user-39d6c
- jirauser230872
- JIRAUSER230872
- Europe/Stockholm
- No
- No
Put the summary of the bug you're having hereWhat I expected to happen was...:
Describe what you thought should happen hereWhat actually happened was...:
Describe what happened hereSteps to Reproduce:
1. Put a step by step guide on how to trigger the bug here
2. ...
3. ...When chat settings is opening game crashes
1.We must have active elytra wings on singleplayer world (checked at flat [void] ).
2.When flying, sharply turn up/down (left/right weren't check).
3.Here we go! One of multiplayer's crashes on singleplayer world! It also tooks half of heart bar (like hitting a wall)It repeat about 3/4 times if we can escape this
To escape:
1.YOU MUST HAVE FIREWORKS IN INVENTORY
2.Start clicking Space bar and RMB quickly after enter the save and DON'T change your rotation
Phantom can exist on peaceful and can breath underwater
AGAIN! I CAN'T ADD SS DUE OF JIRA ERROR!
When using /spawnpoint @a x y z,
and kill myself, got respawned at ONLY world spawn chunks, and got
Your home bed was missing or obstructed
When using /spawnpoint @a x y z,
and kill myself, got respawned at ONLY world spawn chunks, and got
Your home bed was missing or obstructedAlso
/execute at @a if block ~ ~-1 ~ minecraft:gold_block run spawnpoint @p ~ ~ ~
don't work, but work with
/execute at @a if block ~ ~-1 ~ minecraft:gold_block run say @a abcd
Issue Type can't be changed. There always will be
Bugas Issue type. We can't change it by writing
Epic
Bug
Story
New Feature
Task Improvementtoo
Issue Type can't be changed. There always will be
Bugas Issue type. We can't change it by writing
Epic
Story
New Feature
Task Improvementtoo
When conduit is place on dry land makes a water source block, also its break particle are missingtexure
I found that on debug world conduit don't even generate as a visible block. There is only its water block...
Windows 8.1 64bit
When set Fullscreen in game options to off, mouse cursor won't affect to game window - game get stuck until force window change (Win button), and game will still be in FS mode. F12/Fn+F12 won't help too
Intel(R) Core(TM) i5-5200U CPU @ 2.20GHz
4GB ram
Intel Graphics
Windows 8.1 64bit
Java Version 8 Update 171 32bit
I tried to change beacon texture (add animation diffrent for top, and side) and I always gets Missing instead of programmed texture
{ "parent": "block/cube_column",
{ "particle": "blocks/glass", "glass": "blocks/glass", "obsidian": "blocks/obsidian", "beacon": "blocks/beacon" "beacontop": "blocks/beacon_top" }
"ambientocclusion": false,
"textures":,
{ "down": \{ "uv": [ 0, 0, 16, 16 ], "texture": "#glass" }
"elements": [
{ "__comment": "Glass shell",
"from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces":,
{ "down": \{ "uv": [ 2, 2, 14, 14 ], "texture": "#obsidian" }
"up": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" },
"north": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" },
"south": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" },
"west": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" },
"east": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" }
}
},
{ "__comment": "Obsidian base",
"from": [ 2, 0.1, 2 ],
"to": [ 14, 3, 14 ],
"faces":,
{ "down": \{ "uv": [ 3, 3, 13, 13 ], "texture": "#beacontop" }
"up": { "uv": [ 2, 2, 14, 14 ], "texture": "#obsidian" },
"north": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" },
"south": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" },
"west": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" },
"east": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" }
}
},
{ "__comment": "Inner beacon texture",
"from": [ 3, 3, 3 ],
"to": [ 13, 14, 13 ],
"faces":,
"up": { "uv": [ 3, 3, 13, 13 ], "texture": "#beacontop" },
"north": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" },
"south": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" },
"west": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" },
"east": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" }
}
}**
]
}
But if I change particle from glass to beacontop instead of new texture beacontop, model fully works. For me it means that there is something like a (probably) unwanted "lock" that activates when model uses more than 4 textures
I tried to change beacon texture (add animation diffrent for top, and side) and I always gets Missing instead of programmed texture
{ "parent": "block/cube_column", "ambientocclusion": false, "textures": { "particle": "blocks/glass", "glass": "blocks/glass", "obsidian": "blocks/obsidian", "beacon": "blocks/beacon" "beacontop": "blocks/beacon_top" } , "elements": [ { "__comment": "Glass shell", "from": [ 0, 0, 0 ], "to": [ 16, 16, 16 ], "faces": { "down": \{ "uv": [ 0, 0, 16, 16 ], "texture": "#glass" } , "up": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" }, "north": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" }, "south": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" }, "west": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" }, "east": { "uv": [ 0, 0, 16, 16 ], "texture": "#glass" } } }, { "__comment": "Obsidian base", "from": [ 2, 0.1, 2 ], "to": [ 14, 3, 14 ], "faces": { "down": \{ "uv": [ 2, 2, 14, 14 ], "texture": "#obsidian" } , "up": { "uv": [ 2, 2, 14, 14 ], "texture": "#obsidian" }, "north": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" }, "south": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" }, "west": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" }, "east": { "uv": [ 2, 13, 14, 16 ], "texture": "#obsidian" } } }, { "__comment": "Inner beacon texture", "from": [ 3, 3, 3 ], "to": [ 13, 14, 13 ], "faces": { "down": \{ "uv": [ 3, 3, 13, 13 ], "texture": "#beacontop" } , "up": { "uv": [ 3, 3, 13, 13 ], "texture": "#beacontop" }, "north": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" }, "south": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" }, "west": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" }, "east": { "uv": [ 3, 2, 13, 13 ], "texture": "#beacon" } } }** ] }
But if I change particle from glass to beacontop instead of new texture beacontop, model fully works. For me it means that there is something like a (probably) unwanted "lock" that activates when model uses more than 4 textures
When using
{ "parent": "item/generated", "textures": { "layer0": "items/fish_egg_changer", "layer1": "items/fish_egg_changer", "layer2": "items/pufferfish_egg" } }Pufferfish egg is green when texture is yellow, and only when is yellow.
