Zombies only fight back against players
Short Description: Zombies dont fight back when attacked by other entities than the Player
Longer Description: Im a modder and I first noticed this bug when I made a guard npc that attacks nearby creatures. Whenever it attacked a zombie it would never get hurt. I then went on testing this, but it also doesnt seem to attack a tamed wolf. Zombies not attacking my guard npc might not be considered a bug, though skeletons attack back just fine. The zombie not attacking the wolf is clearly a bug.
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Created Issue:
Zombies only fight back against players
Short Description: Zombies dont fight back when attacked by other entities than the Player
Longer Description: Im a modder and I first noticed this bug when I made a guard npc that attacks nearby creatures. Whenever it attacked a zombie it would never get hurt. I then went on testing this, but it also doesnt seem to attack a tamed wolf. Zombies not attacking my guard npc might not be considered a bug, though skeletons attack back just fine. The zombie not attacking the wolf is clearly a bug.
- Unresolved
- Open
- Public
- Unconfirmed
- Survival
- ai attack bug zombie,
- 1.4.2
This is not a bug. Zombies want to eat human brains only, not dog or NPC brains.
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I believe it's intended.
Duplicate of MC-729, please use the search function to see if your bug has already been submitted. Currently over 50% of tickets are being closed as duplicate.
Duplicate of MC-729, please use the search function to see if your bug has already been submitted. Currently over 54% of tickets are being closed as duplicate.
Thanks that helped. Basically this is very close related to your other issue (MC-15111).
Following the steps you can see following behaviour:
1. To make skeleton shoot zombie one has to be in survival.
Spawning those two mobs makes them aggressive towards you.
So after skeleton shoots the zombie zombie stops beeing aggressive towards you in survival and not aggressive towards the skeleton (probably caused by another issue MC-729), so completely neutral.
2. Skeleton shoots zombie in creative - zombie aggressive towards the skeleton for a brief second after that neutral.
3. Hitting the zombie in creative after it's been hit by the skeleton makes it aggressive towards you.
4. Now if the skeleton hits the zombie yet again it will start attack the skeleton.
Did I miss something?^^
The zombie not chasing the golem is a bug, see MC-729. But in 13w18 it was not completely fixed (still open).
Dupe of MC-729
MC-729 is about Zombie only attacking players, however this report here is about the fact that when they are shot by a Skeleton they stop attacking the player
If this is about the fact that they do not attack the mob they were hit by, then this is very likely a duplicate of (or at least strongly relates to) MC-729






Confirmed on 1.4.2
I believe this started happening in 1.2.5 when Jon changed the AI mob behavior. (Which he did a wonderful job at in my opinion, but it did have some side effects like this one.) I honestly do not know if this is a bug or not though, it could be intentional, but it does suck, Zombies used to fight back against mobs if they got attacked but not anymore.
The zombie not attacking the wolf is not a bug: zombies want to eat only human brains. Unless they are zombie wolfs...
@MisterSanderson I dont see how zombies would be able to differntiate between 1 sack of meat and another sack of meat. Also zombie wolves <3
This should be fixed in at least Snapshot 13w18a, please test and let me know if this is fixed so I can resolve the ticket, thanks!
I've been testing this for about 15 minutes now, and can't quite find a pattern but ...
Tested this on 13w18c. Zombies seem to happily attack a tamed wolf. However!
Zombies seem to freeze in place and will not willingly move or aggro after they are shot by a skeleton.
Test case:
1. Spawn a skeleton in front of you
2. Spawn a zombie between you and the skeleton
3. Draw the zombie towards you so the skeleton can shoot it
4. The skeleton should shoot the zombie, causing the zombie to hold still.
I'm only noticing this behavior on occasion, and will continue trying to find a pattern.
Cannot confirm fix:
Also if a single skeleton and single zombie are caged in, the skeleton shoots the zombie but the zombie doesn't react on him.
Both are still targeted at me and are looking at me.
I cannot confirm any sort of pattern, but repeating my test case above allows you to sometimes create completely docile zombies ... They stop chasing you nor go after the skeleton continuously shooting them. I can even hug the little guy and push him off a cliff!
But I can also confirm that it will usually aggro on skeletons.
I tested this too, and like above by the other posters, half the time the Zombie will not attack the Skeleton after being hit, but at times it will, however for me, it just hits it once and stops, letting the Skeleton kill it. If it is in it's "stunned" state, it will be passive until I hit it or kill the Skeleton, in which case it'd return to me. It all seems random, I can't find a pattern.
Currently this issues cannot be properly tested due to another issue
MC-15112.Is this still a concern in the latest Minecraft version 14w03b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
My test case from the comments still hold true; I'm able to create docile zombies by having them shot by a skeleton.
Still reproducible in 14w32d, to note here zombies no longer fight only player but now zombies will fight back iron golems too.
Maybe it's a feature, that zombies just are so interested of killing players that they won't fight other hostile mobs...
Confirmed for 1.8.1-pre3. I had a skeleton shoot a zombie and the zombie then did not attack either me or the skeleton.
Reopened, thanks.
Is this still a concern in the current Minecraft 1.8.1 / 1.8.2-pre1? If so, please update the affected versions so that this issue is still valid with the current (pre-)releases
@Lucas Ignacio Morrison Osorio: There is no need to ask this every small release. Actually, please don't do this on any other tickets, since we're trying to reduce that to just major releases.
Confirmed in 15w31a; the zombie was attacked by skeletons and stood there instead of attacking.
Looks like it was finally fixed in 15w49a