Skeletons without bows can still shoot arrows
When you remove a skeleton's bow by using commands and change your gamemode to survival, the skeleton can still shoot at you even without a bow.
You can reproduce this problem by using the command below to change the skeleton's weapon to a stone:
/replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 stone
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Created Issue:
Skeletons without bows can still shoot arrows
When you remove a skeleton's bow by using commands and change your gamemode to survival, the skeleton can still shoot at you even it doesn't have a bow.
You can reproduce this by using the command below to change the skeleton's weapon to a stone:/replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 stone
When you remove a skeleton's bow by using commands and change your gamemode to survival, the skeleton can still shoot at you even it
doesn't havea bow.
You can reproduce this by using the command below to change the skeleton's weapon to a stone:/replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 stoneWhen you remove a skeleton's bow by using commands and change your gamemode to survival, the skeleton can still shoot at you even without a bow.
You can reproduce this by using the command below to change the skeleton's weapon to a stone:/replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 stone
When you remove a skeleton's bow by using commands and change your gamemode to survival, the skeleton can still shoot at you even without a bow.
You can reproduce this by using the command below to change the skeleton's weapon to a stone:/replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 stoneWhen you remove a skeleton's bow by using commands and change your gamemode to survival, the skeleton can still shoot at you even without a bow.
You can reproduce this problem by using the command below to change the skeleton's weapon to a stone:/replaceitem entity @e[type=skeleton] slot.weapon.mainhand 0 stone
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Thank you for your report!
However, this issue is a Duplicate of MCPE-23165.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-23165.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue has been closed as a Duplicate of MCPE-23165
It has been linked to this report. If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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Thank you for your report!
However, this issue is a Duplicate of MCPE-23165.
If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.
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This issue will not be fixed. This is a duplicate/regression of MCPE-23165.
Due to MCPE-23165 that's how the Bedrock Edition is designed. Also this is a duplicate of MCPE-23165.
Thank you for your report!
However, this issue is a Duplicate of MCPE-23165.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-23165, so we will resolve and link this ticket as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Thank you for your report!
We're actually already tracking this issue in MCPE-23165, so I've resolved and linked this ticket as a duplicate.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue in MCPE-23165, so I've resolved and linked this ticket as a duplicate.
That ticket has already been resolved, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
We're actually already tracking this issue at MCPE-23165, so I will resolve and link this ticket as a duplicate.
However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Regarding pillagers, we're tracking this issue as MCPE-57893, so this ticket is being resolved and linked as a duplicate.
Skeletons shooting arrows without a weapon is considered working as intended per MCPE-23165.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
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Was the mob a natural spawn or did you spawn it in with commands?
Your description is considered "Working as Intended" (per MCPE-23165) but should only be possible when the mob is spawned in with commands. Its unclear if your summary implies it was natural.
Probably working as intended based on MCPE-23165.
Thank you for your report!
We're tracking this issue in MCPE-23165, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Thank you for your report!
However, this issue has been closed as Working as Intended.
Due to the way the Bedrock code base game engine is designed, if you wish to change the weapons used by mobs, the mobs' behaviour will need to be changed with an add-on/behaviour pack.
More information regarding add-ons can be found at https://minecraft.net/en-us/addons/
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Affects 1.14
I do not think this should be closed as "intended feature" - working with command blocks in adventure maps, i think it should not overwrite the behavior of ALL mobs of that type in that world.
In my case, i need to have the entity not use a bow. In the Java edition, removing the bow of a skeleton makes it attack in a similar fashion to a zombie. This should be possible without the need of addons.
Skeletons actually have a melee mode that can be activated by using spawn events... And it doesn’t actually work. This definitely is not working as intended.
That spawn event mean that they will shoot faster when a player is very close to them
In 1.16, they fixed this with adding them being able to pick up swords and Armor. They now melee attack you if not using a bow.
This issue is works as intended so it will not update anymore