When color is changed to any other color, texture works normally.Same with Salmon(fish egg changer is a name for empty texture that fills normal spawn egg colors)
When using
{ "parent": "item/generated", "textures": { "layer0": "items/fish_egg_changer", "layer1": "items/fish_egg_changer", "layer2": "items/pufferfish_egg" } }Pufferfish egg is green when texture is yellow, and only when is yellow. Same with Salmon.
Negative colors dosen't help
(fish egg changer is a name for empty texture that fills normal spawn egg colors)
When using
{ "parent": "item/generated", "textures": { "layer0": "items/fish_egg_changer", "layer1": "items/fish_egg_changer", "layer2": "items/pufferfish_egg" } }Pufferfish egg is green when texture is yellow, and only when is yellow. Same with Salmon.
Negative colors dosen't help
(fish egg changeris aname for empty texture that fills normal spawn egg colors)When using
{ "parent": "item/generated", "textures": { "layer0": "items/fish_egg_changer", "layer1": "items/fish_egg_changer", "layer2": "items/pufferfish_egg" } }Pufferfish egg is green when texture is yellow, and only when is yellow. Same with Salmon.
Negative colors dosen't help
Tropical fish and cod works normally
(fish egg changer is a name for empty texture that fills normal spawn egg colors)
Pufferfish and Salmon custom spawn egg texture color bug
Execute at @a[gamemode=[gamemode.name.here]] don't work in command block̶E̶x̶e̶c̶u̶t̶e̶ ̶a̶t̶ ̶@̶a̶[̶g̶a̶m̶e̶m̶o̶d̶e̶=̶[̶g̶a̶m̶e̶m̶o̶d̶e̶.̶n̶a̶m̶e̶.̶h̶e̶r̶e̶]̶]̶ ̶d̶o̶n̶'̶t̶ ̶w̶o̶r̶k̶ ̶i̶n̶ ̶c̶o̶m̶m̶a̶n̶d̶ ̶b̶l̶o̶c̶k̶
Cartographer don't unlock treasure maps
- I unlocked the before treasure maps offert
- I got partcles that mean I unlocked something new to trade
- List still ends at emerald > map offert
It happens all time
I created 3d gui view for torches (like shield or end rode have) and texture window is always cutted to its vanilla item texture size (2x10)
"gui": { "rotation": [ 15, 135, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ]
I created 3d gui view for torches (like shield or end rode have) and texture window is always cutted to its vanilla item texture size (2x10). Adding rotation didn't help.
As gui display I used this
"gui": { "rotation": [ 15, 135, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ]And
in eq gotss1instead of ss2I created 3d gui view for torches (like shield or end rode have) and texture window is always cutted to its vanilla item texture size (2x10). Adding rotation didn't help.
As gui display I used this
"gui": { "rotation": [ 15, 135, 0 ], "translation": [ 0, 2, 0 ], "scale": [ 1, 1, 1 ]And I got effect from ss2 instead of ss1 (edited in photoshop)
When trying to load a 1.13 txp lots of textures don't display despite the compatibility of file and png names.
(SS3)
On the left is regular and on the right is purple one
When trying to load a 1.13 txp lots of textures don't display despite the compatibility of file and png names. Texture pack is above vanilla
-SS3 (shulker boxes)
On the left is regular and on the right is purple one
Tested on freshly created world, but also appear on old worlds
I didn't record it, due of file size limit. I used
/tp @p ~50000 ~ ~50000{noformat}When we generate a lot of tarrain (for example: teleporting) and quit the world and then relopening it, player gets "freezed" at an point.
Bug effects:
Outer skin layer doesn't render
If player is set on fire, fire "mask" won't be visible if player isn't in the lava or fire
If player get a parrot on arm it'll be invisible
Player can not get out from bed
How to get rid of this issues:
Die
Tested on freshly created world, but also appear on old worlds
I didn't record it, due of file size limit. I used
/tp @p ~50000 ~ ~50000{noformat}
When we generate a lot of tarrain (for example: teleporting) and quit the world and then relopening it, player gets "freezed" at an point.
Bug effects:
Outer skin layer doesn't render
If player is set on fire, fire "mask" won't be visible if player isn't in the lava or fire
If player get a parrot on arm it'll be invisible
Player can not get out from bed
How to get rid of this issues:
Die
Tested on freshly created world, but also appear on old worlds
I didn't record it, due of file size limit. I used
/tp @p ~50000 ~ ~50000When we generate a lot of tarrain (for example: teleporting) and quit the world and then relopening it, player gets "freezed" at an point.
Bug effects:
Outer skin layer doesn't render
If player is set on fire, fire "mask" won't be visible if player isn't in the lava or fire
If player get a parrot on arm it'll be invisible
Player can not get out from bed
How to get rid of this issues:
Die
Tested on freshly created world, but also appear on old worlds
I didn't record it, due of file size limit. I used
/tp @p ~50000 ~ ~50000When we generate a lot of tarrain (for example: teleporting) and quit the world and then relopening it, player gets "freezed" at an point.
