Frost Walker ice only semi-affected by randomTickSpeed gamerule
The rate of frost walker ice disappearing seems to not be affected by lowering tick speed through the randomTickSpeed gamerule, the ice does however disappear more quickly with a tick speed above the default value 3. To reproduce, use tick speeds 0, 1, 100 and 1000.
Other things usually affected by randomTickSpeed seem to work fine, tested with grass growth.
Linked Issues
relates to4
- Fixed
iliketra1ns
James
[Mojang] slicedlime- 8
- 6
- Confirmed
- Commands
1.9 - 1.20.5
1.9 1.9.1-pre1 1.9.1-pre2 1.11 1.11.2 17w06a 1.12.1 1.13.1 1.16-rc1 1.16 1.16.1 1.16.2-pre1 1.16.4 20w49a 20w51a 21w05b 21w06a 21w07a 21w08a 21w08b 21w10a 21w11a 21w13a 21w14a 21w15a 21w16a 21w17a 21w18a 21w19a 21w20a 1.17-pre1 1.17-pre2 1.17-pre3 1.17-pre4 1.17-pre5 1.17-rc1 1.17 1.17.1-pre1 1.17.1 21w37a 21w38a 21w39a 21w40a 21w41a 21w42a 21w43a 21w44a 1.18-pre1 1.18-pre2 1.18-pre6 1.18-rc3 1.18 22w03a 22w06a 1.18.2 22w13a 22w14a 22w16b 22w17a 22w18a 22w19a 1.19-pre1 1.19-pre4 1.19 22w42a 1.19.4 23w13a 1.20-pre1 23w43b 24w12a 1.20.5- 24w18a
Created Issue:
Frost Walker ice only semi-affected by randomTickSpeed gamerule
The rate of frost walker ice disappearing seems to not be affected by lowering tick speeds through the randomTickSpeed gamerule, it does however disappear more quickly with a tick speed above the default value 3. To reproduce, use tick speeds 0, 1, 100 and 1000.
Other things usually affected by randomTickSpeed seem to work fine, tested with grass growth.
Environment
Java 1.8.0_73, Windows 10
The rate of frost walker ice disappearing seems to not be affected by lowering tick speed
sthrough the randomTickSpeed gamerule,it does however disappear more quickly with a tick speed above the default value 3. To reproduce, use tick speeds 0, 1, 100 and 1000.Other things usually affected by randomTickSpeed seem to work fine, tested with grass growth.
The rate of frost walker ice disappearing seems to not be affected by lowering tick speed through the randomTickSpeed gamerule, the ice does however disappear more quickly with a tick speed above the default value 3. To reproduce, use tick speeds 0, 1, 100 and 1000.
Other things usually affected by randomTickSpeed seem to work fine, tested with grass growth.
Java 1.8.0_73, Windows 10
relates to
relates to
testing discovered
Testing MC-99411
Frosted ice does not melt at all. Thought game might have frozen so I reloaded the world and set off some tnt to confirm that the world was not frozen.
/give @s minecraft:diamond_boots
/enchant @s minecraft:frost_walker
/gamerule randomTickSpeed 0 /setblock -45 101 -9 minecraft:frosted_ice
Watch the block start to melt.
randomTickSpeed should govern the speed, I expect this to not melt at all. I'm thinking that maybe MC-99411 was fixed to ignore randomTickSpeed instead of studiously obeying it? At least at zero, that's what seems to happen
Relates to
MC-93320What does "related" exactly mean in this context? Because I don't know if it is related in the sense that it has the same cause, since changing the tick speed does affect the melting rate, just not for lower values.
Can confirm for 1.11
Can confirm for MC 1.12.1.
Confirmed for 1.13.1.
Affects 1.16 Release Candidate 1
Affects 1.16.2 Pre-release 1
In 1.16.1
Can confirm in 20w49a.
Can confirm in 20w51a.
Affects 21w05b.
May I request ownership? The original reporter has not been active in a year.