Item slot disabled effect cannot be retextured
The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
Linked Issues
relates to30
Created Issue:
Item slot disabled effect cannot be retextured
Relates to:
MC-268927MC-269079MC-269437MC-269438 MC-269443 MC-269443MC-269447MC-269938 MC-269939MC-270254The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
Relates to:
MC-268927MC-269079MC-269MC-269438 MC-269443 MC-269443437MC-269447MC-269938 MC-269939MC-270254The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
Relates to:
MC-268927MC-269079MC-269364MC-269365MC-269437MC-269438 MC-269443 MC-269443MC-269447MC-269938 MC-269939MC-270254The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
Relates to:
MC-268927MC-269079MC-269364MC-269365MC-269MC-269438 MC-269443 MC-269443437MC-269447MC-269938 MC-269939MC-270254The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
Relates to:
MC-268805MC-268927MC-269079MC-269364MC-269365MC-269437MC-269438 MC-269443 MC-269443MC-269447MC-269938 MC-269939MC-270254The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
Relates to:
MC-268805MC-268927MC-269079MC-269364MC-269365MC-269437MC-269438 MC-269443 MC-269443MC-269447MC-269938 MC-269939MC-270254The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
relates to
relates to
Relates to:
MC-268805MC-268927MC-269079MC-269364MC-269365MC-269437MC-269438 MC-269443MC-269447MC-269938 MC-269939MC-270254The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
Relates to MC-270256
The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
relates to
Relates to MC-270256
The bug
The translucent white effect displayed in the inventory when an item is in a disabled state (recently thrown ender pearl or wind charge, recently eaten chorus fruit or disabled shield) cannot have its texture changed, and seems as though it may be hardcoded.
How to fix
Introduce a texture file for this effect (a translucent white square should suffice).
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Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324
The bug
The background displayed when clicking on a statistic does not appear to have a changeable texture.
Given its appearance, it looks like it'd use the text_field textures, but that is not the case.
How to fix
Introduce a texture file to handle selected list elements like these.
The items shown in the gamemode switcher are hardcoded and cannot be reconfigured in any way. This affects all four items in the gamemode switcher; creative (grass block), survival (iron sword), adventure (empty map), and spectator (eye of ender).
Suggested Fix:
There are two ways this can be fixed, outlined below:
- Allow the items to be reconfigurable via data packs
Similar to the advancement tabs, the player would be able to configure the items shown by choosing which item to display for each gamemode slot. As a comparison, this datapack changes the end stone of the The End tab to regular stone:
While this comparison is not totally fair considering their functional difference, it still showcases a willingness currently to allow the player to alter vanilla items shown in screens/menus. - Allow the items to be changed via resource pack sprites
Introduce sprite textures for each of the items, similar to the items/icons in the statistics screen:
Notes:
- This issue very well may be a feature request, but was reported anyways because I was not sure if items or blocks in screens/menus being hardcoded/unconfigurable could be considered a bug.
- May be related to these issues (I'm unsure considering their more texture focussed):
MC-270260MC-270254MC-270255 MC-264571 MC-270766
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442
The bug
The scroll bar used when there are too many chat messages to display on screen appears to be a hardcoded graphic. It does not appear to be tied to a texture file as one would expect.
This is inconsistent with scroll bars in menu screens, which have been retexturable since 23w32a, and scroll bars in inventory screens, which have been retexturable since their introduction.
There appear to be at least two versions of the scroll bar: a blue version used most of the time, and a red version indicating unread messages.
How to fix
Introduce actual texture files for the scroll bar (ideally separate textures for the normal and unread versions).
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504
The bug
A vertical line is rendered when the cursor position in text has characters following it. This line cannot be retextured at all.
How to fix
Introduce a texture file for the cursor and have it use that.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696
The bug
A white rectangle is displayed to the left of system messages in chat. This rectangle does not appear to be retexturable.
How to fix
Introduce a texture file for this.
Further notes
I don't play multiplayer so I can't test any other types of indicator, if they still exist.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705
The bug
When text is selected, a rectangle shape is overlaid on top of it. This rectangle cannot be retextured.
How to fix
Introduce a dedicated texture for selecting text.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877
The bug
The underline displayed under text does not appear to be tied to a texture, unlike almost all other aspects of fonts.
Example underlined text
/tellraw @p {"text": "\u0020", "underlined": true}
Expected results
Underlines would have a texture file or some other configuration method such that the way it looks can be customized in resource packs.
Actual results
They do not.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170
The bug
Like underlines but unlike all other aspects of text, there does not appear to exist a texture file for the strikethrough displayed over text.
Example strikethrough text
/tellraw @p {"text": "\u0020", "strikethrough": true}
Expected results
The strikethrough would have a texture file or some other configuration method allowing resource packs to change how it looks.
Actual results
It does not.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415
The bug
When looking at a named mob, a named item in an item frame, or another player, their name is displayed above their head with a gray rectangle behind it for contrast. Unlike most UI elements, this gray background cannot be retextured.
How to fix
Introduce an image file to handle rendering this.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415 MC-278507
The bug
When a named banner is used to mark a position on a map, a gray rectangle will appear behind the text. This gray rectangle does not appear to be retexturable.
How to fix
Introduce an image file to handle rendering this.
Relates to all of these tickets:
MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415 MC-278507 MC-278508
Can the hardcoded-graphics label be added?




I don't really think this is a bug but rather a problem. Also relates to MC-270257
Can confirm. Related to MC-270279
MC-166809Affects 1.20.5 pre-release 3.