Bug effects:
Outer skin layer doesn't render
Can't change mainhand to left hand
If player is set on fire, fire "mask" won't be visible if player isn't in the lava or fire
If player get a parrot on arm it'll be invisible
Player can not get out from bed
How to get rid of this issues:
Die
If we'll use
{noformat /weather rain}
campfire will still burnIf we'll use
/weather raincampfire will still burn
When tried to tp or check data of any entity, the autofill suggestions didn't show up. Ss from 02a for an example
Affects (comfirmed)
/tp
/data
/teleport
When tried to tp or check data of any entity, the autofill suggestions didn't show up. Ss from 02a for an example
Affects (comfirmed)
/tp
/data
/teleport
Also this bug happens only using command via chat
Commands using @e[type=] on chat have broken autofilling
Ender dragon right wing and left wing are shaded differentlyEnder dragon right wing and leg and left wing and leg are shaded differently
Issue described in
MC-163001can still occur for certain items that gets custom Item look except of that, almost all of them have an acacia boat as a first layer
I'm using a texture pack that removes redstone torch item texture and changes it to a block render, but now it started to render original parts that are removed by this texture pack
Texture pack to check below
I'm using a texture pack that removes redstone torch item texture and changes it to a block render, but now it started to render original parts that are removed by this texture pack
Texture pack to check belowPlease set this report as invalid, because this was an issue with semi-transparent, almost invisible pixels
When
sea pickle render is changed toablock type it gets toodarkTexture pack below
When we set an item gui scale where Y≠X&Z item appears a lot darker
Custom sea pickle is too darkItem scaling brightness bug
This issue occures at both format 4 and 5
Player gets something like nausea fog, leaves visually dissappear after some distance as well as some colormap affected textures
I'm unable to attach texture pack as a file here, because it is very big and I'm unable to find exact files, but was searching for a while and discovered that something like nausea effect and leaves disappearing is caused by something in models/item file, but for the rest of issue I'm unable to find a clue.
https://drive.google.com/open?id=187W7KRd3g-h3zuviDqMhn2MnwyEOMsQi
This issue occures at both format 4 and 5
Player gets something like nausea fog, leaves visually dissappear after some distance as well as some colormap affected textures
I'm unable to attach texture pack as a file here, because it is very big and I'm unable to find exact files, but was searching for a while and discovered that something like nausea effect and leaves disappearing is caused by something in models/item file, but for the rest of issue I'm unable to find a clue.
Also when texture pack is loaded before opening a world there is no nausea fog, but just a transparent hole
https://drive.google.com/open?id=187W7KRd3g-h3zuviDqMhn2MnwyEOMsQi
Sometimes when reloading texture packs or generating chunks, a chunk / chunks can appear with wrong colormap color value and stays in this state until chunk update / for a few seconds
In case of texture packs it occurs chunk at which we stand, and in generating case it may occur any chunk
Sometimes when reloading texture packs or generating chunks, a chunk / chunks can appear with wrong colormap color value and stays in this state until chunk update / for a few seconds
In case of texture packs it occurs chunk at which we stand, and in generating case it may occur any chunk
Note: In pre-realese 3 it can occur even without reloading resource packs
acutially this is duplite of
MC-166716
it happens to every block. I think that this may be caused because of how 3d blocks are shaded in eq
Every mob generates weird, somehow based on texture color (I guess) border when player moves
Every mob generates weird, somehow based on texture color (I guess) border when player moves
This is probably my spec. issue. Sorry and please, set this as invalid
When I played on 19w35a the Wandering Trader was spawning always around 10 to 16 days. But now it doesn't. I recognized it as a bug since Trader issue
MC-153298has been fixed. So maybe this also bugged spawning above the bedrock layer.World type: Buffet, Dark Oak Forest, Type: Caves
When I played on 19w35a the Wandering Trader was spawning always around 10 to 16 in game days. But now it doesn't for 30 in game days. I recognized it as a bug since Trader issue
MC-153298has been fixed. So maybe this also bugged spawning above the bedrock layer. I know that max chance of Trader spawning is around 7%, but this is just strange.World type: Buffet, Dark Oak Forest, Type: Caves
Platform is 41x41 1 level above the bedrock layer
Basically the title. This is caused by how texture is made (I mean, bugged texture have only borders, because I'm using connected bookshelfs txp), but it is a bug, because:
1.It worked well in pre-3
2.The only broken sides of it are west and east, even if it was added to every side face and on those sides "higher" texture makes "lower" completly invisible, what means this could be spotted with any other texture that uses method of this kind.
Basically the title. This is caused by how texture is made (I mean, bugged texture have only borders, because I'm using connected bookshelfs txp), but it is a bug, because:
1.It worked well in pre-3
2.The only broken sides of it are west and east, even if it was added to every side face and on those sides "higher" texture makes "lower" completly invisible, what means this could be spotted with any other texture that uses method of this kind.
