Camera facing incorrect while spectating Villagers / Creepers / Skeletons / Armor Stands
When spectating inside an NPC villager, the camera faces the incorrect angle. Instead of looking in the direction the villager is facing, the camera appears to face East instead. This also happens sporadically when spectating other humanoid mobs including skeletons and zombies.
Linked Issues
is duplicated by19
Created Issue:
Camera facing incorrect while spectating NPC villagers
When spectating inside an NPC villager, the camera faces the incorrect angle. Instead of looking in the direction the villager is facing, the camera appears to face East instead. This also happens sporadically when spectating other humanoid mobs including skeletons and zombies.
Environment
Windows 8.1 Java 7 update 10 (64-bit)
Camera facing incorrect while spectatingNPC villagersCamera facing incorrect while spectating Villagers / Creepers / Skeletons
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Camera facing incorrect while spectating Villagers / Creepers / Skeletons / Armor Stands
is duplicated by
is duplicated by
Duplicate of MC-46656
Dupe of MC-46656
Dupe of MC-46656
Dupe of MC-46656
No. MC-46656 seems to be about the direction of the camera not being the same as the direction the entity is looking, and I cannot reproduce it. This issue is likely caused by minecarts only appearing to be aligned to their rails because the client renders them like that, and their look direction not being updated accordingly.
Probably duplicates MC-46656
Confirmed.
Seems to be fixed in 14w05bStill happening for me in 14w05b. The issue is very sporadic and only affects some mobs. Also the facing is not necessarily East as I reported, but does seem to be a cardinal direction. I've spent some time testing but can't find a reason only some mobs are affected while others work fine.
Confirmed in 14w06b.
Confirmed in 14w17a for squids (since
MC-46679seems to be a duplicate). Their eyes don't move with them in spectator mode.Is this still an issue in 14w30c ?
MC-67296Yes.
Confirmed for 1.8.1-pre4, but affects all mobs and also happens quite often (if not always).
Confirmed for
Confirmed until 1.8.9
Confirmed for 1.9
Confirmed for 1.9.4
Confirmed for 16w33a. Also, when the mob/entity you're spectating moves (on its own), then the entity's sounds stay where you began spectating and you can't hear them when it moves far enough. And if you set up a circuit to teleport the mob a few seconds after you go into spectator mode, then you will stay where you are even though the mob teleports. Also, if you go into third-person view after the mob teleports, you will see the place where the mob was standing, but no mob.
Confirmed in 1.12.1
Fixed in 18w21b