The dark background in inventory screens cannot be changed via resource packs
The bug
24w09a introduces the ability to change the texture used for the previously-hardcoded pause menu background. However, it is not possible to change the equivalent background seen in inventory screens, which seems as though it may be an oversight.
How to reproduce
- Download and apply the attached resource pack
- Check the pause menu
- Check the inventory
Expected results
The inventory background would be changed, just like the pause menu.
Actual results
It is not.
How to fix
Pointing the background used for inventories to menu_background.png would be a quick and dirty fix, but it would be preferable if the inventory background had its own, dedicated texture file to permit more creative freedom and avoid conflicts like MC-268812.
Linked Issues
testing discovered2
relates to18
Created Issue:
The dark background in inventory screens cannot be changed via resource packs
The bug
24w09a introduces the ability to change the texture used for the previously-hardcoded pause menu background. However, it is not possible to change the equivalent background seen in inventory screens, which seems as though it may be an oversight.
How to reproduce
- Download and apply the attached resource pack
- Check the pause menu
- Check the inventory
Expected results
The inventory background would be changed, just like the pause menu.
Actual results
It is not.
How to fix
Pointing the background used for inventories to menu_background.png would be a quick and dirty fix, but it would be preferable if the inventory background had its own, dedicated texture file to permit more creative freedom and avoid conflicts like
MC-268812.
testing discovered
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Discovered while testing MC-268943.
The bug
The user interface for command blocks, structure blocks and jigsaw blocks uses the file menu_background.png, which is inconsistent with all other blocks with a user interface.
Ideally, they should use a texture file for the background instead of being hardcoded (MC-268927), however not the same one as for game menus.
How to reproduce
- Download and apply the attached resource pack
- Open the Game Menu
- Open a chest or your inventory
- Open a command block, structure block or jigsaw block UI
How to fix
Introduce a new texture file, inventory_background.png, which is used for the background texture in the user interface of command blocks, structure blocks and jigsaw blocks, as well as for any block or entity with an inventory.
The bug
The user interface for signs and hanging signs uses the file menu_background.png, which is inconsistent with all other blocks with a user interface.
Ideally, they should use a texture file for the background instead of being hardcoded (MC-268927), however not the same one as for game menus.
How to reproduce
- Download and apply the attached resource pack
- Open the Game Menu
- Open a chest or your inventory
- Place a new or edit an existing sign or hanging sign
How to fix
Introduce a new texture file, inventory_background.png, which is used for the background texture in the user interface of signs and hanging signs, as well as for any block or entity with an inventory.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324
The bug
The background displayed when clicking on a statistic does not appear to have a changeable texture.
Given its appearance, it looks like it'd use the text_field textures, but that is not the case.
How to fix
Introduce a texture file to handle selected list elements like these.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442
The bug
The scroll bar used when there are too many chat messages to display on screen appears to be a hardcoded graphic. It does not appear to be tied to a texture file as one would expect.
This is inconsistent with scroll bars in menu screens, which have been retexturable since 23w32a, and scroll bars in inventory screens, which have been retexturable since their introduction.
There appear to be at least two versions of the scroll bar: a blue version used most of the time, and a red version indicating unread messages.
How to fix
Introduce actual texture files for the scroll bar (ideally separate textures for the normal and unread versions).
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504
The bug
A vertical line is rendered when the cursor position in text has characters following it. This line cannot be retextured at all.
How to fix
Introduce a texture file for the cursor and have it use that.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696
The bug
A white rectangle is displayed to the left of system messages in chat. This rectangle does not appear to be retexturable.
How to fix
Introduce a texture file for this.
Further notes
I don't play multiplayer so I can't test any other types of indicator, if they still exist.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705
The bug
When text is selected, a rectangle shape is overlaid on top of it. This rectangle cannot be retextured.
How to fix
Introduce a dedicated texture for selecting text.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877
The bug
The underline displayed under text does not appear to be tied to a texture, unlike almost all other aspects of fonts.
Example underlined text
/tellraw @p {"text": "\u0020", "underlined": true}
Expected results
Underlines would have a texture file or some other configuration method such that the way it looks can be customized in resource packs.
Actual results
They do not.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170
The bug
Like underlines but unlike all other aspects of text, there does not appear to exist a texture file for the strikethrough displayed over text.
Example strikethrough text
/tellraw @p {"text": "\u0020", "strikethrough": true}
Expected results
The strikethrough would have a texture file or some other configuration method allowing resource packs to change how it looks.
Actual results
It does not.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415
The bug
When looking at a named mob, a named item in an item frame, or another player, their name is displayed above their head with a gray rectangle behind it for contrast. Unlike most UI elements, this gray background cannot be retextured.
How to fix
Introduce an image file to handle rendering this.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415 MC-278507
The bug
When a named banner is used to mark a position on a map, a gray rectangle will appear behind the text. This gray rectangle does not appear to be retexturable.
How to fix
Introduce an image file to handle rendering this.
Relates to all of these tickets:
MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415 MC-278507 MC-278508
Can the hardcoded-graphics label be added?









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