I somehow didn't notice that it was broken in pre-3 too
News tab hasn't been updated since releasing 1.14.0. Missing version for now are: 1.14.1 1.14.2 1.14.3 1.14.4 and 1.15.0Patch Notes tab hasn't been updated since releasing 1.14.0. Missing version for now are: 1.14.1 1.14.2 1.14.3 1.14.4 and 1.15.0
News tab outdatedPatch Notes tab outdated
Basically what title says. There are
2red pixels in Hoglin's hair that I assume are incorrectBasically what title says. There are 3 red pixels in Hoglin's hair that I assume are incorrect
resourse
_packresourse pack
resourse pack
I'm unable to apply custom model when lectern tag has_book is set to true, but works when this tag is set to false
I'm unable to apply custom model when lectern tag has_book is set to true, but works when this tag is set to false
fixed, missing powered=false tag
Fossils are prioritized / create as last thing while terrain is generated, what leads to things shown on those screenshots
I'm talking about sound that is played when walking on soul blocks with soul speed enchantment and not the particle. There is a sound called Soul escapes. To see it you need Show Subtitles option set on. Sound doesn't play when particle is shown via command
@[Mod] tryashtar I'm talking about sound that is played when walking on soul blocks with soul speed enchantment and not the particle. There is a sound called Soul escapes. To see it you need Show Subtitles option set on. Sound doesn't play when particle is shown via command
The bug
When a status effect texture contains semi-transparent pixels, they are displayed correctly in the HUD, but in the inventory, semi-transparency doesn't seem to work.
To reproduce
Use the attached bug.zip
resource pack and give yourself the glowing
effect. The icon will display correctly in the HUD, but not in the inventory screen.The bug
When a status effect texture contains semi-transparent pixels, they are displayed correctly in the HUD, but in the inventory, semi-transparency doesn't seem to work.
To reproduce
Use the attached bug.zip
resource pack and give yourself the glowing or bad omen (but in that case the bug is less visible) effect. The icon will display correctly in the HUD, but not in the inventory screen.
creative mode
Might be duplicate of
MC-175213but this report is very uncear.
When we set our spawn point with respawn anchor and then destroy the block and then die, we're unable to update blocks until relogging the world.
Someof them update visualy(like fire can look like air, but will still burn and won't produce "extinguished" sound) and some of them not (likely all solid blocks).
Might be duplicate ofMC-175213but this report is very uncear.After a short investigation, this might be another problem, just related to
MC-175177
When we set our spawn point with respawn anchor and then destroy the block and then die, we're unable to update blocks until relogging the world. All of them update visualy. And they can be reverted by left-clicking at block position
Might be duplicate ofMC-175213but this report is very uncear.After a short investigation, this might be another problem, just related to
MC-175177
When we set our spawn point with respawn anchor and then destroy the block and then die, we're unable to update blocks until relogging the world. All of them update visualy. And they can be reverted by left-clicking at block position
attached video, please check this ticket again @[Mod] Les3awe
Actually, this might be only related issue, since I was wrong and all blocks looks like air. They do not turn into netherrack
In previous versions we were able to see through leaves, glass and stained glass (I think ice too, but now, it pushes us
away) but now the only thing we see is desatureted... somethingAffected:
Leaves (all types)
Glass
Stained Glass (all colors)
List may be incompleteThis issue really makes riding a horse through forest even more annoying
In previous versions we were able to see through leaves, glass and stained glass (I think ice too, but now, it pushes us out) but now the only thing we see is desatureted... something
Affected:
Leaves (all types)
Glass
Stained Glass (all colors)
List may be incompleteThis issue really makes riding a horse through forest even more annoying
fast graphic settings
Cactus and Sugar cane blocks both have Age tag and hopper has "enabled" tag, and it work, but only on like code side, because they only update if player (right or left) click them.
Cactus and Sugar cane and hopper blocks do not update properly
CactusandSugar cane and hopper blocks do not update properlyCactus, Sugar cane and hopper blocks do not update properly
Squids seems to spawn a bit to ofter or in too big groups
Like mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
Seed: 8933751030273973285
Coordinates: /execute in minecraft:the_nether run tp @s -517.68 82.56 86.57 640.45 65.25
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void
(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack plates)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixed
Like mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
Seed: 8933751030273973285
Coordinates: /execute in minecraft:the_nether run tp @s -517.68 82.56 86.57 640.45 65.25
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack plates)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixedLike mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
Seed: 8933751030273973285
Coordinates: /execute in minecraft:the_nether run tp @s -517.68 82.56 86.57 640.45 65.25
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void
(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack platesactually, there was the entire smal floating island that was made out of netherrack and on 20w14a it's gone)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixed
Like mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
Seed: 8933751030273973285
Coordinates: /execute in minecraft:the_nether run tp @s -517.68 82.56 86.57 640.45 65.25
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void
(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack platesactually, there was the entire smal floating island that was made out of netherrack and on 20w14a it's gone)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixed
20w21a
World type: superflat void
Seed: -6897049724441290485
/execute in minecraft:the_nether run tp @s -206.75 64.24 -747.66 -311.56 54.75
Important note
It looks like soul sand valley surface is generated before caves, what causes this issue. As shown on the newest screenshot, caves aren't covered in soul blocks
Like mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
Seed: 8933751030273973285
Coordinates: /execute in minecraft:the_nether run tp @s -517.68 82.56 86.57 640.45 65.25
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void
(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack platesactually, there was the entire smal floating island that was made out of netherrack and on 20w14a it's gone)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixed
20w21a
World type: superflat void
Seed: -6897049724441290485
/execute in minecraft:the_nether run tp @s -206.75 64.24 -747.66 -311.56 54.75
Important note
It looks like soul sand valley surface is generated before caves, what causes this issue. As shown on the newest screenshot, caves aren't covered in soul blocks
(world at the bottom of report)
Like mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
Seed: 8933751030273973285
