Box displayed around selected resource pack or data pack cannot be retextured
Discovered while testing MC-269437.
The bug
The black box which is displayed around the currently selected resource pack or data pack in the resource pack or data pack menu does not appear to be retexturable.
I had initially assumed, due to the black center and white border, that this used either the text_field or text_field_highlighted widget textures, but changing these via resource pack has no effect on it.
How to reproduce
- Download and apply the attached resource pack
- Enter the resource pack menu
- Click on a resource pack
Expected results
The box shown behind the clicked resource pack would look different from how it usually does.
Actual results
It remains completely unchanged.
How to fix
Instead of pointing this to the text field texture, it may be better to use a different, dedicated texture for this instead, since it isn't an editable text box.
Linked Issues
relates to18
Created Issue:
Box displayed around selected resource pack or data pack cannot be retextured
Discovered while testing
MC-269437.The bug
The black box which is displayed around the currently selected resource pack or data pack in the resource pack or data pack menu does not appear to be retexturable.
I had initially assumed, due to the black center and white border, that this used either the text_field or text_field_highlighted widget textures, but changing these via resource pack has no effect on it.
How to reproduce
- Download and apply the attached resource pack
- Enter the resource pack menu
- Click on a resource pack
Expected results
The box shown behind the clicked resource pack would look different from how it usually does.
Actual results
It remains completely unchanged.
How to fix
Instead of pointing this to the text field texture, it may be better to use a different, dedicated texture for this instead, since it isn't an editable text box.
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The bug
Much like how the black "currently selected" box used for resource packs and data packs cannot be retextured (MC-269443), the red rectangle indicating an incompatible pack cannot be retextured either, and appears to be hardcoded,
How to fix
Introduce a texture file for this effect (an opaque red rectangle with appropriate scaling mcmeta should suffice).
The bug
Much like how the black "currently selected" box used for languages, resource packs and data packs cannot be retextured (MC-269438, MC-269443), the one used to indicate the currently selected world cannot be retextured either, and appears to be hardcoded.
How to fix
Introduce a texture file for this effect (an opaque black rectangle with a white border and an appropriate scaling mcmeta should suffice).
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324
The bug
The background displayed when clicking on a statistic does not appear to have a changeable texture.
Given its appearance, it looks like it'd use the text_field textures, but that is not the case.
How to fix
Introduce a texture file to handle selected list elements like these.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442
The bug
The scroll bar used when there are too many chat messages to display on screen appears to be a hardcoded graphic. It does not appear to be tied to a texture file as one would expect.
This is inconsistent with scroll bars in menu screens, which have been retexturable since 23w32a, and scroll bars in inventory screens, which have been retexturable since their introduction.
There appear to be at least two versions of the scroll bar: a blue version used most of the time, and a red version indicating unread messages.
How to fix
Introduce actual texture files for the scroll bar (ideally separate textures for the normal and unread versions).
Thank you for your report!
We're tracking this issue in MC-269437, MC-269438, MC-269443 and MC-270257, so this ticket is being resolved and linked as a duplicate.
MC-269437 has already been resolved as invalid. Please take a look at that ticket and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.
If you would like to add a vote and any extra information to MC-269438, MC-269443 and MC-270257 it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
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Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504
The bug
A vertical line is rendered when the cursor position in text has characters following it. This line cannot be retextured at all.
How to fix
Introduce a texture file for the cursor and have it use that.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696
The bug
A white rectangle is displayed to the left of system messages in chat. This rectangle does not appear to be retexturable.
How to fix
Introduce a texture file for this.
Further notes
I don't play multiplayer so I can't test any other types of indicator, if they still exist.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705
The bug
When text is selected, a rectangle shape is overlaid on top of it. This rectangle cannot be retextured.
How to fix
Introduce a dedicated texture for selecting text.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877
The bug
The underline displayed under text does not appear to be tied to a texture, unlike almost all other aspects of fonts.
Example underlined text
/tellraw @p {"text": "\u0020", "underlined": true}
Expected results
Underlines would have a texture file or some other configuration method such that the way it looks can be customized in resource packs.
Actual results
They do not.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170
The bug
Like underlines but unlike all other aspects of text, there does not appear to exist a texture file for the strikethrough displayed over text.
Example strikethrough text
/tellraw @p {"text": "\u0020", "strikethrough": true}
Expected results
The strikethrough would have a texture file or some other configuration method allowing resource packs to change how it looks.
Actual results
It does not.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415
The bug
When looking at a named mob, a named item in an item frame, or another player, their name is displayed above their head with a gray rectangle behind it for contrast. Unlike most UI elements, this gray background cannot be retextured.
How to fix
Introduce an image file to handle rendering this.
Relates to: MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415 MC-278507
The bug
When a named banner is used to mark a position on a map, a gray rectangle will appear behind the text. This gray rectangle does not appear to be retexturable.
How to fix
Introduce an image file to handle rendering this.
Relates to all of these tickets:
MC-268805 MC-268927 MC-269079 MC-269364 MC-269365 MC-269437 MC-269438 MC-269443 MC-269447 MC-269938 MC-269939 MC-270254 MC-270255 MC-270256 MC-270257 MC-270258 MC-270260 MC-270324 MC-270766 MC-273060 MC-275778 MC-276442 MC-276635 MC-276664 MC-277504 MC-277696 MC-277705 MC-277706 MC-277877 MC-278170 MC-278171 MC-278412 MC-278413 MC-278414 MC-278415 MC-278507 MC-278508
Can the hardcoded-graphics label be added?



Can confirm
Affects 1.20.5 pre-release 1 and pre-release 2.