"Netherite effects" do not apply to netherite helmets worn by undead mobs, causing the helmet to "burn" in the daylight
The bug
The "netherite effects" mentioned from 20w06a are not applied to netherite helmets when worn by undead mobs that are exposed in daylight, causing the netherite helmets to eventually break or "burn".
To Reproduce
/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:netherite_helmet",components:{"minecraft:damage":406},count:1b}]}
Code analysis
Code analysis by [Mod] Avoma can be found in this comment.
Linked Issues
is duplicated by3
relates to4
- Unresolved
DrownedZombie- 18
- 6
- Confirmed
Low
- Gameplay
- Items
20w06a - 1.21.4
20w06a 20w07a 20w08a 20w09a 20w11a 20w12a 20w13b 20w14a 20w15a 20w16a 20w17a 20w18a 20w19a 20w20a 20w20b 20w21a 1.16-pre5 1.16-pre6 1.16-pre7 1.16.1 20w27a 1.16.2-rc1 1.16.2 1.16.3-rc1 1.16.3 1.16.4-rc1 1.16.4 20w46a 20w48a 20w51a 21w03a 1.16.5 21w05a 21w05b 21w06a 21w07a 21w11a 21w13a 21w14a 21w15a 1.17 1.17.1 1.18.1 1.18.2 22w11a 1.19-pre3 1.19 1.19.2 1.19.3 23w05a 1.19.4 23w17a 1.20-rc1 1.20 1.20.1 1.20.2 23w42a 1.21.1 1.21.4
Created Issue:
Helmets worn by wither skeletons and zombie pigmen still breaks
Helmets worn by wither skeletons and zombie pigmenstill breaks"Netherite effects" do not apply to netherite helmets worn by wither skeletons and zombie pigmen
"Netherite effects" do not apply to netherite helmets worn by wither skeletons and zombie pigmen that are exposed in daylight
Oh ok. So basically the effects of netherite are not applied even when an undead mob is wearing netherite armor?
"Netherite effects" do not apply to netherite helmets worn bywither skeletons and zombie pigmen that are exposed in daylight"Netherite effects" do not apply to netherite helmets worn by undead mobs
"Netherite effects" do not apply to netherite helmets worn by undead mobs, causing the helmet to "burn" in the daylight
relates to
relates to
relates to
is duplicated by
is duplicated by
testing discovered
The bug
The "netherite effects" mentioned from 20w06a are not applied to netherite helmets when worn by undead mobs that are exposed in daylight, causing the netherite helmets to eventually break or "burn".
To Reproduce
/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:netherite_helmet",Count:1b,tag:{Damage:406}}]}
The bug
The "netherite effects" mentioned from 20w06a are not applied to netherite helmets when worn by undead mobs that are exposed in daylight, causing the netherite helmets to eventually break or "burn".
To Reproduce
/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:netherite_helmet",Count:1b,tag:{Damage:406}}]}Code analysis
Code analysis by [Mod] Avoma can be found in this comment.
is duplicated by
relates to
The bug
The "netherite effects" mentioned from 20w06a are not applied to netherite helmets when worn by undead mobs that are exposed in daylight, causing the netherite helmets to eventually break or "burn".
To Reproduce
/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:netherite_helmet",Count:1b,tag:{Damage:406}}]}Code analysis
Code analysis by [Mod] Avoma can be found in this comment.
The bug
The "netherite effects" mentioned from 20w06a are not applied to netherite helmets when worn by undead mobs that are exposed in daylight, causing the netherite helmets to eventually break or "burn".
To Reproduce
/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:netherite_helmet",components:{"minecraft:damage":406},count:1b}]}Code analysis
Code analysis by [Mod] Avoma can be found in this comment.
Duplicate of MC-171476
Thank you for your report!
However, we are already tracking this issue, and this report is a Duplicate of MC-171476, which is a report that has not been resolved yet.
If you want, you can upvote the parent ticket, and enable watching to receive any updates about it - if you believe you have any information that may be important for this issue, please leave a comment on the parent. Please also use the search function in the future to prevent duplicate reports.
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Thank you for your report!
We're tracking this issue in MC-171476, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Duplicate of
MC-3453, which has the resolution Working As Intended; meaning this is intended game behavior - please use the search function in the future.Odd
Maybe that should be a feature
To reproduce, run
/summon zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:netherite_helmet",Count:1b,tag:{Damage:406}}]}Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w07a.
Can confirm in 21w14a.
Can confirm in 21w15a.
Can confirm in 1.17.
Can confirm in 1.17.1.
Can confirm in 1.18.1.
Here's a code analysis of this issue.
Code Analysis:
The following is based on a decompiled version of Minecraft 1.18.1 using MCP-Reborn.
If we look at the above class, we can see that no checks are carried out to see what type of armor a non-player entity is wearing on their head, before receiving damage from exposure to the sun. The only check that is in place is to see whether or not the item on their head can consume durability. This is evident through the following line of code:
if (itemstack.isDamageableItem())Because of this, netherite helmets worn by non-player entities can be damaged from exposure to the sun.
Can confirm in 1.18.2 and 22w11a.
Can confirm in 1.19.
Can confirm in 1.19.2.