Coordinates: /execute in minecraft:the_nether run tp @s -517.68 82.56 86.57 640.45 65.25
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void
(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack platesactually, there was the entire smal floating island that was made out of netherrack and on 20w14a it's gone)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixed
20w21a
World type: superflat void
Seed: -6897049724441290485
/execute in minecraft:the_nether run tp @s -206.75 64.24 -747.66 -311.56 54.75
Important note
It looks like soul sand valley surface is generated before caves, what causes this issue. As shown on the newest screenshot, caves aren't covered in soul blocks
(world at the bottom of report)
Like mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
Seed: 8933751030273973285
Coordinates: /execute in minecraft:the_nether run tp @s -517.68 82.56 86.57 640.45 65.25
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void
(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack platesactually, there was the entire smal floating island that was made out of netherrack and on 20w14a it's gone)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixed
20w21a and 20w22a
World type: superflat void
Seed: -6897049724441290485
/execute in minecraft:the_nether run tp @s -206.75 64.24 -747.66 -311.56 54.75
Important note
It looks like soul sand valley surface is generated before caves, what causes this issue. As shown on the newest screenshot, caves aren't covered in soul blocks
(world at the bottom of report)
Like mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
Seed: 8933751030273973285
Coordinates: /execute in minecraft:the_nether run tp @s -517.68 82.56 86.57 640.45 65.25
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void
(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack platesactually, there was the entire smal floating island that was made out of netherrack and on 20w14a it's gone)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixed
20w21a and 20w22a
World type: superflat void
Seed: -6897049724441290485
/execute in minecraft:the_nether run tp @s -206.75 64.24 -747.66 -311.56 54.75Important note
It looks like soul sand valley surface is generated before caves, what causes this issue. As shown on the newest screenshot, caves aren't covered in soul blocks. Potential way to fix this is to make caves generate before soul blocks surfaces
20w21a 20w22a and 1.16 pre-release 1
World type: superflat void
Seed: -6897049724441290485
/execute in minecraft:the_nether run tp @s -206.75 64.24 -747.66 -311.56 54.75
Like mentioned in summary, we're able to encounter netherrack plates in soulsand valley on open terrain.
20w14a situation
Not sure if this is still a thing i 20w14a, since compared terrain
/execute in minecraft:the_nether run tp @s 8282.46 78.27 1740.46 -202.34 35.10
seed: -7145291167774619548 type: superflat void
(in 20w12a no soul blocks, and on 20w14a there are, but few blocks further there are still netherrack platesactually, there was the entire smal floating island that was made out of netherrack and on 20w14a it's gone)
has soul blocks now, but still able to find netherrack plates in soulsand valley, but definitely not as often as before. I'll add 20w14a to affected versions, but won't be suprised if this will be closed as fixed
Akceptowane są raporty wyłącznie po angielsku
Lava in 20w14a is also affected
Gilded Blackstone seems to not generate. I've used command that replace only gilded blackstone with air, but didn't get any positive output on huge chunk of area in new biome
Gilded Blackstone seems to not generate. I've used command that replace only gilded blackstone with air, but didn't get any positive output on huge chunk of area in
newbiomeGilded Blackstone seems to not generate in the Basalt Deltas. I've used command that replace only gilded blackstone with air, but didn't get any positive output on huge chunk of area in the biome
Gilded Blackstone do not generate in Basalt Delta biome
Still occur for leaves at some point
in BE cobwebs are destroyed only by flowing water, but they still can be waterlogged. I agree this doesn't make sense, but that's how it works, but atm you we can't change that fact
Do you use any resource packs?
Entities vanish at exactly same distance with setting set from 100% to 500%. At the moment it only works between 50% and 100%
screenshot from oldest to newest - 1 and 2 - entity distance - 100%
screenshot from oldest to newest - 3 and 4 - entity distance - 500%
Do not duplicate your own reports. Just edit
MC-183067
Zoglins sometimes can ignore target if it's in certail distance from the mob evenn if it's looking at it.
Zoglins sometimes can ignore target if it's in certail distance from the mob evenn if it's looking at it. In that case, they only see armor stand at x= -6 z= -1 but if zoglin is at the same Z as the only targetlocking entity it doesn't targetlock anything
Zoglins sometimes can ignore target if it's in certail distance from the mob evenn if it's looking at it. In that case, they only see armor stand at x= -6 z= -1 but if zoglin is at the same Z as the only targetlocking entity (right block basing on first screenshot) it doesn't targetlock anything
Zoglins sometimes can ignore target if it's in certail distance from the mob evenn if it's looking at it. In that case, they only see armor stand at x= -6 z= -1 but if zoglin is at the same Z as the only targetlocking entity (right block of the portal basing on first screenshot) it doesn't targetlock anything
Works as intended
you have to shoot at the center. That's what bullseye means
Armor does not move with piglin's torso while dancing
May be duplicate of one of the existing issues (couldn't find it) but just in case, I'm reporting it
May be duplicate of
MC-186075, but I'm not sure.
After some time (commonly around 10 minutes) with 20w22a opened, computer starts to work very loudly (ventilators). I'm not entirely sure if it's procesor or graphic card ventilators, but most likely procesor's, since I've changed Termal Paste and it's a bit more silent, but still much too loud compered even to entering the world. FPS are stable (45-90), but lower than before due to
MC-186075Issue didn't occur on 20w21a
Windows 10 Home CPU Intel Core i5-8400 2.80 GHz Memory 8 GB 2133 MHz DDR4 (allocated 4GB to Minecraft) GPU Nvidia GeForce GTX 1060 3GB
Don't really know if this is cause of my computer spec, but didn't notice this kind of lag-spikes before 20w21a
Only render distance causes this and 10 chunks seems to be critical point, where red spikes starts to show often
Windows 10 Home CPU Intel Core i5-8400 2.80 GHz Memory 8 GB 2133 MHz DDR4 (allocated 4GB to Minecraft) GPU Nvidia GeForce GTX 1060 3GB
When player dies there occures massive kind of lag that makes game very laggy and causes biomes not to "display" even if chunks are loaded
Seems not to occur now (newest version at the moment is 1.16 pre-release 1)
Dolphins with NoAI:1b takes damage underwater again. This time, right after being spawned. Relates to
MC-128285
We're unable to place bell, even if block have enough place of face, like the top part of stair when half=top and top slabs. What should happen is shown on the last screenshot (done with commands).
user-39d6c, do you run Minecraft Client from the Launcher with the bundled Java or do you run a Minecraft server and you're starting maybe a different 32 bit JVM ?
user-39d6c, please stop leaving useless comments.
