Mob inside mob spawner "stutters" if no player is in spawn range or spawner is outside worldborder
Once the spawner's model starts spinning, the model will never stop moving again. It will twitch rapidly back and forth instead.
This is most visible on Ghast spawners (and might not be noticable on spawners for any other mobs).
This is visible in many youtube videos of CTM map playthroughs. See http://www.youtube.com/watch?v=pqsrB-4xC8s#t=23m52 for an example.
Environment
Windows
Linked Issues
is duplicated by3
Created Issue:
Spinning animation error with spawners
Once the spawner's model starts spinning, the model will never stop moving again. It will twitch rapidly back and forth instead.
This is most visible on Ghast spawners (and might not be noticable on spawners for any other mobs).
This is visible in many youtube videos of CTM map playthroughs. See http://www.youtube.com/watch?v=pqsrB-4xC8s#t=23m52 for an example.
Environment
Windows
Spinning animation error with spawnersMob inside mob spawner "stutters" when not in spawn range
Mob inside mob spawner "stutters"when notin spawn rangeMob inside mob spawner "stutters" if no player is in spawn range
relates to
is duplicated by
relates to
Mob inside mob spawner "stutters" if no player is in spawn range or spawner is outside worldborder
is duplicated by
Closed as Twitch integration will be removed from release 1.9.
relates to
A comment with security level 'global-moderators' was removed.
relates to
is duplicated by
is duplicated by
Relates to MC-3867.
Relates to:
Also cause for MC-67884
When you set the MaxNearbyEntities tag, the entity inside the spawner "stutters" when you are out of range.
/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Zombie,MaxNearbyEntities:1,RequiredPlayerRange:2}
/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Zombie,RequiredPlayerRange:2}
Relates to MC-779, MC-189565, MC-199429, MC-195599, MC-196141, MC-249451 and MC-249686. May also relate to MC-3867, MC-87183 or MC-111339.
The bug
If a spawner is placed which spawns a "2D" projectile entity which rotates to face the player, the shrunken entity model found inside of the spawner will also rotate depending on the player's facing direction, but in a weird way. This is especially easy to see in Spectator.
How to reproduce
- Place a spawner via the following command:
/setblock ~ ~ ~ minecraft:spawner{SpawnData:{entity:{id:"minecraft:snowball"}}} - Enter Spectator mode
- Enter the spawner
Expected results
Either the snowball would be unaffected by the player's facing direction and would merely be tilted just like all other entities in spawners, or it would always face the player directly and be unaffected by the spawner's tilt.
Actual results
It appears to be affected by both simultaneously, causing it to rotate weirdly depending on the player's camera angle.
How to fix
A cheap fix would be for either snowballs in spawners to ignore the player's camera direction or ignore the spawner's tilting of entitites.
A preferable solution, however, may be to give projectiles custom models distinct from item models (similar to arrows, but preferably make them customizable models like blocks and items have). This way, there would be no need for the projectiles to be forced to face the player (averting MC-57861's possible resurgence) as the model would be 3D.
I've noticed this myself. To clarify: this occurs when you are in range of a Monster Spawner and then go out of range, so that the flames and spinning should stop.
Is this still a concern in the latest Minecraft version 14w04b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Even is the model has never moved- i.e. a player was never is range in a mode that wasn't spectator- the model will still jitter. It just becomes more pronounced once it has moved.
Confirmed for
MC-55599)Duplicated by
MC-80628(sorry)/setblock ~ ~1 ~ minecraft:mob_spawner 0 replace {EntityId:Zombie,MaxNearbyEntities:1,RequiredPlayerRange:0}Seems to be caused also when entitiy rotates very slow:
/setblock ~ ~ ~ minecraft:mob_spawner 0 replace {EntityId:Giant,Delay:1000}I found a video for version 1.3.1 happening this issue. Perhaps it's oldest video.
https://www.youtube.com/watch?v=BQu7Xh-cDpY
Can see a stuttering and flicking zombie spawner at first scene of this video.
Also I'm tested in 1.2.5, this issue isn't happend.
Confirmed for
Only if the spawner is outside the worldborder
Should I create a new report for this bug?
Yes, please.