Lead doesn't adjust to the player's sneaking animation
In first person mode, when sneaking while using a lead, the lead immediately jumps to the new position instead of transitioning along with the sneaking animation.
To reproduce
- Use a lead on a mob
- Sneak
→
The lead "jumps" immediately to its new position, instead of transitioning smoothly.
Video
Minecraft 1.16 Pre-release 5 - Singleplayer 2020-06-14 15-20-12.mp4![]()
Linked Issues
Created Issue:
Lead doesn't adjust to the player's sneaking animation
In first person mode, when sneaking while using a lead, the lead immediately jumps to the new position instead of transitioning along with the sneaking animation.
To reproduce
- Use a lead on a mob
- Sneak
→The lead "jumps" immediately to its new position, instead of transitioning smoothly.
Video
Minecraft 1.16 Pre-release 5 - Singleplayer 2020-06-14 15-20-12.mp4
relates to
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The aiming position remains unaffected by camera animations when initiating actions such as sneaking, swimming, gliding with an elytra, or using riptide. Consequently, before the animation concludes, the aiming position corresponds as if the animation has already finished. This issue is related to MC-189619 and MC-148088. It also relates to MC-268996 and MC-259414.
Can confirm.
Can confirm in 20w51a.
Can confirm in 21w03a.
Can confirm in 21w05a.
Can confirm in 21w06a.
Can confirm in 21w07a.
Can confirm in 1.17.1.
This issue still exists in Minecraft 1.20.4.
This impacts any camera height alteration animation, not limited to sneaking. It pertains to the camera animation when initiating or halting swimming, gliding, or using riptide too. Relates to MC-269001.