It's unimportant if the game is running for you in your setup.
It crashes for the author of this ticket in their setup.
as Orange said, this isn't a bug, and as user-39d6c said, it's because unlike the Zombified Piglin, the Zoglin has skin where the second ear is.
user-39d6c No, I created a new world in creative on 20w17a.
Enes Ercan That rails can be put on soul sand was a request by some of the tech community, thus that might be just a special case and cannot necessarily be applied as sort of "general rule"; if there are valid reasons why you think certain blocks should follow that rule, you could display your proposal on the MC Suggestions Subreddit or on the Microsoft page for MC suggestions.
user-39d6c One can place rails on slime blocks since ever, but not honey blocks, which were introduced much later than slime blocks; some behaviour in Minecraft is due to "ancient" addition of them, and while Mojang seems to try to go for consistency, this cannot be applied as a general rule either; removing old behaviour is not rarely frowned upon by specific community parts, and adding the same behaviour of old blocks to new, maybe even very similar ones, might not be as Mojang/Microsoft imagines certain blocks or mechanisms to work at all.
Some gameplay decisions in Minecraft are a case-by-case-thing, but it seems thus far that if something fits, it might be added to the game; even if the chance is comparably slim that the gameplay team etc. decide that something proposed fits into Vanilla or current game mechanics/behaviour, it doesn't hurt to at least try, outside of Mojira here.
user-39d6c, the UIs being affected by a similar issue is in fact MC-181280.
Can confirm with the seed and coordinates provided by user-39d6c.
user-39d6c, is this still an issue in 1.18.2? If so, could you please provide an updated data pack?












































































































Oh, right thanks
They are just very rare. Got this seed and coords (at the left of guardians temple [at the screen temple will be behind you)
Don't you understand what I said?! I gave you instruction how to find Icebergs a.k.a. Frozen ocean! Take it! Now you understood?! same seed as at previous ss
This bug from second to second getting weirder, cuz I found those Icebergs on world generated on 18w15a
Done
I don't know where to find it
Is there any way to change it?
Nvmnd. I found it
Will any mod check this raport?
Impossible man. I got my laptop about 2 years ago
In 18w20c too
I updated Java from 32 to 64, and it still crashes
I added this argument after failed try to launching 18w20c with Java 64bit.
I had changed from 32 to 64, but it still didn’t work. Only way for me to make it work were adding this argument
I did exacly same thing on 18w20c and 18w21b and I got Feedback only at 18w20c. „(mob)” is JUST A PLACE HOLDER for ANY OF MINECRAFT ENTITIES!
Nvrmd I alredy found the issuse :/
@Aman Kasat you must add space before adding this argument
For me works normally :/
For me works normally :/
@[Mod] Michael Wobst Probably there isn't crash raport after this, cuz (in my case) it did't even crash. The whole computer just got stuck after a while (dramatic fps drop from 600 to 0) till force minecraft close
I added, but game force cuts it (at the top and down)
I updated file names from textures and models/blocks and /items to /block and /item long time ago. Texture pack stoped working after 1.13-pre7 @[Mod] Kumasasa
done
18w33a too
1.13.1-pre1 too
you have to report ONE bug per ticket
I already found some villages on buffet plains (if you mean that), so maybe only superflat?
probably work as intenden. Did it consumed your bone meal?
Can confirm for 18w50a too
also
-Dolphins, Guardians, Fishes doesn't spawn
-Squids spawns very rarely
There are also ways to fix it FOR JUST A WHILE!
1.Recreating the world and putting few specific region files into a copy (half a night)
2.Setting render distance to higher, then set normal rd again (half a night)
3.Deleting level.dat and set level.dat_old to .dat then optimalizing world, then entering the world and quiting after a few seconds, then removing level.dat again and change level.dat_old to .dat (1 night)
4.Walk away from any village, then change spawn point by using bed, then set rd to higher and at night at normal again (few nights)
So I think that this bug can be caused by new villages
You have spawn point in a new village right?
did you set your spawn point in a new village?
did you set your spawn point in a new village?
not always, but sometimes it crashes
they does, but it is just very, very slow process in this snapshot :/
Mojang allows only ENGLISH reports
@tylor hebert actually this is another issue. Btw. You can avoid iy pressing Esc at the moment when world will open (before showing player hand and terrain generating) and close menu after world'll generate
duplicate of
MC-141913duplicate of
MC-142913Sorry, I know, duplicate of
MC-142913already fixed... Try to change snapshot to b version
only holds in mouth. The can eat only food items (when gets hurt a bit)
Admins accepts only english reports.
still happening in 19w11a for snowy villages
@Ernest Craney look who posted it first and then think again that if you should write your comment
Duplicate of
MC-146777it's not a bug. Painting is an entity. Same as item frame, so there can be 2 in one block
did those bees had string anymore?
this still occurs in 19w37a!
ok
why no one looked into this yet?
