Glass and glass type blocks no longer use the newer sounds for placement as of 1.9
If one is to place glass, glowstone or other such glass-like blocks in version 1.8.9 or earlier, it can be noted that their placement results in a slightly higher pitched sound than the placement of stone and stone-like blocks - they specifically used the "step" sounds for being placed rather than the usual stone placement sounds. However, this distinction appears to be gone in 1.9 and later versions (likely 15w45a to be specific, although later updates to asset storage have caused it to retroactively apply to all 1.9 snapshots).
As this change went completely unnanounced I am strongly inclined to consider it unintentional.
This was previously reported as part of, or merged into, another large ticket compiling a large amount of sound issues, which was later resolved as being a feature request. It doesn't appear particularly fair to dismiss this issue on such grounds though as the tracker doesn't hold itself to such standards (compiling large amounts of loosely associated issues into one large ticket) any longer, and each constituent issue should be given a fair trial individually.
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Glass and glass type blocks no longer use a slightly higher pitched placement sound as of 1.9
If one is to place glass, glowstone or other such glass-like blocks in version 1.8.9 or earlier, it can be noted that their placement results in a slightly higher pitched sound than the placement of stone and stone-like blocks. However, this distinction appears to be gone in 1.9 and later versions (likely 15w45a to be specific, although later updates to asset storage have caused it to retroactively apply to all 1.9 snapshots).
As this change went completely unnanounced I am strongly inclined to consider it unintentional.
This was previously reported as part of, or merged into, another large ticket compiling a large amount of sound issues, which was later resolved as being a feature request. It doesn't appear particularly fair to dismiss this issue on such grounds though as the tracker doesn't hold itself to such standards (compiling large amounts of loosely related issues into one large ticket) any longer, and each constituent issue should be given a fair trial individually.
If one is to place glass, glowstone or other such glass-like blocks in version 1.8.9 or earlier, it can be noted that their placement results in a slightly higher pitched sound than the placement of stone and stone-like blocks. However, this distinction appears to be gone in 1.9 and later versions (likely 15w45a to be specific, although later updates to asset storage have caused it to retroactively apply to all 1.9 snapshots).
As this change went completely unnanounced I am strongly inclined to consider it unintentional.
This was previously reported as part of, or merged into, another large ticket compiling a large amount of sound issues, which was later resolved as being a feature request. It doesn't appear particularly fair to dismiss this issue on such grounds though as the tracker doesn't hold itself to such standards (compiling large amounts of loosely
related issues into one large ticket) any longer, and each constituent issue should be given a fair trial individually.If one is to place glass, glowstone or other such glass-like blocks in version 1.8.9 or earlier, it can be noted that their placement results in a slightly higher pitched sound than the placement of stone and stone-like blocks. However, this distinction appears to be gone in 1.9 and later versions (likely 15w45a to be specific, although later updates to asset storage have caused it to retroactively apply to all 1.9 snapshots).
As this change went completely unnanounced I am strongly inclined to consider it unintentional.
This was previously reported as part of, or merged into, another large ticket compiling a large amount of sound issues, which was later resolved as being a feature request. It doesn't appear particularly fair to dismiss this issue on such grounds though as the tracker doesn't hold itself to such standards (compiling large amounts of loosely associated issues into one large ticket) any longer, and each constituent issue should be given a fair trial individually.
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If one is to place glass, glowstone or other such glass-like blocks in version 1.8.9 or earlier, it can be noted that their placement results in a slightly higher pitched sound than the placement of stone and stone-like blocks. However, this distinction appears to be gone in 1.9 and later versions (likely 15w45a to be specific, although later updates to asset storage have caused it to retroactively apply to all 1.9 snapshots).
As this change went completely unnanounced I am strongly inclined to consider it unintentional.
This was previously reported as part of, or merged into, another large ticket compiling a large amount of sound issues, which was later resolved as being a feature request. It doesn't appear particularly fair to dismiss this issue on such grounds though as the tracker doesn't hold itself to such standards (compiling large amounts of loosely associated issues into one large ticket) any longer, and each constituent issue should be given a fair trial individually.
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Glass and glass type blocks no longer usea slightly higher pitchedplacementsoundas of 1.9Glass and glass type blocks no longer use the newer sounds for placement as of 1.9
If one is to place glass, glowstone or other such glass-like blocks in version 1.8.9 or earlier, it can be noted that their placement results in a slightly higher pitched sound than the placement of stone and stone-like blocks - they specifically used the "step" sounds for being placed rather than the usual stone placement sounds. However, this distinction appears to be gone in 1.9 and later versions (likely 15w45a to be specific, although later updates to asset storage have caused it to retroactively apply to all 1.9 snapshots).
As this change went completely unnanounced I am strongly inclined to consider it unintentional.
This was previously reported as part of, or merged into, another large ticket compiling a large amount of sound issues, which was later resolved as being a feature request. It doesn't appear particularly fair to dismiss this issue on such grounds though as the tracker doesn't hold itself to such standards (compiling large amounts of loosely associated issues into one large ticket) any longer, and each constituent issue should be given a fair trial individually.
Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MC-200482, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MC-200482, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit
Thank you for your report!
We're resolving and linking this ticket forward as a duplicate of MC-200482, as that ticket contains more detailed information and/or has already been triaged by Mojang.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
– I am a bot. This action was performed automatically! The ticket was resolved by one of our moderators, and I left this message to give more information to you.


If you are using Windows 10 press Windows key + Alt + R to record a video of the sounds.
Can confirm. Placing glass uses the exact same sound as placing stone, while placing glass used to have a different sound in 1.8.9. I have attached 2 videos for comparison. MC-200482 1.8.9.mp4
MC-200482 1.16.3.mp4
Can confirm in 20w51a.
Can confirm in 21w03a.
Confirmed for 21w07a
Can confirm in 1.17.1.
Can Confirm 1.19.3 Release Candidate 3, no sound changes from Stone VS Glowstone.
Can Confirm 1.19.2.
Can confirm 1.21.4.