - screenshots and example resource pack attached (use nether bricks and prismarine bricks).