[Mod] violine1101 could I know why tickets about custom textures and models often gets ignored?
the funny thing is that the baby turtle model is broken in different way XD

also can happen for even more items if using resource packs that makes blocks look like items
All items are affected, but some of them are just getting darker or brighter basing on view angle too
Not only the wing, but leg too
done
this is one of changes, that were meant in CHANGELOG
you set wrong project...
baby zombie isn't a separated mob. It is just regular zombie with one different NBT state
this is due of "Programmer art" pack. This is an in texture pack file bug. Also duplicate of
MC-165959Oh, thank you. It actually completly fixed my issue, so could the bug in programer art texture pack issue be caused by conduit inner textures too?
If yes I think that, this bug report needs to be completly rewritten :/
Bug still occurs even in 1.15 pre-realese 1
issue no longer occurs after
MC-163001was fixedhope Mojang will look into this as soon as they can ;-;
do crash report must be generated while this bug is "active"?
Farmland too
this is duplicate of
MC-166386because it is caused by path blocksit has been fixed in pre-3. this report is invalid
also for every other 3d rendered thing

duplicate of MC-166123
you should set this report as laucher (MCL)
add that this only occurs when View Bobbing is on
you set wrong project. Your issue concerns MCPE (Bedrock Codebase)
I think you set the wrong game edition?
Sorry, but I'm almost unable to add longer clips showing this issue and with lower bitrate this issue will probably to unable to be seen
Only reports in english are accepted, however this might be related to
MC-165208as this, basing on what you wrote, occurs due of night vision effectI know, but they should tell us the minimum required space and if this is the cause, then they changed his spawn requirements completly
it is just really random, but it also happend to me without reloading resource packs on 1.15 pre-3
chest texture has changed. Now block reads it different than before
This is a fault of the texture pack
Still broken on 1.15 pre-4 :<
I said it... Just read the uncrossed text...
maybe add seed and steps to reproduce? Like creating a world on contrain version and then updateing it to pre-6?
it must be a trapped chest, because when I tested it on pre-7 it worked well
do you have setting other than Unlimited for FPS limit option and how many chunks do you have set to render
do you have fps limit set to value other than unlimited? And how many chunks you set? This "bug" may be caused by your ignorance about that, Mojang fixed 3 major rendering bugs
this may be causes in part by your distance setting, basing how game now prioritize settings and 2 more kinda major bug fixes. Few hours ago I'd say that this is completly caused by this, but I found that Mojang comfirmed "performence drop" from 1.14.4 to 1.15
there also aren't 1.14.1 1.14.2 1.14.3 and 1.14.4 notes
this ticket is invalid. First: you set wrong project. You set Java Edition of the game. Second: this is how activator rails work
gravel always is at cold oceans' bottom
honey only removes poison
Basing on Bedrock Edition, Java also miss endrods (also at every water state) , cobwebs, deadbushes, and conduits at every water state
glass also doesn't support transparency anymore, especially if pixel transparency is very high, then, glass doesn't even display it. Try to use stained glass texture at regular galss
modded minecraft isn't supported there
Baby hoglins aren't in the game yet
I think this is invalid, because we can craft nether (/ crimson) wart block from nether warts
mushroom stem block is a different block. It has nothing to do with the nether fungi stems
This is "mineral" block like gold block which name is block of gold
You didn't give almost any informations. Maybe try to put crash report (F3+C for 10 sec) or even a world file
Developers said that only blocks that were in the game before 1.13 (because Jappa created textures for 1.13 as well) will be affected by programmer art
Just discovered that armors are affected too
"Confirmed" and "Works as Intended" hmmm...
this is about hard-coded spawn egg colors of which I didn't know at the time. This is just invalid ticket / something like feature request
I think that attached screenshots are broken
Do you mean this?
does it work with other projectiles?
This might be related to MC-166123
Is "contains 2 bees" text made by you with command? Or is it in game?
They are supposed to do that
I hope that it won't be fixed, because it allows us to look at fire as targeted block in f3 menu xd
and also to edit fire with debug stick
Attach crash report generated while encountering the issue to the ticket. To force game crash fold F3+C for 10 seconds
This is what 3D biomes function does
they have 33% drop chance
You should've set security level to private, to avoid spreading this
edit: I thought you found the way how to do it. In that case it should be set to private, but I see that it's only a clue
Mods aren't created by Mojang, so why you're posting it there
Actually, this might be only related issue, since I was wrong and all blocks looks like air. They do not turn into netherrack. Attached a video, please check this ticket again @[Mod] Les3awe
Tokes At second case I think that you're right, but in the first, I'd argue. Someone created a mod that raises the nether roof and it doesn't affect game stability and performence practically at all, even in such a laggy biome like crimson forest
DrownedZombie it can't affect zombiefied piglins since they don't have "hat" layer, but this still affect baby zombie villagers (for example: swapm and snow type)
No, there wasn't
Didn't they explode when provoked by skeleton or zombie or iron golem?
Really? I've tested this too and they didn't get damage from lava
Do NOT duplicate your own tickets. This still is invalid as only reports in english are accepted
This is because they have skin on part where second ear is. This is more like a feature (texture change) request
@jacob gomez sanchez
No. You can't, unless you like to play with the puzzle.
this is because you're under the collision box of the opened trapdoor
jack white then attach it there...
do you have any active resource packs?
This is how they works. This top texture gives light
Warped forest dosen't have music
Jappa said that this is intentional
fungi are intentional
You're using a resource packs that includes strider texture file from previous snapshots
Endermen are aggressive toward the endermite when it is spawned by using an ender perl
Composters are not longer affected ( ? )
the water is only visible when player is inside of this block [^2020-04-10_20.56.22.png]
Hypixel isn't created by Mojang. Send it to the server support, not the official bug tracker
What? There isn't a thing such as Spring a majig in vanilla minecraft, for which this page is.
What is a "bug" in this report? This is just a Zombiefied Piglin with Player Skull with Piglin like skin
Netherite is most common on y15. You were just lucky
Are you using any texture packs? This might be caused by a texture pack bug affecting mipmaping. Maybe you should attach the crash report (to force game crash hold F3+C for 10 seconds)
was the endermite named via name tag?
Please, DO NOT duplicate your own tickets. This won't affect how quickly your issue will be checked and you only made more work for the moderators to do
You mistaked powered rail with activator rail
it's a variant of this structure
this probably generated on other biome and went through basalt delta
Hope it'll get fixed soon. It's very annoying
hope it'll get fixed asap
Changed to only basalt deltas, since blackstone was only there when the ticket was created
those items are not related. This is a feature request
Dyed light isn't a thing in vanilla minecraft and it won't be in the nearest future. If not ever.
You have to specify with command which recipe / recipes you want the book to unlock
One of THE FIRST THINGS you see on wiki is that chain recipie is exclusive for java at the moment
@Bryan Workiewicz then soul fire should deal regular amount of damage.
Hope this is intentional
Doesn't seem to occur on newly spawned striders in 20w17a
@FireSpaceXYZ did they spawn on 20w17a, or on 16a?
You have to place them in a square 2x2 https://minecraft.gamepedia.com/Tree#Dark_oak_tree
I belive that Mojang fixed this in 1.16 snapshots, so after the update is released you won't encounter this issue anymore.
Actually, non of the world type settings affect other dementions
Only reports in english are accepted.
Attach a screenshot of the farm
Are you playing on peaceful difficulty?
@ez3 Do not report bugs in comment section, however this issue has been reported in
MC-177795Duplicate of
MC-177830duplicate of
MC-127285Did you create this world on 20w17a? I checked this and the ship is underwater
This report is invalid by 3 things.
1)you set wrong project. Your issue occur on MCPE (Bedrock Codebase) and not Java, as you set.
2)only reports in english are accepted.
3)crops need light to don't pop-up from farmland.
noticed this too, but it is very weird. They do farm when they're in a closed room (like a breeder) but not in the village farms
what a pity that it got fixed :<
wouldn't say that this is fixed. Sure, it has shapes now, but the hitbox is still to wide
Only reports in english are accepted, however, changing language won't made this ticked valid, because this is a page for bugs related to official minecraft projects and not technical support
No, it's not. It got fixed with change of render engine in 1.15
No, they aren't. They're spawning most frequently in soulsand valleys.
Finally. It got fixed
basing on window name, your game is modified which make this ticket invalid. Try to run game on vanilla and tell if issue still occurs
however, if this only occur in outdated, checking won't make this report valid
I had this issue too. It occured after flying through lava or at low y level. I don't really know
Em, but it works that way everywhere. In the browsers, in other games, everywhere
It's not "guardian sound", it's thorns enchantment sound. Guardians just can use something like thorns effect.
you just can click at the offer.
It's not a bug. Button hitbox collides with part where piston head starts, so when piston extends, the button pops out due to touching air
It's just a visual glitch. I belive it was reported a lot of time ago. This is still the same netherrack, but it just returns to where it was.
Only newest versions (snapshot and official release) are supported on this site. This report is invalid
Fixing this would create huge performance issues, so most likely it will be closed as "won't fix"
Please attach crash report to this ticket. To force game crash, hold F3+C for 10 seconds
@DizciSammy this is still invalid, as 1.15.2 is the only supported official release version now
@Chris Witherow no, they aren't. The're only meant to spawn more frequently in soulsand valley, than in wastes and deltas.
Don't you understand that there isn't such a thing as "guardian sound" in terms of thorns effect?
Then don't post it on a BUG site. Make in on FEEDBACK site.
Oh, sorry. I saw almost identical screenshots on both and thought they're the same
Did you do it on creative mode? If yes, that's why. I've tested that and I'm unable to reproduce.
You have to find enchanted golden apple in structures such as mineshaft, portal ruins or desert temple
Most likely this will be closed as wai or won't fix, since on the servers this would make all players to recive advancement at once
this probably won't get fixed, because somewhere around development of 1.14 effect icons were separeted from player GUI
Same "bug" was reported previously and closed as Invalid - feature request. This is motivated by that there isn't any way to obtain netherite armor other than combining in smithing table, so mobs don't have any logic way to obtain that by themselvs
gamemode adventure?
Your game is modified or you're playing on a 3rd party adventure map. Both makes this report invalid. There aren't any Dinosaurs in the vanilla minecraft.
use F3+Fn+T
maybe there is some kind of glitch where jigsaw fails to spawn an entity, but still turns into another block?
Seeds are "wheat crops"
DO NOT duplicate your own reports and DO NOT post feature requests on bugs site
This is your third time you're posting the exact same thing.
Do they celebrate hunt at all on the java edition?